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Translation: 4:59 PM PST.
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# ¿ Jul 3, 2014 12:55 |
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# ¿ Apr 29, 2024 00:49 |
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Rexides posted:I wonder what they 10-year plan is. Are they even planning to release another version after this? Dropping the edition version from the name and saying that the whole point is to try and get all players on board makes it seem as if they want to create the edition to end all editions. In that case, what are they going to do, business wise, to keep making money out of it? Just licensing? They do this every time an edition comes out. The first version always has little mention of other editions, the second wears it proudly: 2e black books, 3.5, Essentials. It's a hope that yes this will be evergreen, but it never quite works that way.
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# ¿ Jul 4, 2014 13:49 |
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Grim posted:Do we have much more info on Forgotten Realms updates going into 5E? The only detail that sticks out to me is that the Cult of the Dragon no longer believe that dead dragons will one day rule the world and instead they want Tiamat to something something, but there's gotta be more than just that right? Oh my god that's an incredibly stupid and bad change. The Cult of the Dragon has never had anything to do with the Church of Tiamat, it's all Sammaster's crazed prophecies. That was the entire point of why they were dangerous. I guess Kobold Press couldn't even be bothered to read ONE 3rd Edition book, let alone anything good.
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# ¿ Jul 21, 2014 02:32 |
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PeterWeller posted:Remember that Sammaster was destroyed well over a century ago in continuity, so it's not like his crazy rear end has any influence over them anymore. Come on, he has a ton of writings, teachings, et cetera around. That's like saying Hitler's Mein Kampf isn't influential today. Also A Catastrophe the annoying thing is that groups for that already existed! gently caress around with Chessenta! There's the entire Church of Tiamat! What's left of the Morueme clan? on and on and on and on and gently caress.
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# ¿ Jul 21, 2014 03:28 |
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Judgement posted:Fourteen years and feats are still garbage designed by idiots. You know. Allegedly. Wouldn't want to jump the gun here. You are really mad about the Forgotten Realms. Show me on the elf doll where Elminster touched you. (Really the FR is awesome, sorry if you can't see that)
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# ¿ Jul 21, 2014 17:50 |
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MonsterEnvy posted:One quick breaking of my goal to not post here until August 8th. (Not to argue however) This post = HEY EVERYONE LOOK AT HOW GODDAMN STUPID I AM
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# ¿ Jul 22, 2014 07:15 |
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Ratpick posted:Yeah, the Bard picture was shown pre-release, and it caused some amazing grog-tears over "how can she have a guitar like that in a medieval fantasy setting WHAT ABOUT MY IMMERSION?!" Page 22 of the 3e FRCS, the yarting is a type of guitar. Get hosed, stupid grogs.
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# ¿ Jul 29, 2014 00:45 |
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ritorix posted:Psionics just use wizard spells. Note that this was the same in 3e/Pathfinder, so don't pin it right on 5e. It's the same for pretty much any D&D edition that doesn't explicitly have psionics going on.
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# ¿ Sep 8, 2014 03:29 |
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Slimnoid posted:It's kind of telling that the only time D&D has ever done psionics in an interesting and fun manner was the 4e monk, and that didn't even use power points. 1e psionics were interesting as laid out in the core rulebooks. They were just very unbalanced.
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# ¿ Sep 8, 2014 03:41 |
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The game wasn't balanced around having or not having them really (excepting psionic monsters, which you would be hosed against if someone didn't have them.) It was cool since they were very specifically very rare, very hidden, and I think the text even recommends players not tell each other if they got some to keep the mystique alive. Also there was a chance of driving your character insane, dumb, or similar if you rolled and failed to get powers. It's very 1e, and very inappropriate for anything beyond the OSR today, but it fits 1e very well.
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# ¿ Sep 8, 2014 03:59 |
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ascendance posted:The way i remember it, if you didnt have psionics, you were pretty much immune to at least psionic combat, and the attack and defense modes. That way, you could keep psionics as a mostly optional module. But then, some monsters, like the mind flayer, had some powerful special abilities that were basically described as psionic, and hence overcame spell resistance and dispelling. Yeah. One of the things that makes Gygaxian writing so Gygaxian - and in turn makes the 1e books so magical - was Gygax putting value judgments directly into the text. The fearsome MIND BLAST was one of those, and the illithid was basically the followthrough.
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# ¿ Sep 8, 2014 04:05 |
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He gets other people to do his harassment for him, that's different right?
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# ¿ Sep 8, 2014 04:08 |
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ascendance posted:The names of the attack and defense modes were also quite evocative. I hope they come back into 5e in some way. You had Mind Blast, Id insinuation, Ego Whip, etc. etc. They were around in the 3.5 XPH as powers, but it wasn't quite the same.
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# ¿ Sep 8, 2014 04:17 |
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Father Wendigo posted:You have to keep in mind that this was Jason Bulmahn, A.K.A. the guy who has admitted to nerfing the Monk and Gunslinger classes because '[They] don't belong in a fantasy world like Golarian as we (read: I) see it.' That makes literally no sense, since the gun rules Pathfinder uses were developed by Jason Bulmahn in the first place. Also, have you read up on Golarion? Monks and guns make a ton of sense for it and are integrated into the setting pretty well.
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# ¿ Sep 9, 2014 02:04 |
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Radio Talmudist posted:Does WoTC ever release massive modules, providing enough content for a lengthy campaign? Almost like Baldur's Gate 2 packaged in book form, if you catch my drift? They have, both now and in the past. Hoard of the Dragon Queen is the first half of one for 5e; Against the Giants was one for 4e; and City of the Spider Queen was a very long adventure for 3e.
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# ¿ Sep 9, 2014 18:18 |
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Strength of Many posted:I have to say I appreciate that they went out of the way to make the difference between a Cleric and an every-day temple running priest more apparent in 5e. It fixes a lot of problems when you don't have a bunch of low level Clerics sitting around in every temple there to fix your problems in exchange for donations.. This was solved in 3e with the adept NPC class and in 2e with acolytes if I remember.
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# ¿ Sep 9, 2014 22:27 |
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Babylon Astronaut posted:I kinda hate the myth that spellcasters are supposed to rare in 3x, when rules as written, a town of 30 people has a level 4 spellcaster. It would probably be better if it was a divine caster instead of some mad wizard who could wipe out the hamlet in an instant, but provides almost no benefit to society. One of the way better things Pathfinder did was to overhaul the entire settlement creation system, including removing figuring out each level for everyone and so on. You can now just not have wizards in a small town if you want - the GameMastery Guide talks a bit about the effects of that and why/why not you would want to do it.
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# ¿ Sep 9, 2014 23:23 |
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ProfessorCirno posted:This was, incidentally, one of the things that made Rich Baker proclaim that 4e was Eberron Edition - that PCs actually were rare, and NPCs couldn't just "take a spellcasting class." Yeah I just got a copy of the 4e Eberron Campaign Guide and I'm pretty excited to read about how it plays in 4e. It should be a good fit.
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# ¿ Sep 10, 2014 01:50 |
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homullus posted:The 4e Eberron Campaign Guide was the book that convinced me that I could and should try DMing for the first time since 1987 or whatever. If the 5e setting guides are equally full and inspiring, I think 5e will at least break even on its contributions to the hobby. All none of them they say they're producing, GO 5E.
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# ¿ Sep 10, 2014 01:58 |
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Really Pants posted:How much can you houserule a lovely system before it's better to just find another system? Yeah, that's really my question - there's tons of other options out there now. If 5e is fundamentally broken, there's really no reason to even try to fix it when you could play DW/Pathfinder/4e instead.
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# ¿ Sep 10, 2014 22:24 |
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MonsterEnvy posted:For anyone that will be getting the monster Manuel and playing with it. Here is a useful Monster by CR Index That's one thing that hasn't changed from previous editions: there's vanishingly small support for playing above 10th level. ONE COLUMN OF MONSTERS FOR TWO TIERS OF PLAY YAAAAAAAAY
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# ¿ Sep 11, 2014 02:13 |
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Babylon Astronaut posted:Stop calling it the monster manuel unless you are making a joke. It's making me embarrassed for you. Who was it, Davis Chenault? They said that squats filled with illegal immigrants were basically irl dungeons complete with treasure and monsters for the civically-minded with guns. In that horrible case, Monster Manuel would fit.
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# ¿ Sep 11, 2014 02:21 |
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MonsterEnvy posted:Well they said that would be the case as low level monsters are used the most. Add on in 5e it works better at least. Given that lower level monster can be used across more tiers of play. Though I do wish we had some more high level monsters. Absolutely!
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# ¿ Sep 11, 2014 02:34 |
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MonsterEnvy posted:The CR 0 guys are almost completely made of beasts that pretty much exist just for the Druid to turn into. I don't even think most of the animals get any art. And also for you to fill out your wonderful complete setting with, of course. Can't have D&D without toads!
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# ¿ Sep 11, 2014 03:04 |
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MonsterEnvy posted:The fact that most Games don't go past level 10 is the reason why most monsters are low level so your statement is reason why we lack High level monsters. Along with the fact that more monsters are usable across all levels of play then before. No because that's not the actual purpose of any of them, no matter how much you smoked today.
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# ¿ Sep 11, 2014 03:10 |
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Let's compare to the Pathfinder Bestiary 1, the immediate competitor. Two notes: 1) There's actually a lot more monsters in the Bestiary than this. They're variant monsters - a ghast is a ghoul with the simple template applied, so it doesn't have its own stat block and asks the DM to do a little math to use them. Since they don't have their own stat blocks, I'm not including them. 2) The same goes for templates: the sample template creature (generic human skeleton, for example) is included, but not all skeletons. I'll ignore the Tarrasque too, to be fair. So monsters in the Bestiary go from CR 1/8 (bat, toad) to CR 23 (solars.) The top your PCs should fight this stuff monsters are at CR 20, for balors, pit fiends, and tarn linnorms. In total there are 26 different CRs in the Bestiary. In total there are 361 monsters, which is actually less than I thought! There are 304 monsters from CR 1/8 to CR 10, or 84%. The 57 monsters from CR 11 to CR 23 make up 16%. The last quarter (18-24) is 14 monsters or 3.8%. Compare to monsters below CR 1, of which there are 34 or 9%. So there's similar amounts at high levels in both books, but the amount at very low levels (below 1 CR) is far more in proportion. There's more higher-level monsters, and the very low level monsters aren't even as much proportionally as the monsters in the first half of the book. That's better diversity, even if it still leaves high-level games hanging. edit: Oh, and I just included all monsters. Even the ones specifically called out as player familiars that could be used for regular animals as well. Everything is expressly meant for fighting or whatever.
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# ¿ Sep 11, 2014 03:49 |
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Babylon Astronaut posted:If I was ever in a game where the cat rolling advantage on a wisdom check to smell something was important enough to roll, I would leave. When you rip rear end, do you roll a handful of d20's? Cat's aren't even known for their sense of smell, that's a dog. Cats have low-light vision. That's one of their things. Their eyes glow and everything. Everything about this is getting dumber and dumber. Why is the commoner +2 to hit? If the lovely commoner is +2 to hit, what does that make the level 1 fighter? He's even shittier with the same stats? I don't even know. It's not uncommon with small animals because of wizard familiars, of which the toad is one. At least in 3e, ravens especially were very good scouts for a party, so you did need their stat blocks.
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# ¿ Sep 11, 2014 04:05 |
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The Crotch posted:I know that the obvious answer is "because 4e", but did WotC give a specific reason for going with six saves instead of a sane, unified attack resolution mechanic? Because it felt good.
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# ¿ Sep 11, 2014 20:11 |
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MonsterEnvy posted:Actually it's gently caress anything with really low Int the Monster. It's way too spread out and makes no sense and everyone is going to die horribly to at least one part of it.
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# ¿ Sep 11, 2014 20:12 |
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cbirdsong posted:What ways do the PCs have to regain points in stats, especially while stunned? Going by the grog-right tummyfeels D&D consistency option, the cleric deigning to cast restoration on them.
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# ¿ Sep 11, 2014 20:26 |
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Super Waffle posted:What exactly is an Intelligence Contest? It's the natural language for "did you roll a wizard?"
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# ¿ Sep 11, 2014 20:47 |
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PeterWeller posted:It's clearly CR2 because it's pretty easy to kill, but it's also clearly not intended to be used with level 2 parties because you need high level spells to deal with it, and it's a mind flayer's dog. You see it's going back to the sane good encounter math of 2e, not this "balanced" foofawraw.
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# ¿ Sep 11, 2014 21:08 |
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ProfessorCirno posted:This is just reminding me of that dude on ENWorld who said it was literally impossible to lose limbs in D&D because there were no rules for it (since rules are physics), and that any DM that introduced an NPC with any missing body part at all was breaking verisimilitude because "missing limbs don't exist in setting". At least I can sleep safely knowing that this isn't the case in Pathfinder.
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# ¿ Sep 12, 2014 03:48 |
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Oh my god they're putting the Elder Elemental Eye into the Realms. Kill me now.
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# ¿ Sep 12, 2014 08:02 |
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MonsterEnvy posted:I think it has shown up in the Realms before (I don't remember when or were, but I remember hearing that). But I would prefer it focused on just the Elemental Princes as they are more setting neutral then the Elder Elemental Eye. No. NO IT HASN'T. SHOO WITH THY BLASPHEMIES UPON GHAUNADAUR, KOSSUTH, AKADI, AND THEIR BRETHREN.
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# ¿ Sep 12, 2014 08:37 |
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Babylon Astronaut posted:I think they are trying to make us forget Greyhawk and Forgotten Realms are two different things, unless they really have officially been mashed together somewhere. There have always been connections, but literally taking one of Greyhawk's signature villains and plopping it in the Realms to the detriment of anything pre-existing and similar in the Realms is a new, and terrifying, thing.
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# ¿ Sep 12, 2014 09:34 |
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But modules Cirno. Modules.
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# ¿ Sep 15, 2014 00:16 |
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A Catastrophe posted:I encourage you all to do super duper clever 'gotya' moments towards the people playing full progression spellcasters in your 5e games. That sounds like a fantastic idea. I misread this as a super-clever "Gotye" moment and got really confused.
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# ¿ Sep 16, 2014 13:14 |
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LightWarden posted:Edit: Probably should have refreshed the tab. Also googled.
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# ¿ Sep 16, 2014 20:03 |
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# ¿ Apr 29, 2024 00:49 |
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MonsterEnvy posted:He wants the D&D Next page quote. Not the 5e page quote. You are the worst-best poster.
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# ¿ Sep 17, 2014 00:12 |