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Tatsuta Age posted:Who else is taking off work and playing all day Friday???? Add me: NNID = jski185 Requested off both the 3DS release Friday and the Wii U one.
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# ¿ Nov 18, 2014 20:56 |
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# ¿ May 14, 2024 23:41 |
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So what has everyone been nicknaming their amiibo? I've got Killager, Keeby (yellow Kirby), Durk (dark Link), and Fitoo.
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# ¿ Nov 22, 2014 09:01 |
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noirstronaut posted:Are any Amiibos rare? I have access to them all right now I've heard Villager and Marth are the "rare" ones, but I have also heard that as long as you don't mind driving to a couple different stores, it's stupid easy to get access to the entire set.
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# ¿ Nov 22, 2014 17:03 |
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Wildtortilla posted:I haven't peeked to see if the roster is different between the Wii U and 3DS. A challenger approached and the shadow looked just like Dunban to me. And I blurted out, "Holy gently caress Dunban!?" and scared my cats. One of the main design decisions for Smash 4 was roster parity between the two versions. That's why Ice Climbers got cut; they were working on Wii U but were chugging on the 3DS.
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# ¿ Nov 22, 2014 17:35 |
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Waffleopolis posted:Is there ANY way to have the "tap Up to jump" option be turned off by default? It pisses me off when I forget to in Classic mode and I'm stuck with it at intensity 9.0 Go to Controls and set up a profile with tap-jump off for all control schemes. Everything gets saved to your name, much like in Brawl.
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# ¿ Nov 22, 2014 23:53 |
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Goons, direct some friend requests to NNID jivjov. I'm gonna spectate a match of two, and then lets Smash!
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# ¿ Nov 26, 2014 04:46 |
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So I've decided that I'm only gonna teach my Fox amiibo on Final Destination/Omega mode with items off.
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# ¿ Nov 26, 2014 06:52 |
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Dr. Gitmo Moneyson posted:Any tips for getting a max combo of 30 or more in Training? Play as Ness, set damage to 999, grab and pummel. Congrats, you can now hit a 250-300 combo.
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# ¿ Nov 26, 2014 22:16 |
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I think my one major complaint about Smash 4 is how many of the modes cost coins. Master Orders? Charge per ticket. Crazy Orders? Need a pass or 5k just to enter. Classic? If you're broke I hope you like playing on pisseasy baby mode. Trophy Rush? Need stacks of coins to get more than 30 seconds.
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# ¿ Nov 26, 2014 22:30 |
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Multi-man, Smash tour, and Classic are all pretty cool. I'm grateful for their inclusion.
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# ¿ Nov 27, 2014 03:29 |
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matrix ripoff posted:You can't use custom controls in Event Mode. Wonderful. Yes you can.
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# ¿ Nov 27, 2014 04:06 |
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Louisgod posted:Is there a way to default a controller or player to an established name? I'm getting tired of seeing Player 1 with poo poo controls 1 minute into a ticket battle. You can set up a name from the controls menu and select it from the character select screen or starting screen of any mode.
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# ¿ Nov 27, 2014 22:10 |
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Kurtofan posted:How do I turn off the rumbling? Home button, controller settings for Gamepad If you're using a GameCube adapter, unplug the grey cable.
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# ¿ Nov 30, 2014 22:24 |
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Peewi posted:Can also disable rumble in the controls settings menu in the game. You can? That I did not know!
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# ¿ Nov 30, 2014 22:31 |
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Color Printer posted:I want to get good at Greninja. Can anyone help me with advice on getting good with Greninja. Down aerial all day every day.
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# ¿ Nov 30, 2014 22:59 |
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SL the Pyro posted:Uhhh... guys...? It seems really odd that they'd discontinue amiibo this early in their lifespan. I mean, yeah, I don't think anyone is expecting more niche characters to hang around forever, but its been what, 2 weeks?
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# ¿ Dec 7, 2014 09:18 |
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noirstronaut posted:Anyone know how retailers will handle waves? When wave 2 hits, is wave 1 going away? Highly doubtful. They'll still have old stock to sell through.
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# ¿ Dec 9, 2014 07:49 |
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F. Lobot posted:Nintendo is finally releasing a Smash Bros Wii U bundle... in Spain. Well...the box calls it a "Basic" set...maybe there's another SKU for a deluxe version?
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# ¿ Dec 9, 2014 18:04 |
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Folt The Bolt posted:Wii U Classic Mode is not as good as 3DS Classic Mode since just about every fight except the last two are based on either free-for-all or team battles. I'm also more in favor of 3DS's less bullshit challenges, Smash Run, and personalized experience in comparison to Wii U's Events and Crazy Orders. I get where you're coming from on most of this...but what "personalized experience" does the Wii U version lack that the 3DS version has?
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# ¿ Dec 9, 2014 19:58 |
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DoctorWhat posted:It doesn't remember your nametag or color options, for one. Yeah, because the Wii U is a home console with multiple potential players, whereas generally speaking only one person is going to be using a 3DS. I'd be annoyed if every time I booted Smash on Wii U I'd have to go in and clear out my housemate's selections and the like.
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# ¿ Dec 9, 2014 20:10 |
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Kly posted:I know you defend every stupid thing nintendo does, but come on. Its dumb as gently caress that you need to pick your name every time you go from one single player mode to another. You already have to clear out the DEFAULT selections every drat time, itd be nice if it remembered you during the same play session at least. Eh, that I can see. Remembering during a play-session would be a handy feature. Now that Nintendo has learned how to patch games, maybe we'll get that in a future update. EDIT: Also, what's with the implication that it's somehow wrong to be okay with Nintendo's design decisions? jivjov fucked around with this message at 20:21 on Dec 9, 2014 |
# ¿ Dec 9, 2014 20:19 |
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Folt The Bolt posted:
Here's something I really wish was implemented...tie records and high scores to names, or at least have a notation showing what profile name set a high score. I don't mind having my top scores beat out by a friend or whatever, but it'd be really nice to see who set a record.
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# ¿ Dec 9, 2014 20:54 |
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F. Lobot posted:When are we getting that Miiverse stage? The only thing we've heard about it so far is "post launch", same as tourney support.
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# ¿ Dec 11, 2014 03:50 |
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Apple Jax posted:It would be one thing if Nintendo World was something to brag about, but the store is incredibly disappointing. Besides some demo games (the same you'd find in a GameStop), merch and the extremely small "museum" there's nothing else. It's only good if you're in the area and need a store that sells games. Which is fine, but you'd think a place named Nintendo World would be a little more exciting! Spectating is not live, it just downloads a replay and runs it.
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# ¿ Dec 13, 2014 00:43 |
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Tender Bender posted:I just realized the portraits on the character select screen match the trophy/amiibo poses Yeah, making it really really obvious that the amiibo decision came well after the art assets were finalized. If the plan all along was to have parity between in-game art and amiibo poses, there's no way the art poses would require so many
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# ¿ Dec 13, 2014 01:37 |
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Chakram posted:It helps that all the official character renders look really, really nice. Like with Brawl, they're pretty much the best depictions around for each character and are kind of meant to be used over and over. Expect to see Mario's SSB4 art used in news articles, store promos, and banner ads until his Smash 5 artwork exists. Mario's is a bad example. Why the hell does he have that weird fireball?
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# ¿ Dec 13, 2014 06:32 |
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g0lbez posted:this might be shocking but Mario has been known to throw fireballs Yeah, but why is his art the only one to have anything like that? If there was a blast coming out of Samus' cannon, and a falcon kick effect around C. Falcon's foot, it would fit in....as it is, its stands out poorly.
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# ¿ Dec 13, 2014 06:45 |
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g0lbez posted:One of his few defining characteristics is that he throws fireballs, he's done that for thirty years. I can see where you're coming from but I think they were trying to make a separation from other Mario toy/figures to make this one specific to smash bros and the only way to do that is to put him in a "fight" stance. It was either that or have him wield a giant plunger I guess Or be in the Up-B jump pose or something.
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# ¿ Dec 13, 2014 07:18 |
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bonzibuddy64 posted:The see-thru red plastic on the fireball for the Amiibo is badass.. Mario is one of the coolest Amiibos atm. Yeah, it looks cool, its just not representative of the line as a whole.
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# ¿ Dec 13, 2014 08:02 |
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THE AWESOME GHOST posted:I beat the final final battle on hard. I still can't beat the terrible Kirby food one Copy Dedede; apparently he heals more from inhaling foods.
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# ¿ Dec 13, 2014 20:24 |
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mamelon posted:What's the reason players upload "extended" versions of the music? Is it to make it harder to identify the uploader as sharing without owning rights? I've heard people do the same thing by slowing down/speeding up songs. So you can listen to it for longer than a single loop through without restarting the video.
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# ¿ Dec 14, 2014 20:15 |
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Anyone want to do some coin battles?
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# ¿ Dec 18, 2014 06:58 |
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DoctorWhat posted:no, never. We still haven't smashed at all and I GAVE YOU YOUR 3DS DEMO CODE.
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# ¿ Dec 18, 2014 07:01 |
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Turns out there's an upper limit to how many different amiibo you can use in a single playsession of Smash. If you do too many, the game will make you back out and save everybody you've used before letting you scan anyone else back in. You can scan back in amiibo that you've already used that session. Looks like, based on my save screen, this limit is 8 different amiibo.
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# ¿ Dec 18, 2014 11:53 |
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Flint_Paper posted:Okay. Right. Reiley posted:A good way to get comfortable with a character is to play around with them in Training and figure out how all their moves work, including how far they reach, how quick they are to come out and how long you're vulnerable afterwards. A couple quick beginner pointers I would recommend are:
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# ¿ Dec 19, 2014 10:20 |
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Everything is based on "A or B plus a direction". Tilts vs smashes is gonna be the hardest thing to get down: I've been playing Smash since 64 and I still have trouble reliably executing tilts in battle.
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# ¿ Dec 19, 2014 11:13 |
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noirstronaut posted:Have you tried not sucking? Which amiibo do I buy to unlock that feature?
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# ¿ Dec 19, 2014 11:16 |
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Looper posted:I just set the right stick to tilts Yeah, that's what I've done too. My next idea is to set one of the shoulders to Jump, for ease of short hop aerials
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# ¿ Dec 19, 2014 11:21 |
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TheKingofSprings posted:Setting it to tilts still allows you to do aerials, right? Yup, hitting it in the air deploys an aerial attack
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# ¿ Dec 19, 2014 11:26 |
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# ¿ May 14, 2024 23:41 |
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I really hope that the 3DS version stages get ported to Wii U as a DLC pack...I love Smash 4, but in terms of stages, 3DS has way more that I'm enthusiastic about playing on than the Wii U version. Magicant and Mute City are the obvious standouts, but I like Find Mii's gimmick, and the Kirby Dream Land and Tortimer Island stages are favorites of mine.
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# ¿ Dec 22, 2014 03:41 |