|
Internet Kraken posted:Not being able to heal outside of combat is odd though. Makes me feel like the optimal way to play is to prolong combat against one enemy while a priest heals, which seems scummy. You can force feed people food for heals.
|
# ¿ Feb 5, 2015 00:22 |
|
|
# ¿ May 14, 2024 13:42 |
|
Darkest Dungeon AGDQ 2016 will feature a Darkest Dungeon run with level 1 Reynauld and Dismas.
|
# ¿ Jan 19, 2016 21:39 |
|
Been using Jester, and he's not bad at all? He basically ensures that my team comes back with no stress. Granted, I just have Solo/Finale and the two buffs. There's nothing wrong with a character that is just straight up used for utility, especially one that mitigates stress completely.
|
# ¿ Jan 21, 2016 07:43 |
|
CAPTAIN CAPSLOCK posted:Or you could use a houndmaster / crusader who can also do the stress heal job but who are also not poo poo at everything else. But I'm using the Houndmaster and Crusader to kill people??? How am I supposed to heal stress if I'm hitting dudes in the face instead. Well I mean other than crits, which the Jester will happily provide with his buff.
|
# ¿ Jan 21, 2016 07:52 |
|
People dismissing characters should just bring heavily afflicted guys to the Cove. I have never seen so many quirk clearing interactions
|
# ¿ Jan 22, 2016 22:36 |
|
If I need to get rid of negative quirks, I just do a few cove runs. Eerie coral is common enough that I usually run into 4-5 of them on a medium run.
|
# ¿ Jan 24, 2016 10:00 |
|
If you guys are running out of money, maybe you should sell some trinkets. There are tens of thousands of dungeonbux in it for you if you're even just a few weeks in.
|
# ¿ Jan 24, 2016 22:34 |
|
GlennFinito posted:At what lvl is it a good time to lock in perks? Holy poo poo, 14 torches on a short run? C'mon man.
|
# ¿ Jan 25, 2016 00:21 |
|
Are there any negatives to keeping diseases? Been trying to get rabies on all my heavy hitters.
|
# ¿ Jan 25, 2016 02:35 |
|
The one complaint I have about curio interactions is not being able to right click on an item to auto-use it. Click and dragging is such a chore.
|
# ¿ Jan 25, 2016 09:04 |
|
Zaphod42 posted:Challenge of the month: Play with only Jesters That doesn't seem very hard considering you can give all your enemies -40 accuracy on the first turn before they move because jesters are pretty fast.
|
# ¿ Jan 25, 2016 21:58 |
|
Every time one of my houndmasters gets charmed by the siren, they just lick their wounds.
|
# ¿ Jan 26, 2016 07:05 |
|
I only ever pay to use the tavern/church whenever one of my guys gets afflicted. Eventually you get enough people that you can just send out a different team each time and let people destress naturally. Also maybe run jesters instead of listening to people who say they're bad???
|
# ¿ Jan 26, 2016 21:56 |
|
CAPTAIN CAPSLOCK posted:or use a houndmaster who is better in every way Or you could run both.
|
# ¿ Jan 26, 2016 22:40 |
|
The problem is, I'm sure there are people who really do think the swine royalty fight is a damage race. The fact that there are complaining about it proves it.
|
# ¿ Jan 26, 2016 23:42 |
|
Stop sending all your guys to the church/tavern. They can destress naturally if they sit around in town and you have enough teams to send out. Short runs should never have more than 8 food (BRING MORE FOOD IF YOU HAVE QUIRKS THAT MAKE YOU EAT MORE, but never more than 2 hunger events worth), and never more than 4 torches. Only bring consumables that you know will be used in that specific dungeon or just bring 2 of everything, unless you are doing a cleanse run in the Cove (4 medicinal herbs should be fine). Do not use those torches at all unless you absolutely must/want to finish the mission but can't because your guys are too injured/stressed and you need to scout. As you near the end of a run, start replacing the consumables you do have with gold and gems that you pick up. Gems stack up to 4, I think? So a full stack of 250 price gems is worse than a full stack of gold. You do not need consumables for every single curio because you will be throwing away a lot of poo poo if you do this. Use consumables from containers before closing the menu so you get some use (like healing up when you get a huge cache of food). Leave empty trinket slots on your characters so you can slap in useless trinkets you pick up to save room in your inventory. When you get back to the hamlet, sell your useless trinkets. EDIT: Cove runs are great. Medicinal herbs in eerie coral removes negative quirks, even permanent ones. The problem is you probably want to bring a decent team because those fish people loving hurt. TastyLemonDrops fucked around with this message at 09:20 on Jan 27, 2016 |
# ¿ Jan 27, 2016 09:15 |
|
Another solution if you have a lot of guys with stress: take them out on a medium length mission and immediately camp. Make sure you have a lot of team-wide stress relief camp skills. Maybe top them off with in combat stress relievers. I very often will be able to complete a medium length mission without using my firewood, but use it anyway just to end the mission with 0 stress and full health.
|
# ¿ Jan 27, 2016 09:28 |
|
Darth Windu posted:What's those precious Flagellate also gives you potential stat debuffs that last for a while. TastyLemonDrops fucked around with this message at 21:03 on Jan 27, 2016 |
# ¿ Jan 27, 2016 21:00 |
|
Snak posted:So yeah. 4th boss attempt ever. Made it to the second room before RNG killed two of my party members. 4 failed retreats. Are you capable of streaming your games? I'm very curious to see what's going on here. EDIT: Or well, I can stream, and you can take a look to see what I'm doing: http://www.hitbox.tv/TastyLemonDrops TastyLemonDrops fucked around with this message at 22:20 on Jan 27, 2016 |
# ¿ Jan 27, 2016 22:17 |
|
Snak posted:Oh man, breezed through the level on the way to the hag. 2 guys died fighting the hag, and there was basically coinflip to see if the Arbalest's blind shot killed the hag. It hit the pot instead, and the only survivor of the fight ended up being the highwayman who was in the pot, who retreated when he got dumped out. Shoulda went for the kill with him. Even if you failed, there's an achievement for party wiping on a boss.
|
# ¿ Jan 28, 2016 07:08 |
|
Dark runs are better simply because the game is too easy otherwise. And fights aren't that difficult at 0 light anyway. I really would like to see videos of people playing, because from all the streams I've seen, people don't actually know how to play the game 'properly.' People keep saying jesters are bad, but I've been making excellent use of them. A 4 jester team is completely overpowered too.
|
# ¿ Jan 28, 2016 18:53 |
|
4 jesters can just lead with 4 solos. Because they're fast, they usually go before enemies. That's -40 accuracy with a level 1 skill on the first turn. I'll restart my campaign and stream it when I get home, and leave the recording as videos. I'll even make an effort to have a 4 jester A-team.
|
# ¿ Jan 29, 2016 00:22 |
|
TastyLemonDrops posted:4 jesters can just lead with 4 solos. Because they're fast, they usually go before enemies. That's -40 accuracy with a level 1 skill on the first turn. Streaming now: http://www.hitbox.tv/tastylemondrops Come make fun of me when I get demolished because I was so confident.
|
# ¿ Jan 29, 2016 00:37 |
|
Ranter posted:This is boring because: 1) You need 4 jesters to have a 4 jester party. 2) I do, but it's off because people are sleeping. 3) I responded to you and then you left without responding back. I had mentioned that the Jester went last because he had Off Guard, which is far worse than Kleptomaniac, I think. -4 speed and -5 dodge on the first turn of fights is ludicrous. Also I can't do anything about the jester problem until I actually get 4 jesters! That being said, have a two hour recording in which I have no money problems and minimal staff problems despite running dark. Only one person died, and he was a level 0 mook. Got an achievement for it so whatever! The game is absolutely boring if you just pop torches whenever you dip under 75. http://www.hitbox.tv/tastylemondrops/videos
|
# ¿ Jan 29, 2016 03:14 |
|
Don't forget plague doctors have incision, if you want some immediate damage. Pretty useful when you run plague doctors in the warrens/weald.
|
# ¿ Jan 29, 2016 20:43 |
|
Afraid of Audio posted:let me tell you accidentally forgetting to bring torches to an expedition is the most tense poo poo Use campfire logs if you need light in med/long expeditions. All you actually need is food.
|
# ¿ Jan 31, 2016 05:12 |
|
Afraid of Audio posted:i did, but that can only stave off the darkness so much No I mean, you generally don't need to camp unless your team is in trouble... and you shouldn't really care about being at 0 darkness unless your team is in trouble. They go hand in hand. I'll take torches on short and long trips, but never medium ones.
|
# ¿ Jan 31, 2016 05:59 |
|
HOTLANTA MAN posted:My first time going after the 8 pounder almost wiped me. I only had one dedicated back line guy for the torch man so whenever he didn't crit, the cannon blew my dudes up. I had three of them on death's door and got lucky with a retreat. It seems I'm really lucky when fighting the pounders. The only time one ever got through, it was a misfire.
|
# ¿ Feb 1, 2016 01:11 |
|
GlennFinito posted:How does this team work? What trinkets? etc? How does it not work? Jester for buffs/stress relief, vestal for stuns and heals, graverobber for crits 24/7 and leper one shots things in the first two rows. Leper can also stress and regular heal if jester and vestal can't keep up.
|
# ¿ Feb 2, 2016 01:16 |
|
|
# ¿ May 14, 2024 13:42 |
|
Phrasing posted:
When I run a 4 Houndmaster team.
|
# ¿ Feb 2, 2016 18:40 |