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deadly_pudding
May 13, 2009

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If I install this without starting a new game, does it just affect planets I haven't visited yet, or what?

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deadly_pudding
May 13, 2009

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Imaginary Friend posted:

Also, holy poo poo this game needs some kind of semi-dynamic economy thrown in because with the outpost it's even more obvious how static the procedural universe is.

I know this thread is against :siren:fetch quests:siren:, but some sort of dynamic space trucker system between the Outpost and planets with villages would be absolutely my poo poo. Transporting goods and NPCs would give us something to use all those extra rooms in upgraded ships on.

deadly_pudding
May 13, 2009

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Turtlicious, that cave mod legit rules.

I feel like there should be racial fuels, but it would be kind of pointless at this stage since there's not much fuel variety?
It just seems like, thematically, Glitch and Novakid should be still be able to fuel their goofy-rear end ships with coal.

deadly_pudding
May 13, 2009

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LAY-ZX posted:

A friend of mine is running a server, but when playing on it a few planets cause the client to crash. Which planets do it is consistent and it happens to everyone. At first it was just annoying, but as of yesterday's patch the story missions now do it too. Anyone have any idea what's up?

Should we be supplying coordinates of bugged planets for a "don't go here" directory?

One of the desert planets in my home system behaves like it's got lag. Like, blocks will stop being mined and collected and monsters will just walk in place for a minute and then start back up again, and then go back into that paused state later.

Teleporting back to the ship during the "lag spikes" still results in me staring at the planet surface after I beam off of it for 30 seconds to a minute before it cuts back to my ship.

:starbound:

deadly_pudding
May 13, 2009

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My weekend with the game has taught me that I like what's there, but it definitely needs some more tools and general material.

It's definitely missing an "end-game" tech stage with gigantic mining lasers that just gut a planet in the background while I go do something else. It'd give me something to do with all that excess fuel, at least, assuming the laser needs power.

I also enjoy the fact that you're free to explore the universe and find the things you need, except that there's not really a reason to once you've bookmarked one of each star type.

deadly_pudding
May 13, 2009

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THE loving MOON posted:

A mining laser mounted on the bottom of your ship that burns Solarium/Uranium/Plutonium or a shitload of Erichus fuel would be bangin. Just set it going and go explore the surface. By the time you make a full round-trip, a box next to it's control panel would have a good amount of whatever the chief ores on that planet are.

edit: Bonus points if it slurps up Erichus from moons at a faster rate than it burns it.

edit: Also, while it's active you can actually see a laser making it's way across the planet at like 1/2 walking speed that kills you and anything else it touches :madmax:

This would be an amazing way to troll somebody in a multiplayer server, too.

deadly_pudding
May 13, 2009

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Michaellaneous posted:

A story on that. I was on the first desert planet in my game, I found the monkey electric testing chamber dungeon or whatever. Blow that were about...20? 30? Outposts lined up perfectly in a row all the way to the lava.
And then there was suddenly the mini town.

That's kind of rad, though? It's like a big weird space colony.

deadly_pudding
May 13, 2009

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Inverness posted:

We totally need gas giants with floating islands held up by <mystical element> that you can land on and harvest to help build advanced technology.

Yeah, in general I'd like to be able to do *something* with Gas Giants. Like, maybe not beam down to it so I can be whipped around in a planetary megastorm for a while, but something like what you've got there.

Oh!

The high-atmosphere colony ships on gas giants should all just be randomized high-tech "dungeon" biomes themed by what race (or Alien) made them, and ranked by difficulty. So, a Gas Giant is where you go if you want to just do a dungeon run.

Edit: the imaginary version of this game is really cool, guys

deadly_pudding
May 13, 2009

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AndroidHub posted:

So I've been looking at the other ships on the wiki, and I'm wondering if non-novakid ships can actually upgrade all the way to the 8th ship version yet? or if the files are just in the game but unused? I've been quite happy playing novakid, but some of the other races look like the have some really cool ships, the Hylotl and Floran ones stand out to me. I also think it would be more fun to wire emergency bulkheads and stuff in them, since all the rooms aren't in a straight line.

I think the Glitch ship is really dumb looking at the start, but I love the ridiculous flying castle that it eventually turns into. Just blasting through the galaxy in something at looks like it was built by Dr. Doom :3:

deadly_pudding
May 13, 2009

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Supposedly their next feature patch is gonna have buildable interplanetary teleport networks, including the ability to go to Outpost from wherever.

I want the 3D printer to get reskinned as some some kind of lovely space Home Shopping Network :colbert:

deadly_pudding
May 13, 2009

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Pochoclo posted:

The technology of high-powered lamps was lost forever with Earth's tentacle invasion.

The entire universe's supply of D-cell batteries, lost forever.

deadly_pudding
May 13, 2009

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Giving up on the first boss until they fix the lasers :negative:

I keep dying from beam damage caused by beams that are nowhere near me.

deadly_pudding
May 13, 2009

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please be nice to each other in this thread, this is a warm and welcoming community of gamers!

deadly_pudding
May 13, 2009

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The White Dragon posted:

But then you have to dress up, which means any monsters you encounter will one-shot you. Probably just by spawning two screens away.

They could add extra slots for weather gear, or use the backpack slot? They already have that survival pack that you don't need because the first quest gives you a free O2 nanosuit.

deadly_pudding
May 13, 2009

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Pentaro posted:

At first I thought the character was wearing a really baggy sweatshirt and that was a sleeve, but of loving course.

gently caress, me too. I haven't been keeping up with the Awful/Awesome mods thread in a few months, but that probably belongs.

deadly_pudding
May 13, 2009

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Mods. Mods never changes :allears:

deadly_pudding
May 13, 2009

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The forum is eating itself :gonk:

deadly_pudding
May 13, 2009

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mutata posted:

I've seen many an episode of the ponies since I have a 2-year-old son and we used to live with my 5- and 3-year-old nieces. It's a solid show with appealing design. I guess adult men sexualizing it is unsettling, but I've never really plugged into SA's tendency to decry that to which others get their rocks off. As long as they aren't literally doing harm to other people, I just can't get myself to care.

Well, there's the side-effect where it's pretty much impossible for the target audience of My Little Pony (tiny girls) to do a simple google search of their favorite show without instantly stumbling into an entire universe composed of equine porno and weird horse rape fantasies.

Bronies don't exist in a vacuum.


Edit: How about those starbounds? :v:

deadly_pudding
May 13, 2009

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Eonwe posted:

brony chat or starbound

which is better

Which ever one I can put in my anus and mouth, in that order.

deadly_pudding
May 13, 2009

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Cicadas! posted:

My name is Bear Grylls and this is my favorite mod on the Citadel.

Being able to equip Simon's Soul as some kind of Stand has really turned me around on this mod.

deadly_pudding
May 13, 2009

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Asimo posted:

There is no more perfect example of game design failure than Starbound being compared to Terraria, this is like literal should be in a textbook poo poo and is endlessly hilarious, hth

Starbound is extra painful because I want really desperately to like it more than I do. It should be exactly what it looks like on the tin: Terraria in Space. It has so much potential for cool poo poo like custom starships and sperg-master wiring systems for like electrical power and pressurized environments, but instead it's just less fun Terraria with less fun progression.

I think the only place Starbound really succeeds is as a sci-fi dollhouse building simulator, and even that falls short because everything is just decorative and the wiring just controls doors and lights. It doesn't break any new ground in this area compared to Terraria besides some futuretech aesthetics.

This post is making me want to play Terraria again, which is super convenient since a new massive content patch just came out.

deadly_pudding
May 13, 2009

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Rupert Buttermilk posted:

How close is the mobile version of Terraria to the regular version?

IIRC it's the same as the console version, which is a branched development path that I think has parity to 1.2? It might be pre-1.2.

deadly_pudding
May 13, 2009

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Rupert Buttermilk posted:

Hey, so how is it that Terraria is 98mb, but Starbound is something like +2gb? I know there's more music in SB, but... not THAT much music.

Wild guess, but it's probably all totally uncompressed. Sound files can get pretty huge, and might be picking up the slack where the relatively simple graphics are smaller. The executable itself might be super unoptimized, too? I'm not at my gaming PC to look at the folder.

deadly_pudding
May 13, 2009

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Vib Rib posted:

We said it was important that moving from one planet to another takes 2 real time minutes. We certainly can't undo that now. We'd look like fools. The same goes with all our other bad decisions.

I wouldn't mind the warping downtime so much if it was even slightly interesting. Like, I used to play EVE Online in college. There's a shitload of downtime in that game as you warp across star systems, especially if you're like me and you drove a space truck. It's kind of cool, though, because you get to watch the planets and stars whiz past you as you go by them.

In Starbound I literally have my character go to sleep while the ship is in warp.

deadly_pudding
May 13, 2009

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ToxicSlurpee posted:

In EVE you probably also are in a corporation and warping around with Goons was...a rather interesting experience. We'd get drunk and talk about donges and buttes for hours.

Yeah, drunkchat with goonfleet helped a lot, too, especially for ops where I was just sitting in an asteroid belt waiting for people to barf their ore into my cargo hold.

God dammit why do I keep playing space games

deadly_pudding
May 13, 2009

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mutata posted:

I'm a No Man Sky doubter. I think it is going to be empty as poo poo. Terraria sidesteps the procedural blandness by outright saying that every generated world has the same structure just in a different configuration so they just work on fleshing out the biomes that will appear in every game world. These games that try to generate and tout "thousands of unique worlds!" always end up filling them with the same content just colored differently.

I thought the "flying around in space while crazy poo poo happens all around you" part of No Man's Sky looked pretty cool. On the other hand, Elite Dangerous already pretty well satisfies the "freely fly through infinite gorgeous space vistas" niche.

deadly_pudding
May 13, 2009

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oddium posted:

i wish i were big

I wish I could see a dinosaur!

deadly_pudding
May 13, 2009

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Is this game fun yet, or is it still a collection of really cute pixel furniture partially locked behind a series of astonishingly un-fun boss fights?

deadly_pudding
May 13, 2009

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Vib Rib posted:

If Starbound was suddenly good I would forgive all most of the poo poo that has been repeatedly outlined in this thread for over a year now. That's the real tragedy here. I want Starbound to be good. As ideas go it seemed so full of potential and hard to gently caress up. It's actually kind of impressive how much Tiy destroyed a good premise.

If 1.0 is magically a good game, I will reinstall immediately and have fun in Space Terraria. I'm still feeling burnt by game progress being locked behind bullshit fights against bosses who are too agile to adequately fight using the game's jumping physics, which is how I felt a few months ago. The base building was fun, but that's just because it's the base building from Terraria :colbert:

edit:

Wrist Watch posted:

Because I love a good opportunity to bring this up: Terraria stores (stored? not sure if it's still true currently) every single item in the game in a single monstrous if/else statement.
:holymoley:

Would it have killed them to just make some kind of itemfactory class that relies on like a Dictionary<string, Item:Entity>? I can't even begin to muster the kind of Giving a poo poo that it would take for me to mentally parse this file.

deadly_pudding fucked around with this message at 16:53 on Apr 4, 2016

deadly_pudding
May 13, 2009

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Babe Magnet posted:

See also: Banished

Banished was actually good, though.

deadly_pudding
May 13, 2009

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Seven Force posted:

As a novice programmer what WOULD be a better alternative to the if/else statements? Switch statement?

It takes about the same amount of work to either make a jillion subclasses of Item, one for each type of item, or to make a Dictionary of arrays that gets used to instantiate an Item on the key of either the item name or some other unique ID. The main difference is that doing it either of those ways is easier to read, and also easier to make changes/append things to, than a massive 30-page If/Else block.

LordSaturn posted:

Normal people put their item lists in data files and read them in at runtime. If you're hardcoding your item list, well, that thing works okay. Switch statements are almost never appropriate for anything, ever, FYI.

This works, too, but I'd prefer the hardcode version honestly in a game with online multiplayer support.

deadly_pudding
May 13, 2009

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dog kisser posted:

Dude, at this point just make your own game!

You're as qualified as Tiy

This very thread can set you right on any intellectual quandaries you may have regarding what variety of ill-advised data structure you should use for your items and/or tiles.

deadly_pudding
May 13, 2009

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Cicadas! posted:

It's Haskell, right? I'm supposed to use Haskell?

Only if you're chasing some kind of pipe-dream it's so elegant aesthetic like Doctor Octopus, or two of my college roommates.

deadly_pudding
May 13, 2009

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Croccers posted:

fucklephilfish

:(
Phil Fish is a weenie, but also I liked Fez a lot. It's one of those train wrecks that at least produced an enjoyable game. OTOH a lot of that sentiment comes from the chill as gently caress graphics and soundtrack. I'm not sure about the graphics, but I know the soundtrack was outsourced to Disasterpeace.

If you can find it for free, because it's not very good, Indie Game: The Movie is worth watching to see how much of a shitshow Fez was behind the scenes, especially compared to Super Meat Boy, the other game that documentary covered.

deadly_pudding
May 13, 2009

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Cripes. RIP Starbound, you were almost competent.

This game looks like it might be what we wanted out of a Starbound, but also I don't wanna buy into it when it still has like a year of early access left.

deadly_pudding
May 13, 2009

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That actually looks like it addresses a lot of the issues I was having a few months ago, except I bet the combat still feels like poo poo.

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deadly_pudding
May 13, 2009

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Against my better judgement, then, I might reinstall Starbound. After I peter out on Witcher 3.

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