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Mr. Squishy posted:I feel demanding a game have a board before you call it a board game is needlessly pedantic After all, being a game is not a requirement for something to be called a boardgame. Snakes and Ladders has no meaningful gameness, but it's still a boardgame.
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# ¿ Jan 18, 2016 08:14 |
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# ¿ May 15, 2024 09:25 |
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Elder Sign and Star Realms are both excellent tablet/phone games though, since they have enough luck to be unpredictable but still enough actual choice that you aren't just rolling dice and seeing what happens. Also you can ragequit on the AI and there is only your own AP.
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# ¿ Jan 19, 2016 18:22 |
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I feel like Skull does what Sheriff does except simpler and with less bloat and luck. Sheriff makes decisions more easy because the draw limits you, but in the end, it's about whether your opponents believe you or not. Welcome to the Dungeon is the same, Skull plus bloat that adds theme and makes decisions easier.
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# ¿ Jan 22, 2016 14:47 |
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Jungle Speed is sufficiently water proof, but you'll need a surface and probably get to touch some moobs while trying to act fast.
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# ¿ Jan 26, 2016 18:46 |
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Also, Domnion has close to no tactical decisions, but a lot of strategy. This means that any individual turn should require very little thinking, except in cases where you have several action cards, which you should avoid as much as possible.
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# ¿ Jan 27, 2016 17:21 |
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It's just a reskin, right?
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# ¿ Jan 29, 2016 21:36 |
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The Grey posted:I'm not sure this is the right place for this, but... Look into Hanabi. It co-op, and you need to keep a poker face even though it doesn't benefit you for it to be fun. But if you can do that, it's great.
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# ¿ Feb 27, 2016 19:43 |
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Agricola may not have been specifically marketed as hard, but it is recommended with a strong emphasis on not starving to death.
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# ¿ Apr 14, 2016 10:55 |
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SynthOrange posted:Goons dont do stuff! We just sit around and complain about stuff! That should be an essential part of any design team though.
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# ¿ May 7, 2016 08:50 |
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sector_corrector posted:It would be interesting to see that made into a heuristic for a machine learning algorithm. Teach it the rules of Dominion, and then let it try to figure out new cards by having other sims play each other. Has anyone made a neural network for Dominion cards, like @roborosewater does with MTG? Because that could be fun in its own way I think.
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# ¿ May 13, 2016 07:04 |
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Rutibex posted:Well then maybe the other players should pull their weight The point is that they are too inexperienced to contribute meaningfully. If I have played Pandemic fifty times and the others have never played it, I will see many patterns and opportunities which they won't. My choices are to shut up and play badly or to pull the entire weight. The inexperienced players have no choice, they have to suggest bad ideas essentially.
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# ¿ Jun 20, 2016 11:05 |
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Chiming in late to say that Colt Express is a good and fun light game that your family should enjoy. The awesome 3D board makes everyone have a good first impression, and the gameplay is solid but chaotic. You do have to shoot people a lot, but you could give the hot chick character to the biggest baby, her power is that you can't choose to shoot her if you can hit someone else.
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# ¿ Jan 9, 2017 08:30 |
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Pandemic and Pandemic Legacy are great already with two players. Agricola: all creatures big and small is a two player have with a decent amount of theme and good depth, though it is competitive. But it has small wooden animals that are awesome! Hanabi is one of my favourites too, and it fits in a pocket or so for playing anywhere that's not too windy. The theme is abstract at best, but the gameplay is simple and interesting.
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# ¿ Jan 17, 2017 20:20 |
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Machi Koro without expansion is playable in a light and random way though, not a recommendation but also not Munchkin bad. The expansion just sucks balls in a bad way.
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# ¿ Feb 26, 2017 16:28 |
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little munchkin posted:hey yall, does anyone know of any ice-breaker games (the get-to-know-each-other kind) that aren't super lame? Every drat dedicated icebreaker game is lame more or less by design, since they basically consist of mechanisms to force players to divulge personal information with a shell of game on top. I think The Fat Penguin does this fairly well if you're into that, but it's not gonna be a good gaming experience. The related and less personal option is quiz games. Timeline is the best I know of, so get that, it takes like ten seconds to explain and five minutes per round. The third option is social games. I think secret identities is suboptimal, but ones that rely on references are great. Codenames is great for outing nerdy frames of reference, same for Dixit. Fourth option requires people who don't mind learning rules for a bit. Basically, make the game force people to talk, either about solutions in co op games like Pandemic or Forbidden Island or about who to gently caress up and why in gotcha heavy games like Colt Express Or Tsuro or something. I'm drawing a bit of a blank on actual titles.
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# ¿ May 30, 2017 12:18 |
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# ¿ May 15, 2024 09:25 |
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interrodactyl posted:Would love recommendations for a relatively lightweight 2p co-op game. The sweetspot in terms of difficulty / complication has been Pandemic - we've just started Pandemic Legacy after playing the base game a dozen or so times and they're loving the discovery process. I just finished yet another game of Hanabi with my wife. It is probably our most played game, and 90% of the games have been just the two of us. It is a good little game, especially once you accept that cheating makes it less fun.
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# ¿ May 24, 2020 20:19 |