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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Polaron posted:

Man I just love Somtaaw.

"What the hell was that strange energy shockwave from that giant battlestation?!"

"No idea, but our engineers think they can put it on our dreadnought!"

And the upgrade is a small dome.

Somtaaw equipment is twice as good for half the weight and generates half the heat.

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GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice
Congrats, guys and gals

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.
You're 100% correct about the Leeches taking forever. When the two emitters are destroyed they deal enough damage to blow up all the leeches attached to them. It is a better effect and probably faster to have the MCVs go screaming down the pipe to do the job.

President Ark
May 16, 2010

:iiam:
So yeah. This mission. Some thoughts on this mission:

If you're playing smart, every mission up to this one isn't that taxing on your fleet. This mission, though, is an insane meatgrinder that throws a constant stream of fairly hefty fleets backed up by multiple heavy cruisers, to say nothing of what you need to take out the Naggarok. It doesn't help that one of the best ways to pin down the Naggarok is to hit it with the Siege Cannon after you've EMP'd it - when a ship is EMP'd it goes into an uncontrollable physics-engine-based spin and the siege cannon will make the Naggarok flip the gently caress out and go into a crazy spin it can't get out of... but since the Naggarok is eating your ships, doing that will probably involve you blowing up your fleet with the siege cannon. That, incidentally, is how I found out this fact:

President Ark posted:

The Kuun-lan can survive premature siege cannon detonation, so that wouldn't necessarily be game-ending. There's a couple different ways that can happen - most commonly a ship flying in front of the cannon's barrel at exactly the right wrong moment - and while it does instantly blow off all your modules it won't kill the ship.

And in case you're wondering, other ships do the same thing, but the Kuun-lan/beast mothership are immune to EMP and smaller ships generally don't have enough health for this behavior to be obvious.


And yeah, Leeches also work on the Nomad Moon's emitters (that's what that hint about "small ships" at the very beginning was about), although Berryjon's solution is funnier.

Dabir posted:

There's a friendly carrier on this map at the start of the mission. Once, I managed to save it. After a while, I thought to send workers after it to heal it.

They had a bit of trouble with that, because it had decided it wanted nothing to do with this battle and left the map via the bottom boundary. They couldn't reach it. It also had two or three of its own fighters perpetually trying to dock with it.

Sometimes it does that, but sometimes it helps out! If it decides to stick around it can be a big help during the initial ridiculous-meat-grinder portion of the mission before you kill the Moon and get Ion Fighters. Afterwards that carrier usually just gets eaten by the Naggarok.

Gothsheep
Apr 22, 2010
You mention the game being like a fairy tale, but what it actually is, is an almost point-for-point archetypical Hero's Journey. Most of you are probably familiar with the term, but for those that aren't, a guy named Joe Campbell wrote this thing about how a ton of epic stories from around the world all followed the same basic pattern, and outlined the pattern in this thing: http://en.wikipedia.org/wiki/Monomyth


Let me shamelessly rip off the Wikipedia page so we can look at the steps:


Call to Action: "The hero begins in a mundane situation of normality from which some information is received that acts as a call to head off into the unknown."

That pretty much perfectly describes the first three missions. The first mission in particular is kind of literally a call to action against the Imperials.

Refusal of the Call: "Often when the call is given, the future hero first refuses to heed it. This may be from a sense of duty or obligation, fear, insecurity, a sense of inadequacy, or any of a range of reasons that work to hold the person in his or her current circumstances."

Describes the attitude of the Kuun-Lan early game pretty much exactly. "We're just a mining kiith."

Supernatural Aid: "Once the hero has committed to the quest, consciously or unconsciously, his guide and magical helper appears or becomes known. More often than not, this supernatural mentor will present the hero with one or more talismans or artifacts that will aid him later in his quest."

This one is a little hard to pin down, but I'm pretty sure this qualifies when the Kuun-Lan escorts the Caal-Shto, especially at the end when the Caal-Shto tells them to 'find a safe place to hide until the warriors fix this.' The Caal-Shto actually has a big role for the short amount of time you spend with it, being the first warship that actually treats the Somtaaw with respect, and kind of serving as the transition from 'simple miners' to 'soldiers'. And more obviously, finding the Siege Cannon, though that doesn't actually happen in the story until quite a bit later.

Crossing the Threshold
: "This is the point where the person actually crosses into the field of adventure, leaving the known limits of his or her world and venturing into an unknown and dangerous realm where the rules and limits are not known."

Fits well with the rescue of the Caal'Shto as well.

Belly of the Whale: "The belly of the whale represents the final separation from the hero's known world and self. By entering this stage, the person shows willingness to undergo a metamorphosis."

This describes the mission saving the colonists from the missiles pretty perfectly.

The Road of Trials
: "The road of trials is a series of tests, tasks, or ordeals that the person must undergo to begin the transformation. Often the person fails one or more of these tests, which often occur in threes." Really this starts with saving the Caal-Shto I think, and finally ends when the Siege Cannon is repaired.

The Meeting With the Goddess: "This is the point when the person experiences a love that has the power and significance of the all-powerful, all encompassing, unconditional love that a fortunate infant may experience with his or her mother. This is a very important step in the process and is often represented by the person finding the other person that he or she loves most completely."

The first meeting with the Bentausi? :shrug:

Woman as Temptress: "In this step, the hero faces those temptations, often of a physical or pleasurable nature, that may lead him or her to abandon or stray from his or her quest, which does not necessarily have to be represented by a woman. Woman is a metaphor for the physical or material temptations of life, since the hero-knight was often tempted by lust from his spiritual journey."

I don't remember exactly when the Beast first made the 'join us' offer, but it was there, so, ding. Counting it.

Atonement of the Farther: "In this step the person must confront and be initiated by whatever holds the ultimate power in his or her life. In many myths and stories this is the father, or a father figure who has life and death power. This is the center point of the journey. All the previous steps have been moving into this place, all that follow will move out from it. Although this step is most frequently symbolized by an encounter with a male entity, it does not have to be a male; just someone or thing with incredible power."

I think this is supposed to be the fight with the big villain (I'm definitely an amateur when it comes to analyzing this sort of thing) and that seems to fit will enough.

Apotheosis: "When someone dies a physical death, or dies to the self to live in spirit, he or she moves beyond the pairs of opposites to a state of divine knowledge, love, compassion and bliss. A more mundane way of looking at this step is that it is a period of rest, peace and fulfillment before the hero begins the return."

I'd say this is briefly touched on in the epilogue about how an immunity to the Beast was discovered and no ships were ever infected again.

The Ultimate Boon: "The ultimate boon is the achievement of the goal of the quest. It is what the person went on the journey to get. All the previous steps serve to prepare and purify the person for this step, since in many myths the boon is something transcendent like the elixir of life itself, or a plant that supplies immortality, or the holy grail."

What did the Somtaaw want in the beginning, that drove them to open the pod in the first place? To stand with the ranks of the most well-respected Kiith. They even got a special title just for them!



I know there are more steps, but this is more than long enough already, and I think I got all of the important ones. The last few are kind of left in the air anyway, since it's a video game, it doesn't really follow what life was like after the action ended.

Polaron
Oct 13, 2010

The Oncoming Storm

GOTTA STAY FAI posted:

Congrats, guys and gals



The colors are backwards :v:

THE BAR
Oct 20, 2011

You know what might look better on your nose?

I've always liked the Taiidan commander in this final mission, as he might be on team evil, but he still has his pride.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

THE BAR posted:

I've always liked the Taiidan commander in this final mission, as he might be on team evil, but he still has his pride.

He's also hilariously, awesomely arrogant. "Hmph, the galaxy-destroying evil is losing and lied about its achievements? Clearly it is beneath the notice of the Taiidani!"

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Night10194 posted:

He's also hilariously, awesomely arrogant. "Hmph, the galaxy-destroying evil is losing and lied about its achievements? Clearly it is beneath the notice of the Taiidani!"

Which leads to his best line, yes!

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


He just shat his pants when he saw your ion fighters. That was, in fact, a masterful exit. :ocelot:

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
I managed to save that Repubican carrier once, too... and it made the mission way more difficult for me.

See, it kept producing ships... which it kept sending at the nomad moon, triggering repulsor blasts. However, the repulsor blasts won't just knock things away, they'll also knock things OFF the emitter domes, meaning that I kept having to refresh my goddamn leeches and it ended up taking ten times as long as it should have, just because I saved the drat Republicans.

I do like that we hear something from the Imperial commander there at the end, get a bit of characterization for them that isn't moustache-twirling villains.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
The Repulsor is my favorite upgrade for Dreadnaughts in Multiplayer because it can bounce Siege Cannon shots. (The Nomad Moon uses it so you can't solve the problem with the cannon.)
Aside from the obvious 'bounce an incoming Siege Cannon shot back into their faces' though I tried doing a bunch of trick shots with it. They're not really worth it since you'd rather have a Dreadnaught in the fight than using it to trick shot and really just having them as a defense against Siege Cannon shots is enough.

Gothsheep posted:

Supernatural Aid: "Once the hero has committed to the quest, consciously or unconsciously, his guide and magical helper appears or becomes known. More often than not, this supernatural mentor will present the hero with one or more talismans or artifacts that will aid him later in his quest."
This one is a little hard to pin down, but I'm pretty sure this qualifies when the Kuun-Lan escorts the Caal-Shto, especially at the end when the Caal-Shto tells them to 'find a safe place to hide until the warriors fix this.' The Caal-Shto actually has a big role for the short amount of time you spend with it, being the first warship that actually treats the Somtaaw with respect, and kind of serving as the transition from 'simple miners' to 'soldiers'. And more obviously, finding the Siege Cannon, though that doesn't actually happen in the story until quite a bit later.

The Meeting With the Goddess: "This is the point when the person experiences a love that has the power and significance of the all-powerful, all encompassing, unconditional love that a fortunate infant may experience with his or her mother. This is a very important step in the process and is often represented by the person finding the other person that he or she loves most completely."

The first meeting with the Bentausi? :shrug:
Supernatural Aid is the Bentusi straight up. They traded technology in the first game, here they gave it to fix the Siege Cannon and then gave Ion Fighters. They're also the closest thing to 'supernatural' aside from the beast. While the aid comes later than this step, remember that we met the Caal-Shto after going to the Bentusi to get their aid against the Beast in the first place. Alas, the Beast was too powerful.

There is no 'Meeting With the Goddess' equivalent though. The closest would be them doing all this for Hiigara out of familial/special bond. Unless you count the millions of RU's the miners pick up throughout the journey. Because miners love their rocks.

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby
Man, all that thinly-veiled hype in the previous pages about ramming MCV's and you never rammed them into the crystals to make the megaboom :v:

The Lone Badger
Sep 24, 2007

How many MCVs does it take to take down the Naggarok?

Pingcode
Feb 25, 2011
I dunno, but it takes only 8 to obliterate an infected carrier, which is what pushes the MCV from 'Effective way to obliterate a resourcing operation' to 'Utterly terrifying, never skimp on detectors around Somtaaw'

EDIT: For reference:
Cruise Missile - 250RU, 2500 damage (if not infectable)
Mimic - 70RU, 1000 damage (1-shots a worker)
MCV - 140RU, 5000 damage

cokerpilot
Apr 23, 2010

Battle Brothers! Stop coming to meetings drunk and trying to adopt Tevery Best!

Lord General! Stop standing on the table and making up stupid operation names!

Emperor, why do I put up with these people?

The Casualty posted:

Man, all that thinly-veiled hype in the previous pages about ramming MCV's and you never rammed them into the crystals to make the megaboom :v:

This right here was the grates tragedy of the mission. You started doing it too. Then you completely forgot until the last two seconds of the video.

MJ12
Apr 8, 2009

Disco Infiva posted:

He just shat his pants when he saw your ion fighters. That was, in fact, a masterful exit. :ocelot:

This mission basically demonstrates just how ludicrous ion fighters can be. berryjon threw a dozen of them at something like six missile destroyers and a carrier, and they managed to easily kill their cost in ships before getting wrecked. Super Acolytes are amazingly powerful and replacing your entire fleet with them is totally the right strategy.

berryjon
May 30, 2011

I have an invasion to go to.

MJ12 posted:

This mission basically demonstrates just how ludicrous ion fighters can be. berryjon threw a dozen of them at something like six missile destroyers and a carrier, and they managed to easily kill their cost in ships before getting wrecked. Super Acolytes are amazingly powerful and replacing your entire fleet with them is totally the right strategy.

Don't forget 10-15 ACVs to EMP the Naggarok long enough for the 40+ Super Acolytes to turn it into Swiss cheese.

MadDogMike
Apr 9, 2008

Cute but fanged
Awesome LP once again. I don't know if the ending lives up to the rest of the game writing-wise (at least the epilogue proper feels pretty good) but as a "final level to test everything you've got" it certainly fits gameplay-wise. Though it looks like it could be obnoxious if you don't know how to deal with it, unless perhaps I am underestimating the power of Super Acolytes at evening things up. It is appropriate the game ends as it begins, with hordes of fighter craft killing all before you.

Gothsheep
Apr 22, 2010
Does anything special happen if you manage to peg the Naggarok with the Siege Cannon? Because of how long it takes to charge, I never managed to do it.

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.
One thing I've always found strange, the fluff mentions that the reason behind docking is that the Acolyte comes from superior Bentusi technology, and that's why the various ships that Somtaaw cobble out of those barebones plans can join up... but when you get the Super-Acolyte, it can't do that!

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

berryjon posted:

Don't forget 10-15 ACVs to EMP the Naggarok long enough for the 40+ Super Acolytes to turn it into Swiss cheese.

I always used a sacrificial carrier. Or rather, I put Super Acolytes out as fast as I could, and as soon as I had enough and the Naggarok went in to feast on one of my ships, I put the Super Acolytes on aggressive Sphere formation. It can't reactionless away if it's got nowhere to go!

Argas
Jan 13, 2008
SRW Fanatic




The Naggarok's movement looks a bit silly but when you compare it to how everything else works in the setting, it must be terrifying.

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby

berryjon posted:

Don't forget 10-15 ACVs to EMP the Naggarok long enough for the 40+ Super Acolytes to turn it into Swiss cheese.

I don't think it will actually move anywhere until the Scavengers heal it beyond a threshold or they all die. You did well to leave one alive.

Neurion
Jun 3, 2013

The musical fruit
The more you eat
The more you hoot

Argas posted:

The Naggarok's movement looks a bit silly but when you compare it to how everything else works in the setting, it must be terrifying.

Yeah, the way it just stops and starts on a dime is rather freaky in deep space.

Travic
May 27, 2007

Getting nowhere fast
What was that field of purple dots you could see sometimes on the zoomed-out view?

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

Travic posted:

What was that field of purple dots you could see sometimes on the zoomed-out view?

Those were the energy crystals he was supposed to blow up. Energy crystals show up even in fog of war, unlike asteroids.

berryjon
May 30, 2011

I have an invasion to go to.

Travic posted:

What was that field of purple dots you could see sometimes on the zoomed-out view?

That's the field of (exploding!) crystals that the Beast Fleet jumps into at the same time as the Imperials arrive. It was probably being harvested for building the Nomad Moon, but... well... look how that turned out.

NOW TAKING SUGGESTIONS FOR A THREAD TITLE FOR HOMEWORLD 2

I'll get the Somtaaw skirmish video out next week, but this weekend is crazy and my job just picked up so I'll try to finally put together a group to chat about the Beast.

Either way, HW2 goes live in April!

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.
Alternatively, if you feel like challenge is best left to weaklings, you can park the mothership, a prospector, and eight workers just outside the crystal field. The workers, in teams of two, drag crystals over to be harvested. The mothership spits out an infinite number of super fighters in droves to destroy everything. :v:

(Just don't let the enemy get too close, because if they set off the field it's ugly.)

Travic
May 27, 2007

Getting nowhere fast
Ack sorry. Posted halfway through watching the video. That'll learn me some patience.

Magni
Apr 29, 2009
Yeah, that field of crystals is there for a specific reason involving that Beast fleet that was going through it. Namely, enough damage causes crystals to explode with the same force as a siege cannon shot - which is more than what's necessary to set one off.

I was expecting a megaboom. Where is my megaboom? :(

John Liver
May 4, 2009

berryjon posted:

NOW TAKING SUGGESTIONS FOR A THREAD TITLE FOR HOMEWORLD 2

"The player has seen the enemy. Let's Play Homeworld 2."

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

berryjon posted:

That's the field of (exploding!) crystals that the Beast Fleet jumps into at the same time as the Imperials arrive. It was probably being harvested for building the Nomad Moon, but... well... look how that turned out.

NOW TAKING SUGGESTIONS FOR A THREAD TITLE FOR HOMEWORLD 2

I'll get the Somtaaw skirmish video out next week, but this weekend is crazy and my job just picked up so I'll try to finally put together a group to chat about the Beast.

Either way, HW2 goes live in April!

Bring Sajuuk to Bear: Let's Play Homeworld 2

Neurion
Jun 3, 2013

The musical fruit
The more you eat
The more you hoot

"Following breadcrumbs to Space Jesus. Let's Play Homeworld 2."

Travic
May 27, 2007

Getting nowhere fast

berryjon posted:

That's the field of (exploding!) crystals that the Beast Fleet jumps into at the same time as the Imperials arrive. It was probably being harvested for building the Nomad Moon, but... well... look how that turned out.

NOW TAKING SUGGESTIONS FOR A THREAD TITLE FOR HOMEWORLD 2

I'll get the Somtaaw skirmish video out next week, but this weekend is crazy and my job just picked up so I'll try to finally put together a group to chat about the Beast.

Either way, HW2 goes live in April!

Breach in Starboard Fusion Chamber: Let's Play Homeworld 2

[ASK] Me Why Frigates Make Good Armor: Let's Play Homeworld 2

Dust Wars? More Like Bust Wars: Let's Play Homeworld 2

Sajuuk Must Be Crazy: Let's play Homeworld 2

Travic fucked around with this message at 06:07 on Mar 21, 2015

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby
Homeworld 2: You're Makaan Me Crazy!

Homeworld 2: Frigate Lost

apostateCourier
Oct 9, 2012


The Casualty posted:

Homeworld 2: Frigate Lost

I needed this laugh. There is no other option.

Polaron
Oct 13, 2010

The Oncoming Storm

Travic posted:

Breach in Starboard Fusion Chamber: Let's Play Homeworld 2


The Casualty posted:

Homeworld 2: Frigate Lost

One of these.

berryjon
May 30, 2011

I have an invasion to go to.

Polaron posted:

One of these.

A Frigate has a breach in the Starboard Fusion Chamber! Let's Play Homeworld 2?


Magni posted:

I was expecting a megaboom. Where is my megaboom? :(

One Earth-Shattering Kaboom coming right up.

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Dalael
Oct 14, 2014
Hello. Yep, I still think Atlantis is Bolivia, yep, I'm still a giant idiot, yep, I'm still a huge racist. Some things never change!

berryjon posted:

A Frigate has a breach in the Starboard Fusion Chamber! Let's Play Homeworld 2?


That would be the best of both world. That has my vote.

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