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AlmightyPants posted:Is there any strategy in pubs other than wait, hang back and hope your team forms a murderball?
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# ? Jul 2, 2015 22:59 |
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# ? May 13, 2024 04:35 |
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Serpentine
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# ? Jul 2, 2015 23:14 |
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yaay posted:I think trying to face them down with your prow and keep them inside the range of your secondary guns is the best method of dealing with them. Imo a minekaze has a much much stricter margin of error than you do in your carolina or kawachi. Of course after like a day of playing I don't know how good of a minekaze I've seen yet Upgraded minekaze has a 4km buffer zone between detection range and maximum torpedo range. Against a lone battleship that doesn't have a scout plane it's basically invisible death.
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# ? Jul 3, 2015 00:35 |
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Not like it's hard for IJN destroyers to maintain distance while not firing then just poop torps whenever reload is finished. Hell even Atago can do this to certain extent.cheese posted:Am I the only one who hates the after score screen? Its somehow less useful than the WoT one. I don't think you can see how much damage you did to a specific ship?
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# ? Jul 3, 2015 00:47 |
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Chaotic Meh posted:Oh god, yes. We were both running the improved secondary accuracy and range as well as the 'It is dangerous to approach close to this vessel' flags, which also boost range and accuracy. With also focusing the secondaries on a target (ctrl-click!), the Warspite can pretty much melt anything that happens to close to 6km. Other features on the Warspite include a decent armoured belt and positively eldritch torpedo resistance. Ironically, one of the first fast battleships makes for an excellent battlecruiser. Just close in and start removing the faces and hulls of anything silly enough to be smaller than you. Aesis posted:Also jesus Taiho already I was just in a game with two of these - one on either side. We had a second carrier but it died pretty quick to their Taiho. This was the map with two flags and a large split island with a small channel in the middle. The other team is swamped with Atagos, and I'm in a Warspite. So, gently caress it, I have good armor, the ship's a brawler anyway, and it has decent AA. Parking right in between our Taiho and the enemy side seemed like a good place to be. It worked beautifully. I took several torps meant for him in that narrow space (took me to about half between the lot of them and repairs, but he was totally fine) and anything that got close enough in that channel died to me or the cruiser helping. A few of their ships tried. Their planes got blown to hell, too. When it was about over I finally got up to speed and in range to shoot their Taiho and landed a citadel hit with AP for half its health plus other hits - and the one friendly torp bomber surviving enough to get off its torp popped it right in the center for the rest.
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# ? Jul 3, 2015 01:33 |
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this is a fun game we can play Vatek posted:Upgraded minekaze has a 4km buffer zone between detection range and maximum torpedo range. Against a lone battleship that doesn't have a scout plane it's basically invisible death. ah.
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# ? Jul 3, 2015 02:22 |
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yaay posted:this is a fun game we can play We need to start calling these guys "Wehraboots"
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# ? Jul 3, 2015 02:45 |
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cheese posted:Once you have gotten a taste of what its like to have 10km torps and a 7km detection range, you won't be able to stomach US DDs. One thing that I've found with US DD's that works sometimes - lots of people don't stop to think about the fact that US DD's mount separate launchers on each side of the ship, so if you fire two spreads at someone on an obvious attack vector, and they turn into them while you are turning away, they will often assume that you are now out of torpedo's, and completely fail to dodge the salvo from the third launcher on the other side of the ship. I've nailed some really good shots this way, including other (usually Japanese) DD's that thought they were safe to close to point blank after dodging my first salvo's. Of course this still requires you get within range, which is why this normally works best with the assistance of islands and your target being close to them.
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# ? Jul 3, 2015 03:12 |
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Mirrors posted:I'm having a hard time "getting" destroyer play. I've got a Wickes, and I think I die first every game I play in and rarely kill anything. I had a game or two where I did serious work with the Sampson but just can't seem to get this even a little consistent. Is that just the nature of the beast or is there a secret I need to know? Until tier 5, US destroyers are just kinda terrible. Your torpedo range is lower then your concealment range, so you can't surprise people. You can really do good work with your guns, if you catch IJN destroyers in the open, but other then that anyone else will murder the poo poo out of you. The Sampson and Wickles are pretty worthless. The Clemson at least gets a lot of barrels to fling shells out of.
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# ? Jul 3, 2015 03:25 |
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Those float fighter planes are actually really amazing. Playing a carrier at t6 you can have a single one of them screw up 2-3 squadrons and make them panic and if you have multiple up from different ships its almost impossible to do any sort of damage as they will shred your planes.
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# ? Jul 3, 2015 03:59 |
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The Wickes can be pretty fun if you use islands to mask and then go on a full-scale suicide ride. 4*3 torp launchers with quick reloads can turn narrow areas into a hilarous clusterfuck. My personal favourite moment with it was catching two IJN DDs at the start of the match in the narrows on Big Race and torping each one with a full salvo from one side while they tried setting up their shots on me.
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# ? Jul 3, 2015 04:02 |
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How anal am I for wanting the UI to have a different aesthetic? It's a real minor thing, but the game is all about the WWI and WWII-vintage ships, but the UI is all teal and sharp lines and feels like something out of a modern naval techno-thriller or some such.
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# ? Jul 3, 2015 04:15 |
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Ofaloaf posted:How anal am I for wanting the UI to have a different aesthetic? It's a real minor thing, but the game is all about the WWI and WWII-vintage ships, but the UI is all teal and sharp lines and feels like something out of a modern naval techno-thriller or some such. Not as bad as having the coordinates for the minimap hug the right size of the map. You know, the corner and edge.
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# ? Jul 3, 2015 04:38 |
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I want the goddamned UI to be customizable in size so I can run high pixels per inch.
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# ? Jul 3, 2015 04:55 |
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Does Superintendent give you an extra flight of carrier planes?
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# ? Jul 3, 2015 05:01 |
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Ofaloaf posted:How anal am I for wanting the UI to have a different aesthetic? It's a real minor thing, but the game is all about the WWI and WWII-vintage ships, but the UI is all teal and sharp lines and feels like something out of a modern naval techno-thriller or some such. srb posted:Not as bad as having the coordinates for the minimap hug the right size of the map. You know, the corner and edge. Thankfully, the game is somewhat customizeable with UI mods. They're in some remote places of the Internet though, so
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# ? Jul 3, 2015 05:07 |
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Holy poo poo I love Destroyers! I get about 3-4 kills per game. Boost at the start, launch torps at a likely gap, profit.
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# ? Jul 3, 2015 05:27 |
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Myoko getting battles vs tier 4 battleships is pretty awesome. Mogami getting ever closer...
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# ? Jul 3, 2015 05:28 |
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Im being told the cleveland is bad now. Is this true?
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# ? Jul 3, 2015 06:26 |
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Krataar posted:Im being told the cleveland is bad now. Is this true?
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# ? Jul 3, 2015 06:27 |
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Krataar posted:Im being told the cleveland is bad now. Is this true? It is a bad tier eight. Luckily it is still misfiled as a six.
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# ? Jul 3, 2015 06:47 |
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Holy poo poo, so forget about XP grind. The credit grind is real. The hull upgrade on the Aoba tier 6 cruiser is almost 1m credits :O
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# ? Jul 3, 2015 06:53 |
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There is nothing about the Tenru that isn't a steaming pile of poo poo.
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# ? Jul 3, 2015 07:09 |
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The Locator posted:There is nothing about the Tenru that isn't a steaming pile of poo poo. It isn't a Furutaka, so it has that going for it.
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# ? Jul 3, 2015 07:11 |
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The Locator posted:There is nothing about the Tenru that isn't a steaming pile of poo poo. You don't like floating citadels?
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# ? Jul 3, 2015 07:18 |
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cheese posted:Holy poo poo, so forget about XP grind. The credit grind is real. The hull upgrade on the Aoba tier 6 cruiser is almost 1m credits :O
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# ? Jul 3, 2015 07:24 |
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The Locator posted:There is nothing about the Tenru that isn't a steaming pile of poo poo. It's a big destroyer without smoke. Play it accordingly (avoid St Louis at all cost).
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# ? Jul 3, 2015 07:29 |
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US DD just play differently. Use islands for cover and your speed to flank ships or ambush them as they come around a corner. Then break through enemy lines and sink their Carriers. If you get caught in the open zig zag alter speed and pray. They are unforgiving but to me a lot of fun to play.
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# ? Jul 3, 2015 07:31 |
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Don't give up on US destroyers before you try the 127mm guns on the Nicholas. They are so good that the Farragut, Mahan, Sims, Benson, Fletcher, and Gearing use them too. The Atlanta's turrets are dual mounts of them, and some high tier cruisers and battleships use them as secondaries. The destroyer guns shoot 12 rounds per minute and traverse almost instantly. Torpedoes almost become an afterthought until the Fletcher gets the 10km+ ones.
grrarg fucked around with this message at 07:58 on Jul 3, 2015 |
# ? Jul 3, 2015 07:56 |
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what's the dif between HE and AP and why should i use either and when?
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# ? Jul 3, 2015 08:33 |
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Krataar posted:Im being told the cleveland is bad now. Is this true? You can lower the arc slightly with Advanced Fire (20% range for AA and ~155 mm guns) but that involves having a 10 points commander. Also it still doesn't solve the problem of slow projectile speed. Overall the cons of the guns make Cleveland extremely boring piece of poo poo with current game flow in which every pubbie clusters up and sit at max range, otherwise it's a good close-mid range ship as long as you avoid torps. Also idk if there's aim assist mod now, but pubbies' accuracy have gone up extremely high compared to CBT. I'm seeing destroyers getting wrecked from 15 km by first salvo from battleships because those destroyers realized too late shells will hit.
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# ? Jul 3, 2015 08:34 |
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They really need to do something about players abusing the map edge bug.
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# ? Jul 3, 2015 08:55 |
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Botes should just stop when they touch the edge of the map. You aren't supposed to hit the border of the map anyway, so that would be a good deterrent/punishment.The Locator posted:There is nothing about the Tenru that isn't a steaming pile of poo poo. WRONG. The Tenryu is quick and has torps. It is basically a destroyer with decent guns. It does die fast and is spotted more easily though, I'll give you that. RennZero fucked around with this message at 09:01 on Jul 3, 2015 |
# ? Jul 3, 2015 08:57 |
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RennZero posted:Botes should just stop when they touch the edge of the map. You aren't supposed to hit the border of the map anyway, so that would be a good deterrent/punishment. Make it like hitting another boat. You stop, and your HP starts draining until you get off it.
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# ? Jul 3, 2015 08:59 |
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Fire good! Sorry for stealing those kills from you today juche, I had to make up for some of the ones Hazdoc took from me.
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# ? Jul 3, 2015 09:24 |
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Didn't realize Cleveland could penetrate Atago with AP. I encountered 2 Atago inside 8 km so decided to shoot AP instead seeing as HE would get me nowhere, got 3 citadel hits (total 9,600 damage) immediately Finished him off with the help of Atlanta and Sims while the other Atago ran instead and still managed to die to that Sims 2 minutes later. Now I just need 1 more point for faster reload.
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# ? Jul 3, 2015 09:37 |
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Mans posted:what's the dif between HE and AP and why should i use either and when? HE goes boom on contact and does damage depending on how much armor he section you hit has. Obviously poo poo for penetration, so expect your damage heavily reduced unless you hit something virtually unarmed like a destroyer. Also does a lot of critical damage to exposed systems and can set fires easily. AP has a penetrating cap and smaller explosive charge with a delayed fuse. It can boune entirely, cause low damage from spalling after failing to penetrate, cause a good deal of damage after penetrating, cause A SHITLOAD of damage if it penetrates the citadel* or cause low damage from overpenetrating (IE, your shells goes through before the fuse activates; this happens mostly if you hit something unarmored lke a destroyer or someones superstructure with high-calibre AP). *The citadel is basically the most vital compartments of a ship. Engine rooms, ammo magazines, steering controls etc. These are generally deep inside the ship and heavily prioritiesed by the armor layout. A general rule for hitting the citadel is to aim low near the waterline below the gun turrets and/or smokestacks. The short version is that you use AP if you can penetrate or score citadels and HE if you can't. The long version is that it depends on your guns and your target: 5in and below (destroyers and the Atlanta basically) - HE all day. About the only thing you can pen with AP reliably are low-tier japanese cruisers. Other DDs are prone to get overpenned in their broadside even by this and other cuisers and any BB will just laugh at you if you try AP. 5.5in and 6in (light cruisers) - HE all day except against other cruisers at short range. If the other guy angles his belt armor, HE might still be the better choice. 8in (heavy cruisers) - AP against cruisers at any range and battleships at long range as you can pen their decks by arcing the shells downward from your long range. Some BBs can also be penned through the belt, though that is unreliable. 12in or bigger (battleships) - AP against cruisers and other battleships. If another batleship has the bow angled at short range, just wait until he reduces the angle to try and use his broadside or aim a bit higher o sned the shells into his lower superstructure and turrets. Only load HE if you're against a near-dead enemy or against a destroyer. Even then, you should fire your curent AP salvo because even overpenetration damage can lay down some serious hurt on a tincan. Magni fucked around with this message at 09:42 on Jul 3, 2015 |
# ? Jul 3, 2015 09:37 |
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grrarg posted:Don't give up on US destroyers before you try the 127mm guns on the Nicholas. They are so good that the Farragut, Mahan, Sims, Benson, Fletcher, and Gearing use them too. The Atlanta's turrets are dual mounts of them, and some high tier cruisers and battleships use them as secondaries. The destroyer guns shoot 12 rounds per minute and traverse almost instantly. Torpedoes almost become an afterthought until the Fletcher gets the 10km+ ones. I feel this makes them kinda weak, you are a slightly faster but way more fragile cruiser that hardly ever manages to use his torps outside of island ambushes. Sure could do with some adjustments to make it more fun, maybe more HP for the engine/rudder since having either killed with repair on cooldown is a death sentence.
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# ? Jul 3, 2015 10:20 |
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Tahirovic posted:I feel this makes them kinda weak, you are a slightly faster but way more fragile cruiser that hardly ever manages to use his torps outside of island ambushes. Sure could do with some adjustments to make it more fun, maybe more HP for the engine/rudder since having either killed with repair on cooldown is a death sentence. If you have to pop repair, book it until you're safe again. You're a DD, you can do that. If you do get your engine taken out again, pop smoke and try to wait it out. If you don't have smoke... well, there's this thing I said about making serious mistakes.
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# ? Jul 3, 2015 10:35 |
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# ? May 13, 2024 04:35 |
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grrarg posted:Don't give up on US destroyers before you try the 127mm guns on the Nicholas. They are so good that the Farragut, Mahan, Sims, Benson, Fletcher, and Gearing use them too. The Atlanta's turrets are dual mounts of them, and some high tier cruisers and battleships use them as secondaries. The destroyer guns shoot 12 rounds per minute and traverse almost instantly. Torpedoes almost become an afterthought until the Fletcher gets the 10km+ ones. I got one-shot by a single shell from a Nicholas while playing as a Gremyaschy...
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# ? Jul 3, 2015 10:35 |