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# ¿ Jul 19, 2014 07:20 |
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# ¿ May 7, 2024 11:53 |
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Technetium posted:I thought only ME1 didn't have controller support because console ports weren't great then anyway but what the gently caress how does 2 or especially 3 not have it. loving EA. http://www.eurogamer.net/articles/2012-02-16-bioware-explains-why-pc-mass-effect-3-doesnt-support-gamepads They claim that it was too expensive to add it to the PC version. How loving expensive could it possibly be. There's no way Unreal doesn't support it in the back-end and all the front-end poo poo was already developed for the console version.
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# ¿ Jul 21, 2014 05:44 |
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Saoshyant posted:Every time some new info comes out of their controller, I cannot but think back of the Xbone controller and the absurd fortune Microsoft spent on making different iterations of it including dumb stuff like capability to detect smells. And then they just went with what worked, a decision that if taken from the start would have saved them a disgusting amount of cash. This line of thought is why every AAA title is the same loving game.
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# ¿ Jul 23, 2014 22:51 |
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Everblight posted:You also can only idle in one game at a time, or it drastically lowers the drop rate (from 1/hr to 1/8 hrs) Where did you get that figure? I've never seen anything that specific for the lowered drop rates. If this is true (and the rate isn't reduced for every game you have open), couldn't someone idle in 16 games and get a doubled drop rate?
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# ¿ Jul 24, 2014 23:11 |
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I love how Ben Kuchera is paid to make obvious observations of things.
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# ¿ Aug 21, 2014 05:21 |
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Drifter posted:You should read some John Walker. http://en.wikipedia.org/wiki/John_Walker_(clerical_historian) Can I do that in reverse?
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# ¿ Aug 21, 2014 05:32 |
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# ¿ Aug 21, 2014 05:56 |
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Bloody Hedgehog posted:"You are attempting to grapple onto something over 100m away. Would you like to upgrade your Grapple Length for 100-CosbyCoins?" 100-CausyCoins*
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# ¿ Nov 5, 2014 04:19 |
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It is repetitive, but the game is built around doing the same things over and over to improve your ability to do them. I had fun with it, but I think its pacing is too slow. There are multiple goals for getting to the next star, but the days requirement is so massive, they may as well not exist. You're pretty much guaranteed to hit all of the other goals well before hitting the required amount of days to advance.
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# ¿ Nov 11, 2014 02:22 |
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If it's so valuable, does he really need to risk dealing with shady people to trade it away?
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# ¿ Nov 11, 2014 02:33 |
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That was a fun night (bullshit drawful phrases notwithstanding). Thank you to Rookersh for hosting!
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# ¿ Nov 30, 2014 07:18 |
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PunkBoy posted:Thoughts on Wasteland 2? Worth the $26.79? It depends how much you enjoy CRPGs. If you enjoyed the original Fallouts or any of the Infinity Engine games (excepting Planescape, which is amazing, but a different beast), you'll enjoy it. The combat isn't quite as difficult as the old D&D games, but it's still way more tactical than modern RPGs. It's entirely possible to gently caress yourself during party creation, which I consider a big bonus to it. The writing is also good but not amazing; the inherent cheesiness in paying homage to 80's post-apocalypse fiction works against it far more than it does for it.
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# ¿ Dec 2, 2014 01:08 |
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Orv posted:The best part? That forty thousand dollar courier became worth around a thousand dollars at most a month or two later thanks to a patch. Which is still a thousand smackers for a virtual pig, but goddamn. What did the patch do? I though DOTA2 items were cosmetic; it's not like you can nerf a skin.
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# ¿ Dec 18, 2014 01:14 |
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The Taint Reaper posted:So I'm on the fence about Dreamfall Chronicles. It seems more expensive than any of the telltale games, but how quickly have the episodes been coming out? It should be said that the game was supposed to be released all at once, but the developers opted to release it in episodes because funds were running low. I Kickstarted it, so I knew what I was getting into, but if you aren't already invested in the series, it might be prudent to wait and see if it's finished at all. (The episode is really good, though)
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# ¿ Dec 22, 2014 11:00 |
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I actually laughed out loud when the little girl volunteered to shut off the complicated machine that everyone else was unwilling to mess with, and NOBODY had any issue with her doing it. I'm enjoying it enough to play through the season, but The Wolf Among Us is leagues better.
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# ¿ Dec 26, 2014 00:34 |
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The prebuilt party is there for a reason.
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# ¿ Dec 31, 2014 00:32 |
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The Crysis series was really cool for the first three hours of the first game.
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# ¿ Jan 11, 2015 21:26 |
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Ahahaha
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# ¿ Jan 18, 2015 00:02 |
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CJacobs posted:If you're talking about Icewind Dale, yes it is on Steam for . The non-enhanced edition is on GoG for $10 and also goes on sale all the loving time. From what I've heard, the only meaningful addition to the enhanced one is higher resolution support, but that can easily be solved in the original release with a mod.
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# ¿ Jan 23, 2015 23:07 |
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Ariza posted:Also, who and why the gently caress did that pick that voice over for the main guy in Deus Ex? I normally don't really care, but his voice is so annoying and nerdy that it's hard to take Since when is a deep gravely voice annoying and nerdy? The only complaint I have with the VO actor is how generic he is, but this video also exists: https://www.youtube.com/watch?v=flszuT3ROdo So I'm torn on whether or not I like him.
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# ¿ Feb 22, 2015 12:20 |
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Dr. S.O. Feelgood posted:I'm also doing the free trial for FFXIV and it's not really grabbing me. I really wanted to like it, but it's just ok. I'm a level 17 thaumaturge and it's decently fun and the armory system is cool, but I definitely wouldn't pay for a subscription right now. It's probably partly because I don't play many MMOs, so it's like there's a ton of weird terminology and etiquette that I don't know and don't really feel like learning. Is it any different past level 20 or is it basically the same stuff? I've seen people talk about how the end game is really good, but it's still an MMO. It's never going to stop being an MMO and will always involve hitting keys on a hotbar and getting yelled at by strangers if you don't dedicate all of your freetime to the game. (I hate MMOs)
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# ¿ Feb 22, 2015 22:28 |
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Jerusalem posted:That was a big disappointment, and it's pretty lovely that they're selling the games in that state. Yeah, I don't buy pre-2003-ish games off of Steam anymore because of how uneven the support can be. GoG all the way for that stuff. I just discovered that they've even started releasing linux "versions" of some games, which are already set-up and tested Wine installations; GoG is such a good loving company.
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# ¿ Feb 23, 2015 00:29 |
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Pirate Jet posted:an entire operating system SteamOS is just the Linux version of Steam running on Debian.
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# ¿ Feb 24, 2015 03:50 |
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SolidSnakesBandana posted:A lot of times when something becomes popular, it's usually a new twist on a stolen idea from someone that didn't market correctly. See: basically Blizzard's entire library. Minecraft. League of Legends. League of Legends was similar to DOTA but was still Riot's own work. Valve aren't developing an operating system, they're releasing an existing one with their program pre-installed. For your example to work, League would've had to have been made under the Warcraft 3 engine and blatantly use huge chunks of DOTA scripting.
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# ¿ Feb 24, 2015 04:08 |
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Pirate Jet posted:That's a real oversimplification of what SteamOS is. It's definitely made off of a Debian base, but they've developed an entirely new suite of software and UI for it. And, if the rumors are true, an entirely new renderer (though they had help on that one.) The desktop UI is just GNOME. I guess they made a custom skin for GNOME. I haven't heard anything about new graphics libraries or custom drivers for it, though? Do you have details on that?
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# ¿ Feb 24, 2015 04:18 |
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Fun Times! posted:Wait isn't he the one who sells discounted steam games? I meant that guy. Yeah, he sells discounted Steam games as a way of cashing out his fat steam wallet. I think he made somewhere around 20k in 2013? I remember him posting about trying to explain selling non-existent, pointless things to his tax guy.
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# ¿ Mar 3, 2015 04:29 |
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It's centered around the tension of managing your energy while still keeping track of all the animatronics. The creepiness of the presentation adds to this tension, and the simpleness of the mechanics allow for each day to be deeply polished. The first one is a legit good game, but all the others just appear to be cash ins.
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# ¿ Mar 4, 2015 09:46 |
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Manatee Cannon posted:I'm glad more developers are taking to the idea of a Blood Dragon sized game using the same engine. Too bad they think the word blood is what made Blood Dragon popular.
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# ¿ Mar 4, 2015 16:49 |
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Rookersh posted:This is on top of DA2/ME2/ME3 apparently not being considered much of successes either ( the secret is that while you'd think those games sold well with how much fanfiction they got, they generally got stuck around the 1 millionish mark. Origins has still outsold all the Mass Effect games combined last I checked. ) The failure of bioware games just came up in the inquisition thread too. Where are you getting sales information from?
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# ¿ Mar 4, 2015 22:04 |
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Steam page posted:- First-Time 3D Builder: For the first time, tracks can be fully manipulated in 3D. No deformable terrain was the most disappointing part of 3; I just want to build the crazy, underground, Disaster Transport inspired rides young me wished existed.
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# ¿ Mar 6, 2015 03:00 |
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FirstAidKite posted:I thought you could definitely change the terrain in 3 though. You're right...who the hell wrote that feature list. I remembered being disappointed that I couldn't build enclosed rides, but I guess the issue was that rollercoaster tracks couldn't be built underground, but I'm seeing that was added in one of the expansion packs, so I think it might be time to install the complete set I bought in a GoG sale a while ago! 3D tracks ala Sim Theme Park should be cool though, if they're implemented well. I always loved the freedom Sim Theme Park's roller coaster's had but hated how they weren't as grounded as RCT.
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# ¿ Mar 6, 2015 03:15 |
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Orv posted:Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo! This but for every old game.
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# ¿ Mar 6, 2015 05:11 |
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GreatGreen posted:their refusal to patch in the already-created console functionality (better inventory system, junk item categorization, controller support, etc) as an option for players is pretty crap, too. To adapt the game to controllers better, Blizzard changed how enemies spawn and move; it's not just an alternate control-scheme to PC. Which is a shame because the core combat is so much more fun on consoles, it's ridiculous. GreatGreen posted:no offline mode for the PC version even after they removed the auction house is basically inexcusable and feels like a slap in the face to players
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# ¿ Mar 9, 2015 05:17 |
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Drifter posted:This is an interesting statement. Do you have any examples or additional reading that I could check out so I can get a better idea of what this entails? http://www.eurogamer.net/articles/2013-11-11-why-blizzard-wont-add-controller-support-to-pc-diablo-3 Blizzard Dev posted:It's a bigger issue than just allowing players to use the controller on the PC. Because if I let you use the controller on the PC, then I have to let you use the user interface that goes with it, and if I give you the roll and I haven't throttled the number of enemies attacking you because the mouse-and-keyboard players can handle all those enemies, but with a controller you have too many guys... The games have really been structured to take advantage of their environment and their ecosystem The interface argument doesn't make any sense, though.
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# ¿ Mar 9, 2015 05:31 |
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Game of the Year
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# ¿ Mar 17, 2015 09:14 |
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It's more than 16.
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# ¿ Mar 19, 2015 04:42 |
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lmao "nerds are storming fantasy" like nerds have to take back fantasy from anybody
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# ¿ Mar 19, 2015 07:02 |
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Pff, Fable. All I ever wanted in a fantasy RPG was realistic tree simulations but nooooooooo.
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# ¿ Mar 20, 2015 03:47 |
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Literally every FPS campaign that followed it was influenced in some way by half life. Love it or not, it changed the path of the entire genre, so people rightfully call it revolutionary. Unfortunately, this influence has been taken to it's absolute extreme in CODs pointless set pieces, but it had a good run.
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# ¿ Mar 20, 2015 05:54 |
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# ¿ May 7, 2024 11:53 |
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Sleeveless posted:Final Fantasy XIII is a 46GB download and roughly half of that is because they make you download both the Japanese and English versions of everything. This was really stupid, but at least the game still runs if you delete all the Japanese movie files, which frees up like 20 gigs on your hard drive.
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# ¿ Mar 22, 2015 02:12 |