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What party composition has low damage and low cc? Just like, 4 vestals?
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# ¿ Jan 31, 2015 23:10 |
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# ¿ May 1, 2024 03:16 |
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What items effect what treasure? Keys are for chests and cabinets but no strongboxes Herbs effect tables, experiments, and food carts Holy water works on ashes, shrines, confessionals, and altars Torches burn parchment and books, Shovels are for rubbles. I still don't know what works with strongboxes or iron maidens (which seem to not only always be a negative effect but also do stress damage to claustrophobic people when you pass by)
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# ¿ Feb 2, 2015 22:38 |
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My favorite ruins loadout so far is 8 food + 4-8 for each firewood, 4 torches, 3 keys, 3 holy water,1 shovel 1 herb. Assuming i don't have bad luck with traps i generally end up having to destroy food and holy water to fit more loot before the dungeon ends.
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# ¿ Feb 2, 2015 22:56 |
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Demiurge4 posted:It's a high investment but I approve. Bandages and antidotes are really good though and you should consider dropping 2 holy water to fit them in and save some cost. Holy water isn't used that often though I'll bring two if it's a medium. Using any consumable item will reward you with more than double it's buying cost. I'm spending 5k in town each week and 2k on materials and coming back with 10k in pure loot and whatever bonus for mission complete. I can't imagine how people survive in high light after 5 or so weeks.
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# ¿ Feb 2, 2015 23:08 |
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Camp on the third room and let your highwaymen clean their guns and you've won the dungeon.
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# ¿ Feb 2, 2015 23:13 |
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My starter highwayman cleans his guns, scouts ahead, and then gets eye of the tiger and a blessing and he had a 30% baseline crit with ranged attacks. It's a serious consideration whether i want him to immediately end the encounter with grapeshot or let it take longer for extra stress reduction. edit: that guy is dead now.
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# ¿ Feb 2, 2015 23:17 |
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In true dota fashion that highwayman died like he lived, being crushed under the weight of three worthless retards.
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# ¿ Feb 2, 2015 23:20 |
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Tiptoeing a bit around and then camping to relieve a high-stress party would probably also be a good strategy, especially in a dungeon with 2 firewoods you could probably burn off all of everyone's stress and retreat for 0 cost.
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# ¿ Feb 2, 2015 23:53 |
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Other than your Gamer Honor, not really? There's no time limit.
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# ¿ Feb 3, 2015 00:04 |
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The game needs lose conditions. If enough weeks go by without going to each kind of dungeon [thing] should happen that makes you want to avoid letting [thing] happen. Maybe pigman attacks the town or hag starts kidnapping town merchants.
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# ¿ Feb 3, 2015 00:15 |
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Nerfing the fusilier will make the tutorial a lot easier, because generally him getting a crit put everyone at death's door.
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# ¿ Feb 3, 2015 01:56 |
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I have this weird suspicion they're making mercs to be holy/neutral/profane aligned, so the parties would sort something like Vestal / (houndmaster?) / (man at arms?) / Crusader Plague Doc / Bounty Hunter / Highwayman / Leper Jester / Grave Robber / Occultist / Hellion So houndmaster would be a cc specialist and man at arms would be a high hp damage do-er. Normal Adult Human fucked around with this message at 02:34 on Feb 3, 2015 |
# ¿ Feb 3, 2015 02:28 |
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Yawp is really really good and my dream team is 2 hellions yawping the front and 2 plague doctors doing gassing the back.
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# ¿ Feb 3, 2015 02:48 |
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victrix posted:Well on balance I'd also appreciate them getting rid of bullshit aoe attacks critting on every target at the same time... Be faster so that they cant hit you.
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# ¿ Feb 5, 2015 20:30 |
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i had a 40 round fight against the swine god because wilbur aoe stunned my entire team to death except for a vestel who resisted on death's door.
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# ¿ Feb 6, 2015 06:51 |
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paranoid randroid posted:Some dudes on the DD forums claim that disorienting blast is completely tits, but in the same post they also say that grave robber is useless so I basically have no idea. Isn't it identical to BH flashbang? except on a guy who doesn't crit for five million?
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# ¿ Feb 7, 2015 01:51 |
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Truly he is a wretched thing.
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# ¿ Feb 7, 2015 02:12 |
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Jackard posted:What does "Religious" mean, when it comes to the Vestal camp skills? I've never had the bonus trigger, even on characters like the Crusader...? Crusaders and vestals.
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# ¿ Feb 7, 2015 04:38 |
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1.
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# ¿ Feb 7, 2015 20:33 |
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paranoid randroid posted:I actually took a leper on the hag fight, under the assumption that if he gets put in the pot he has enough HP that I can just burn the hag down before he even comes close to dying, and if someone else gets put in the pot he can get them out immediately with his outrageous front row damage. I tried this and he very very quickly ended up in the third row.
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# ¿ Feb 7, 2015 21:02 |
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RightClickSaveAs posted:I was convinced at first that the trinkets had random stats, like Diablo 3 loot drops or something, because they are confusingly bad. But then I saw the same ones dropping more than once, so these were intentionally designed? I got those. they're
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# ¿ Feb 8, 2015 17:13 |
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ZypherIM posted:Well, I just opened a pack with my grave robber, who has a +20% scouting chance trinket, and found a dungeon map. That proceeded to scout the ENTIRE dungeon (medium sized). Dungeon maps only reveal one kind of doodad generally.
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# ¿ Feb 8, 2015 20:57 |
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Cool idea: rework stress relief so that instead of it just being dump X guy in the bar or cloister for a week adventurers get a cut of the profit and will spend it at their own discretion on stress relief; you have no direct control outside of dungeons
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# ¿ Feb 8, 2015 21:12 |
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He's talking to his bountiful larder.
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# ¿ Feb 8, 2015 21:33 |
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I sent a level 0 bounty hunter on a level 3 mission and buffed him with 45% stress resist and he was still at 100 stress by the end.
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# ¿ Feb 8, 2015 22:02 |
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The hardest part of no-light runs is probably micromanaging all the loot in your inventory.
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# ¿ Feb 9, 2015 20:46 |
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fargom posted:God you sound like the type of person I would enjoy hitting in real life. You're the guy in the corner who didn't take his jacket off.
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# ¿ Feb 13, 2015 23:34 |
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Something does really need to be done to increase the difficulty of this game after the first 30 minutes of play because as it is darkest dungeons is a reddit adverb meme generator.
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# ¿ Feb 13, 2015 23:52 |
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Carrying heavy stuff into missions would make soldiers stronger, so you wanted a couple guys to carry rocket launchers they couldn't equip, so that one day they could.
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# ¿ Feb 14, 2015 01:30 |
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Things i'd like to see: Ruins: Killing a necromancer adds 10 weeks to the doom counter. (you have X weeks until the skeleton army marches loving on) Weald: Killing a hag adds 1 new adventurer / week to the stage coach. (Remove stage coach upgrades. They're dumb.) Warrens: Killing swine royalty raises the minimum level of your adventurers by 1. Cove: Killing X Raises the level cap by 1. DD: You win the game when you reach the bottom.
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# ¿ Feb 18, 2015 02:31 |
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This thread is horrific. e'en so, i am at ease.
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# ¿ Feb 21, 2015 21:16 |
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enraged_camel posted:One thing they can do is add quirk-specific lines to the characters. Sounds epic, gamer.
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# ¿ Feb 21, 2015 22:44 |
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Captain Invictus posted:What are the worst negative quirks? I always remove stuff like non-rabies diseases and flat-out laibilities(weak hold onto life etc), but leave the ones that are like, "thinks he's possessed by demons", any in-town thing since there's usually enough room for everyone in any therapy place, or fairly harmless debuffs(-1 speed or -1 crit) since they waste a slot a potentially more harmful debuff might take. Anything that reduces hit, followed by anything that reduces dodge, followed by crit, and damage, and negative stress modifiers.
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# ¿ Feb 23, 2015 01:13 |
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Wilbur has killed 3 of my dungeonmans, in a single fight. The entire rest of the game combined has killed two. An even cooler way to look at Wilbur: He has killed 10 levels worth of heroes. The entire rest of the game has killed 0.
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# ¿ Feb 23, 2015 20:54 |
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70% stun resist isn't that high.
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# ¿ Feb 23, 2015 21:17 |
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bitcoin bastard posted:But then you're using paintings on the Tavern instead of the Guild. The sanitarium is more important than the guild.
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# ¿ Mar 3, 2015 00:14 |
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Early on you want to be unlocking as many quirks as you can, which means you're going to have way more negative quirks, which means you need a second sanitarium slot. It's not hard to understand.
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# ¿ Mar 3, 2015 19:51 |
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The bleed out mechanic exists in the game currently in the form of 'if you are bleeding on deaths door you are going to die really soon'
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# ¿ Mar 10, 2015 06:17 |
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enraged_camel posted:You know you can turn off narration, right? Actually the epic memes this game is creating should be nurtured and loved.
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# ¿ Mar 13, 2015 17:18 |
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# ¿ May 1, 2024 03:16 |
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A.o.D. posted:The problem with Darkest Dungeon is that it doesn't give you enough opportunities to tell some piece human being to kill themselves for feeding mid. I describe darkest dungeon as a dota party simulator. YOU ARE ALL CONSPIRING AGAINST ME *disables help in console*
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# ¿ Mar 14, 2015 17:30 |