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Beta Backer here, too. I love the concept. Only thing I am slightly annoyed with is that information about this game is really spread out and while the FAQ helps it still seems like you have to dig through countless topics to be up to date.
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# ¿ Apr 6, 2015 18:58 |
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# ¿ May 18, 2024 10:24 |
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Brackhar posted:Oh, the beta is not out yet? Supposedly sometimes in April.
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# ¿ Apr 6, 2015 20:32 |
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Normal Adult Human posted:going to the bay12games forum and searching for that which sleeps and then filtering for the dev's posts is also pretty good. The official forums are like, 90% the dev talking with two guys who are just basically asking "can i mod this??" over and over. Yeah, I read that thread. I am actually really hyped for this game, the designers come from the right place. I just wish they would hurry up and release a beta instead of spending all their time on the modding tools.
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# ¿ Apr 6, 2015 23:09 |
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Geokinesis posted:There is going to be a poll for a new race added to the game up in the next day or so. From what I remember one of the potential races will be minotaurs? Bloodly posted:I wonder if you can uplift one of those tribal or non-civs into civs rather than using them as-is as fodder? It doesn't seem clear. I just want to digg into the AI and see how they coded all of that, tbh. Or rather, I want to see a playable version and see if all that works as they said. Or could work.
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# ¿ Apr 7, 2015 09:53 |
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So yeah. They are going over the game mechanics next announcement. But bar them concurrently releasing the modding tools, going from what they say I am not expecting beta till the middle of may.
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# ¿ Apr 17, 2015 17:52 |
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Josef bugman posted:To quote star wars "do not want". Yeah, I mean, I am happy they can completely overhaul the whole game but the wait is really annoying.
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# ¿ Apr 17, 2015 19:44 |
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Josef bugman posted:What are they overhauling? Well, compared to November, they remade the maps completely. It's now done with hexes so they can dynamically change terrain. New Hero/Minion art, more races, religion, a few new gods and cultures etc. And their philosophy is basically to make everything really modular and have the basics of everything in the code down now instead of later having to completely rewrite it when they implement rival old ones, for example.
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# ¿ Apr 17, 2015 20:07 |
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Lprsti99 posted:I hope this means I can make the seas rise and drown whole cities. Afaik something like this is planned, as well as Deep Ones (incest villages included) and I think Dagon as a lesser evil? e:fb; For some interesting and in - depth answers for once: Josh posted:
extraordinary fucked around with this message at 20:37 on Apr 17, 2015 |
# ¿ Apr 17, 2015 20:33 |
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Really pumped to finally get the modding tools. (Not as pumped as I'd be for beta but better than nothing.)
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# ¿ Apr 20, 2015 14:06 |
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1stGear posted:Which is kind of terrifying. We're in full-blown Molyneaux territory at this point and if it weren't for how impressive those three initial devlogs were, there'd be a lot more wariness about this game. Videos are coming this week so I am hoping this turns out really good. All I can tell is that Josh is working on it passionately. And he codes too, wasn't Molyneaux only ever Producer?
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# ¿ Apr 21, 2015 04:42 |
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Iunnrais posted:I watched the devblog videos. The first couple got me really excited, and then... they stopped showing off game mechanics, and started focusing on map editing and mod support? Why would I care unless the game is good? They stopped just short of actually explaining how the game works... they said "next time we'll go into challenges" and then never did. It seems like those challenges are the actual meat of the game, and based on whether those are good and interesting or not will determine whether or not I'd be willing to buy this thing. That's hopefully changing over the next few days/weeks since they practically finished the modding tools and are now recreating their scenarios with them. I think they'll do a few mod-tool videos and then start right into gameplay videos and considering beta is prolly coming in May there will be a few gameplay videos floating around.
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# ¿ Apr 22, 2015 05:21 |
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Normal Adult Human posted:good dev josh says they made a gameplay video and are going to release it today/tomorrow instead of on the weekend. So not understanding hype or marketing works for us today Are you sure he meant gameplay videos? I'd actually tip on them releasing a few more modding videos first.
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# ¿ Apr 23, 2015 11:33 |
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If they are going the route I think they are going: coding wise, if two completely identical heroes, down to traits and stats and all that, spawn and they always react the same to the same event then I do think it is possible to code that. Same for rulers and all that. The randomnes comes into play by introducing half randomized stats and traits. And a looot of events. Otherwise yeah, it could certainly work out pretty dull. But Afaik Josh said something along the lines of minimising randomization.
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# ¿ Apr 26, 2015 20:57 |
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Gantolandon posted:I agree it's possible, but I would be more confident if I saw something that even resembles a gameplay. It's common sense to finish the core features first and I don't understand the logic of showing off completely superficial things instead. It's like trying to present an FPS shooter and starting with the options menu. The map in the last few updates wasn't even one of the scenarios, it was quickly thrown together to test the impact of all the changes on the ai.
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# ¿ Apr 26, 2015 21:35 |
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It's actually been postponed to sometimes during the week. And still missing two of the three videos so yeah. I mean, I get that dates can slip but they slip a lot. Edit:^^^ You will never be as spergy as the guy whose every post ends in "I need to know this for my touhou mod, you see. Let me tell you about it."
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# ¿ Apr 26, 2015 21:48 |
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Normal Adult Human posted:The mod tools release or the beta release or both? Mod tools. Nothing specific about beta except that they'll continue working on it after the mod tool release. And there were already some mod proposals. Warhammer, which could work, some others that seem pretty generic and, I poo poo you not, a My little Pony mod.
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# ¿ Apr 26, 2015 22:07 |
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Gantolandon posted:That sounds a bit sketchy, to be honest. Even if they were forced to rebuild the entire game from the scratch (which is a warning sign in itself), they should at least have some gameplay from the earlier version. At very least, they should be able to describe the system they're trying to make accurate enough that the player understood how are they going to play the game. They do actually have one or two gameplay videos up on their youtube channel. Combat, too.
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# ¿ Apr 26, 2015 22:09 |
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First thing I'll do is making a map inspired by TSW. Island overrun by fishmen, desert having problems with undead and eastern Europe country having problems with monsters. Sprinkle minor factions in, custom cultures so orcs, elves, humans and dwarves can live together in a single city and the real fight is between three giant cabals fighting for power. Plop down as Azlan and watch how the ai handles it. PS: another info I remembered: first two goos in beta will be Karth and Belial, I think. Two at a time released.
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# ¿ Apr 26, 2015 22:20 |
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There are a lot of scenarios that would be great mods. I don't understand the anime or pony stuff though. Black Company, LotR, Silmarillion, more fantasy or horror that I even want to write. But why anime.
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# ¿ Apr 26, 2015 22:26 |
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Normal Adult Human posted:I was surprised that azlan wasn't the first god they were planning to add, since he by all evidence seemed like the first one they made and was the most fleshed out. Karth being the second. There's so little info about belial other than he can make birds appear from anywhere. And those are only the starting agent slots, I think they get more with more power. The thing I am wondering though. They got 25 agents or something in the game. Any action by an agent aquires fame. The more fame the more heroes will hunt him. So, barring the agents really hard to get...what if you run out of them? I'd rather have some of them be a bit more generic.
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# ¿ Apr 26, 2015 22:30 |
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Demiurge4 posted:Moloch is super cool in my mind, probably even more so than Azlan because he's loving with the world itself instead of peoples heads. I'm really interested to see how that plays out for him. Moloch bros! And Karth seems cool too. Just a big, angry orc with a mission. Seraph and Inatha are like the same to me. Which one is the voice guy and which one the ice one? Edit: am I the only one who diggs Limos? He's Nagash the Musical
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# ¿ Apr 26, 2015 22:35 |
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Really hope Dhaath win, because Minotaurs seem so bland. The Yizrii would be cool too, though.
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# ¿ Apr 27, 2015 05:41 |
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Demiurge4 posted:I'm kind of digging the Minotaur ideas they have because I don't think I've ever seen Minotaur society done in any medium before. WoW? The derail of the "sexy races" in that thread really was kinda awkward. You just know if it had continued they'd have pulled out their furry art. Iunnrais posted:I might be odd in this, but I actually hope minotaurs win, because I want the cliche stuff to be available first. A good grounding foundation that you can start sticking weirder stuff onto without becoming lost. And in a game where you need to REALLY UNDERSTAND what the AI's reaction is going to be to something, I want the base stuff to be as familiar as possible, in as many places as possible. How else can I meaningfully tinker? I know where you are coming from, but I am pretty sure there'll be another race vote before the final release, and considering those races aren't implemented in the Beta right away anyway, it's kind of moot. I'd love to see their design document though. quote:
Okay, I am now a lot more confident in them being able to do the AI. extraordinary fucked around with this message at 07:03 on Apr 27, 2015 |
# ¿ Apr 27, 2015 06:11 |
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New update:Josh posted:Not Our Best Week
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# ¿ Apr 27, 2015 08:59 |
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Sooo Josh said he's finishing up the fixes and is going to release the tools. Will be interesting.
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# ¿ Apr 30, 2015 22:02 |
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One video left about events I think? Thursday release of working mod tools and end of May hopefully the beta.
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# ¿ May 5, 2015 20:57 |
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Yeah...it's basically just a few more assets and nothing else. Yeah, you can make minions and tags but without anything to compare it is useless.
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# ¿ May 8, 2015 21:34 |
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# ¿ May 18, 2024 10:24 |
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gently caress it, backed with 50 bucks if you make a kickstarter. Only got one disappointment in four right now, might as well.
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# ¿ Apr 14, 2017 15:37 |