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Origin is middle of the road and inoffensive now, but uPlay is Schrodinger's Fuckup: you're either going to luck up and have no beef with it, or it's going to crash, devour saves, have weird patching issues, and other fun bugs that still occur over various bits of their games.
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# ¿ Jul 19, 2014 01:47 |
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# ¿ May 7, 2024 13:25 |
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Guys, holy crap. At some point? Steam silently patched in a "if you redeem a key, games are removed from your wishlist" feature. I love it.
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# ¿ Jul 25, 2014 08:10 |
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Orv posted:I have no idea how GoL 2 is going to work with 4 players but I am prepared to find out. I got to play an early build yesterday at SDCC and nobody made me sign poo poo-all, so: The level (only one existed in the demo) scaled well between 1-4 people, I got a couple runs on it. There are, a la GoL, only two "types" of character - there's Lara and another archaeologist (Curtis, I think?), where she has the dual pistols as default, he has a magnum instead. The other pair is Isis/Horus, who can't grapple but can make a shield/platform for you, and use a staff as their primary weapon, which has a crazy range (infinite consistent beam), but low damage. Those guys can start messing with the environment by virtue of being gods, though, and that solves some puzzles/opens secrets. Turning up the playercount raises enemies and shifts a few puzzles around entirely, we swapped mid-stage from 2 to 4 (it worked well doing drop-in) so I don't know how much it changes with HIGHER count, but solo vs. multi there were definitely tweaks in play. Also: holy hell the amount of goals, secrets, and score targets are back in this one. I think there were something like 10 seperate goals in that level. "Impale skeletons on spikes" was a fun one. Anything beyond that I can't say for certain because it's just me speculating based off of how the demo ends, which is "buggily since it's only got one level but tries to load another".
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# ¿ Jul 27, 2014 10:49 |
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LibbyM posted:To what extent is crypt of the necrodancer really a rythm game? Like how exactly do the game mechanics interact with the music playing? In order: the default character (Cadence) makes the game one HELL of a rhythm game. You need to take all your actions to the beat to continue a combo which gives you a gold multiplier. When the song ends (signified by the beat meter turning red in the last... 30 seconds?), you're dropped to the next floor and the combo ends, a la the game forcing you on in some roguelikes. However, while the different characters (only 4 are in currently) are going to have different modes and skills, from the start you have Cadence, and The Bard, who turns the game into a standard "you move, then they move" roguelike, no beat required. I need to test the custom OST feature, I've been in the alpha for a while, but only just as they opened it up to Early Access did the feature go in in a way that wasn't, ah... taxing. (You needed to edit a list of songs outside the game, open it, sync them, make sure everything ran properly... it was a hassle.) I should also mention that while most enemies will follow the beat or thereabouts, each floor has a boss on it who plays by their own rules, so you need to get used to the fact that you need to think ahead of them. claw game handjob fucked around with this message at 15:47 on Jul 28, 2014 |
# ¿ Jul 28, 2014 15:40 |
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Orv posted:As far as I can tell, a worse Dungeon Siege 3. I played it last week, it's... I can't argue this, and I really enjoyed DS3. S3 is very clearly a controller-designed hack and slash title, except it's a bit more combatitive than cooperative in terms of the scoring and things. On the one hand, if what attracted you to the Sacred universe was the incredibly silly writing and gameplay was just Some poo poo You Do To Kill Time/Listen to Podcasts (ie, you are me), it works well enough and I would recommend getting it when the price drops a little. If you want a straight Sacred 1/2 sequel, though (which I admit I really did, a bit... Sacred Citadel disappointed me somewhat), this is not that. In fact, it's really more of an isometric Sacred Citadel sequel.
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# ¿ Aug 1, 2014 08:06 |
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Drifter posted:Eff you in the butt, dude. The Runaway games were pretty alright. No. No they really never were. They're a holdout of a very, very bad era of adventure gaming. It's like the equivalent of finding ancient fish deep in ocean trenches: they aren't meant to see the light of day again, leave them alone.
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# ¿ Aug 4, 2014 04:51 |
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E2M2 posted:So a shitload of Games Workshop games is the daily deal for $12.xx? I try adding it to my cart and it just adds Spacehulk at 12.xx and says already own it? Just a display bug? Ever since the daily deal began covering catalogue-wide sales, they've needed to revamp that button. It seems to just pick one random price and run with that for the day, despite there being about 20 deals on under the banner.
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# ¿ Aug 6, 2014 21:01 |
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Ragequit posted:How much off for Chaos on Deponia? I really enjoyed the first game from the summer sale. $2 was a hell of a deal for it. If it's like my coupons: 66% off, so it'll be ~$7.
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# ¿ Aug 7, 2014 13:21 |
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Lance Streetman posted:Just noticed that Super Street Fighter IV: Arcade Edition has been removed from the steam store with the release of Ultra. Shame, I was hoping they'd do a sale on that to promote the upgrade from Super to Ultra. You're both wrong and right. They did something stupid and convoluted to the versions "so everyone can play together" by just making sure the AppID is identical without granting the new stuff, meaning that the Ultra content is now actually DLC for Ultra the game, which used to be AE but they renamed it in everyone's libraries. I wish that was a joke. I have no idea how pre-Arcade Edition copies are handled under this system, if they got namechanged as well.
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# ¿ Aug 8, 2014 23:23 |
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PrinceRandom posted:I have Ultra SSIV in my library but I'm pretty sure I haven't upgraded ? DARKSEID DICK PICS posted:They did something stupid and convoluted to the versions "so everyone can play together" by just making sure the AppID is identical without granting the new stuff, meaning that the Ultra content is now actually DLC for Ultra the game, which used to be AE but they renamed it in everyone's libraries. Seriously. The dumbest loving way to handle this.
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# ¿ Aug 9, 2014 00:28 |
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Quest For Glory II posted:Finished Dishonored, it was pretty good. I haven't done the Knife of Dunwall or Brigmore Witches yet, those'll be next. That's the 25th game I've beaten since the summer sale, and I've got 3 left to play from that sale. Although one of them is Walking Dead S2 so I'll probably wait until September or whenever the season finale comes out. Hey, high-five. I just beat that the other day, although I went high-chaos. Can you answer me a question, just so I know whether it's worth redoing the second half of the game more stealthily to see it or not? How was the low-chaos final mission or thereabouts? I know on High it gets there with "Location Name (High Chaos)" and begins with Samuel basically going "I hope you die, Corvo, and I hope all you assholes on this island die too. And now..." (fires a shot into the air as he paddles off to die) "...the guards know you're here too. Get bent." And then it was a murder factory. If it's decidedly different, I'll go through these last two or three missions again, but if not, I'll just jump into the DLC.
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# ¿ Aug 11, 2014 04:01 |
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To be fair, the FINAL bit really is a letdown in high chaos, but the madness leading to it is indeed fun to make it through. Even if I did a LOT more sneaking than usual due to the numbers of men around. Alright, I may just stop somewhere after the party mission then (because that one's too fun to replay) and jump into DLC. Thanks.
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# ¿ Aug 11, 2014 04:10 |
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Bieeardo posted:My take on the low-chaos ending was that they were untrustworthy bastards to the very end, and murdered each other before you could do the deed. This sounds supremely accurate given that high chaos is this exact same thing but more explicit, especially with Pendleton. "Some stray bullet. I'm never even going to know who beat you to it."
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# ¿ Aug 11, 2014 07:48 |
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MooCowlian posted:Apart from achievements, is there any difference between a no kill dishonoured playthrough and a low chaos (with deaths) one? No. Only major distinctions are low/high chaos, and whether you assassinate or disgrace some of the targets (and the latter just changes ambient dialogue). Also that Low Chaos final mission DID suck, y'all were right. Okay, now time for Knife of Dunwall...
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# ¿ Aug 11, 2014 10:41 |
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Still wondering just how recent that lockup was, because two weeks ago at SDCC they had the multiplat trailer playing for TR2. That must have been a shitload of cash.
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# ¿ Aug 12, 2014 18:31 |
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Yeah, but it gets him games, especially when idiots like me end up with a spare copy and MAYBE two people have it wishlisted.
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# ¿ Aug 18, 2014 10:00 |
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Lance Streetman posted:And it wasn't a thing that made him hard, it was a glitch that made him impossible if your framerate dipped below 60. So that's what the gently caress happened there. I knew I was hitting that goddamn button!
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# ¿ Aug 22, 2014 20:14 |
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Jerusalem posted:Metal Gear Rising Revengeance is ridiculously stupid fun, but I've already encountered a couple of really strange bugs like the guy I'm chasing getting stuck in the floor and having to continue chasing anyway, or getting thrown so hard into a tower that it disappears from the game and leaves me stuck lying on top of nothing in mid-air. You're having the same problem I was: a lot of cutscene triggers, ESPECIALLY on the first (and I'm told originally, the final) stage expect you to be running at a constant 60FPS. If you have dips or something stutters, bugs like that occur. It's bullshit coding, plain and simple.
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# ¿ Sep 1, 2014 10:22 |
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IF you can clear the prologue stage, you're in the clear for 99% of the game. The dude in the ground/game-killer with the building not appearing are the only things I saw until the final boss, and I'm told they patched the latter one out because he could become literally unkillable. Which makes the VERY FIRST STAGE still having this issue infuriating.
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# ¿ Sep 1, 2014 10:31 |
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Awesome! posted:the best part is after that mission they just let you wear it all the time No, the best part is that should you choose to use a box, that, too, will wear the sombrero.
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# ¿ Sep 2, 2014 07:41 |
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Sivek posted:If you told me zero percent of the people that worked on the original were involved with this, I would completely believe you. In terms of the writers, I think it's actually very, very close to that if not literally an entire new team.
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# ¿ Sep 2, 2014 18:46 |
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So in "That was unexpected" news, the developers of NPPD Rush have a new game coming out next week, based on the bible. I know this because one of them just added me on Steam and gave me a key for my review of NPPD. http://store.steampowered.com/app/292630/ This is going to be something interesting, at the very least.
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# ¿ Sep 6, 2014 02:41 |
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You caught me before I could edit it: It's definitely looking like a successor to their previous title.
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# ¿ Sep 6, 2014 02:49 |
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So I didn't think this game could get any weirder, and then the build uploaded to Steam literally has links to an unrelated webcomic artist's comic, and later, porno. If you click that it seriously opens an out-of-game web browser. Also this is probably not a recommendation. Also also guess what gave out Steam keys.
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# ¿ Sep 8, 2014 00:02 |
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Kanfy posted:Plus that train of thought will only lead to the same abyss as "What makes a game an RPG?" or "What makes a game a roguelike?" and that's not a direction anyone wants to go in. I will seriously carpet-bomb this thread with GBDNA screenshots if we enter that shitshow.
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# ¿ Sep 8, 2014 08:14 |
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Because the duck is obese. I'm not even joking, that's part of this character's storyline. Fat ducks. claw game handjob fucked around with this message at 08:35 on Sep 8, 2014 |
# ¿ Sep 8, 2014 08:31 |
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Mokinokaro posted:They're using two bottom of the barrel deviantart artists iirc (who also might be writers, friends of the "developers" or something on it, I dunno.) As far as I am aware (from following patch notes and diving no deeper), those two are the writer and artist, respectively. The entire staff. The whole production came to a halt for a month a little while ago because the artist's PC died.
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# ¿ Sep 8, 2014 10:42 |
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kirbysuperstar posted:Did they bother to pack the scripts and "art" "assets" in RPA files this time? I remember hearing with the Desura demo they didn't bother to pack or encrypt anything and you could just read through the entire existing game via the RPY scripts. I don't know about the demo but yes, just like every other build of the game I've had access to, the assets are raw .rpy (so, text files), .pngs for all the graphics, and .mp3s. I've done some simple mods to really egregious poo poo in the build just to make it more fun to play. One exceedingly awful song has been replaced with a disco cover of the Star Trek theme. Made the big pop idol scene a lot more fun. Another character is probably going to be turned into George Costanza just because their art is so atrocious. Fun fact: for the first two I saw they just had a file in the game install labeled "Desura Tier 3 keys" with a lot of backer names/emails kicking around in there. A lot of people with "chocobo" email names paid a lot of money for this game!
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# ¿ Sep 8, 2014 10:54 |
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Turtlicious posted:
Cut DR2 because it'll be on sale again later, and from memory it's still going to be GFWL until next year.
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# ¿ Sep 14, 2014 05:44 |
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Quest For Glory II posted:It's easy, just start blacklisting games you know you ain't ever gonna fuckin play. I got games that I only played because of achievements for Playfire/Winter sale coal/Summer Sale DLC, I'm never touchin' em again. Games like ARES and Gish. I just count those as "beaten" if I've put time into it and know I'm not going back. I save the blacklist for the vile poo poo (your Grotesques Tactics, Duke Forever, etc.) I know I won't boot. But I also seem to be operating on a MUCH larger scale than y'all's ~500. Beaten/Completed*: 772 Played: 418 Unplayed: 558 Blacklisted: 12 * Does anyone know what the hell the difference is? It baffles me.
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# ¿ Sep 16, 2014 05:12 |
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Helith posted:I would say that Beaten games are ones where you have finished the main story and Completed games are ones that you've got every achievement / 100% all the content available for it. But they AREN'T that, which is why I'm baffled. Otherwise "Completed" would be a lot higher for me.
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# ¿ Sep 16, 2014 05:54 |
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Rikimaru posted:How do you get this nifty chart? There's a two-step process. 1. Go to Steam Completionist and log in. 2. Fill out your games (it'll auto-cover "played" and "unplayed", but you have to blacklist and list as "beaten" manually the first time out). The chart will fill out in the top right corner. It's handy.
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# ¿ Sep 16, 2014 07:25 |
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gently caress, I'm going to buy that day one, aren't I. I hope it's at least priced reasonably.
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# ¿ Sep 17, 2014 05:03 |
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SelenicMartian posted:If Elminage Gothic didn't change a few rules, you epic re-rolls may be pointless and characters can lose attribute points on level-up. Still there. I kinda hate the Elminage series for some of the weird poo poo it stands by so slavishly.
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# ¿ Sep 19, 2014 08:43 |
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ChibiSoma posted:Ghostlight Oh, loving hell. Okay, saving my cash on Elminage then, those dudes aren't worth giving a dime to.
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# ¿ Sep 19, 2014 20:41 |
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ChibiSoma posted:What other stuff has Ghostlight worked on to gain such a bad reputation, anyway? The short gist is that they operated as the EU publisher for a lot of Atlus and other niche titles for years, given that said companies did not have a European division. However, in doing so, they would basically miss ship dates, delay things so titles came out years late, and had nonexistant QA while introducing massive, game-breaking bugs to these titles which had already shipped perfectly fine in two other worldwide regions (putting the blame firmly on their poo poo). In theory, the fact that Sega was taking over for Atlus' poo poo was going to put the nail in their coffin. Then they began acting as a publisher for Japanese titles on Steam, and while I love some of this stuff getting PC ports, I would much rather an awful, worthless company die out. Someone else will pick up the slack (and maybe be more discerning. Agarest, yeesh.) claw game handjob fucked around with this message at 22:15 on Sep 19, 2014 |
# ¿ Sep 19, 2014 22:13 |
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kater posted:Why would they make a GoT RTS game? What would that even be? It was actually a rather spectacularly lovely game of diplomacy and spycraft. Except the AI is basically in full on beast mode making The Optimal Moves all the time, so it comes down to you and it constantly sending spies and assassins to cripple the other and keep the playing field level every time a cooldown ends, leaving you little time to do anything interesting because your poo poo's been crippled or you can't do anything for a turn, or... It's crap and it devolves into repetitive frustration almost immediately.
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# ¿ Sep 21, 2014 08:52 |
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A system which is working as intended.
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# ¿ Sep 24, 2014 04:37 |
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Do not ask me how many people add me and, when I ask how they found me, generally go "it was because of X review". I tend to dump a lot of them later because why would I want nearly-silent randos on my friendlist, but yeah, curiousity almost always makes me ask in the first place, and that's the reason given 99% of the time.
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# ¿ Sep 25, 2014 07:40 |
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# ¿ May 7, 2024 13:25 |
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Quest For Glory II posted:It's definitely not worth $10 but at least to its credit I can say that Batman Arkham Blackgate has surpassed it as worst metroidvania on Steam Oh my dear boy, if you think that's the bottom of the barrel, remind me to show you some gems sometime.
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# ¿ Sep 25, 2014 23:12 |