Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Vengarr
Jun 17, 2010

Smashed before noon

TheFluff posted:

It's simply because carriers are bad for the game. The AA mechanic is stupid from a game design perspective but it needs to be there to stop CV's from being even dumber than they already are. I actually enjoy playing CV's myself but I think they shouldn't be in the game in their current state. If you're not in something with defensive AA, there is simply no counter play to a good CV. If your ship has bad AA or if you've been HE spammed and lost a bunch of mounts and the CV comes for you, you die - end of story. Cruisers and DD's can at least have some hope of escaping if the CV messes up, but BB's really don't have any way of mitigating the damage other than through the AA. It's a godawful mechanic that should never have been implemented, but while WG seems to recognize this they don't seem to have any better ideas.

Well, individual ships having no answer to airstrikes is certainly true-to-life. The Yamato only shot down 10 planes out of the 280 attacking it.

Adbot
ADBOT LOVES YOU

Vengarr
Jun 17, 2010

Smashed before noon

wdarkk posted:

As he lashed himself to the wheel, the captain carved "XVM Suxx" into it.

New thread title??

Vengarr
Jun 17, 2010

Smashed before noon
Just lol if you didn't keep a Bayern for T6 division games.

I kept my Farragut too in anticipation of the next T6 ranked season.

But really its a good idea to have at least one ship at every tier for divisioning/odd missions/ranked.

Vengarr fucked around with this message at 07:34 on May 13, 2017

Vengarr
Jun 17, 2010

Smashed before noon

Pacra posted:

You guys misspelled Fuso

Fuso and New Mexico don't punch up as well as the Bayern IMO. They can still merk cruisers, but uptier BBs will eat you. Bayern's better armor and guns give you a better fighting chance.

Mutsu might even be better with the 16-inch guns. As long as no-one shoots you. Of course, Fuso and NM are also great if no one is shooting at you.


CV's are necessary for the game but the current balance is wonky and terrible. And the icing on the cake is that they're not really that fun to play either.

Vengarr fucked around with this message at 22:08 on May 13, 2017

Vengarr
Jun 17, 2010

Smashed before noon

NerdyMcNerdNerd posted:

I was thinking about a Sims or a Dunq. I might go a little higher but I mainly just want something to do a little grinding and have some fun with. I thought about the bigger ships, but fuuuuuck. I really don't want to pay forty bones for a boat.

Sims is good but it doesn't really stand out for me--it doesn't have an interesting gimmick, it's just a better version of the Mahan. If you like manfighting BBs, Scharnhorst is some of the most fun you can have in this game. Next-favorite ship is Atago, the cloaking device is unreal.

Try waiting for a sale.

Vengarr
Jun 17, 2010

Smashed before noon

Insert name here posted:

NA event with +100% credits when you get a kill + MIssouri + all credit bonuses + a good game =



You didn't get the credit multiplier for winning :stare:

Vengarr
Jun 17, 2010

Smashed before noon

wdarkk posted:

I'm sure captain moronface will inform you it's expert marksman. To which I say: dude you'll need last stand way more in any case where you need expert marksman.

I don't bother with Last Stand on the IJN torp boats. It's still a great skill but having guns that can actually turn and fire occasionally is worth more to me.

Vengarr
Jun 17, 2010

Smashed before noon
Blame Wargaming? Strike is the only viable loadout for USN.

Air Supremacy is boring to play, gives zero XP and doesn't actively help your team win.

Balanced makes you poo poo at everything.

Vengarr
Jun 17, 2010

Smashed before noon

MikeC posted:

The higher the tier, the less aggressive you are allowed to be. Sad but true.

Pretty much, yeah.

Vengarr
Jun 17, 2010

Smashed before noon

NerdyMcNerdNerd posted:

As bad as carriers can be now, it was a nightmare in beta, especially if you were playing a ship that had poor AAA. You'd get cross-dropped and there was nothing you could do except watch your stupid rear end explode. If you survived, the DBs would come in like a summary kick to the jaw to finish you off.

AP bombs are gonna be real stupid. At least with torpedo bombers you have to aim, there are ways to juke them by cutting speed and so forth. DBs vs battleships is just a dice roll.

Vengarr
Jun 17, 2010

Smashed before noon

MikeC posted:


By the same token though, planes in this game have it super easy. No torpedo bomber squadron flies in perfect formation to within 1km of a target and releases a perfect spread. You might as well be lining up for the execution squad. Doing something like that would be suicidal for the TB squadrons which historically took insane casualties even with dispersed approaches and constant small direction changes to try and throw off gunners.

Planes just didn't drop perfect patterns like they do in the game.

https://en.m.wikipedia.org/wiki/Sinking_of_Prince_of_Wales_and_Repulse

https://en.wikipedia.org/wiki/Operation_Ten-Go#Battle

Torpedo bombers unopposed by enemy aircraft could smoke surface vessels.

Vengarr fucked around with this message at 01:54 on Jun 24, 2017

Vengarr
Jun 17, 2010

Smashed before noon

MikeC posted:

So out of 49 torpedoes, more than half of which were occured after the Prince of Wales could no longer shoot AA fire due to electrical issues and against a damaged 16kt target, the Japanese report 8 hits but only 6 confirmed against 2 targets. That is a 16% hit rate at best. A Kaga could easily hit 5 of 10 torpedos no sweat in the game.

The Kaga in the game also isn't allowed to launch all her planes at once. And the aerial torpedoes do way less damage than they could/should.

quote:

The Yamato had to fend off against 500 US aircraft dropping constant waves of bombs and torpedoes and suffered something like 10 hits The hit rate of torpedo bombers in the game is severely inflated.

So is the power of ship AA. The sky was darkened with planes and the Yamato and her escorts still only shot down 10. Less if you believe the story that the Yamato blew up SO HARD that it downed a few planes.

If you don't care about the historicity, why did you bring it in as a defense? The whole ship/plane balance is video gamey. Making aerial torpedo spreads RNG isn't going to make the game better, just make playing carriers even more unfun. It would also make dodging torp waves shittier, since simple RNG might dictate that there is nowhere to run which only a perfectly-placed and timed drop can achieve right now.

Vengarr
Jun 17, 2010

Smashed before noon

Minenfeld! posted:

The Sims has got to be my favorite DD. Am I crazy to run the short ranged torpedoes? I only really use the torps to ambush people and I wanted speed and damage for that. Otherwise, I'm just all about guns and smoke.

The long-range torpedoes are better for ranked because you can use them to flush out people hiding in smoke. The short range torps are fine though.

Vengarr
Jun 17, 2010

Smashed before noon
The only way to stop WoWS from being a boring, passive snipefest would be to have a hard limit of 2-3 battleships per team.
Note: this is never happening.

Vengarr
Jun 17, 2010

Smashed before noon

JacksLibido posted:

See that's a good thing because carriers are cancer.

Carriers (or at least, planes) are an obviously important balancing element to warships, but WG simply cannot figure out what to do with them because they are p. bad at game design.

Vengarr
Jun 17, 2010

Smashed before noon

Gearhead posted:

The problem with this is, of course, that reality is colliding with game mechanics. WG wants to make a game about battleships but battleships were phased out for carriers for a reason.

That's not an issue in a well-designed game.

Vengarr
Jun 17, 2010

Smashed before noon
I keep finding myself staring at the World of Warships shortcut on my desktop and wondering why I haven't uninstalled yet.

Sunk Cost, I guess. I do have enough Free XP to skip the rest of the Izumo and unlock the Yamato, maybe I'll do that before I quit just to enjoy the 18-inch guns.

Vengarr
Jun 17, 2010

Smashed before noon

ZombieLenin posted:

Yes the CV problems have been around for "two loving years." My whole loving point actually. They have been around that long because fixing CVs will be a hard thing to do, because they don't know how to do it, which means your talking thousands of hours of redesign work.

Which is totally fine if you want Wargaming to shut down other things that require thousands of hours of design work, like new ship lines, or even the clan system you're bitching so hard about.

Let's not pretend that this hard-working company has been hard at work on fixing the game since launch. They pushed it out of beta in an unfinished state and have been half-heartedly supporting it ever since. Their business model is to milk whales of every last cent, and they have discovered to their delight that they don't really need a well-balanced game to do so. Bully for them. I quit a year ago, and only drop in to see if they've fixed poo poo yet (spoilers: it's always "no").

quote:

Finally, the last loving thing I am is a fanboi of anything. Sorry if you, like Flamu, operate in some dreamland about how easy it would be to just fix everything in two weeks if only you were in charge, because you have absolutely no idea what goes into making something as complex as an MMOG.

You clearly have a chip on your shoulder, though. Your points about game development being a vicious, unending grind are fair, but misplaced. I don't blame the programmers or even the game designers for poo poo being completely broke. From the beginning, this game was outsourced to an affiliate. Wargaming has long declined to support the title outside of new ships to generate revenue. Supporting and fixing the game is clearly at the bottom of their list of priorities.

Vengarr
Jun 17, 2010

Smashed before noon
Where is "here"? Because it's pretty well-balanced at the lower tiers and a complete clusterfuck past tier 7 or so.

Vengarr
Jun 17, 2010

Smashed before noon

Victor Surge posted:

Thanks for your wonderful input on this game you don't play, please post in some other thread of a game you do TIA

No.

The problems are blatantly obvious and have barely budged since release. Or what? Are you going to argue that high-level play isn't a dull, passive snipefest between players on opposite sides of the map? That class balance isn't completely skewed? That the UI isn't obtuse (when it's not deliberately hiding information from the players)?

Feel free to debate me, but I can't stand this kind of passive-aggressive bullshit.

Vengarr fucked around with this message at 22:58 on Oct 2, 2017

Vengarr
Jun 17, 2010

Smashed before noon

Victor Surge posted:

Kay. You don't like playing the game, so stop wasting your time playing it and posting in the thread, better?

I like the game just fine, when it works. If they hadn't changed matchmaking to make tiers 5-6 so painful, I'd still be playing it. Talking to you might be a waste, but I'm sure there's a good conversation to be had here.

I'm still in UNCUT (unless they dropped me) and was planning to come back for clan battles, but now they're loving that up too. So...

Vengarr
Jun 17, 2010

Smashed before noon
I don't think it's hyperbolic. poo poo, they're still waffling on fixing smoke. A problem that has existed since beta and only gotten worse. Although it was a lot funnier in beta IMO, where you could have a Fubuki/Benson/Kitakami platoon that was just a permanent wall of smoke that vomited torpedoes in all directions.

They've made two major changes in two years: eliminating stealth firing and nerfing torpedoes. Neither of which has really put a dent in the greater problem of passivity that plagues the upper tiers. Optimal build for the Yamato, largest and most powerful battleship ever built, with more secondary guns than the Death Star? Stealth build. Optimal tactics? Stay 13km from everyone and punish anyone with the temerity to try and do something. People complain about bad BB drivers hugging the edges of the map--and they're right--but these are definitely the tactics that the game rewards.

This honestly isn't that bad, though. It's annoying and frustrating, sure, but not game-breaking on its own. The real problem is--what are you supposed to think when these issues don't even have fixes attempted for years? Are they not being seen as problems, or is there simply zero interest in fixing them? Giving how clear UI bugs didn't get fixed for years (Remember that bug where carrier squadrons could get stuck and unable to receive commands?), I'm betting the latter. How is that not demoralizing?

Vengarr
Jun 17, 2010

Smashed before noon

James Garfield posted:

You didn't answer, why do you think there are consistently more BBs in queue than all other classes combined?

To be fair, BBs have consistently been the most popular class by far since the second the game launched.

Vengarr
Jun 17, 2010

Smashed before noon

Wolfy posted:

The best part about this is that you made the same slight mistake that everyone here is talking about, it just didn't end your match because you got lucky.

The bigger mistake was assuming he was safe behind that island at the start. He had partial concealment, but the flight path of the Colorado's shells would have dropped in over the hill and insta-killed him if he had chosen to. Not a difficult shot at all, and basically a point-and-click adventure if the Colorado had launched his spotter.

Agreed that luck played a huge factor there. Given the game situation and that all he was trying to do was slow them down, the smarter play would have been to stay in concealment and throw harassing volleys before slipping back into concealment. Constantly shooting just gave them a chance to blat him, which they squandered (you can definitely drop shells on an angled cruiser sailing away, it's just a skill way beyond the average pubbie). And even then, the WASD hacks failed and probably should have gotten him deleted.

Vengarr fucked around with this message at 19:09 on Oct 26, 2017

Vengarr
Jun 17, 2010

Smashed before noon

Hazdoc posted:

what the gently caress wargaming you have a huge rear end topic asking for those torpedo plushies and what you give is loving

FIRE

EXTINGUISHERS

:wtc:

They're not fire extinguishers, get it straight.

They are "extinguishing devices".

Vengarr
Jun 17, 2010

Smashed before noon
Game says my last battle was in 2017.

Uh, anything much change since then?

Vengarr
Jun 17, 2010

Smashed before noon
I played a few games and it feels just like I remember: two teams ponderously sniping at each other from maximum range while complaining about sky cancer.

Vengarr
Jun 17, 2010

Smashed before noon
I kinda assumed the carrier rework would have fixed that. A few years off made me forget what kind of company Wargaming is.

Vengarr
Jun 17, 2010

Smashed before noon

Lord Koth posted:

The CV rework made CVs worse for the game, not better, along with making them more popular so there's more around. There's basically no counterplay by anyone now: they locked up a huge chunk of ship AA in flak - which is literally just a minigame for the CV player (so good ones legitimately don't care); CV fighters are now a droppable consumable that are worthless for actually stopping attacks (so they're mostly just used for spotting unfortunate DDs); and they put in a plane replenishment mechanic which basically means high tier CVs do not run out of planes ever (bar absolutely suicidal plane usage) - and by that I mean I've seen a game with a Hak (pre-rework plane total of 100) with nearly 120 plane kills on the opposite team and was still fielding full squads.

Oh, they've got a new weapon type in rockets, which are basically completely no-brainer damage that needs virtually no aiming and is nearly undodgeable - and can easily strip huge amounts of HP off DDs and cruisers in one pass.

The kicker is that I was one of the few people that enjoyed RTS carrier gameplay and hate the new version.

Adbot
ADBOT LOVES YOU

Vengarr
Jun 17, 2010

Smashed before noon
I love getting the occasional video recommendation for this game because I get to see what new terrible bullshit they’ve added.

Superships seem real fun.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply