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unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

rchandra posted:

Speaking of Dead of Winter in good faith: does it ever come up that it's worthwhile for a non-traitor to use food to raise a die? I've never seen it and food usually ends up being in somewhat short supply between crises and not starving.

Isn't there a chef character that can use a die to make two food? It wouldn't be great, but I could see using a food to make a die higher for a net one food.

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unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib
I'm going to play 1830 in a couple weeks (my first one!), and wanted to double check which rule set was better. It's the Mayfair edition with the base and classic rules. I think I remember people saying the classic rules were better, but I don't remember.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib
I played Vast on the weekend, and it wasn't good. We played a five player game, and I was the thief. It was really easy for me to get the first couple treasures, which let me get the upgrade that gives me a 50% chance to dodge the first attach each turn. After that, I didn't have too much difficulty getting the rest of the treasures.

Maybe it's different if someone else gets in the lead, but there was absolutely nothing interesting about the end game. People tried to attack me, and I didn't do anything differently. If they had played better, then the cave would have been bigger, and it'd be the same, just with more chances to attack me.

There are a lot of rules for what seemed to be a really shallow game. The person playing the goblins had the hardest time of the new players (four of us, including myself). It's an interesting idea, but it utterly fails in execution.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

Megasabin posted:

So I watched a pretty good hour long play through of Dominant Species. I think I have the game down. I just have a few questions:

1. What is the point in everyone starting 2 default amount of elements on the player cards? I thought you only need one on the player card for it to matter, as in having one sun token means you can survive on any token with sun. Why does everyone start with 2? In addition why do the amphibians starting with 3 add additional benefit? My only guess is that maybe regression can wipe out your default markers as well, but I thought the default ones printed on the card were protected from that?

2. In regression does it matter if there are multiple elements of the same type in the box? I read on a BGG forum that regression only affects element type, and not individual quantifiable elements. For example if there 2 sun tokens in the element box, you would only lose 1 sun from your player card, and it would only require you placing 1 action token to block this instead of 2.

3. Does anyone have any general tips for new players? Things that normally catch people up? Are there any cards other than ice age I should point out before the game starts? I just learned the game by reading the rule book and watching a video, and Im now gonna teach it to 5 other people.

1 - The multiple elements your animal's dominance score. After you score a tile for the domination action, you check to see which player has dominance. For each element on your player sheet, you count how many matching element tokens there are on that tile, then multiply that by the number of species you have there (# of cubes). So in the default starting board, most animals will have a dominance score of 8 where they have two species: (2 on the player sheet * 2 matches on the tile) * 2 cubes. The amphibians will have a score of 12, since they have 3 on their player sheet.

2 - If there are two suns in the regression box, anyone with a sun on their player sheet would lose one. To protect your player sheet sun, you would have to take two actions there to remove both suns from the box.

3 - Don't underestimate the value of reserving glaciation actions. Make sure you spread out for end game scoring, where you score every tile for points. This is separate from the Ice Age card scoring.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

silvergoose posted:

Dominance has nothing to do with # of cubes.

Dominance is just number of element1 tokens/printed on your sheet * number of element1 on the board plus the same thing for each element touching that tile.

# of cubes ONLY affects who gets the higher scoring bonus when the tile is scored.

Dominance ONLY affects who gets the domination card.

(except at the end of the game)

Whelp, that's something I've been playing completely wrong. I should probably take a closer look at the rule book.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

Bottom Liner posted:

This game is just as tightly designed, but the three sets are all self contained while being vastly different, and you can also mix them and it works really well either way.

I haven't experimented with mixing the base game with Afterlife yet. Do you have a preferred variant, or any specific setups?

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib
Snakes and Lattes has a podcast for boardgame newbies, The Snakescast. I don't know if it's the sort of thing people here would regularly listen to, but I like it to keep some perspective on where I am in the hobby. They just released a couple episodes for their top 10 recommendations for people completely new to boardgames.

Part 1
10 - Ghost Blitz
9 - Timeline
8 - BuyWord
7 - Cockroach Poker
6 - A Question of Scruples

Part 2
5 - Chicken Cha Cha Cha
4 - Billionaire Banshee
3 - Good Cop Bad Cop
2 - Tiki Topple
1 - Forbidden Desert

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

Bottom Liner posted:

Dice Tower guys were doing a TI 3 live play and apparently Sam didn't know the rules despite it being his number one game, then threw a hissy fit when he wasn't winning, quit, and started playing on his phone. What a bunch of loving man children. I can't believe this stupid community gave these fucks a million dollars.

Didn't he say he'd stay out of the public eye after he melted down during a stream of The Resistance or something?

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib
If you really want to sleeve Dominion, why not just give each player a pile of sleeves, and sleeve carts as you get them? Would that interrupt the game flow too much?

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

Magnetic North posted:

If the goal is just to get everything sleeved, that sounds okay so long as the players have the dexterity down. At the same point, if you've played enough CCGs and sleeved enough cards, you can bang out 500 cards in, like, two hours or so.

I was thinking more sleeve as you go, and take everything out at the end. It seemed like a good compromise between only using sleeved cards, and buying fucktons of sleeves. Now that I think about it though, teardown would be a really big pain, especially if you want to play several games in a row.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

Broken Loose posted:

I'm back from the void. I have 300 pages of thread on which to catch up.


You know Tony Stark in Iron Man 3? That's been me, but instead of suits, games. You're all gonna love my Mk42, though.

system_CRASH is a 2-10 player hacker fighting game. When I say "hacker fighting game," what I mean to say is that it's a fighting game with no screen where you play as hackers. It took me a month to even figure out how to write the elevator pitch for this monstrosity. It's real-time, but it has turns. It's turn-based, but you can take your turn anytime you want (including simultaneously with other players). It's a social game with no discussion. It's a team game but you can betray your team. It's a deduction game where what you find out makes you a liability.

I need playtesters, is what I'm saying. It's feature-complete, but there are some rough edges in the 6-10 player area that I'd like to see ironed out before I start hammering out review copies. Anybody wanna try?

Great to see you back here. I'd volunteer, but I'm not in any position to PnP anything right now. I'm intrigued if nothing else though.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib
I got Falling Sky this morning. It's too big and complex for my family, but I'll see if I can get a solo game in, and break it out with my gaming group when I go back.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

attackmole posted:

Castles of Burgundy question: when you're restocking tiles on the board at the start of a new phase, what if there's not enough tiles of the right color to refresh the board? I shuffled the discarded stuff back in, but I wasn't sure if they were supposed to just be left unfilled. Google isn't getting me any where.
There should be enough tiles of each colour to not run out. IIRC, in a 4 player game, all of the tiles come out. If you're playing with fewer players, they definitely shouldn't run out. I'm guessing you're either missing tiles, or are restocking the board too often.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

theroachman posted:

It's funny how this is the reverse stance to that of many people in this thread when Codenames was announced, namely "What the hell, Vlaada is doing a party game?"

Did people have a similar reaction when the thread found out about Pictomania?

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

Dancer posted:

This is genuinely sheer curiosity, please don't think I'm hating on non-gamers, but did these people get the rules right? In my experience a full game of Hanabi should take less than 15 min, and it's not like you can lengthen this a lot by long deliberation, given the limited communication - and taking too long on each turn is actually likely to make the game harder since everyone will start forgetting valuable information.

What happens is that people don't realize how safe discarding a card can be, and instead agonize over which card to discard. Also, you can't expect people with no experience with games to really grok that quicker decisions are easier.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib
This classic card game talk reminded me of a game that was mentioned in Characteristics of Games, Skitgubbe. I looked at the rules when I first read the book, but have since forgotten them. From the brief mention, it's played in two parts. First is a trick taking game, where you collect cards for the second half. Second is trying to get rid of the cards "in a rummy like phase". I remember being interested to see how it played out, but never got around to trying it. Is anyone familiar with it?

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

CommonShore posted:

:frogsiren: COIN game aboui Ghandi featuring nonviolent factions :frogsiren:

That sounds amazing. I was planning on getting Liberty or Death when it's reprinted, but having nonviolent factions sounds amazing.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

malkav11 posted:

I played it once, with the expansion, and will never, ever play it again. Ever. I realize that the fact that it took over three loving hours was an outlier, but there were almost no meaningful decisions to make the whole time and it was basically cash siphoning from one player to the next until someone finally lucked into a big enough pile to win before it could get stolen again. And that wouldn't be fun for 40 minutes, let alone 3 hours.

Machi Koro is a bad game I like, but is made terrible by the expansion. I have no idea why people seem to think it makes the game better.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib
I got to try The Great Zimbabwe this afternoon. The only other Splotter game I've played is FCM, but I liked this much more. I didn't get the feeling that I'd need to play a half dozen games to figure out what a strategy is. It will certainly take me several plays to learn how to best leverage the gods or specialists(?), but I didn't see anything that seemed as impenetrable as how important initial placement is in FCM.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib
I have a ton of garbage magic cards, so I was thinking about using them for a print and play game. As someone who likes euros that don't require exact planning multiple turns in advance, what games would you recommend? I was thinking about Puzzle Strike, but I already have Dominion and Valley of the Kings.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

Tekopo posted:

Pretty excited about the bunch of new megagames that are coming up here in London this autumn: gonna take part in one for the Iraq/Iran war and one for a revolution on a Mars colony (the latter with a few friends of mine).

I hope there's an Earth group physically separated from the Mars people and that it takes the game runners 10 minutes to travel between the two.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

Jedit posted:

The expansion for Temporum is due out this month, apparently. 60 new player cards, 48 new zones and some chits.

Was there a consensus about how much depth there was to the game? I played it a few times, but wasn't able to see the lines as it were. I never learned what all the cards were, though, so maybe that's what my problem was.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib
I pretty much agree with all the Temporum replies.

Dr. Video Games 0069 posted:

For me DXV's other good game was Kingdom Builder, and more people should play that one.

Yes, absolutely. Actually, I bought Temporum just based on how much I enjoyed Dominion and Kingdom Builder. Shame it wasn't as good as I was hoping.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

SlyFrog posted:

Yes, but isn't it at the price of muddying up the game with a bunch of new movie crap?

I just want it to be Star Wars. I don't know if fixing combat is worth having to deal with angsty Kyle Ren.

I thought the expansion was all Rogue One stuff, not Force Awakens.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

DarkHorse posted:

Wasn't the CIA demoing the game they'd made up as a training aid for their agents and employees at one point? I seem to recall it having elements of a COIN game (I have never played one and may be completely off base) - things like the different factions, how sometimes interests aligned in unusual ways between warlords, the insurgents, the government, and the U.S.

I don't remember the details of the games, but they were demoing them a while ago. https://arstechnica.com/gaming/2017/03/the-cia-uses-board-games-to-train-officers-and-i-got-to-play-them/

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib
I'm going to be playing/teaching Falling Sky for the first time. I'm going through the playbook tutorial right now.

What are some common mistakes to be aware of, and which factions are easier/harder? I get the feeling that the Romans are trickier. I've at least played Cuba Libre before, and I'm not sure how many of the other players have played a COIN game, so I'd like to take one of the harder factions.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

CaptainRightful posted:

Make sure you run through everything that happens during a Winter round before you even start playing. For one example, the Roman player might believe his supply line is safe and secure as Winter starts, not realizing the Germans get a round of actions that could possibly cut him off.

homullus posted:

The Belgae are the easiest, since they can concentrate on the part of the map colored yellow. The other three factions are all trickier in their own way. I think the Arverni are the next easiest, but are very easy to play poorly. The Romans are tricky mainly with regard to the Winter rounds/supply lines. The Aedui have to fill in the cracks and have the most political game to play.

Common mistakes are common COIN mistakes: not understanding Limited Command, grabbing a card to see what it says when you're not even eligible for it and the person who is eligible needs to see it to decide, not paying attention to other players' proximity to victory, not using your special abilities.

Thanks. I'm definitely going to give a full Winter runthrough. In my first game of Cuba Libre I didn't understand the Propaganda round, so I don't want to make that mistake.

I'll keep those faction descriptions in mind when divvying them out.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

Chill la Chill posted:

Sometimes I actually wish people were more honest with the difficulty of games.
One of the players last night was a friend who doesn't really play anything but party games and he figured out the game with 2 tutorial cards. The player aid literally tells you everything you need to know. The purpose line is extremely helpful in this regard.
I'm glad you had a good experience introducing someone to a complex game, but my experience doesn't line up with that. When I've played a game of Coloretto with the simpler scoring that took 30 mins, and has questions peppered throughout about what a player can do, or what cards do what, I'm going to adjust my expectations of new players accordingly.

No, I didn't play anything else with that person.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

Tekopo posted:

This is so goddamn stupid. Hanabi should be a game where you are able to infer clues logically, not be told to follow a strict code. I would never play if a code like this was enforced.

I maintain that Hanabi is best played with other people who know how to play well, but you've never played with before. You will all have your own conventions about how you order cards, what hints mean beyond the obvious, and the like, but you have to figure everyone else's conventions out.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib
I saw Codenames Duet at my FLGS yesterday, and gave it a shot. I don't remember who said it (Tekopo?), but I agree that this is the definitive version of the game.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib
For colours that people seemed surprised to hear I have trouble with after I tell them I'm red green colourblind: blue/purple, green/brown, gray/turquoise, food/stone Caylus cubes :(

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

PlaneGuy posted:

USE TILE ICONOGRAPHY
1. Stuff: get that stuff
2. Stuff -> Stuff: trade the first stuff for the second stuff
I'll add that people have no problems with this, until it comes to trading a red/blue/yellow meeple for a green one. Whenever someone sees it for the first time, there are always questions about how it works, often with people trying to use a blue to activate the tile, and then putting that meeple into the bag.

To be clear, any colour can be used to activate the tile, but the discarded meeple must be that colour, and come from behind your screen.

quote:

3. Horsey-House: Move a GOOD to an adjacent tile by road x times where x= the horsey number AND upgrade a tile for each up-arrow (that's the house icon). You must have the GOODS for an upgrade on the tile you are upgrading.
3a. for some weird reason this happens every game with new players: HORSEY-HOUSE is a tile just like EVERY OTHER TILE and you have to USE the tile just like EVERY OTHER TILE. you can use SOMEONE ELSE'S horsey-house if it is better to do so just like EVERY OTHER TILE. it is NOT a THING you can do on your turn like BID and USE. there are only 2 things: BID and USE. Horsey-house is not a THING.
This. A thousand times this.

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unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

Agent Rush posted:

Hey, has anyone here played Mascarade before? I saw SUSD's Opener video on it, and it looks like a neat hidden identity game.

https://www.shutupandsitdown.com/videos/the-opener-mascarade/

When I played, it felt like a bluffing game where you don't know what you're bluffing on. Whenever you look at your card, someone will switch it out before your next turn, so you can never actually make an informed bluff or call someone else's bluff. I'm not particularly fond of Coup, but it's a much better game in a similar vein.

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