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Depending on how much an elephant's ribcage can hold, it could definitely be used as an "armored" troop transport. Skelephant runs through enemy lines and the troops it's holding drop off directly behind it to take advantage of the shock and awe and take out anything the skelephant has not yet trampled
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# ¿ Feb 2, 2015 18:54 |
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# ¿ May 18, 2024 06:16 |
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ActusRhesus posted:That's not particularly helpful. Welcome to the problems with class based systems! To be more precise, coming into a class based system with a general concept or inspiration ends up being more trying to fit the square peg of what you want into the round hole of what is actually possible. Sometimes, if the idea is broad or general enough, it can fit the prescribed molds available for characters, but ultimately, there are only so many options available. D&D actually pushes characters into even more prescribed molds given that their capabilities are generally set in stone. However, some of these molds are far more flexible and all encompassing in others because Magic can fill in the gaps created by trying to stretch one class's abilities into another.
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# ¿ Feb 2, 2015 22:59 |
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Because of endless wandering monsters, even while dungeon crawling, there were time constraints. Barring Rope Trick shenanigans, an unlimited want of Cure Light Wounds would only get so far before another encounter triggers
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# ¿ Feb 5, 2015 00:38 |
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gradenko_2000 posted:Within the last couple of pages we've had discussions about a West Marches campaign, grappling rules, experience/leveling rates, and fighting a black dragon with an underleveled party so I don't really know where you get off saying all we ever do in this thread is bitch about 5th Edition.
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# ¿ Feb 17, 2015 16:54 |
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Positivity is not generally a place where improvements are built since it implies a satisfaction and lack of desire to improve. Negativity, otoh, is where improvements are built since there is recognition of what's broken and needs fixing. Positivity is to show what works. Negativity is to show what doesn't.
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# ¿ Feb 17, 2015 17:43 |
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Kitchner posted:There's a difference between being constructive and just being plain negative though. Yep, just like there's a difference in saying that something is good and why that something is good. Unlike most places which just spin its wheels with bitching or self-fellating, SA and others which allow complaints to run free but keep boring circlejerking on the down low will actually try and remedy the problems in a system beyond meager houserules up to and including full scale overhauls. The difference between bandaids and major surgery
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# ¿ Feb 17, 2015 17:59 |
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30.5 Days posted:I could see adding a third but the problem is that any more than 3 and this guy has a weird number of martial combat options compared to everything else in the game. Open Hand monks get 3 combat options before 17, Shadow monks arguably get one option every every upgrade (silence is the only level 3 option worth a drat, "okay guys hold on, I'm gonna cast darkvision on everyone and then 5 rounds I'll cast darkness!"). Fighter gets two combat options at level 3, etc. etc. etc. A variation would be 5 steps, more evenly distributed with 2 abilities picked up at 3 and then every two levels either upgrading a pre-existing one or picking up another ability until level 13.
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# ¿ Feb 18, 2015 00:32 |
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Demon Knights is also an excellent fantasy romp even if it uses DCU characters
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# ¿ Feb 25, 2015 20:12 |
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Trast posted:I picked up the Fell's Five collections and they are great. Also I'm seconding Rat Queens it's in the same spirit and very entertaining. Demon Knights was pretty fun too so of course DC shitcanned it. I need to dig up the panels of Vandal Savage joyously looking forward to the opportunity at beating up dinosaurs and eating them after thousands of years
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# ¿ Feb 26, 2015 00:44 |
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Littlefinger posted:
He might if ADTRW kicks him out, but when have they ever kicked anyone out?
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# ¿ Apr 2, 2015 22:00 |
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Dick Burglar posted:Cleric is likely to drop his flail holding it like that (gently caress I JUST SMASHED MY FOOT), and bowwoman is not going to be doing her arm or wrist any favors by holding the bow like that. Not to mention you can't draw the bow back nearly as far as you could if you were holding it normally. The bowwoman isn't gonna hurt anyone, let alone herself, without a freaking bowstring.
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# ¿ Apr 6, 2015 23:22 |
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Master Twig posted:Please talk to my friends. They claim all the spellcasters have limitations that bring them down to the same level and that you can be effective with any class you want. They all also think that 4e is a terrible system. I swear it's like I'm playing different games than all of them. Ask them how to make a fighter effective in non combat roles
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# ¿ Apr 13, 2015 17:09 |
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Assuming classes were balanced, a "fun"and fair method has everyone roll their stats by whatever method (3d6, 4d6 drop lowest, average of 6d6 times 3, etc) and then put them into one big list. Then everyone communally picks out stats from that communal list. This makes it so everyone's stats is balanced with each other's
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# ¿ Apr 19, 2015 00:03 |
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I meant that if only one person rolled an 18, then there'll be only one stat of 18 in the entire party
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# ¿ Apr 19, 2015 00:44 |
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thespaceinvader posted:At that point, why roll at all? It starts with a v.
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# ¿ Apr 21, 2015 18:30 |
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Kai Tave posted:I have literally never heard anyone talk about any sort of Living/Organized League roleplaying in a way that didn't make it sound like the most miserable way to spend one's time in existence. All the fun of joyless, petty bureaucracies managed by nerds combined with the typical high standards of quality found in most prewritten adventures, sign me the gently caress up. If there was a sort of tournament style competition and reward setup going on, it'd make more sense. As it is, it seems like organization for the sake of organization. There's also the factor that the system itself isn't rigorously ruled enough to make organised play completely consistent
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# ¿ Apr 23, 2015 16:07 |
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FMguru posted:It does comport with my suspicion that Hasbro's plan is to keep D&D around in maintenance mode. A backwards looking retrograde edition with just a trickle of ongoing support plus reprints of core books from previous editions, combined with zero effort to reach new audiences or market or promote or evolve or develop the property means doing the bare minimum for keeping the game in print and alive in hopes of cashing on its retro-nostalgic nerd brand name somewhere down the line. I suspect it's only backwards looking because of Mearls and if someone with different ideas were in the lead dev chair, the game would be utterly different since it would still be a minor line item on WotC and Hasbro's income with the game only existing to keep the brand warm in case either of them want to try and use it again for something more than elfgames. Surprisingly, they haven't made any moves that would seem to allow them to capitalize off of Game of Thrones. I'd think D&D would have something in it that could be marketable as a fantasy drama, but I guess they don't see it having high prospects or high returns
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# ¿ Jun 20, 2015 10:23 |
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wallawallawingwang posted:I'm not sure the only way to 'fix' D&D is by reinventing 4e. If the problem is balancing a Linear Fighter with a Quadratic Wizard, you can go 4e's route and make everything linear. Alternatively, you can try and make everything quadratic. Which, roughly speaking, was what I was trying to do (I'm not sure how successfully) with my fighter brainstorming. It also seems to be the path taken by Exemplars and Eidolons, though that's a pretty niche product. I feel like there are a lot of possible ways to approach the issue. But none of them will be explored until the D&D design team understands the what the problem actually is. If you really break it down into the most basic, most practical terms, D&D and most other GMed systems are closer to complicated verbosely written games of mother-may-I than anything else. One of the things that separates a spell caster from a martial is how hard coded the ways they can affect everything via spells. If a Wizard was written as basically as a Martial, they'd have a basic spell (ala a cantrip) that did some sort of damage effect each time its cast with no limits on how its cast as a basic attack and have to pick up new "spells" just like Feats and have them be on par with the others. Other spells would be achieved as part of class features and so forth since a single spell is frequently, at minimum, the worth of an entire feat or class ability if not more. To make Martials quadratic, they'd need to obtain as many tricks and abilities as a Wizard or other caster got spells with a similar amount of efficacy.
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# ¿ Jun 25, 2015 07:14 |
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FRINGE posted:The discussion is more fun when people are talking about adjusting it to work better for different groups than fantasizing about moral superiority based on not playing a thing. The problem is that such adjustments are so broad and sweeping and fundamentally altering, that the end result is something so far from the original that it's not even the same game anymore. At which point, it isn't even the original game any more, but something entirely different that should've been chosen in the first place (or something more similar) as opposed to going through all of the rigmarole of such sweeping changes
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# ¿ Jun 27, 2015 11:34 |
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If I wanted a crunch heavy Fantasy system, that's what FantasyCraft is for.
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# ¿ Jun 28, 2015 22:27 |
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gradenko_2000 posted:So what's an efreet? Heroes of Might and Magic depicted them as evil, fiery versions of genies, but I'm sure that's not totally accurate, if at all. Efreet are a subtype of jinn or genie. All genies are powerful and made from "smokeless fire." Efreet are just one of them and mentioned in 1,001 Arabian Nights.
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# ¿ Jul 7, 2015 17:30 |
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Selachian posted:It's not far off, really. Efreets (ifrits, afrits, whatever) are also a type of jinn, but they're nasty, demonic troublemakers rather than obedient servants like Aladdin's genies. Jinn were one of three "races" God created and like humans, had free will. Unlike humans, they were magically powerful, but prone to deception. Efreet only get one mention in Arabian Nights and is a dick. Others vary from nice to devious to dickish. Efreet are also supposed to be the next to highest on the jinn tiers in terms of power.
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# ¿ Jul 7, 2015 18:31 |
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Really Pants posted:How often does any damage source deal 50% of anything's max HP, and how often is that not enough to just drop the target outright? Low levels is my first guess.
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# ¿ Jul 21, 2015 14:18 |
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kingcom posted:There's no gradual buildup or risk when participating in it, theres no narrative going on, some classes straight out ignore it or have saves that just let me pass it (im going to assume the DCs are going to be all over the place). Theres also no ability to ignore or avoid this stuff as a player since you're specifically going to be facing it without any alternative. Reducing it is dependent on having the right spellcasting classes to just fix the issue too. None of this sounds remotely appealing. The fact that's it's just Level 1, 2 and 3 is really kinda terrible since it can just suddenly happen with no warning. IMO, it'd be better as a track like HP with triggers at 1/4, 1/2 and max or something so that there's an actual buildup in tension as the character slowly feels like they're going to snap at any moment and the players have something to really illustrate an actual sort of growing sense of dread.
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# ¿ Aug 3, 2015 04:07 |
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AlphaDog posted:You're really this dense, aren't you? Well how debilitating would, in game, alcoholism be?
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# ¿ Aug 3, 2015 04:25 |
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MonsterEnvy posted:This is my point. Plus you would be in the underdark not going to find any easily there. I wasn't making a point. I was asking the question: what, in the rules, would the effect be? Is there already rules for addiction in the DMG or do GMs have to make it up on the fly? If it's on the fly, what would prevent discrepancies in organized play between the mechanical effects? If there aren't any mechanical effects, what's to incentivize the player to actually playing up their alcoholism beyond the GM slapping them once in a while about their alcoholism? If there's nothing, then it's not really debilitating at all then, is it?
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# ¿ Aug 3, 2015 08:38 |
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Quadratic_Wizard posted:What happens when/if Hasbro gives it up? Paizo comes in and saves the day, releases the new, true DnD we've always wanted? I think it's up to WotC as to what to do with it, not necessarily Hasbro. As for who might pick it up if dropped, it could probably be anyone. Paizo and Fantasy Flight are obvious choices (and I'd lean towards Fantasy Flight since I think they're the bigger company), but a smaller company like WizKids or AEG or Green Ronin might swoop in and snatch it for the right deal. On the other hand, a larger company with deeper pockets like Disney or Time Warner by way of Marvel or WB via DC Comics respectively might take it for the intellectual property assets.
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# ¿ Aug 3, 2015 18:32 |
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LGD posted:it would actually seem to be an easier setting to adapt into the sort of game most players think of when they hear "RPG" post-Mending though, because prior to that Planeswalkers were operating at such a high level that you'd probably need a fairly abstract/freeform system to make things workable Afaict, Pre-mending, Walkers were closer to something out of Nobilis than D&D unless they were very new. Post-mending, they're basically mid to high-level D&D characters with the ability to go between planes. Unless I'm getting the lore of a trading card game wrong, that's how it is.
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# ¿ Aug 7, 2015 11:16 |
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gradenko_2000 posted:You know, this sort of turns itself around and turns everyone back into Fighters rather than Fighters needing to be "magical" Honestly, that's not a bad thing if the goal is to simplify the game to balance out the options available to classes.
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# ¿ Aug 13, 2015 18:16 |
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Turtlicious posted:I'm the GM, my group wants to switch from Dungeon World to DnD, they want something more structured and crunchy, with defined turns, grids, and all that. That means I have to learn DnD 5e, (They saw it on "Critical Roll" w/e that is and are in love.) I've never run a pre-genned adventure before, and normally just "wing it" what's some good resources for a guy like me? There's also FantasyCraft for all of the mechanical crunch you'll want. Or go balls to the wall with crunch and pick something like RoleMaster or something.
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# ¿ Aug 16, 2015 13:06 |
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denimgorilla posted:Are there any good forum suggestions for constructive 5e discussion? The WOTC forums are... not so great. Giant in the Playground has the occasional good discussion. Define constructive, because while there's a lot of putting down on playing 5e over any other game, it's not as though there isn't critical discussion over mechanics and such. The Pathfinder thread runs fine even though everyone knows how poo poo the game is and can get.
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# ¿ Aug 16, 2015 17:48 |
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One of many hives of scum and villainy. Will they have no more forums or will they relaunch?
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# ¿ Sep 16, 2015 21:48 |
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thespaceinvader posted:Implication is it's hosed for good. There is always more. It is always worse.
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# ¿ Sep 16, 2015 22:44 |
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Boing posted:Today I ran a one-shot of Dungeon World for my D&D 5E group and they absolutely loved having interesting things to do, the freeform nature of the narrative and the collaborative worldbuilding. They were planning on running Elemental Evil and Out of the Abyss after we get finished with Tiamat but they're getting me to just continue running straight DW for them instead. I thought the group were very traditional grognardy D&D-heads so it feels great for them to see how to actually have fun with RPGs. Arguably, this should go in the dungeon world thread.
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# ¿ Sep 24, 2015 19:56 |
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https://dndsports.tv/news/what-is-dndsports/quote:DnDSports is the first online D&D Tournament in a cooperative Party vs Party setting from EncounterRoleplay & DnDBeyond with a grand prize of $5,000. Over the course of 4 weeks, 16 players will compete in teams of 4 in single elimination games. Each game is a best of 3 arena battle and played via Roll20. From what I can ascertain, it's literally going to be a tactical PvP game using Pre-gens and run off of 5th edition. As opposed to, say, building a system from the ground up for this, they're just using a preexisting one and forcing it to fit. It's basically Krossmaster Arena, but with DnD Edit: missed the cooperative part. Idk wtf. Xelkelvos fucked around with this message at 20:22 on Oct 15, 2018 |
# ¿ Oct 15, 2018 20:12 |
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All the selectable characters are pregens, so there's nominally the possibility of balance, but it seems extra video-gamey in that regard.
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# ¿ Oct 15, 2018 20:42 |
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# ¿ May 18, 2024 06:16 |
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Tetracube posted:Announcer: I'VE NEVER SEEN SUCH A NAT 20 IN MY LIFE *crowd goes wild* It'd probably be more interesting if it was. As it stands, I expect it to be two parties rushing to the end and be the first to kill the boss/grab the loot with 1 GM and everything tracked by action/dungeon rounds. All the teams will probably be pre-briefed on how creative they can be and what kind of "stunts" can be pulled and how they'd be adjudicated. Everything will probably end up relatively dry as a result. The only way to make it interesting while still be a competition is to not do it live and film two sets: a played version where the results are generated and the rules lawyering is done, and a dramatic version where it's the same results but everything is actually exciting and edited to be more shocking or surprising.
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# ¿ Oct 15, 2018 21:20 |