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Do you have any suggestions for v1.2.5 modpacks?
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# ¿ May 5, 2015 17:30 |
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# ¿ May 1, 2024 05:07 |
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Falcon2001 posted:Thanks, that was it. Weird. I have been vexed by it before but it's probably a bit more efficient and nicer on servers. Like, presumably the network won't keep polling them for "hey, got any energy? got any energy?" unless they are actually active.
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# ¿ May 31, 2015 18:43 |
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KingLemming posted:That's why we have boring stuff like EnderIO now. hahaa, wow.
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# ¿ Jun 8, 2015 12:56 |
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thermal expansion is better for performance than enderio, but you can get right up KingLemming's nose by implying the opposite
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# ¿ Jun 8, 2015 13:39 |
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actually mandatory volcanos were good, and cool, and my friend
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# ¿ Jul 18, 2015 17:41 |
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Ductile Ingot
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# ¿ Aug 14, 2015 23:39 |
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carry the flint with you craft it with your damaged pickaxe you don't need a table
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# ¿ Aug 15, 2015 16:45 |
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I'm glad Modular Power Suits is coming back because it was always the best mod
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# ¿ Aug 26, 2015 18:18 |
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Serifina posted:Wut? McFrugal posted:in Blightfall
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# ¿ Aug 29, 2015 10:05 |
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i've got a rod of terra firma right h oh gently caress wrong thread
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# ¿ Sep 6, 2015 00:54 |
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Thyrork posted:Make it a technological setting and have it so that between the surface being deadly, the underground is full of ruins and technology you can hook up. I would like a pseudo-Caverns of Qud Minecraft pack.
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# ¿ Oct 2, 2015 14:00 |
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ToxicSlurpee posted:What I was figuring on was using it as a mild resource sink if players teleport a lot. As in, if you teleport to a secondary or tertiary beacon a lot it has a small chance to break. If it breaks you need to feed it some resources to teleport away from it. What I was figuring on was that you can teleport to anything you've visited all the time but some things can prevent you from teleporting from. Personally I don't really like the "woops random chance you have to spend resources!!" thing for teleporters. It'd be nice if to get teleporters working you had to create local self-sustaining power grids; nearby portals could just need e.g. an ex nihilo crucible + magma dynamos, or even for you just to put saplings in a tree farm, but the weird difficult-to-reach ore mountain (c.f Blightfall floating city) could need an entire turbine big reactor that plugs into that dangling coolant pipe. I've got no idea how you'd enforce that other than stealing Material Energy's gimmick and basically have the "fix teleporter" quest require you to turn in all the ingredients you'd need, and in exchange get an AE2 spatial card with the required setup on.
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# ¿ Oct 9, 2015 20:41 |
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Jvie posted:Making the player to build stuff around each teleporter sounds like it'd get old fast. I'd rather have the network accept resources from any node so the player can just upgrade their base. I reckon the player should build stuff around the teleporter. I just don't know how you'd enforce e.g. this one needs magma dynamos, that one needs biofuel, the third will only take botania. I think it would be better to have the player encouraged to branch out and do different things, rather than simply go for the most efficient way of churning out shitloads of RF at each juncture. Maybe have it so each teleporter has like a preferred input but you can bruteforce it for more RF from another source, I dunno. Or if you make the "do different things" directive come as part of upgrading a base's central computer or something (e.g. a Mana Diamond to unlock this teleporter, that one needs a Redstone Energy Cell) I guess that could work.
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# ¿ Oct 9, 2015 23:21 |
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Are there any similar packs to Galactic Science on the technic launcher?
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# ¿ Oct 17, 2015 21:27 |
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why aren't many HQM modpacks on Technic like someone's cloned Ag Skies 2 but the modpack's unavailable for download. i can see no sign of Banished or Galactic Science but i might just be retarded
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# ¿ Oct 18, 2015 17:13 |
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Serifina posted:(mostly the golems, they're apparently getting a full rework again) getting pipeified
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# ¿ Oct 31, 2015 16:30 |
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man, no-one is walking away from this conversation looking good
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# ¿ Nov 1, 2015 01:04 |
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Wait, do endoflames wither then? I know you've said they're passive mechanically but I thought it was just the "plonk down and forget" plants that had the Vision-o-scope applied.
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# ¿ Nov 9, 2015 20:28 |
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Any good, recent HQM mods on the Technic launcher, apart from Blightfall? I've been functionally computerless for a bit (although have continued shitposting by other means), dunno if any good ones have come out recently
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# ¿ Nov 20, 2015 20:28 |
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what's BFSR and is it on Technic
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# ¿ Nov 25, 2015 21:26 |
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the megasperg posts are here (Corporea), here (flowers1), and here (flowers2), and they're good, and powerful, and my friend
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# ¿ Nov 25, 2015 23:53 |
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did someone say "needlessly complicated rats nest of cables" meet the agricultural complex for a new generation! run off a handful of steam dynamos, once populated with the appropriate beasts it automatically produces whatever animal products or plants you could possibly want, except for some reason potatos and carrots because OMP-i's done something weird with them i'm still yet to add the fertiliser section and get the fluid output finalised
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# ¿ Nov 28, 2015 11:55 |
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yeah but in fairness you don't need the numbers genuinely impressed and pleased by the latest update
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# ¿ Dec 7, 2015 23:30 |
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Mzbundifund posted:Not necessary my foot. I spent like an hour automating a lava system to feed some thermalilies only to discover that thermalilies aren't worth jack squat compared to a charcoal farm for endoflames, despite being harder to make and harder to automate. Time totally wasted entirely because someone decided actually displaying the numbers is less immersive or whatever. did you not experiment with a single thermalily first or did you just assume
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# ¿ Dec 7, 2015 23:52 |
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hahaa why the hell are the chickens hostile
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# ¿ Dec 23, 2015 17:12 |
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TheresaJayne posted:It seems like we all have our own views on what a mod should do. and all i keep reading is "mod maker X doesnt like my suggested change" or Greg has his "vision" realistic creeper vaginas
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# ¿ Dec 24, 2015 14:38 |
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I always wanted a motorcycle or attack helicopter mod, and drat the feasibility
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# ¿ Dec 25, 2015 02:22 |
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the mod drama is coming from inside the thread!!!
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# ¿ Dec 28, 2015 13:17 |
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so, uh, Agrarian Skies 2 the entire - the entire - thermal expansion part of the "make machines to make life easier!" quest branch is gated behind you having enderium and an eye of ender i mean you can make it in a smeltery, and you get blaze powder from sifting dust, but jesus christ
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# ¿ Jan 31, 2016 15:17 |
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mods please
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# ¿ Feb 21, 2016 23:30 |
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i'm kinda running out of stuff to do in AS2 once you get a sifting chain, a farm, and a kitchen complex set up you sort of go post-scarcity. had fun loving around with thaumcraft but have just got a primordial pearl so am coming to the end of that. plus Blightfall was a better way to use thaumcraft. might need to try one of the dafter modpacks.
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# ¿ Mar 7, 2016 21:05 |
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Another way to look at it is that a stack of yellorite ore put through a pulveriser gives you 128 crafting ingots, but 255 ingots when used as fuel (128 + 64 + 32 + 16 + 8 + 4 + 2 + 1), meaning big reactors are even more efficient than they first seem. e: curse you
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# ¿ Mar 18, 2016 19:40 |
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i just build a large reactor without caring about efficiency because once you're post-power you're pretty much post-scarcity
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# ¿ Mar 19, 2016 11:09 |
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so, regrowth how do i get infinite water into pipes am i missing something really obvious, or what? i was hoping to use obsidian pipes to suck up regenerating water source blocks from the world, but alas. do i need to jury rig some abomination involving farming water seeds and crafting them with buckets before forcing them into a tank to empty their contents? also while i'm at it, what are my auto-farming options? i've just sort of waited until golems, because i couldn't be bothered setting up a drum of the wild -> redstone mana blaster -> hopperhock -> drawer system thingamajig simply because my resource needs haven't been that colossal.
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# ¿ Apr 11, 2016 19:04 |
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Glory of Arioch posted:drum of the wild doesn't work lol what can i use one of those botania mannikin things with a horn of the wild, then? the horn definitely works i mean this is pretty idle chatter as i am a hair's breadth away from golems and a full essentia farm, but it might be handy for others
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# ¿ Apr 11, 2016 21:00 |
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mensrea posted:would I be better off just swapping it out for mekanism or TE? a million times yes TE and BigReactors
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# ¿ Apr 19, 2016 23:44 |
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you are very weird
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# ¿ Apr 22, 2016 18:48 |
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speaking of very weird, what's that gregtech pack people were playing recently that had like six stacks of clay needed to make a screw or something and where can i get it i'm sick of Regrowth and i've got the sperg itch
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# ¿ Apr 22, 2016 19:15 |
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thanks i've got my special gaming mask all ready
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# ¿ Apr 22, 2016 19:52 |
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# ¿ May 1, 2024 05:07 |
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hmm, getting to the end of my first day in New Horizons... wonder how you make torches... oh oh
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# ¿ Apr 22, 2016 22:13 |