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The characters from the 3DS version (Hyrule Warriors Legends) will also be available on the Wii U version. Currently, the only known information is that there is some sort of transfer option. No word on if these characters will be available as a stand-alone DLC or if buying the 3DS version is your only option. Hyrule Warriors is a Legend of Zelda spin-off game for the Wii U that was released on the 19th of September 2014, the 20th of September 2014, the 26th of September 2014 and the 14th of August 2014 in Europe, Australia, North America and Japan respectively. It combines the action of Koei Tecmo's Dynasty Warriors series with the world of The Legend of Zelda, and is being developed by Nintendo and Koei Tecmo. I like Zelda, should I play this game? Maybe. It's not a traditional Zelda game so you'll be disappointed if that's what you were hoping for - It doesn't have any of the dungeon exploring and adventure aspect. But it does let you hack and slash through hordes of enemies with characters from various Zelda games and is a ton of fun. Considering the rather lack-luster library of the Wii U I'd definitely recommend this game for anyone looking for something new to play on it. Second post contains NNIDs for adventure mode sharing & more detailed strategies/combo usage for specific characters Game modes
Basic Gameplay Stuff You have light attacks, and strong attacks, the buttons will differ depending on if you selected Zelda or Warriors control scheme. Combos typically a string of basic attacks followed by a strong attack. Outside of the odd adventure mode map, every level has keeps and outposts that you can take control of. Keeps are captured by killing dudes in the keep till the bar goes down, at which point you need to kill the keep guardian. Outposts can be taken by killing the outpost guard. Both Outposts and Keeps spawn dudes for you. If friendly captains or characters get low enough health to trigger their "in danger" state - they will get a green circle around them, just run into and it will heal them up. Every big enemy and boss has a "weak point" - for big dudes and enemy heroes, you just need to wait for them to use a certain move to open up the weak point (a circle will show above their head,) smash them till it breaks (may take multiple weak point reveals) and you'll do a move that does extra damage. Bosses generally need to be hit with a item at the right time to reveal the weak point, and you pretty much need to use the weak point if you want to do any damage. Characters & Weapons Unlock Guide
General Tips
Costumes Most costumes are currently pre-order bonuses/DLC.
DLC Playable Volga, Cia and Wizro are slated for a free update in October. Season Pass - $20 - Gets 4 DLC packs
Oxyclean fucked around with this message at 17:51 on Dec 18, 2015 |
# ¿ Sep 29, 2014 18:39 |
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# ¿ May 14, 2024 15:39 |
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Character Specific Tips & Strategy Midna Emalde posted:How to play Midna: A Primer. NNIDs SnoopDadd420 iastSA FistfulOfDice Kaubocks larchesdanrew Halgreth rockepidemic SFGray IndigoBlooper liquidypoo XAdmiralMundane RegyRusty ShockLobster Widestancer MarquiseMindfang Ometeotl ImpairedCasing Dionysian Silver_Falcon mlernerlam88 mattcruea Riftling Zaggitz Underwhelmed greenizdabest mastajake Mister-Gig Oxyclean fucked around with this message at 04:36 on Jan 13, 2015 |
# ¿ Sep 29, 2014 18:39 |
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Ibram Gaunt posted:I'm hoping the adventure mode maps being added as DLC are their own map overlay and not just the same map with diff item/unlock placements. I'm expecting the adventure modes for the DLCs to be the world map from that game, with the various locations being the nodes. I'm kinda curious to exactly what sort of unlocks they'll even use to fill out the adventure mode maps - for the Master Quest DLC, it's only going to have one new weapon, so that's like, 3 rewards (one for each rank.) It'd be a bit lame if it was just a big grid and like 5 worthwhile unlocks.
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# ¿ Sep 29, 2014 19:00 |
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Sakurazuka posted:My least favourite weapon so far has to be the Baton, unfortunately, I was looking forwards to it but it seems to have the critical flaw of no range and no mobility, unless I was using it wrong. I haven't played with it enough, but it feels like it has potential, and it probably just felt weak because I only had a rank 1 baton vs. a rank 2 rapier. Sort of the key piece with the baton is just about every move is influenced by the control stick - like the fire rod's flame thrower, you can turn while using certain combos. Also, a strong attack outside of combo creates a whirlwind you can steer to gather up enemies. The combo that makes the music bars has decent range too. I think my least favourite weapon so far is the Deku Spear. It's just too immobile compared to the book and and I really don't like the special.
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# ¿ Sep 29, 2014 19:27 |
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I just got a Lv3. Fire Rod with 5 Stars and 6 Slots from doing a buddy mission. Orange Crush Rush posted:Why does Ghiarhim need to stop and laugh while fixing his hair for 2 minutes after every single attack you do as him Yeah, I'm trying to figure him out. If you use a strong attack out of a combo he seems to mark an enemy with a beam to it, but I don't know what that does. You can also follow up some combos by pressing strong a few more times and he'll do poo poo like snap his fingers and summon a posse of minions. Oxyclean fucked around with this message at 22:35 on Sep 29, 2014 |
# ¿ Sep 29, 2014 22:33 |
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Your Computer posted:So.. what's the benefit of adding people's codes? I think there's more likelyhood for them to show up on your Adventure Map - when you do a mission with a Network Link on your adventure map, and it gives you a bonus reward. But I've also had Network Links show up on my map that aren't on my buddy list, so I don't know if buddy list dudes have better rewards. e: Gonna start adding people to the second post soon
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# ¿ Sep 29, 2014 22:49 |
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There's also a character for the Twilight Princess DLC. I'm really curious as to who they could pull for that, Twilight Princess Midna seems like the obvious answer. Also the weapon so better be the Spinner.
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# ¿ Sep 30, 2014 00:58 |
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gecs posted:Everyone knows it needs to be Malo. Only if the Malo mart theme is playing all the time, or at least incorporated into a combo or his special. https://www.youtube.com/watch?v=mD_N2bTGXEs
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# ¿ Sep 30, 2014 01:18 |
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Emalde posted:Is there a way to take screenshots on the WiiU? Press the home button when you want to take a screen shot and post to miiverse.
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# ¿ Sep 30, 2014 01:59 |
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bonzibuddy64 posted:It's all for adventure mode - basically people will pop up on your adventure mode map, and they'll have a li'l mission for ya, and they give out really really good weapon rewards. I think Oxyclean got a 5-star rank 3 flame rod from doing one of my missions. It says the person you complete the mission for gets a bonus too, but I haven't had anything like that come up for me. I got a message the other day that a friend helped me and I think I got 50k Rupees + an "experience bonus" or something.
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# ¿ Sep 30, 2014 02:22 |
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With the exception of Lana, it kinda feels like all the Tecmo characters take a backseat, what with them not being playable until the DLC. I think a worse developer would have thrown in Zelda, Link, Shiek and maybe one or two other Zelda characters and filled the rest of the roster with new characters rather then trying to think of clever ways to make existing Zelda characters work. That said I like how Lana plays but boy do I hate her vocalizations.
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# ¿ Sep 30, 2014 18:10 |
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Misandu posted:My favorite thing about Lana is how completely awkward her pose is after opening a chest. Speaking of chest opening animations, Ganondorf's is absolutely perfect for his character.
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# ¿ Sep 30, 2014 18:18 |
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HJE-Cobra posted:EDIT - I hope that the Cucco Lady from OoT is one of the characters added in DLC!! The OoT (Master Quest) DLC doesn't have any bonus characters, so unless there's a version of her from MM or TP... But for some reason I totally thought I remember hearing she was a character alongside Agitha - as they were both very unlikely inclusions - before the game came out. quote:He never changes clothes more than once a game. Cia, seriously, you can probably do better. Like Groose. But most Zelda games have two tunics/armour upgrades
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# ¿ Sep 30, 2014 18:33 |
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Kaubocks posted:To clarify, go to "Warrior Info" (I think) in the preparations menu. I'm almost certainly only one skulltula can show up per level attempt. So if you get the 1k kills skulltula, you won't be able to get the 1.2k + don't take more than 4 hearts damage one in the same run. quote:He (Groose) might be DLC? Unless they do a second season or free DLC, it doesn't look like he'll be in any of the currently announced DLC. Oxyclean fucked around with this message at 18:42 on Sep 30, 2014 |
# ¿ Sep 30, 2014 18:39 |
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In adventure mode I've only ever gotten them from capturing keeps. In Legendary mode it seems like you get the heart containers from chests hidden under bomb-able rocks? I don't have them all yet so I dunno.
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# ¿ Sep 30, 2014 19:24 |
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Have they done a sci-fi themed warriors yet? Starfox/F-Zero crossover Warriors. Cpt. Falcon's weapon is just his fists. You know you want to falcon punch everyone.quote:no, wario doesnt have any of his moves like he did in wario land or world This is why Project M owns. His bike is replaced with the shoulder charge.
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# ¿ Oct 1, 2014 04:14 |
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On the kill x in 10 minutes, reinforcements show up every 100 kills, so keep that mind if you're moving around a lot. I've had the most luck just evading bosses and taking down generals only if I can kill them fast/kill lots of mooks while doing so.
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# ¿ Oct 1, 2014 14:11 |
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Bicyclops posted:edit: Do you get experience at all in Adventure Mode? I've been assuming no, but I suppose it's possible you get tiny amounts. You absolutely do - I haven't the foggiest about how it all works but I'm certainly getting levels on some of my characters. I'm guessing you just don't see that much xp from non-adventure missions (the ones where you have to cap keeps & beat the enemy commander) - in particular I have to assume the "all attacks are deadly" give massively reduced XP (and barely have any drops.)
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# ¿ Oct 1, 2014 14:28 |
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Bicyclops posted:Is the first illustration basically just "get all of the skulltulas in Legend mode"? Yeah - first painting is from Normal mode Legend skulltuals + the first 2 from hard mode Legend. Some of your difficulty with Adventure mode might be that you haven't finished Legend (and thus don't have as many levels and some of the weapon rank unlocks.
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# ¿ Oct 1, 2014 14:57 |
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Endorph posted:Instead of making a separate FE warriors they should just crossover FE and Zelda and make Nintendo Warriors. Smash Warriors.
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# ¿ Oct 1, 2014 19:38 |
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I hope link gets a Ravio costume (LBW spoilers.) But that seems like it'd be more effort then some of those costumes. Or a LttP full upgrades costume.
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# ¿ Oct 1, 2014 21:32 |
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Artix posted:Is there a recommended order to tackle the split campaigns? I think I saw that someone said to do the Twilight Princess one first for minimal backtracking because you get the Hookshot there. Yeah, just get the Hookshot from the Twilight Palace before you do Death Mountain because the Skulltula there requires it.
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# ¿ Oct 2, 2014 04:30 |
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The biggest fault of this game is making Agitha a playable character but not Groose.
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# ¿ Oct 2, 2014 15:58 |
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Krysmphoenix posted:How are you doing that? Sadly it apparently only works with (some) of the multi-weaponed characters.
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# ¿ Oct 2, 2014 19:37 |
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greatn posted:If you use a weapon with stars as a source weapon, does the base weapon get the stars? Nope. So wait until you have a 5 star weapon if you have some really good properties you want to transfer. On a similar note, does anyone know if you can stack the same property? I'm pretty sure it has let me put multiple of the same property on a weapon, but I have no idea if you actually get the benefit. Just having one +exp feels pretty nice/noticeable.
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# ¿ Oct 5, 2014 05:32 |
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Evil Mastermind posted:Ahaha gently caress Daruina's level 2 mission. If you look up 'useless' in a Hyrulian Dictionary, there will be a picture of a Hyrule Captain beside it.
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# ¿ Oct 5, 2014 05:33 |
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In general, I always find it mildly irritating/funny that characters are nigh-useless when you're not playing them. Jesus Fi, I just captured 3 bases, killed some captains, an enemy hero, and I come back to base to find out you can't fend off a moblin or two? I assume the whole point of Warriors games is you're the powerhouse that mows stuff down, and it would probably be a lot less fun if NPCs started taking all your kills.
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# ¿ Oct 5, 2014 05:45 |
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Silver Falcon posted:That rewards map sounds insane! First rewards map is all normal mode skulltulas + the first two hard mode ones from Legend Mode Hard Mode Skulltula require hard mode (duh) and slightly different criteria depending on the mission. In the mission just go to the menu and to "warrior info"
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# ¿ Oct 8, 2014 12:44 |
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Suaimhneas posted:For levels where "all attacks are devastating" use the bow to snipe targets from a distance, and always be moving so you're not next to some mook for long enough for it to summon up the courage to tap you It was mentioned in this thread before, but if you're not trying to do it with a specific character you can just use Zelda's baton and spam strong attack -> dodge to shoot tornadoes out that gib everything.
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# ¿ Oct 8, 2014 15:39 |
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Man, Lana's level 2 summon circle mission is pissing me off. No matter what I do the home base ends up absolutely mobbed by both forces so hard I can barely leave base. If I can manage to not lose the home base, I either end up taking enough chip damage from the million poes and stalmasters or take more then 15 minutes. Two-enemy faction missions are seriously lame from a mechanics perspective: they get moral boosts when you kick one faction's rear end, but never seem to actually fight the other faction. Nor do they ever seem to lose the morale boost even when you start whooping them.
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# ¿ Oct 10, 2014 04:28 |
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Is there some magical way to convince Sheik not to commit suicide on the Lake Hylia gold skulltula mission? I have a checkpoint before King Dodongo shows up, but no matter how many bases I own or how many enemies I clear out, Shiek finds some way to get clobbered by minions/Zelda. Even if I leave the dodongo fight to heal her, she ends up getting killed before I can finish the boss off.
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# ¿ Oct 10, 2014 19:32 |
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Ughhh, I literally just lost a quiz mission because Agitha couldn't stop getting in the way of my attacks with her pathetic health pool. Also, does Zant even have a weak point? He does special moves for days and never has a drat weak seal come up.
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# ¿ Oct 11, 2014 02:24 |
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Bicyclops posted:I'm still chipping away at things but I still haven't quite gotten the hang of Agitha and I actively refuse to play any mission where A-ranking someone gets a piece of heart for someone with anyone but that person, so it'll be awhile before I ever get to Zant, who is surrounded by Agitha stuff. I kinda find Gannondorf kinda weak for harder stuff. I just can't get away with using his specials because they have such long animations (even without holding down the button) where he's vulnerable. I have a "defeat the enemies" mission that I'm not touching because the first arena has two little imprisoned and one big one and I just can't avoid taking craploads of damage. He totally wrecks mook hordes though. I don't remember having issues with his level 2, his level 3 was fairly tough but not such that it wasn't easily overcome with extra levels. As for weapon unlock missions, I think I only have the level 3 missions for Ghriahim, Zant, Ruto, Darunia, Agitha and Lana's gate, Also Lana's level 2 gate. Haven't tried Ghirahims or Zants, I missed A on Ruto's by just a bit because Zant is an rear end who never exposes his seal and just kept getting pokes off on me. Agithas I've only had one good try, and I think I only missed the time requirement despite the fact it felt like I took way too much damage. (I swear Agitha takes more damage then any other character.) Darunia's is a pain in the rear end because of those hp sponge moblins but I think I just need to capture the right keeps to keep them out of my base longer. Lana's level 2 gate still alludes me, possibly because I'm refusing to use the level 1 gate, but it certainly feels like I'm killing plenty fast with my level 3 book, I just can't leave the base alone long enough to get poo poo done.
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# ¿ Oct 14, 2014 15:29 |
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I don't really mind the quizzes, except when it's two generals at a time with a ton of HP that refuse to move apart. It's a nice change of pace from the swath of "do it under 15 minutes with 1200 KOs" adventure battles. Particularly the ones involving cuccos in any shape or form.
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# ¿ Oct 14, 2014 20:14 |
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Fix posted:Hang on, the bad guys DLC is free? Yes, but if you want their level 2/3 weapons and heart peices, you'll need the masterquest DLC.
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# ¿ Oct 15, 2014 16:44 |
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Mr Wind Up Bird posted:It really kind of feels like I'm being told "ok if you REALLY want to use cia you are going to have to WORK for it" because starting at level 1 and then dumping all the weapon upgrades on the rear end end of the map is kinda frustrating. And on the flip side, they just give you access to level 2 and 3 Epona for free. You think that'd be the thing (maybe even rank 1 too) they'd make as an unlock in the adventure mode.
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# ¿ Oct 17, 2014 12:42 |
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bonzibuddy64 posted:Where do you get rank 2 and 3 epona?? You don't need to unlock them like other characters rank 2/3s - you just need to get a drop.
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# ¿ Oct 17, 2014 15:37 |
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Regy Rusty posted:That's dumb I like unlocking things. The unlock for the level 2 doesn't go away if you unlock the level 3 version I unlocked the level 2 fairy before the level 1 - just meant I didn't see any level 1 drops till I got it. I'm finding it a bit tough though, Darunia gets overwhelmed by turncoat dudes though Im clearing them out from time to time. Might just need to give him a few more levels so I can push through the mission a bit faster.
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# ¿ Oct 17, 2014 15:54 |
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Is it my imagination, or did I see a "all attacks are devastating, don't take damage" mission? Also, already not a fan of "Don't take damage" - I got one for a "kill the enemies" mission that ends with a battle with a poe, agitha and midna.
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# ¿ Oct 17, 2014 16:21 |
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# ¿ May 14, 2024 15:39 |
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ImpAtom posted:Devastating attacks are not an insta-kill, they just take you down to minimal health so that makes sense. But the same case is for "don't take damage" missions, I took several hits on one because I was able to pick up a few hearts between hits. Granted I didn't finish the mission but I assume it's like the devastating attacks thing where you're guaranteed to get a B/C in damage taken.
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# ¿ Oct 17, 2014 16:54 |