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Xelkelvos
Dec 19, 2012
They also have a suicide spell iirc

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Xelkelvos
Dec 19, 2012

Cabbit posted:

Spouses exist, in a lot of media, to be killed off for pathos. Fictional straight dude protagonists have been getting their wives killed for pathos for a long time; now that there actually are gay and lesbian protagonists, it's happening to them too. It's really, really stupid.

Not that what you're talking about doesn't happen a lot too, but there's an entire rainbow of lovely reasons why this sort of thing happens.

If you were to take a proportion of couples that involve a main character and compare the proportion of heterosexual and homosexual couples that have a bad end, there's probably a higher proportion of homosexual couples that have a bad end when compared to heterosexual ones. It's largely unintentional I'd imagine, but it still occurs.

Xelkelvos
Dec 19, 2012

citybeatnik posted:

Is there a Scion thread around here somewhere? I feel like bitching about the Aztlanti and White Wolf's take on Mesoamerican culture in general and I'm not sure if this is the right thread or not.

This is probably the right thread and it's probably one of Scion's many problems

Xelkelvos
Dec 19, 2012

spectralent posted:

This just seems to be a rule of nature; I don't think you can blame that one on WW.

Well people have a tendency to try and heuristically frame things in ways that makes more sense to them. It becomes easier to understand and relate to them (as well as being easier to recall) at the cost of diluting or even completely misrepresenting the original. This often bleeds into fiction and belief systems and is how you get things like the portrayal of Hades being like the Devil

Xelkelvos
Dec 19, 2012

Ferrinus posted:

That was exactly it. He asked some other writer/developer and was told "we don't know either, just follow your heart". (I used to misremember this as him being uncertain between TN increases and dicepool reductions, but oWoD didn't really have stuff mess with your dicepool)

I remember reading that the same sentiment was held for 7th Sea and L5R which is why the system was changed to something at least vaguely more intuitive in 7th Sea 2E. It's still not 100% intuitive at where more dice in a large pool becomes worse than more dice in a small pool, but more dice is confirmed 100% better and adding more dice also comes into conjunction with die tricks (whose efficacy is also a mystery).

Xelkelvos
Dec 19, 2012
Paradox should make a political simulation game ala EU4 except instead of nations across regions, it's clans of varying splats across city blocks.

Xelkelvos
Dec 19, 2012

berenzen posted:

So basically scooby doo.

Scooby Doo: Mystery Incorporated featuring Harlan Ellison as himself, secret societies and hidden artifacts, and a literal end of the world scenario

Xelkelvos
Dec 19, 2012

Gilok posted:

Man, that would be a really cool game. The collective unconsciousness of humanity has cast you in the role of a monster in a story, the plot of which is well-worn; you're going to do terrible things and be killed by a Hero. You didn't ask for it and you can't get out of it. So what do you do with it?

I would play the hell out of that game.

The set up is a bit like Geist except far more horrifying in its own way. Especially if situations are supposed to occur that, even if they come about in a contrived fashion, push you (and the hero) to play the parts the universe is trying to force you to play.

Xelkelvos
Dec 19, 2012

Yawgmoth posted:

I think Beast wins the award for "most squandered potential" in any WoD game.

What else does Geist have left to claim to fame?

Xelkelvos
Dec 19, 2012

Chernobyl Peace Prize posted:

Geist, I don't think they've announced plans to give it a second edition at all so far. But the first is kind of hard to recommend, when anything you can do in it, you could probably do better with any other games already.

Geist, like Beast, is a bit of wasted potential, but is at least playable without being uncomfortable due to its themes (unless ghosts and relishing life are questionable). As mentioned above, there's not really much of a driving force for players as presented by the game and the whole thing is rather ill-defined beyond having to do with the undead which most splats can actually fiddle with in some small way or, in the case of Mage, gently caress with without regard. Presumably, Sin-Eaters would have a similar role with the undead as Werewolves do with Spirits. That's not really the case (iirc) so that's one less avenue of direction.

One other thing is that it's also one of the less horror ridden splats and has a bit more hope to it given that PCs literally got a second chance at life.

Xelkelvos
Dec 19, 2012
Mixing and Matching Kiths and Seemings was a fairly common thing iirc, so making it part of the rules rather than something houseruled or taxed makes sense.

Xelkelvos
Dec 19, 2012

Nomadic Scholar posted:

Honestly geist could go in a couple really cool directions. It just didn't in its first book. Rereading the whole thing was a little more eye opening than the first time.

Unlike Beast which threw a lot of its potential into the toilet, Geist mostly left its potential up in the air so it could definitely turn out great if its potential is properly realized

Xelkelvos
Dec 19, 2012

Libertad! posted:

https://www.youtube.com/watch?v=0BKzuzjjCro

So I was looking up some Alex Jones stuff for fun on Reddit and ended up stumbling upon a rather strange video. He's full of bunk, but his rant on clockwork elves sounds like something straight out of the God-Machine Chronicles.

Network Zero tries their best, but beggars can't be choosers when it comes to spokespeople

Xelkelvos
Dec 19, 2012

Kaza42 posted:

So, could you have a Deviant with the origin "I was made by the Ordo Dracul. I'm not a ghoul or vampire or anything, but they broke something and aren't quite sure what"? Not using Vampire mechanics, more as a sort of fluff option for one of the backgrounds?

I'd imagine that'd be one of many possibilities in the inevitable crossover book.

Mages toying with humans and altering them through magic seems like an obvious crossover route. Same with humans artificially fused or infused with Numina or Ectoplasm. Maybe failed attempts at making a Promethean, Mummy or Sin-Eaters of sorts out of still living people.

Xelkelvos
Dec 19, 2012

Bedlamdan posted:

Then what the heck is first, second, and a home run?

What the heck is a home run

First is second

And Beast is first

Xelkelvos
Dec 19, 2012

Mors Rattus posted:

New Scion stretch goal announced for 150k: Cults.

I'm sure Japan would be a hoot with all of their Kami running about. Also I expect there to be cults for at least one group of Hero or Demigod level idols and they're relatively powerful since their cults are super devoted to then and their worship.

Xelkelvos
Dec 19, 2012
Still love some of the stuff from the Mandate of Heaven since it applies to any social power structure which includes not only bureaucrats, but also police, mobsters and even simple cliques. The gods themselves would probably be at the mercy of this since families are a hierarchy of their own.

I'd also expect Jackie Chan to be a scion of the Monkey King

Xelkelvos
Dec 19, 2012
Can I get a refresher on why Scion 1e was so terrible?

Xelkelvos
Dec 19, 2012

MonsieurChoc posted:

Well, I'm assuming a Scion of the Egyptian Gods with a magical deck of cards is totally doable.

Yami is totally a Scion of Anubis with the various games, his method of judgement (based on the pre-card game manga).

Xelkelvos
Dec 19, 2012

cptn_dr posted:

Well, it's been almost two years since I backed the Kickstarter, but my copy of Dark Eras has arrived.

This thing is massive - it'd probably kill a medium sized dog if it fell.

It's definitely the size and heft to be a weapon in its own right. If this was a different system, it'd probably have its own stats in regards to how deadly it is.

Xelkelvos
Dec 19, 2012

The Sin of Onan posted:

I somehow totally forgot about Dark Eras, which does indeed have a whole New Zealand chapter. Welp, I'm dumb.

Speaking of Geist, were there ever any plans for other Geist books? Aside from Underworld, obviously, but I consider that one more of a general book that a specifically Geist one. I do like the line's concept, but it just doesn't seem like they have very much to do.

Presumably they'll get to a CoD version eventually which will probably at least give them something to fight against or for and not just some nebulous purpose or existence. It'll probably also balance or adjust the abilities somewhat ala Mage.

Xelkelvos
Dec 19, 2012

Flavivirus posted:

Speaking of Utopia, Netflix's new Dirk Gently show has some of the same creative team and is extremely nMage (particularly Fate).

I need to look into that because I love me some Holistic Detective work.

Xelkelvos
Dec 19, 2012

Flavivirus posted:

It's very much not like previous adaptations - quite a bit darker in tone and more comic book-like, a bit like Utopia. Still it's pretty great so far. I should really rewatch the BBC Steven Mangan version some time - that was a perfect adaptation of the book characters IMO.

See, I was expecting something like the 2008(?) adaptation which was almost dead on the book characters. Something darker doesn't really feel like it's in the spirit of Dirk Gently much less anything based on stuff from Douglas Adams.

Xelkelvos
Dec 19, 2012

Hiro Protagonist posted:

Which of the second edition nWoD games are worth getting? Is Werewolf any good?

The above Demon is very worth it as is Mage, probably, but largely it depends on the game that you want to play to really determine a priority list.

Xelkelvos
Dec 19, 2012

Kibner posted:

Really, though, only Beast is best stayed away from. All the other 2e core books are at varying levels of good, great, or fantastic.

I forgot that Beast was a game. Avoid Beast.

Xelkelvos
Dec 19, 2012

I Am Just a Box posted:

New York City got the city setting appendix chapter in Geist. I don't recall much of it being particularly notable, but I'm not a city native, so maybe that changes the perspective on it.

Speaking of city appendices, what's Beast's?

Xelkelvos
Dec 19, 2012

ZiegeDame posted:

Can Dark Eras have future settings so you can do Firefly?

There's already a future setting for nWoD 1e iirc or am I thinking of the Exalted one?

Xelkelvos
Dec 19, 2012

Archonex posted:

Yeah, this is what i'm talking about.

If you've got a group of people who know how to work the mechanics then it starts to look like the reason the Fae keep to their side of the hedge isn't because they're self obsessed eldritch abominations but because there's a Justice League of supernatural abuse survivors sitting on the other side that could punch them out of existence in two turns.

If Changelings can get that powerful and the theory about True Fae being top level Changelings is correct, then presumably the Fae are full of even more statistical shennaigans than PCs.

Xelkelvos
Dec 19, 2012

ZeroCount posted:

Viagra based off Beast hunger seems like a really bad idea though.

"I took this pill to fix my ED and now my boner is invading the primordial dream and intruding upon the dreams of my coworkers."

It's the Cheiron Group. What would you expect? Also, it might very well be someone taking the piss out of Beast.

Xelkelvos
Dec 19, 2012

Toph Bei Fong posted:

Alright, so I got bored, and spent an hour or two smashing together a rough fix for Beast. It jettisons most of the (atrocious) world building and "no, beasts are the good guys! really! really!" in favor of a more "rebellion against genre and destiny" thing. Many sections and much needs expansion. Obviously a rough draft, but what the hell? Might go back to it, might not. Might turn it into something completely different.

Lemme know what you think

https://docs.google.com/document/d/1WcOjQ3mvKTkliYIUISsWdBHYpw2z_JAHpmkAmn-fLJo/edit?usp=sharing

It's an interesting variation on Beast's theme of tales and such. Fwiw, trying to fix Beast is such a gut job that it's almost like making a new gameline. There's only a few core concepts that can really be salvaged and even then it's little more than scraps of ideas that were largely present from its initial pitch.

I've considered my own reimagining myself as "Beast: the Nightmare" except the Beast/Hero duality remains and one of the splats defines their relationship (i.e. Tyrant/Savior, Predator/Prey, Collector/Thief, Destroyer/Guardian, Rival/Rival or Star-crossed). Abilities that Beasts get always have a tradeoff in that either their respective Hero receives their own boon or the Beast acquires some weakness, vulnerability, or exception to that ability that their Hero is destined to learn. Beast being the crossover splat is amended via Beasts being able to follow other Supernaturals as they go about their business as Beasts are largely a reflection of those other monsters albeit simplified to its platonic ideals in a sense. By following or even joining with others, they can learn their methods of monstrousness (albeit inheriting their weaknesses as they begin to embody them). It's also not limited to Vampires and Changelings and so forth, but also with the Strix or the Seers or other antagonist groups. Beasts feed through their existence imprinting itself in those they affect and eventually appearing in Astral Space.

The cosmology and connections to Astral Space are retained and the Dark Mother is similarly, explicitly ambiguous except that it has a hand in creating Beasts and exists in a part of the Anima Mundi called the Primordial Dream (my WoD cosmology knowledge is relatively poor but I feel like it'd "sit" somewhere there or at the furthest edge of the Temenos). Beasts are compelled to embody their role though their human portion can at least direct it in a way that can be either benign or malevolent. Similarly Heroes can equally be as malicious or benevolent with their newfound abilities as they please, but they're always drawn to face the Beast and defeat them.

Beasts and Heroes are created through an emanation from the Oneiros from a number of individuals all collecting and reaching the Dark Mother who then sends down a Nightmare which takes hold of one of those from which one of the emanations came from. These emanations are usually caused by some sort of significantly traumatic or emotionally affecting event. Just as a Nightmare is sent, another component is sent which also creates a Hero. Because the collective unconsciousness believes in a Just World, Beasts are destined to fall. Once a Beast dies, the Hero loses all that made them a Hero and returns to being a mortal. Both sides know this at least somewhat consciously, but the story must be told whether they want to or not.

Xelkelvos
Dec 19, 2012
Rose posted an update for Scion yesterday

Features: 2 Fatebound roles, two Paths, Wyrd (the Aesir signature purview) and the purviews of Fortune, Fertility and Prosperity
https://drive.google.com/file/d/0B01LwCGSbE8kU2E5OXlhZm56Vjg

Playtesting also made some rules changes
https://www.kickstarter.com/projects/200664283/scion-2nd-edition-tabletop-rpg/posts/1820533

Xelkelvos
Dec 19, 2012

crime fighting hog posted:

What's something horrendously bad that agents of the God Machine are trying to dig up buried beneath a town? I've dropped hints to my players the God Machine agents are trying to cover up what they're digging under the guise of a huge construction site but I'm blocked.

Some form of infrastructure? A gate to usher in madness from a neighboring plane its already taken over? A big scary boogy man? Or an artifact the GM needs to further its :siren: PLANS :siren:

Rare but seemingly useless minerals that the GM knows how to convert into something useful.

The discarded waste of a previous project.

Nothing. Figuratively or literally.

City infrastructure to replace with some of its own

Xelkelvos
Dec 19, 2012

I Am Just a Box posted:

The shame is that the art is probably the one pretty good thing about Beast. If you extracted all those illustrations in the book from the context of Beasts and what they are and do, they include some pretty solid "what the gently caress is that" miscellaneous horrors. Sam Araya, man.

There's no point to countering a bad game about one theme with a bad game about the opposite theme. Also, Beast's thematic equal-and-opposite already exists in the form of a good game, it's Promethean. A Beast is a nega-Promethean, revelling in its devolution away from human beginnings towards shameless, unaccountable monstrocity.

Genius is a half-parody game that undermines its own tone with constant winks and nudges, and what is there that isn't parody is a clumsy attempt to reconstruct Mage: the Ascension in a clashing setting.
Princess is conceptually overcrowded and deeply confused about what it wants to pursue for themes and atmosphere. It stretches itself thin trying to serve too many masters.
I don't know much about Leviathan. It starts from a core concept that is potentially intriguing but also a minefield for problematic weirdness (their nega-Disquiet effect which makes people fixate and fawn over them, but which is at least played for horror rather than presented as a good thing).

There's F&Fs of all three. Someone did Genius and Leviathan and I did most of Princess.

Leviathan is interesting in that it's conceptually tighter relatively speaking and focuses on family and legacy as the splat is said to be older than humanity or something. Their powers are about exerting their influence and they occasionally lose control over their powers and change to their true forms which are distinctly more monstrous. It's been a while so I may be off on the details.

Xelkelvos
Dec 19, 2012

Kurieg posted:

It also has 3 incredibly detailed chapters on rules for making a campaign about Ice Skating for no discernible reason.

Are you sure it's not the edition with psionic Soviets? :ussr:
https://www.youtube.com/watch?v=tFyCMTvl5lQ

Xelkelvos
Dec 19, 2012

Terrorforge posted:

Despite the increasingly obvious fact that it's a lost cause, I still hold out hope that someone will unfuck Beast solely because Lairs are totally rad. Given how lovely the WoD gets for everyone involved, there's something oddly comforting about a monster that always has a home to go to, weird and hosed up as it is. More importantly it feels like an excellent mechanism for engineering classic "just according to keikaku" monster movie moments like trapping people in a flooding basement with a ravenous sea-creature or descending into the freaky alien flesh-hive to do battle with the Queen.

I remember toying with how Lairs could be revised and one of the things that seemed like it would be rife with potential was that the core of a Lair needed to be physically located in some sort of enclosed space that the Beast could also occupy. Thus, the deepest part of their Lair couldn't be inside of a shoe box or in the middle of a field, but it could just as well be a room in a house or a cave as well as being a trailer, the trunk of a car or a closet. Lairs could also extend their effects externally outward or could keep their limited size, but get deeper. i.e. Bigger on the inside.

Xelkelvos
Dec 19, 2012

Archonex posted:

Uh. Pentex was literally of the "we'd happily grind people up and sell them as snacks. Snacks that we literally deliberately designed to give you cancer so we can usher in the end of the world faster. Because we're eviiiil!" sort of villainy.

Pretty sure the real world companies they were parodying haven't gone straight into eldritch worship of an anti-creator yet.

IRL, the people ending up ground into snacks and said snacks giving people cancer would be accidental on both fronts but completely acceptable so long as it doesn't hurt the bottom line and no one important is blamed.

Real world corporations do what Pentex does on accident and then proceed to do nothing about it until caught.

Xelkelvos
Dec 19, 2012

Kurieg posted:

The Scion 2e preview for the Shen just went out to the backers.

I'm not sure whether I should punch or congratulate whoever made the Wudang clan joke.

I love one of Guan Yu's aliases: "Guan the Holy Great Deity, God of War Manifesting Benevolence, Bravery and Prestige, Protector of the Country and Defender of the People, Prow and Honest Supporter of Peace and Reconciliation, Promoter of Morality, Loyalty and Righteousness"

Also, if one were to choose a single Pantheon to do a campaign around, the Celestial Bureaucracy seems like the easiest because plots would literally be the same inane poo poo that would go on in a normal bureaucracy but with gods and demons and magic.
"I need an original copy of form 4682-31-0-23."
"Turns out it's in Diyu"
"Turns out the person who took it to Diyu, lost it and was picked up by a Scion of the Kami"
"Turns out it was stolen by a Titanspawn"
and so on...

Xelkelvos
Dec 19, 2012

Mors Rattus posted:

Their view on rehabbing the Titans also owns hardcore.

If they could get the Sun Wukong to (somewhat) behave (occasionally), they should have no problem getting Titans to do the same.

Xelkelvos
Dec 19, 2012

Ferrinus posted:

Yeah, if I had to do formal design I'd make Crafts cover jury-rigging and similar informal cleverness and just have a "take as many times as you want" Merit that lets you make really complicated stuff. Maybe have an in-between zone where you cross-reference Craft with your other skills so that if you have Computers you can roll to install a motherboard and if you have Firearms you can take a rifle apart and such.

I thought something similar where a typical Craft roll, but anything more technical or specific would require a Specialty in Crafts or some other Skill. Anything in-between is player's choice so long as they have both available (i.e. jury rigging a computer needs at least a dot in Computer to do, but can be substituted for Craft at some penalty). Extended rolls would be recalculated and scaled such that it's either Craft*2+Attribute or Craft+other Skill+Attribute.

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Xelkelvos
Dec 19, 2012

Yawgmoth posted:

They have a very extensive bloodline that grants them supernatural powers. They believe they get their powers from some catholic demon, but what actually is granting that power is up to you.

"Demon" is a term that once got thrown around in a different way before Demon was released and it does have a blurb regarding it. I think, at one point, it was meant to be assumed that the demons of the Lucifuge were the same as the ones in Inferno, but I can't recall.

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