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Punished Chuck
Dec 27, 2010

My favorite thing about the weapon crafting system is that it makes every weapon viable if you're willing to invest in it. I tricked out the 10mm pistol you get at the very start of the game and I'm still maining it at level 20. I've got extended mags, long ported barrel, whatever receiver makes it do a ton of damage, sharpshooter's grip, recon scope, all kinds of poo poo on it keeping it competitive with everything else I've found/crafted.

And then I renamed it Nora because what's the point of a revenge quest if you can't get weird with your obsession.

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Punished Chuck
Dec 27, 2010

Douche Wolf 89 posted:

My favourite little thing in Fallout 4 right now is the death animations. While exploding heads and separated limbs are great, I love how every few headshots a supermutant will just stop dead in their tracks, fall to their knees and then faceplant. Really makes me feel like I've leveled up from when they'd 1-shot me with molotovs.

I like how human enemies dying in a hail of automatic weapons fire will do that dance you see in the movies where the bullets knock them around for a while before they fall over, or the time I killed a super mutant with a .308 round to the guts and he grasped his stomach, doubled over and took a few stumbling steps, then fell. It's such a big improvement over 3/NV, where the combat was so static.

Punished Chuck
Dec 27, 2010

carry on then posted:

In Killzone it's your health, fading from bright green through yellow to bright red, and in Rock Band 4, it does a little light show in time to the music. Some developers have been getting pretty creative with it.

I liked that in Destiny it will shine a bright white light (like, so bright I jumped a little when it first happened in the dark room I was playing in) if your character turns on their flashlight in a dark area, and will glow gold when you call in one of your super abilities (that basically all involve golden magic light shining everywhere).

Also, unrelated but I like how in Star Wars Battlefront, if you get shot while near death in an X-Wing, you'll occasionally hear an R2 unit's death howl, like when R2-D2 got shot by Darth Vader near the end of the trench run in the first film.

Punished Chuck
Dec 27, 2010

I found that if I parked a car across a corner in an alley and hid in the corner behind the car, people would just run right by and never find me. I did that every time I had a chance and no one ever wondered why there was a car parked unnaturally in a random alleyway.

The multiplayer was a whole lot of fun, I'm glad that Dark Souls style blending of single- and multiplayer is catching on.

Punished Chuck
Dec 27, 2010

Age of Decadence is a great game, with the premise that you're essentially a random dude in a Rome-like society trying to claw your way to the top. You are not some great hero capable of more than anyone else, and if you try to play it like a typical RPG you're going to die, a lot. What makes me post in this thread, though, is just how many specific scenarios have their own special death message. There is a generic one, but it took me a while to find it because so many places where it's possible to die have their own little stories of your horrible demise to tell you:

Punished Chuck
Dec 27, 2010

A tank commander saying "Oh no, I think they scratched our paint :mmmhmm:" when coming under small arms fire is still my favorite unit response in any RTS.

Punished Chuck
Dec 27, 2010

Away all Goats posted:

In XCOM Enemy Within there's a status affect called 'panic' where the character will do random actions like fire at the enemy, fire at friendlies, run and hide, or just cower wherever they are. Normally this is reserved for your rookies at the early stages of the game when they're facing the terrifying unknown aliens.

About early-mid stage of the game though you get a flamethrower which in addition to setting the enemy and environment on fire makes them panic like mad. It's almost guaranteed. Even the powerful psychic overlords of the alien forces, the Ethreals, lose their poo poo when set on fire. It's like the ultimate reward to see this evil invading species who enslave other races, invade planets, kidnap subjects for experimentation and consider themselves above physical combat just freak the gently caress out over getting set on fire.

Watching a muton lose its goddamn mind and start running away from you in terror is such a good feeling.

I've been playing it a lot recently with the sequel coming up and everything and one thing I never really thought about before is just how good the kill animations are. Considering a lot of strategy games have enemies just kind of fall over or fade away, it's really gratifying to watch a sectoid get lifted clear off its feet and thrown like ten feet backwards by a burst of automatic weapons fire while doing its weird warbling death scream.

Punished Chuck
Dec 27, 2010

CJacobs posted:

The butterfly effect thing also updates with the specific series of choices that led to the outcome you got for each one, so that you can know what you've done and what you haven't at a glance.

I like that they use those butterfly effect things for red herrings, too. "Emily was bitten", for example.

Also, the "Stay still!" QTEs were clever. Any time your characters were hiding and needed to be still, the game would actually force you to hold still, using the motion sensor in the controller to determine if you were moving. It was super-sensitive, too, so you actually had to stay stock-still to pass it. In a real tense bit at the end where there are a bunch of those, I was even afraid to breathe.

Punished Chuck has a new favorite as of 05:21 on Feb 23, 2016

Punished Chuck
Dec 27, 2010

muscles like this? posted:

It's a little thing but I like how in The Division they put a lot of effort into the double barrel shotgun. You load one shell at a time and if you only fire one you only reload one.

Probably my favorite little thing in The Division is that under your standard "in magazine/total" ammo counter they show in smaller digits the number of rounds in your other primary weapon's magazine so when you're about to empty your gun you can tell at a glance if you can just switch weapons and keep fighting or if you need to find cover and reload both.

Punished Chuck
Dec 27, 2010

Re: the Ubisoft codexes: I liked the encyclopedia of Far Cry 4, which was a guidebook written by the Juche-style bad guy government, so it's full of "facts" like the the army's guard dogs never having actually been trained but instead were inspired by love of King Min's righteous rule to guard the army's outposts of their own accord, or the snow leopard being so beautiful that its majesty sometimes rivals even that of King Min himself, and so if you see one you are instructed to shoot it on sight.

Punished Chuck
Dec 27, 2010

RareAcumen posted:

And this sounds really neat. I've kinda wanted to play a game of older history people interacting with technology beyond their time ever since Lords of Shadow 2 dropped that ball.

Age of Decadence is set in a world based very much on the fall of the Western Roman Empire, but is actually in a futuristic society post-apocalypse. The majority of the setting is people whacking each other with gladii and spears while wearing bronze armor, but every now and then you'll find an artifact from before the apocalypse and the game pretty much discusses them in terms other fantasy games use to describe magic or religious artifacts, or else the characters just straight up have no idea what it is--I just recently started a quest where I got caught up in a fight between two treasure hunters over a suit of armor they discovered so heavy that it took a whole team to carry it out of the ruins, and they all wondered at how strong the warriors of the old empire must have been to wear it; no one ever used the words "power armor" but...

Punished Chuck
Dec 27, 2010

packetmantis posted:

After 19 years, finally you actually inject stimpaks in Fallout 4. :kimchi:

Your character roid-raging when you inject Psycho is my favorite part of the new drug stuff. ":byodood: loving KILL!!!"

Punished Chuck
Dec 27, 2010

Fumaofthelake posted:

My favorite renegade moments are talking to Saren in 1 and the head butt in 2

The part where you end a normally-lengthy interrogation in one sentence by opening with "You and I both know Spectres are above the law. I can do anything I want to you and the cops can't do anything about it. So why don't you save us both a lot of time?" will still always be my favorite.

Punished Chuck
Dec 27, 2010

I didn't find out the truth about the sketchy Russian dude at the embassy until like my 3rd or 4th play through. That's a whole mission that I had never seen until after beating the game multiple times.

Punished Chuck
Dec 27, 2010

Pound_Coin posted:

If you knock em out, carry them away from patrol paths then drop them, kick them awake adn point a gun at them, they stay down FOREVER.

Until you set off an alarm, at least. I really love that mechanic, it's far and away the best way to dispose of enemies, but it requires your commitment to perfect stealth because one slip-up and suddenly you're surrounded by a ton of pissed-off bad guys.

Unrelated, I've been playing a lot of Sherlock Holmes: Crimes and Punishments lately, and I really appreciate one thing it does that most, if not all other games in the genre don't: it will just let you be wrong. The game has this extremely cool system where you find clues in the world, draw connections between them, and then the connections themselves will draw together to form possible solutions. A lot of these connections will lead to choices where you decide how to interpret the evidence, with each choice leading to different conclusions. For example, in the second case a train disappears seemingly in midair with a prototype invention and several representatives of a Brazilian company interested in purchasing the device aboard. One of the early choices is deciding whether the Brazilians were victims of a kidnapping or if they stole the device and engineered the disappearance to cover their tracks, each of which leads to different conclusions that will themselves branch off into different paths. Every case will have at least three, usually more, possible solutions. It's a great system, but too integral to the game itself to really be a "little thing." What I like is what happens when you close the case. You pick the solution you think is best, get a cutscene where Sherlock confronts the chosen suspect, Inspector Lestrade takes them away, and on the results screen you can press a button to see whether you were right or not and then either reload to an autosave of the moment you made the decision or just forge ahead to the next case anyway. So many games of this type just railroad you into the conclusion, knowing that you could actually be wrong really adds a nice sense of higher stakes.

Also the voice acting of the main characters is phenomenal. The actors doing both Watson and Holmes are great and they play off each other really well. The actor that does Holmes is especially good, he really nails the role. This isn't the best example but the best one I could find that wasn't also some type of spoiler:

https://www.youtube.com/watch?v=BBYXcVhz1dE&t=135s

Punished Chuck
Dec 27, 2010

NLJP posted:

The first time I noticed something like that in a game was in Morrowind with the guards shielding their eyes from dust storms etc. Blew my mind at the time.

In third-person mode you could see your own character doing stuff like that too, which I thought was a neat touch.

Punished Chuck
Dec 27, 2010

DOWN JACKET FETISH posted:

my understanding is that this changes depending on the level; you get more orphans from offing al-quaedas compared to killing supermarines in black ops sites

And exactly one each for the Chinese.

Punished Chuck
Dec 27, 2010

2house2fly posted:

I never really paid attention to the medical costs but I wonder if they're lower depending on the socialised heakthcare situation of the country you're in.

Well, it doesn't say out-of-pocket medical costs.

Punished Chuck
Dec 27, 2010

Sage Grimm posted:

Anyway, my favourite little thing in MGSV is that guards knocked out in water will eventually drown.

I remember playing the original Xbox version of Splinter Cell: Double Agent, 10 years and two console generations ago, on the mission where you're undercover with a terrorist cell trying to place a bomb on a cruise liner in the Gulf of Mexico. I knocked out a couple of the Mexican cops that serve as the guards for that level and, trying to think of a clever place to hide them where they wouldn't be found by the other guards, tossed them in a nearby swimming pool. I didn't realize games could actually simulate drowning at that point so I had no idea anything was wrong until I backtracked through that area later and noticed they were stone cold in thermal vision. Blew my mind.

On the plus side, the other guards never found them.

Punished Chuck
Dec 27, 2010

Ghosts' single player was cool because it was insane and over the top but played completely straight like it didn't realize how crazy it was. It reminded me a lot of old 80s action movies that way. Every other wild flamboyant game like that has a kind of obnoxious self-awareness to it, like you can feel the developers nudging you in the ribs and going "wasn't that wacky??? Eh? Eh??" so it was a refreshing change of pace.

Punished Chuck
Dec 27, 2010

dpbjinc posted:

I think you'd like the new Wolfenstein games, too. Every Nazi important enough to get a name is as evil as Hitler himself, and no one bats an eye about it.

I haven't gotten around to The Old Blood yet but I certainly loved that vibe from The New Order. I loved the dead seriousness with which it presented Nazi moon bases and dogs in mech suits.

Punished Chuck
Dec 27, 2010

DelphiAegis posted:

All of the voice acting. All of it. It's all done with such care and love and attention to the tiny things in every situation it makes it a real pleasure to go through conversations. Oh god, and the Baron with the naming of the botchling. I could FEEL that.

The voice acting's absolutely fantastic and there's so many powerful scenes where the actors just knock it out of the park, but my favorite is still probably Geralt's drunk voice:

https://www.youtube.com/watch?v=0FMKKqZWR3A&t=381s

Punished Chuck
Dec 27, 2010

Nohman posted:

They just announced a GOTY edition with all the DLC. It is coming out within a few weeks. The expansions are some of the best content of the game and some of the best DLC around period. Just wait for that.

It comes out the day after tomorrow, so yeah, wait a bit. Both expansions are really great.

Punished Chuck
Dec 27, 2010

Brazilianpeanutwar posted:

Best thing about dragons dogma is the character creation,even though I finished the game about 5 times I still remember my very first character, I made a kid character and made him as princely as possible, blonde slicked back hair, blue eyes and a wicked arse cape,it made the weird underage princess subplot more believable.I even had a gigantic bodyguard just for shits and giggles.Next playthrough I went super old wrinkly wizard man and it was awesome.

The character creator is awesome, and the fact that it actually has an effect on gameplay (iirc taller characters have longer reach with their weapons, there's certain cave entrances and stuff only short characters can enter, and I want to say your character's weight affects how easily they're knocked down or staggered?) is just mind-blowing.

The only downside is that my characters almost never look in the game like they do in the creator but I think I like what my character actually looks like better than what I wanted her to so I can't get upset. I was going for big muscly Amazon lady and she ended up just tall and rotund, so she looks like some random peasant girl from a fishing village who just happens to be really good at smacking goblins because she's freakishly huge.

Punished Chuck
Dec 27, 2010

Plummeting off a 300-foot cliff to their doom: What a gaffe...

Punished Chuck
Dec 27, 2010

FredMSloniker posted:

I watched someone stream The Devil's Daughter, another Sherlock Holmes game, and I thought it was neat that the game never came out and told you that you'd messed up the solution to a case, much less brought the game to a screeching halt. In fact, a few cases after he'd gotten a case wrong, he got a bit of flavor text about the previous case - and it still didn't tell him he goofed.

That's probably my favorite part of Crimes and Punishments and Devil's Daughter. The fact that you could actually be wrong and the game would just let it happen added a feeling of actual stakes that most games don't have since they'll just railroad you into the right answer and it makes the cases way more engaging.

There aren't even any real stakes, you can choose to have the game tell you whether or not you were right after solving it and if you're wrong (or just want to see the other endings) you can reload to the moment you made your decision so there's no consequence to being wrong except your wounded pride if you don't want there to be, it just feels like there are which adds a lot to it.

Punished Chuck
Dec 27, 2010

I really appreciate just how common "[glare silently]" is a dialogue option in Tyranny. Like, "at least once, sometimes more, in almost every conversation" common.

Punished Chuck
Dec 27, 2010

Stellaris's writing is really good by any metric but especially for a 4X game with no real storyline where everyone's randomly generated



e: this is how they greeted me as soon as I opened the diplomacy screen

Punished Chuck has a new favorite as of 05:30 on Nov 16, 2016

Punished Chuck
Dec 27, 2010

In Skyrim you're only the Dragonborn if you do the first few missions of the main quest, otherwise you're just some nobody that ran away from a dragon once

Punished Chuck
Dec 27, 2010

I was just going through all my old PlayStation Share videos and I had forgotten just how satisfying igniting a flamethrower enemy's gas tank is in The Division:

https://www.youtube.com/watch?v=s2Y-07Zo5EE

Punished Chuck
Dec 27, 2010

tribbledirigible posted:

And being serenaded by the best crew.

It's been years since I last played and I still get Roll, Boys, Roll stuck in my head for days at a time occasionally.

Punished Chuck
Dec 27, 2010

The sheer amount of incidental dialogue in the new Hitman is amazing. As far as I can tell, every line of dialogue in the game from the NPCs around you has variances for all the different disguises. Walking around as a stylist at the fashion show will have guards ask you if you can give them a haircut after their shift, random civilians will ask for refills if you're dressed as a waiter, trying to enter a couple different restricted areas as a gardener led to both "look, I got a lot of respect for a working man, but I can't let you through here" and "sorry, we've got a strict 'no gardeners' policy, get lost." Civilians will even report exactly what you're doing and what you're wearing to the guards when they report a crime they see you committing, like "there's a lunatic dressed as a soldier going around strangling people!"

It's really amazing how much time and thought was put into it

Punished Chuck
Dec 27, 2010

The Lone Badger posted:

Hitman: Blood Money did this too. After each mission you'd see the newspaper article about what just happened, as publicly perceived. Live witnesses meant there'd be more detail about you. If everyone's dead then they just know that someone's psychotic.

I remember when I first played the tutorial years ago, I had a hard time adjusting to the controls so I ended up getting spotted a lot and having to shoot my way out but I wasn't any better with the shooting controls so my accuracy was really poor. The newspaper at the end said police were looking for "a shooter of limited skill but dangerous enthusiasm," a phrase that still makes me laugh like a decade-plus later.

Punished Chuck
Dec 27, 2010

Disgusting Coward posted:

So anyway I have a question - is there a name for the thing in videogames where a boss will appear and it'll have, like, its name and a little subtitle? I mean stuff like this:







For some reason it always tickles me.

I love this poo poo. I really liked the boss intros in Titanfall 2. I was hoping I could find a video of just the intros but I guess not so here's a boss fight video that includes one of them:

https://youtu.be/IRhvkl46f98

Punished Chuck
Dec 27, 2010

The first level of Quantum Break is in a university's physics lab. One of the whiteboards in a lecture hall has someone going psycho trying to figure out the plot of Alan Wake:

Punished Chuck
Dec 27, 2010

Watch Dogs 2 will sometimes have random citizens exercise their second amendment rights when poo poo starts going down. Like once I was fighting a street gang for some loot in one of their bases when a bystander whipped out a pistol and started fighting the gangsters too when the battle spilled out into the streets. Just now I jacked a car and the driver pulled a pistol and took a shot at me as I drove away from her. I can't think of another open world game that does that.

Punished Chuck
Dec 27, 2010

I think I posted it like a year back in this thread but my favorite achievement is still "So... I'll Call You?" for accidentally having my guy piss his pants while on a date in The Sims 4.

Punished Chuck
Dec 27, 2010

Polaron posted:

I also love that they have no concept of ghosts, so their term for the Guardian's Ghost is literally "Dead Person".

Bungie's really good at stuff like this. Like when an Elite in Halo screams "I've been punctured!" when you shoot them with a bullet-based weapon because they're so used to energy weapons that they don't know how else to describe a hot piece of metal flying through them, or how they call their own grenades "flares" because of the glowing plasma so the regular frag grenades you throw at them are "demon flares." If I remember all the lore I read like 10 years ago correctly, most if not all of the Covenant species jumped straight from like medieval levels of technology to plasma guns and spaceships after finding Forerunner technology so they don't understand the technology in-between.

Biplane posted:

Yeah I love what story there is and spent hours hunting down all the Ghosts. Its weird to me that they don't hire some halfway competent scifi writer to pump out some Destiny novels expanding on the universe, like they did with Halo. I'd buy all of them :stare:

Same, but only if they brought Eric Nylund back.

Punished Chuck
Dec 27, 2010

In Mad Max, there are war criers that dangle above fights drumming to pump up the enemy, and there are also massive deadly storms that blow through every now and then:

https://www.youtube.com/watch?v=UKeWk4VM5yo

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Punished Chuck
Dec 27, 2010

I like the chatter in Wildlands if you're using AI teammates. Instead of your guys barking out quick sentence fragments like other games, they'll actually have brief conversations. So like instead of just "HOSTILE 3 O'CLOCK" it'll be "Got eyes on a sicario" "I don't see him, point him out" "3 o'clock, by the gate." It's a little change that doesn't seem like much now that I've got it written out like this but it makes your team seem more like an actual team of people, rather than a couple extra guns tagging along with you.

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