Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
srb
Jul 24, 2007
Seems I missed out on the reward ship, not enough battles played in the alpha. I did play mostly during the second beta weekend after I was already in the alpha, since you could get more than 3 2v2 battles an hour.

Adbot
ADBOT LOVES YOU

srb
Jul 24, 2007
100 battles total in alpha stage; old info said 50.

srb
Jul 24, 2007

I said come in! posted:

The flight model was terrible, you couldn't do even the most basic airplane maneuvers. It was so weird. It's not even that it was hard, it's that it was not implemented at all.

Aiming and shooting mechanics were complete poo poo too, and in the beta you would get the most ridiculous "ENGINE ON FIRE!" voice over several seconds after your plane was already destroyed. Nothing in the game worked, except blitzing ground objectives.

srb
Jul 24, 2007
Well, battlecruisers were named after mountains too, like the Kongo class and the Amagi class (including Akagi), so maybe it's not a real battleship.

srb
Jul 24, 2007
Doesn't help that all of the Japanese battleships up until the Yamato uses the same basic secondary armament configuration, which is anti-destroyer/anti-cruiser only, with only a few dual purpose guns (two AA emplacements per side; Amagi gets 4). Gonna really suck in comparison if the US battleship hull upgrades get 5" dual purpose batteries for the mid tiers, giving them probably double the effective AA of Myogi, Kongo and Fuso.

Tatsuta still has the most hilarious AA setup. Four big sandbagged platforms around the first funnel featuring all of of one Maxim gun each.

Pre and early-war AA really isn't much.

srb
Jul 24, 2007
The tier 9 Ibuki is the first Japanese cruiser with respectable AA, really, and it's the same as the tier 6 Cleveland and worse than US tier 9 Baltimore. AA balancing will probably be weird if they expect cruisers to escort battleships.

srb
Jul 24, 2007

Velius posted:

One wonders how much of the old Navyfield crew will be getting into this. I put unbelievable amounts of time into that awful game, and I'm still a sicker for naval combat.

One feature I actually miss from NavyField is mounting different turrets and launchers directly, and deciding the ammo loadout. That was always fun, I thought. Too bad it was a part of the entire awful system. It would be fun if you could do stupid things with the mountings and gun options.

srb
Jul 24, 2007
Upgraded Kuma looks really cool, though.

srb
Jul 24, 2007
http://en.wikipedia.org/wiki/Landships_Committee

srb
Jul 24, 2007

OhsH posted:

motherfucker probably doesn't even think escaflowne is the best anime

There are many things I can forgive, but not this.

Started playing carriers again. Langley is a slow turd and the planes suck, I want my Saipan back.

srb
Jul 24, 2007
For reference, 30 knots (usual fast cruiser/battleship/battlecruiser speed around 28-30 knots) is 55 km/h.

srb
Jul 24, 2007
Destroyers technically do counter battleships, since they were originally meant to protect battleships from torpedo boats, hence "torpedo boat destroyer". Then they just made the destroyers into ocean going torpedo boats.

srb
Jul 24, 2007

TheFluff posted:

The research for a Swedish branch has already begun. Implementation in 2020, maybe? (no ships above ~9000 tons deplacement, no aircraft carriers - it's destroyers and "pocket battlecruisers" all the way down)

I hope they go with the Finnish and Danish and Norwegian ships too, we could have a franken-tree of coastal battleships with pre-dreadnought gun layouts, modern light cruisers and modern destroyers together with some ancient protected cruisers.

Still, pansarskepp best skepp:



"When they arrived at Spithead the ships were praised for their beautiful lines. Many officers who had experience from the waters of the Baltics remarked that the ships were perfect for that environment. It is said that someone commented on the looks of the ships in the following manner: "Finland must be a strong sea power, even their lightships are armed with 10-inch guns." :black101:

srb
Jul 24, 2007

NTRabbit posted:

The USN has the capacity to create two distinct battleship trees from tier 3, two destroyer trees from tier 2, probably two cruiser trees from tier 2 and two carrier trees from tier 4, such was the volume of different designs constructed or at least proposed. Overwhelmingly more than any of the other nations, for obvious reasons.

If they spread it out more and had tier 1-4 be almost entirely dedicated to 1895-1906 (with dreadnoughts) they could have even more ships that qualify.

srb
Jul 24, 2007
That's the stock config, yeah.

srb
Jul 24, 2007

Artless Meat posted:

That's why they should split CAs and CLs (even if the Cleveland is only a CL by gun size)

Yeah, Cleveland is a huge fat bastard of a ship. It's both longer than and has higher displacement than the Pensacola, the light/heavy cruiser designation cares pretty much only about gun size.

srb
Jul 24, 2007

TheFluff posted:

Same. I've stopped playing for now and I doubt I'll be coming back unless significant changes are made.

I've posted about some of these points before, but basically the most important problem is that once you get above tier four or so there are basically only five ships in the game: destroyer, cruiser with torpedoes, cruiser without torpedoes, battleship, aircraft carrier. It doesn't matter which tier you're at or which nation you're playing, all these five play identically and there are extremely minor differences between tiers (barring one or two weird outliers like the Cleveland). This is because of a few simple points:

- All ships in a class have basically the same speed, and even comparing between classes the fastest ship is only ~40% faster than the slowest one (25-35 knots for pretty much everything above tier 4-5 really - again one or two weird outliers, mostly destroyers) - compare to tanks where the fastest tank at any given tier is roughly two to three times as fast as the slowest one.

- Gun stats other than range are mostly irrelevant because the only thing that really does significant damage outside of knife fighting range is citadel pens and you get those by staying at specific ranges and having lots of guns that fire fast so you can spin the RNG roulette more.

- Armor currently doesn't really mean anything and there is only one useful ammo type (AP).


In addition to this, there are some significant problems with the game that simply makes it pretty boring once you have it figured out:
- Because the way the maps are designed and the aforementioned speed ranges, once you engage there's no real way to disengage an enemy who isn't interested in disengaging (except if you are a non-BB vs a BB), so almost all fights are victory or death.

- The game modes and the maps are garbage. As a result, most games sorta end up being some kind of yakety sax circle around the map.

- There is exactly one thing you actually do in the game, and that's leading targets. That's it. Positioning is a thing but given the Wargaming spotting mechanics paired with the need to plan five minutes ahead at all times, a lot of the time it feels like playing blind chess against fifteen opponents at the same time.

- There is a definite cooperative aspect to the game with the different ship classes seeming to have been designed to complement each other, but the game modes and mechanics strongly discourage different classes sticking together. Cruisers for example naturally want to go somewhere where they can actually have fun, which means duel other cruisers and poo poo on destroyers - they do not want to sit around babysitting slowboating battleships where they can get sniped at by enemy battleships which they can't shoot back at.

Pretty much my thoughts as well, game really grabs you at the beginning but it still has a long way to go.

srb
Jul 24, 2007

General Battuta posted:

I'm told the Alpha NDA has been lifted and that this is what the game looked like.




:shrug:

Remember this whenever some dumb pubbie starts whining about how you are not RESPECTING THE ALPHAS

srb
Jul 24, 2007
I just don't get the Nagato. I had no issues hitting with the Kongo or Fuso, but Nagato I continually over or undershoot by a dramatic margin.

srb
Jul 24, 2007

Asehujiko posted:

I hope we get the Furious in it's half length flight deck+18 inch cannon aft configuration.

Courageous 4x15" will probably make it in, with Furious 2x18" premium.

srb
Jul 24, 2007

Ofaloaf posted:

How anal am I for wanting the UI to have a different aesthetic? It's a real minor thing, but the game is all about the WWI and WWII-vintage ships, but the UI is all teal and sharp lines and feels like something out of a modern naval techno-thriller or some such.

Not as bad as having the coordinates for the minimap hug the right size of the map. You know, the corner and edge.

srb
Jul 24, 2007
Speaking of T8+ American carriers, I got into a game in my Warspite that was me, 4 Sims and a Pensacola vs a division of Iowa, Midway, Des Moines. Midway somehow managed to miss with two planes when I was torped from one ship width away (I'm guessing just because there were so many planes and they were spread out, some simply dropped in front and behind), leaving me at sub-1k HP.

I think they need to increase drop distance.

srb
Jul 24, 2007

Dalael posted:

I agree with pretty much all of this, except that the game would be better off without them. People like to complain about carriers because they can pretty much be killed one shot, but if they pay attention to their surroundings, they can avoid most torpedoes rather easily. We're not talking about WoT artillery in which you're doing your thing and then get blown off randomly by artillery. You actually have defense against them, you see the planes coming, and if people stick together, make it almost impossible for a carrier to unload its torpedoes without losing its squad.

A Midway dropped a gigantic spread literally one ship width away from me, in the Warspite (aka really good at turning) as I was attempting to turn away from the planes.

srb
Jul 24, 2007

Aesis posted:

I don't get what they were thinking making HE do this much damage. Don't loving need skills to spam those and you get fire + lots more damage on crit hit to AA/secondary + average damage is just too much.

The DPM of the St Louis spamming HE is incredible, unless low tier battleships get citadel pens on you (easier said than done at some ranges with the dispersion of the guns) you can solo them. Add in two other St Louis from a division and it's downright scary.

Adbot
ADBOT LOVES YOU

srb
Jul 24, 2007

Sankis posted:

They all (up to Tier 4 or so) feel like bigger Japanese DDs.

Well, you're not wrong. They're basically destroyer leaders (big destroyers/small light cruisers meant to be flagships for destroyer divisions).

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply