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Section Z posted:Beaten to it but yes this was loving amazing. Hey, it was probably totally fine and not dropped on the floor or stepped on by undead flesh golems before you happened to find it! But now that you've dropped it you don't wanna get necrotic flesh and dog hair in your mouth so best to just cut your losses there.
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# ¿ May 26, 2015 09:34 |
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# ¿ May 22, 2024 04:46 |
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Copied from the PYF things you like in games thread.Sleeveless posted:Destiny is doing an exclusive tie-in promo with Red Bull:
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# ¿ Jun 25, 2015 15:30 |
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Yeah I think he's saying that some enemies will show up at level seven and nearly kill him despite being eight levels beyond them so it seems a bit poorly expressed.
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# ¿ Oct 12, 2015 05:32 |
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Soul Reaver posted:But not before making sure that anyone that used the fanmade patch that fixed that bug prior to their offical fix got their Steam accounts permanently and irreversably softbanned from online play. Wasn't that part an accident?
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# ¿ Nov 3, 2015 07:22 |
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Perestroika posted:She's literally a troll. Wow, I couldn't tell.
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# ¿ Nov 3, 2015 18:34 |
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Len posted:God Hand was a brilliant game and it disappoints me that I'm annoyed that everyone decided to go in the exact opposite direction in regards to the camera. Why be able to keep your character in frame forever when you can have water drops and blood splatter on it as it spazzes out in a corner?
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# ¿ Nov 13, 2015 00:13 |
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Not to mention they've still been using an engine that first saw use in 2001!
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# ¿ Nov 21, 2015 17:59 |
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Johnny Aztec posted:That's not a bad translation. That's the translator adding in actual humor into the game. Japanese games tend to be incredibly dry, boring affairs. Play Dragon Quest
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# ¿ Nov 24, 2015 04:47 |
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Johnny Aztec posted:No. I said Dragon Quest, not Pokemon Platinum!
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# ¿ Nov 24, 2015 08:33 |
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Your Dunkle Sans posted:You shut your drat mouth. Mighty, Mighty Man is a great song. I'm sure it is. But you can only listen to it so many times before you get sick of it. For some people, that may be ten times. Or seventy. Or three hundred. Basically, everyone has a breaking point.
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# ¿ Nov 27, 2015 03:17 |
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Ryoshi posted:I would pay so so so much money for a Bethesda game that worked correctly 99% of the time it's not even funny. You're completely missing the complaint here. Don't just say 'you're wrong', then. Tell them why they're wrong too.
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# ¿ Nov 28, 2015 07:46 |
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Paper Mario TTYD is a good game that could stand to be about a fourth less long. The 30 fight chapter could've done with a few less maybe and there could've been way less backtracking for the fourth one too.
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# ¿ Dec 9, 2015 02:59 |
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flatluigi posted:I do hope that at least a few gamefaqs posters ended up playing and liking undertale after the whole thing happened but I bet they'll all just rue the day a lovely dog defiled the sanctity of their forums polls instead Going by the assumption that anyone concerned with upholding the honor of the Gamefaqs Best Game Ever award is a Gamefaqs poster, at least one person did.
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# ¿ Dec 17, 2015 05:54 |
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For some strange reason, I hate the memes in Guacamelee way less than the ones in Watch_Dogs
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# ¿ Dec 22, 2015 08:22 |
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Radio Help posted:Drinkbox Studios has executed the ultimate troll: getting goons to debate whether Guacamelee is racist or not (it isn't) Someone just got it confused with Lococycle hth
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# ¿ Dec 22, 2015 14:55 |
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Gestalt Intellect posted:Goons have brought up supposed racism in guacamelee several other times too (and always lacking an argument for why it actually is racist). GOONSAY HOUUUUSE!
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# ¿ Dec 22, 2015 15:02 |
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This is why using anything beyond featureless chrome face-plated robots as characters is an inherent mistake.
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# ¿ Dec 26, 2015 15:06 |
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yook posted:Undertale has a side mini game called thundersnail racing where you race a snail and press a button to encourage it. If you spam the button as fast as you can like you'd expect the game to work, your snail stops, hides in its shell, then catches fire because you "put too much pressure on her". If you just barely lose the ghost gives you thirty because of the pressure of the snail looking at two of you thinking you've won is too much for him.
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# ¿ Jan 5, 2016 22:42 |
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ChogsEnhour posted:I remember my mate got that game and we had a lads night in getting pissed up and playing that taking turns every so often, absolutely kakking ourselves at nothing when soft-bollocks here gets his go and OF COURSE that's when the first alien springs out. I flinch, being the huge fanny that I am and swill my mates keyboard with my tin. This may be the most furiously Australian thing that isn't printed on a kangaroo holding a can of Fosters I've ever read.
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# ¿ Jan 17, 2016 07:48 |
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Lizard Wizard posted:What's a Judith's spear and what's got you so mad about it? Judith is a character you can play as in the game and shows up in a suit of armor and carrying a really flashy spear. You can retrieve said spear by constantly backtracking to visit places with no apparent notice like running through a forest to avoid the empire catching up to you because a tower fell over in the main road and you can't just step over the thing.
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# ¿ Jan 18, 2016 23:22 |
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dpbjinc posted:I think it's worse than that. You have to backtrack at specific points in the plot. Otherwise, you permanently miss out on the spear. Yeah, and it's half 'expected of JRPGs' and also ridiculous bullshit in how it's executed. dpbjinc posted:Another thing about that game: To fight the True Ultimate Final Form of the Final Boss, you have to go on a fetch quest to get a bunch of cursed weapons that scale damage based on the number of kills the character using the gear has. Of course, this means the weapons are functionally useless unless you grind on super easy encounters. Actually the cursed weapons have a specific attack stat to them unless you do that. Getting to the boss fight upgrades your Fell Arms. You don't even have to beat it, as soon as the battle starts you can open your Equipment and switch to them. The upgraded Fell Arms, like in other Tales games that have these types of weapons, have a unique property: Their base attack power starts at 0, but goes up by 1 for each enemy the character who the weapon belongs to has killed. This also applies to magical attack power, and counts all kills throughout the whole game. And as for getting Judith's spear back here's the breakdown. STEP 1: When the mage rejoins after the dungeon you recruited her to guide you through, return to her hut and examine the magic orb. STEP 2: When you exit Ehmead Hill on the Capua Nor city's side, head immediately back to examine the fallen tower. STEP 3: When Judith rejoins after the giant phoenix's attack on Guild town, return to the desert tower and head to the room where Judy couldn't find her weapon. STEP 4: When you return to Capua Torim before getting to the boat, talk to a lady near Fortune's Market HQ; Judith will go blow up a blastia. STEP 5: Talk to some guy by the cauldron at the south end of the arena town when you first get there; Judith will blow up another blastia. STEP 6: When you get the dragon airship, talk to the lady from step 4 in Capua Torim STEP 7: If Kaufman is in her office, talk to her; if she doesn't appear, visit Ehmead Hill (Nor side) and Ghasfarost (the cell); she should appear after this. After talking to Kaufman, talk to the merchant at Dahngrest Fortune's Market Store #1. STEP 8: When the town of Aurnion is built, DO NOT SLEEP IN THE INN THERE UNTIL YOU FINISH THIS. Examine the central blastia twice (try it as Rita if it doesn't work) and go to the starting town for a scene where the girls destroy a blastia in the castle; you may sleep at the inn afterward and get the scene with the spirits. STEP 9: Exit and re-enter Aurnion and stay at the inn again for a scene with Kaufman STEP 10: Go to the ruined town, Caer Bocram and enter the house to the immediate right. You SHOULD get the [censored] spear from some Blood Alliance thugs. None of this is hinted to you and the only way I can imagine someone figuring this out the first time without a strategy guide is to just go and talk to every NPC in the game as soon as anything new happens. Because this sidequest starts before you even get Judith as a playable character. Steps 2 and 3 have about three or four hours of gameplay before you get to the next step. Thankfully, we have the internet and everyone documenting everything in every game so we don't have to struggle with figuring this stuff out if we don't want to anymore.
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# ¿ Jan 19, 2016 05:08 |
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Takoluka posted:I'm actually playing Vesperia right now and didn't know about this. Is the spear really worth getting, or is it a completionist/achievement thing? If you really like the game and think you might play it again at some point, go ahead and open up a guide to pick up some of the sidequest stuff. Otherwise don't worry about it. I did it and a few more of the sidequests because I wanted all the costumes and stuff but if that doesn't interest you then don't worry about it. Do note that I'm telling you to try and get the spear on another playthrough, it's too much of a pain in the rear end the first time around.
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# ¿ Jan 19, 2016 20:33 |
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Takoluka posted:I might try giving that a shot. I don't really care too much about 100%ing it, if only because I'm more of a PS person, so having all my achievements in one spot is a thing to me. Still, good to know that it's not majorly important to the experience. There is a huge jump in how much work there is involved between trying to get all the costumes+ Judith's spear and trying to 100% the game. There's really no need to go for 100%ing the game unless you're into that sort of thing. Rigged Death Trap posted:Then you reload and try on unknown difficulty. Not if you just control yourself and wait to do that on a second playthrough. Minor spoiler, Takoluka, once you beat the game you can still load that save file and start over. And with GRADE you can pay to keep things from previous playthroughs like Bestiary completion, weapons, titles, artes, skills, and money. Or just pay to make the experience gain 10 times as large as normal. Memento posted:The Age of Conan MMO had a slower swing speed for female characters, by 25%. I think it was actually a scaling issue to do with having a smaller character model, but regardless of the intention, it made female characters significantly weaker than males. I kinda really want a PYF biotruth decision in games thread now. RareAcumen has a new favorite as of 02:27 on Jan 21, 2016 |
# ¿ Jan 21, 2016 02:25 |
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# ¿ May 22, 2024 04:46 |
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BlueKingBar posted:What was that really crappy action movie-styled Source game? Something Boogaloo. Double Action Boogaloo?
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# ¿ Mar 28, 2016 00:04 |