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My Lovely Horse
Aug 21, 2010

Neddy Seagoon posted:

There's something else in the level prior to that you missed; You can't move your partner's belongings - He was probably a controlling dickhead.
I seem to recall you can actually, just not the posters on the walls and major decoration; but you do have to move his plates and clothes and stuff around to fit yours, which is a brilliant bit of design - it shows how concerned he is with appearance, how little thought he's given to you moving in, makes you feel like an intruder rather than a welcome partner (especially after the very accomodating previous move), and most of all highlights how the apartment is not fit for two and what a terrible idea that move is in general. All just through the game's one mechanic.

And the diploma has one spots where it fits. Above the toilet. Such a perfect insult to injury moment.


Although I think the game kind of ruins that great moment for itself later on: It wouldn't have worked out between them even if he'd been the most accomodating guy in the world. I thought in retrospect it came across a bit like setting up a villain just for the sake of having one.

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My Lovely Horse
Aug 21, 2010

I was wondering why the aim was so jittery in Astral Chain until I realized it has gyro aim

My Lovely Horse
Aug 21, 2010

Whereas this is a clean arse gamepad

https://twitter.com/RetroVidGaming/status/1495464695683244035?s=20&t=I0X0-2MZfKcpyzXX0Cg9nA

My Lovely Horse
Aug 21, 2010

wouldn't be the first terrible transformation in the series

My Lovely Horse
Aug 21, 2010

SkeletonHero posted:

Can you recommend some? My time is valuable so I really need something that will let me get huge and finish in under five minutes.
Try tinder

My Lovely Horse
Aug 21, 2010

credburn posted:

I was really grateful that in Burnout Paradise you can turn off the awful EA TRAX DJ or whatever it was called. There were two songs out of the seventeen or whatever that I actually wanted to listen to, and you could choose what songs played so... all engine sounds for me.
I turned those off within minutes and would run a proper Burnout soundtrack from a USB drive while playing it. Just awful.

My Lovely Horse
Aug 21, 2010

My Lovely Horse
Aug 21, 2010

Captain Hygiene posted:

Building music complexity over time is always neat. I think the first time I noticed it was the Yoshi's Island map theme, which adds in new instrumentation every time you beat a world. Took a long time to notice, but it was awesome when I finally did.
The music in Monkey Island 2's Woodtick gets different instruments and phrases added depending on where you are. Probably in other places too, I only remember seeing a video about Woodtick in particular and what a sophisticated system it actually is.

e: the Link's Awakening thing is made all the more impressive because they had to distribute eight instruments and their parts among only four sound channels.

My Lovely Horse has a new favorite as of 10:46 on Jun 7, 2022

My Lovely Horse
Aug 21, 2010

I always feel like audiences are making 1000 times as much of a thing out of it as the game itself.

My Lovely Horse
Aug 21, 2010

Y'all got some pretty wacky notion of where pornography begins

My Lovely Horse
Aug 21, 2010

Didn't specifically Platinum's TMNT game get delisted quite suddenly back in the day, too?

My Lovely Horse
Aug 21, 2010

I cannot overstate how precisely Psychonauts 2's linking figures of speech, visual metaphors, gameplay mechanics and actual psychological concepts hits the This Is So Exactly My poo poo center of my brain.

My Lovely Horse
Aug 21, 2010

I think Def Jam was built upon the engine of those AKI wrestling games, wasn't it?

My Lovely Horse
Aug 21, 2010

I chuckled pretty hard at Stray starting more or less the same way as Secret of Mana.

My Lovely Horse
Aug 21, 2010

I'm guessing the Punch-Out thing is less a hidden mode that was intended to be played and more of a development tool to enable testers to jump to any fight, or two testers to check any individual move, but pretty neat that someone found it after almost 30 years.

My Lovely Horse
Aug 21, 2010

Randalor posted:

How do you have a stealth section in a game about naval combat?

My Lovely Horse
Aug 21, 2010

Randalor posted:

I guess what I'm saying is make an option mission where it's less a stealth mission and more an episode of Scooby-Doo where you play dress up as the ghost of the week.
Has there been a Hitman level set in a haunted house?

Cause if not what have they even been doing

My Lovely Horse
Aug 21, 2010

Arachnophobia mode should add spiders if anything. Big Head mode doesn't decapitate everyone.

My Lovely Horse
Aug 21, 2010

"The fantasy setting is actually the aftermath of the collapse of a highly technified civilization whose remnants the inhabitants don't fully understand and treat as mythology" is pretty much one of the essential elements of Final Fantasy.

My Lovely Horse
Aug 21, 2010

I've got a lot of little things I love in Final Fantasy XVI but the littlest thing is probably how they replicated and included all the classic PS1 era summon animations.

My Lovely Horse
Aug 21, 2010

In Final Fantasy V items and spells that cure petrification also instantly kill stone enemies like living statues. There's a particular area where you run into groups of 4 or 5 of them that is the designated job grinding area as they give you a lot of Ability Points for little effort.

My Lovely Horse
Aug 21, 2010

Oxxidation posted:

it looks loving awful (eye searing bloom everywhere), it controls like you’re immersed in mud, the combat is flashy but weightless and there’s nothing to distract from it, the writing and dialogue is auto-complete levels of laziness whenever it’s not going full Whedon

this is not a culture war thing, it comprehensively sucks
Since when has any of that stopped people from praising a game though

My Lovely Horse
Aug 21, 2010

Zero_Grade posted:

The HD remaster of the original Katamari Damacy (titled KD Reroll) is a delightful update. It preserves all of the goofy, nonsensical charm of the original and the simple graphics actually look great when upscaled. Turns out rolling mundane objects up into stars is just as fun as when it was released. Bonus: a friend of mine says his kiddo finds it positively entrancing.

It also helps that it's $7 for the next week or so on the Nintendo store.
And they just recently released the sequel in HD too if you haven't seen.

My Lovely Horse
Aug 21, 2010

She grew up entirely alone and shunned by her peers and interacting with a device 24/7, the metaphor is thick enough to cut with a knife

My Lovely Horse
Aug 21, 2010

I still say they should have put the whole of DQ in as a minigame.

My Lovely Horse
Aug 21, 2010

This was such a great detail before they decided to draw attention to it in the following games and made it a whole thing

My Lovely Horse
Aug 21, 2010

On a similar note, I always thought that while the idea of playing an intro mission as the boss and then settling on their appearance and voice was smart, Saints Row 3 kinda spoiled it when the boss' voice in the intro mission was clearly Troy Baker voice, voice processor or not. Although it is a very good voice option throughout the game.

My Lovely Horse
Aug 21, 2010

The same thing happens in Conker's Bad Fur Day

I assume the vibes are different in BG3

My Lovely Horse
Aug 21, 2010

I assume, but with all I'm hearing about BG3 it's a bit of a tossup.

My Lovely Horse
Aug 21, 2010

It's really good. Better than Streets of Rage 4 for my money.

My Lovely Horse
Aug 21, 2010

Eh, keep going if you're into it already. 0 originally came out after 5, I think.

My Lovely Horse
Aug 21, 2010

Kiryu maxes Strength and Charisma. Kasuga only maxes Charisma.

My Lovely Horse
Aug 21, 2010

The key aspect of Yakuza is that Kiryu approaches serious crime plots and family tragedies with the exact same determination and seriousness as helping a granny cross the street or winning a toy car race, and not so much out of any moral position as he simply genuinely doesn't understand the difference.

My Lovely Horse
Aug 21, 2010

It's a "drawing away from the scary thing, almost running but frozen in shock" pose.

My Lovely Horse
Aug 21, 2010

Man the old Yakuza games just had their own vibe. LAD is very good but not quite the same.

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My Lovely Horse
Aug 21, 2010

In Kiwami 2 I once gave a guy the giant swing move and when I let go he followed the trajectory right down a nearby set of stairs. It was poetic. They couldn't even have made a canned heat move animation that beautiful.

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