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alg posted:Aside from terrible nerd shittiness like unironic Empire apologists Only if Thrawn's in charge. (Are we not getting a separate Armada thread until next year?)
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# ¿ Aug 18, 2014 20:09 |
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# ¿ May 15, 2024 05:24 |
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Got a bit of an itch for dogfighting again, though I haven't played since... well, more or less since the Falcon/Slave I came out. Keyan Farlander looks like a ton of fun, but I have no idea how the meta game even slightly works anymore. How about this: Keyan Farlander (32) B-Wing (29), Push the Limit (3) Jake Farrell (22) A-Wing (24), Chardaan Refit (-2) Red Squadron Pilot (23) x 2
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# ¿ May 10, 2015 18:08 |
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How prickly are people about card proxies in this game, generally? I'm kind of leery of buying in when I'd have to buy a shitload of ships that I have no interest in using just to get the card or two that's meta-critical.
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# ¿ May 24, 2015 03:41 |
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So I have a friend getting into the game, and I'm interested in getting back in after quitting between waves 2 and 3. I believe that he picked up the new trilogy starter, so I'm curious: how do the new trilogy ships match up against the classics? The new ships look very good for their cost compared to the old, but not that much better.
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# ¿ Jan 15, 2016 08:58 |
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Not going to lie: my jaw dropped when I read Poe. He seems super busted.
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# ¿ Jan 15, 2016 09:33 |
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So what happened to ol' Biggs? Back when I was playing, he was everyone's favorite foux electronic warfare system and an integral part of meta tactics, but I haven't seen a single mention of him since I've started looking at the game again.
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# ¿ Jan 16, 2016 08:41 |
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Been thinking about what to buy if I'm getting back in, and I think that picking up a fourth TIE fighter (probably the /fo version) and a Phantom would give me a reasonably balanced imperial list: 100 points: “Whisper” (42) TIE Phantom (32), Gunner (5), Veteran Instincts (1), Advanced Cloaking Device (4) “Howlrunner” (22) TIE Fighter (18), Cool Hand (1), Stealth Device (3) Academy Pilot (12) x 3 I'd have to proxy the Gunner and the Stealth Device, but I'm not planning on playing in tournaments any time soon. I'd also be proxying the /fo as Howlrunner, but I'd think people would be happy to have her visually distinct in a swarm.
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# ¿ Jan 16, 2016 16:21 |
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Still thinking about Whisper lists. I only have TIEs to go with her, so if I don't want to run miniswarm then how about this: +40% BONUS ARMOR PENETRATION 97 points PILOTS “Whisper” (41) TIE Phantom (32), Tactician (2), Fire-Control System (2), Veteran Instincts (1), Advanced Cloaking Device (4) “Omega Leader” (26) TIE/fo Fighter (21), Comm Relay (3), Juke (2) Black Squadron Pilot (15) x 2 TIE Fighter (14), Crack Shot (1) Basically, do ya'll think the Black Squadron Crack Shots can do enough work to make up for lacking a third real pilot?
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# ¿ Jan 20, 2016 05:03 |
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The Empire appeals to my sense of uniform aesthetics, love of machine-like precision, and enjoyment of over-the-top villainy. Which means the First Order are unmitigated whiny wanna-be douchebags, lacking any of the good qualities of the Empire while doubling down on the bad. They even overdo the aesthetics thing because they're trying so very hard. Basically, the First Order are literal online Imperial apologists and no one should root for them. Even Palpatine knew that he was the evil bad guy. Corbeau fucked around with this message at 09:54 on Jan 21, 2016 |
# ¿ Jan 21, 2016 09:47 |
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So I was thinking about how to make double-T70 work and came up with this: 99 points Pilots ------ “Red Ace” (36) T-70 X-Wing (29), R2-D2 (4), Comm Relay (3), Integrated Astromech (0) Poe Dameron (37) T-70 X-Wing (31), R5-P9 (3), Push the Limit (3), Integrated Astromech (0) Jake Farrell (26) A-Wing (24), A-Wing Test Pilot (0), Chardaan Refit (-2), Push the Limit (3), Wired (1) Opinions?
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# ¿ Jan 21, 2016 21:30 |
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I was thinking "hey, that looks oddly familiar..." until I read the post name. Still can't get used to that avatar. BB-8 makes sense though.
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# ¿ Jan 23, 2016 22:09 |
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Though speaking of X-Wing lists, I've been rethinking how Phantoms might work... Sigma Squadron Pilot (25) Intelligence Agent (1) Stygium Particle Accelerator (2) "Omega Leader" (21) Juke (2) Comm Relay (3) "Howlrunner" (18) Swarm Tactics (2) Obsidian Squadron Pilot (13) Obsidian Squadron Pilot (13) Total: 100 View in Yet Another Squad Builder
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# ¿ Jan 23, 2016 22:23 |
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I've been fantasizing about X-Wings again. Send help. Wedge Antilles (29) Push the Limit (3) BB-8 (2) Engine Upgrade (4) Red Squadron Veteran (26) Push the Limit (3) R2 Astromech (1) Integrated Astromech (0) Red Squadron Veteran (26) Push the Limit (3) R2 Astromech (1) Integrated Astromech (0) Total: 98
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# ¿ Jan 31, 2016 12:35 |
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That Bespin mat looks godlike. Finally got games in again after years away from playing. Some Numbers and I played two games, one each as rebels and one each as imperials (though with different lists). Imperials won every time. Phantom/Interceptor aces are pretty strong. The lists: Game 1: Wedge Antilles (29) Push the Limit (3) Flechette Torpedoes (2) (I totally forgot that I had these, could have maybe set up a play on Soontir if I'd remembered.) BB-8 (2) Engine Upgrade (4) Red Squadron Veteran (26) Push the Limit (3) R2 Astromech (1) Integrated Astromech (0) Red Squadron Veteran (26) Push the Limit (3) R2 Astromech (1) Integrated Astromech (0) Total: 100 Versus: "Echo" (30) Veteran Instincts (1) Fire-Control System (2) Agent Kallus (2) Advanced Cloaking Device (4) Soontir Fel (27) Push the Limit (3) Autothrusters (2) Stealth Device (3) Royal Guard TIE (0) "Omega Leader" (21) Juke (2) Comm Relay (3) Total: 100 Numbers played the Imperials while I played the rebels. I felt like I was in it - and maybe even in a good position to take it, despite an unfortunate turn 2 bump - until Wedge took a crit that dropped his piloting skill to zero. That... was pretty much that. No way to deal with Soontir. The only imperial casualty was Omega Leader. Second game: Poe Dameron (31) Push the Limit (3) BB-8 (2) Integrated Astromech (0) "Red Ace" (29) R2-D2 (4) Comm Relay (3) Jake Farrell (24) Push the Limit (3) Chardaan Refit (-2) Wired (1) Autothrusters (2) A-Wing Test Pilot (0) Total: 100 Versus: "Whisper" (32) Veteran Instincts (1) Fire-Control System (2) Tactician (2) Advanced Cloaking Device (4) "Howlrunner" (18) Swarm Tactics (2) Stealth Device (3) Academy Pilot (12) Academy Pilot (12) Academy Pilot (12) Total: 100 This time with Numbers playing the rebel side and me taking imperials. The swarm got an ineffective joust in (I ran half my swarm onto the same tiny rock during the range 1 clash ) before getting shot to pieces, but they absorbed enough attention for Whisper to get into position and clean house (starting with Poe). Phantoms are nasty. Oddly, Howlrunner survived - I expected her to be an early focus fire casualty, but she was an able dogfighter against Jake and the Red Ace. Overall the games were both a blast to play and felt very tactically interesting. Much fun was had, and we both agreed that our favorite rebel ship to fly is the T-70 - that thing is just an excellent mix of firepower, durability, maneuverability, and aesthetics. The complete package. Not so impressed with PtL + BB-8 though, in either game; Veteran Instincts is hugely important for ace pilots, so taking PtL is a significant risk. Corbeau fucked around with this message at 07:59 on Feb 6, 2016 |
# ¿ Feb 6, 2016 07:49 |
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So I was doing some thinking about what a single B-Wing could do... Ten Numb (31) Veteran Instincts (1) Electronic Baffle (1) Ion Torpedoes (5) Extra Munitions (2) Guidance Chips (0) Red Squadron Veteran (26) Push the Limit (3) R2 Astromech (1) Integrated Astromech (0) Red Squadron Veteran (26) Push the Limit (3) R2 Astromech (1) Integrated Astromech (0) Total: 100
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# ¿ Feb 6, 2016 09:14 |
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I can see Zeta Ace being a cheap late-game threat against swarms, since it'd be super easy to dodge arcs with a barrel roll that big.
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# ¿ Feb 7, 2016 00:24 |
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TYCHO SMASH!
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# ¿ Feb 10, 2016 23:34 |
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guts and bolts posted:You wanna talk about meta-warping updates on the horizon, the TIE Defender titles are it. Good. The Defender deserves time as OP bullshit considering it's the original Star Wars OP Bullshit fighter.
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# ¿ Feb 11, 2016 22:45 |
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guts and bolts posted:but it's ugly The Lord of Hats posted:There is only one ugly TIE and that is the TIE Phantom The TIE Bomber is the ugliest TIE by a large margin. Even the Punisher looks better than the TIE Bomber.
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# ¿ Feb 11, 2016 22:55 |
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Could also just use defenders to replace the traditional mini swarm in a single-ace list. Same amount of hit points, same amount of defense dice, but you get superior mobility and evasion at the potential cost of attack power (though it depends on the target). "Whisper" (32) Veteran Instincts (1) Fire-Control System (2) Tactician (2) Advanced Cloaking Device (4) Delta Squadron Pilot (30) TIE/x7 (-2) Delta Squadron Pilot (30) TIE/x7 (-2) Total: 97
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# ¿ Feb 12, 2016 06:01 |
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Admiral Joeslop posted:
My gut says that's what Rebel Veterans will eventually be.
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# ¿ Feb 13, 2016 00:06 |
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Talonbane Cobra in a TIE Interceptor. I'm starting to think that Atanni Mindlink is a very, very strong alternative to PtL for Scum aces. Even if you have to pull the occasional red maneuver, it works out roughly even. Stick a Recon Specialist on a Mindlinked Jumpmaster, though, and you'll never ever run out of Focus. The only real trouble comes if you play against stress-inducing abilities, at which point you probably get ruined super hard. A silly example: Manaroo — JumpMaster 5000 27 Attanni Mindlink 1 R4 Agromech 2 Ship Total: 30 Talonbane Cobra — Kihraxz Fighter 28 Attanni Mindlink 1 Engine Upgrade 4 Ship Total: 33 Tansarii Point Veteran — M3-A Interceptor 17 Attanni Mindlink 1 Ship Total: 18 Tansarii Point Veteran — M3-A Interceptor 17 Attanni Mindlink 1 Ship Total: 18 Corbeau fucked around with this message at 00:50 on Feb 14, 2016 |
# ¿ Feb 14, 2016 00:42 |
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Gah, I forgot you can't just stack infinite focus with it. That's annoying. Still think it's worth exploring, but nowhere near as good as I thought for a moment.
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# ¿ Feb 14, 2016 00:51 |
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Brunas posted:That seems... frustrating to play. Every game would end in one player pissed that their opponent brought something less poo poo, even if it isn't min/maxed... Do you just assemble your army and hope your opponent is playing something that is the same level of nonoptimal as you? What a mess. How did (competitive) warhammer ever end get popular. Games Workshop doesn't give a drat about making games. Full stop. Their latest version of the game completely lacks army-building rules. Just, like, play stuff and agree with your opponent man.
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# ¿ Feb 15, 2016 00:55 |
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Had a really fun game of X-Wing against Some Numbers tonight. He brought the 4x FO mini-ace list and I brought one of the XXB variations that I've been considering: Poe Dameron (31) Veteran Instincts (1) R5-P9 (3) Integrated Astromech (0) Ello Asty (30) Veteran Instincts (1) R2 Astromech (1) Integrated Astromech (0) Nera Dantels (26) Adrenaline Rush (1) Proton Torpedoes (4) Extra Munitions (2) Guidance Chips (0) Total: 100 View in Yet Another Squad Builder Turned out to be a great game with a lot of interesting maneuvering. To my semi-surprise Dantels easily earned her points. She vaporized one of the FOs with her munitions and then took absolutely forever to die, allowing Poe to clean up (though RIP Ello). I'd be strongly tempted to run Deadeye rather than Adrenaline Rush though; moving first makes it very hard shoot who you want to shoot due to having to target lock early, while Deadeye would have let me just dump torps into Omega Leader. Proton Torpedoes + Guidance Chips is nasty.
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# ¿ Feb 15, 2016 07:58 |
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Some Numbers posted:I flew kind of poorly and didn't focus fire the right X-Wing I think. Probably. I don't know, I'm still pretty bad at this game. You called it almost perfectly on the clash though. I had good turns after that, but drat if you didn't get practically every bump and arc-dodge on that first turn. Thank goodness for Dantells.
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# ¿ Feb 15, 2016 08:09 |
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Some Numbers posted:I still chose to go after Ello instead of Regen Poe. You are not wrong. Though my opening maneuvers were also predicated on you going after Poe, so you totally threw a spanner into the works by jumping Ello instead.
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# ¿ Feb 15, 2016 08:11 |
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Dantels with torps is legit.
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# ¿ Feb 16, 2016 02:23 |
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This sounds like fun to me: Talonbane Cobra (28) Attanni Mindlink (1) Engine Upgrade (4) Tansarii Point Veteran (17) Attanni Mindlink (1) Ion Cannon (3) "Heavy Scyk" Interceptor (Cannon) (2) Tansarii Point Veteran (17) Attanni Mindlink (1) Flechette Cannon (2) "Heavy Scyk" Interceptor (Cannon) (2) Tansarii Point Veteran (17) Attanni Mindlink (1) Flechette Cannon (2) "Heavy Scyk" Interceptor (Cannon) (2) Total: 100 Just mess people up constantly and let Talonbane finish off the cripples.
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# ¿ Feb 16, 2016 02:54 |
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I have trouble with buying torps on X-Wings just because guidance chip is what really puts them over the top... and integrated astromech competes with it.
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# ¿ Feb 18, 2016 09:30 |
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I think T-65s are lacking more in upgrades than maneuverability. Yeah, yeah, they're not maneuverable since they lack repositioning, but they're genuinely not supposed to be maneuverable. They're agile in comparison to poo poo like Y-Wings and B-Wings, not TIEs or A-Wings. They were the Wildcat to the TIE Fighter's Zero (while the T-70 would be the Hellcat if you extend the analogy). Where I feel they're lacking is in the tank and utility department, not combat maneuverability. Their dial is actually quite solid. So what I'd rather see is something along the lines of Royal Guard TIE or A-Wing Test Pilot, giving them greater access to synergy combinations (like Integrated Astromech + Guidance Chips, or IA + Engine Upgrade, etc). Example: Title: Rogue Squadron Cost: 1 Point (at most) T-65 X-Wing Only +1 Modification Slot. +1 EPT Slot if your ship card already has an EPT Slot. Corbeau fucked around with this message at 23:32 on Feb 18, 2016 |
# ¿ Feb 18, 2016 23:29 |
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Ten Numb is a pretty cool guy with Mangler Cannon.
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# ¿ Feb 19, 2016 09:27 |
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Still want to get good use out of Wedge someday. Thinking about this: Poe Dameron (31) Veteran Instincts (1) R5-P9 (3) Integrated Astromech (0) Ello Asty (30) Veteran Instincts (1) R2 Astromech (1) Integrated Astromech (0) Wedge Antilles (29) Expert Handling (2) R2 Astromech (1) Integrated Astromech (0) Total: 99 View in Yet Another Squad Builder
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# ¿ Feb 20, 2016 00:39 |
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I figure Wedge can do some legit knife-fighting between expert handling and generic r2 green maneuvers.
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# ¿ Feb 20, 2016 03:16 |
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I might have to steal that. Looks like fun.
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# ¿ Feb 21, 2016 00:31 |
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Sienar Test Pilot (16) Concussion Missiles (4) Guidance Chips (0) TIE/v1 (1) Sienar Test Pilot (16) Concussion Missiles (4) Guidance Chips (0) TIE/v1 (1) Sienar Test Pilot (16) Concussion Missiles (4) Guidance Chips (0) TIE/v1 (1) Captain Jonus (22) Predator (3) Extra Munitions (2) Proton Torpedoes (4) XX-23 S-Thread Tracers (1) Proton Bombs (5) Guidance Chips (0) Total: 100 View in Yet Another Squad Builder Dice fixing and action economy? Yeah, we got that.
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# ¿ Feb 21, 2016 01:13 |
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In my experience so far, which is admittedly not much compared to tournament players, Poe at PS 10 is an order of magnitude more threatening than Poe at PS 8. Being able to out-PS Whisper is a Pretty Big Deal.Some Numbers posted:My new set of acrylic movement templates is set to arrive tonight, along with range 1 and 2 range rulers. My Bespin playmat and my new shipment of ships should be arriving on Monday. I am very excited.
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# ¿ Feb 24, 2016 22:46 |
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That Dengar build is something I've been really interested in playing, but it feels super hard to find a good accompaniment in Scum.
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# ¿ Feb 25, 2016 00:29 |
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I'm hoping to fly Wedge today. Engine upgrade + PtL + generic R2. I really want him to be a proper ace. A Rogue Squadron title that let you barrel roll would be legit.
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# ¿ Feb 25, 2016 22:56 |
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# ¿ May 15, 2024 05:24 |
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The Kihraxz is, visually, a strictly superior E-Wing. Pity the fighter itself is so janky.
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# ¿ Feb 25, 2016 23:14 |