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Zaphod42 posted:I have yet to see a houndmaster or a arbalest in game, anybody else seen those? Probably not done yet.
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# ¿ Feb 1, 2015 00:40 |
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# ¿ May 7, 2024 01:24 |
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Firstborn posted:There's a couple of risky campfire actions that do a great thing but have a chance to backfire, or do a great thing to themselves but gently caress up everyone else. Like the Leper taking off his mask to relieve stress freaks everybody else right the gently caress out. Or when the Hellion decides to make fun of Not-Jesus for the evening to wind down and your other dudes get all pissed off.
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# ¿ Feb 3, 2015 07:09 |
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Ugh, game keeps crashing my computer. Can't get through a dungeon without a crash right now. Seems to happen mostly at the start of fights.
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# ¿ Feb 4, 2015 23:01 |
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S.J. posted:Maybe give diminishing returns to stuns.
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# ¿ Feb 5, 2015 00:23 |
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...I had a game crash and I'm pretty sure all my adventurers just went down to level 0, 0 stress, no trinkets... and my starting crusader doesn't have kleptomania anymore? What on earth is happening.
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# ¿ Feb 5, 2015 02:46 |
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Oh, and also: What fun!
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# ¿ Feb 5, 2015 02:48 |
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It's really weird because it seems like my roster is full of all the same characters as before... they've just been booted down to level 0 and seemingly randomized. They all have different quirks from before and most of them have different skills. Everything's borked
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# ¿ Feb 5, 2015 03:03 |
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Fat Samurai posted:Which is exactly why stalling for 20+ turns is pointless and not mechanically encouraged, which is the argument you're making. basically this- Kyrosiris posted:Yes you can. A Bone Arbalist/Bandit Fusilier in the third/fourth enemy rank is dangerous as all gently caress, but alone and in the first rank is trivial and really just a speed bump.
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# ¿ Feb 5, 2015 15:17 |
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DeathSandwich posted:Edit: As far as the people complaining about playing optimally and bitching about characters potentially dying anyways: Think of the game like Classic difficulty XCom ironman. Your role is to minimize risk and try to get your guys through as safely as possible. I think they're overstating how useful that is but you're kinda missing the point if you're telling them that they should be trying to get their guys out safely as an argument against doing that.
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# ¿ Feb 5, 2015 18:06 |
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I think you're all exaggerating the potential harm of non-chest environment objects, I pretty much always click on everything and the downsides are mostly quite minor while you can still get great stuff like confession booths removing bad quirks, and just more loot on average from cabinets and stuff like that(which can only do minor damage to you if it goes wrong).
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# ¿ Feb 5, 2015 19:33 |
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I wish the plague doctor had something like strong moves that only work on blighted/bleeding enemies.
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# ¿ Feb 5, 2015 20:18 |
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TheBlandName posted:That's someone you found on the official or steam forums, right? In any case, I'm trying to think if that's even technically possible (for the kind of player who's broken after a 72 hour break). And the answer I'm coming up with is no. 9 damage to everyone twice from a pair of fusiliers, 9 more damage to everyone from a bloodletter using rain of blows. That could certainly insta-gib some of the squishiest classes if the bleed caused a deathblow. But a crusader at full health would survive. A leper at full health would survive. A hellion would probably survive. So I'm left to conclude that the tale is fictional, the player was at the very most beginning stages of the game where a wipe doesn't matter, or they did make a mistake in party composition but are unwilling to acknowledge it (which is a legitimate criticism of the game, but not an objective one). It was a post that came from the guy who's bad enough that he lost to the first dungeon over and over again, restarting his game every time his roster filled up with stressed-out newbies because he couldn't even find the dismiss button, so I wouldn't be shocked if there's a mistake been made here
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# ¿ Feb 7, 2015 04:31 |
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Unlucky7 posted:Is this worth early access at this point? I am kinda interested.
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# ¿ Feb 7, 2015 04:57 |
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Hellion doesn't do "downsides".
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# ¿ Feb 7, 2015 19:18 |
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paranoid randroid posted:At higher skill levels, noxious blast can do 7-10 on the attack and accrue 3-4 dmg per turn after. Stack them high and you can rack up an impressive amount of damage per turn. Incision has a fairly sick crit rate and inflicts decent bleed. She's not bad, it's just that all the other damage dealers and support characters are better at their roles than her.
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# ¿ Feb 8, 2015 00:45 |
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Nuebot posted:Okay, camping is probably the dumbest part of this game.
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# ¿ Feb 8, 2015 13:37 |
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Chocobo posted:This is a pretty fun game. I think I'm going to use that "take dudes straight off the wagon and send them unprovisioned into the dungeon to make cash" tactic that you guys are talking about.
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# ¿ Feb 9, 2015 09:00 |
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Toplowtech posted:Yeah, the dialogues when a character breaks down is generally good. Nothing beats the crusader starting to babble about how it's all his dad's fault and how the monsters should stop attacking the guy behind him because "he is just a child!".
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# ¿ Feb 10, 2015 16:05 |
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That's not the same as having a loss condition, and outside of the individual missions it is not.
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# ¿ Feb 11, 2015 10:25 |
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Jade Star posted:Hahaha no. Just no. Wow. Though I mean, it is funny watching everyone compare any strategy game that has come out in the last few years with X-Com. As Hard as I am for X-Com, and I am, see my LP, this is not more like X-Com than anything else.
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# ¿ Feb 11, 2015 15:18 |
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THE BAR posted:"Darkest Dungeon is a challenging gothic ROGUELIKE turn-based RPG." Rogue Legacy was also marketed that way and it's one of the furthest possible games from a roguelike. Calling something X thing does not make it X thing automatically. The permanent loss of individual recruits instead of permanent saves makes it far more X-Com in the sense of progression/player investment loss as punishment than it makes it roguelike. LazyMaybe fucked around with this message at 16:00 on Feb 11, 2015 |
# ¿ Feb 11, 2015 15:57 |
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The concept of permadeath applied to individual characters, with an immortal player overseer type character, even in the context of a fantasy-flavored game, has far more to do with X-Com than Roguelikes. In a roguelike, 'permadeath' means you lose all progress towards winning. It is a full-on loss condition. In this game, it means you lose a small portion of your investment towards winning, even with a party wipe. That is much, much closer to X-Com. The time investment and consequential degree of punishment for losing a fight is far different(aka far more lenient). The random generation is the only other 'roguelike' thing, but there are no randomly generated mystery consumables, no randomly generated equipment or trinkets, and the dungeon generation is very simple. The level of randomization is, again, quite a bit closer to X-Com's randomized character stats and level/enemy layouts than a roguelike. THE BAR posted:I've never liked labeling like that, and I see their use of "roguelike" as more of a buzzword than anything, really. LazyMaybe fucked around with this message at 16:09 on Feb 11, 2015 |
# ¿ Feb 11, 2015 16:06 |
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Rascyc posted:I agree it's nothing like a traditional western roguelike since you cannot game over at all. Rascyc posted:Roguelike discussions are weird, I don't know why people get caught up in them other than being an expert in classification.
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# ¿ Feb 11, 2015 17:23 |
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The Duggler posted:There are cave markings where the first men argued over roguelikes, and nothing has changed.
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# ¿ Feb 11, 2015 17:28 |
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Well. I stopped playing this game a couple months back or so because it crashed my computer every 10 minutes. Glad to see nothing's changed <>
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# ¿ Jul 27, 2015 14:40 |
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Reynauld is a lucky fucker, but his grammar needs a little work
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# ¿ Jul 30, 2015 16:28 |
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Marking is still worth it even without additional effects if the enemy is beefy enough that it would take several attacks to go down normally.
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# ¿ Aug 7, 2015 19:02 |
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So what's happened to this game since august
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# ¿ Dec 4, 2015 07:43 |
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Normal Adult Human posted:literally every single one of them needed to be explained. degenerates thought that the highwayman raided the wagon to steal the baby
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# ¿ Mar 8, 2016 12:54 |
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Afraid of Audio posted:that's uh basically all i could ask for
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# ¿ Mar 10, 2016 14:59 |
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I assume that you'll get back ones you lost in earlier patches via whatever that's talking about?
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# ¿ Mar 10, 2016 21:57 |
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They are if you like those classes
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# ¿ Mar 14, 2016 05:04 |
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https://clips.twitch.tv/AnnoyingWiseTitanMau5
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# ¿ Jun 20, 2017 06:13 |
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Novum posted:Arbalest, dogman, bounty hunter, someone else arbalest/grave robber/houndmaster/bounty hunter is named "firing squad" which makes sense
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# ¿ Jun 21, 2017 02:39 |
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Node posted:I tried a party almost like that, and it was annoying because the grave robber had the highest speed and she has no way of marking anything herself, so the first turn is sorta wasted on the marking concept.
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# ¿ Jun 21, 2017 02:48 |
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good dog!
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# ¿ Jun 21, 2017 03:23 |
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I did the cannon boss and a shambler and my party is still in such good shape, let's do another one dead in 2 rounds houndmaster/bounty hunter/arbalest is... good
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# ¿ Jun 22, 2017 09:45 |
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Ramadu posted:any decent streamers for this since the dlc is out? i used to watch matt oblivium cause he was really good at it but hes doing some weird elder scrolls hearthstone game cause its too hip right now to stream darkest dungeon and he wouldnt get new viewers i guess lmao streamers are weird
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# ¿ Jun 22, 2017 19:29 |
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https://clips-media-assets.twitch.tv/25572998912-offset-14367.415-33.916666666666664.mp4#t=0
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# ¿ Jun 23, 2017 07:03 |
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# ¿ May 7, 2024 01:24 |
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I think a challenge run with the following rules would be fun, to try and see what you can do with what you are given: 1. You have to use the skills your heros start with. You can upgrade them, but you cannot purchase new ones. 2. You can't dismiss heros(to prevent just rerolling for ones who happen to have the right set of skils).
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# ¿ Jun 28, 2017 23:17 |