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You can reverse image search that to find the gallery with the other classes.
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# ¿ May 19, 2015 00:49 |
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# ¿ May 12, 2024 10:08 |
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Geomancers aren't bad if you're in a regular game, but they're pretty weak under Fiesta rules.
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# ¿ May 20, 2015 04:17 |
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Schwartzcough posted:I've had multiple Fiesta runs where !Gaia was my most consistent and damaging form of attack. Those were the darkest of times. What were you running?
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# ¿ May 20, 2015 05:12 |
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Countblanc posted:So I've heard people here say that levels are the least important resource in FFV, or something like that. Why is that, I don't really get why you'd want to run all the time, it seems like that'd catch up with you unless you had an instant death trick for the bosses. Most bosses can either be killed outright or shut down with the appropriate abilities. The generally recognized best Fiesta set up is Blue Mage/Mystic Knight/Bard/Chemist, which doesn't really have any damage output for most of the game, but they have enough tricks to just walk all over everything. I've considered doing an LP with that party to show it off, but my current computer would probably die, and I'm not ready to replace it just yet. Anyone interested?
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# ¿ May 20, 2015 05:45 |
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Poque posted:Assuming I have the jobs necessary to equip them, I'd rather have Magus Rod, Sage Staff, Masamune, Apollo's Harp, and maybe Excalibur??? before the Dagger. I can't remember if Excal is really that useful but if I have another char that'll work well with the chicken knife then I'll take the Excal for a Knight over Brave Blade. Excalibur is holy elemental, and there are a handful of enemies in the final dungeon that absorb holy.
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# ¿ May 20, 2015 19:22 |
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Prism posted:It's been a while, and I'm not at home so I can't check right now, but isn't Flare not that bad... as sword magic? IIRC, you're better off using the -agas or holy against enemies that have a weakness. But if you're up against something strong without those weaknesses it's a good choice.
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# ¿ May 21, 2015 21:21 |
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There's really no awful combination under the standard Fiesta rules. There are some that require a bit more patience or grinding than others, but that's really the worst you can say.
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# ¿ May 22, 2015 02:13 |
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Poque posted:You can make most anything work, it's just that some combos require more effort. My first run gave me Knight/Mystic Knight as my first two classes and the rest of the game basically required 0 effort. In fact, the only combination that no one's ever reported beating the game with is one berserker and three dead teammates. And that's just because they got to NED and decided it was too dependent on luck to wait it out. (Every job besides berserker has been used in that combo to finish the game. But as you might imagine, some of them are rather tedious.)
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# ¿ May 22, 2015 17:51 |
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I had an idea last year for a mode that fits somewhere between a standard and a natural run, and I thought I'd toss it out in case anyone else wants to give it a try. The basic idea is that you roll your party according to Gilgabot, and each character gets access to two jobs. The first is whatever they'd get under a natural run, and the second is your choice among what you've been assigned. This makes the game a little tougher than if each character could use all four jobs, but it's not quite as tedious as a strict natural run would be.
ultrafilter fucked around with this message at 23:10 on May 23, 2015 |
# ¿ May 23, 2015 22:56 |
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Jibo posted:I'm pretty sure the point is to only pick from the jobs you are assigned. Yeah. It's still a Fiesta run after all.
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# ¿ May 23, 2015 23:09 |
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dis astranagant posted:!red passes what little magic a red mage gets, giving the berserker rune axe/earth hammer access. !animals with geomancer magic power would be pretty drat nice healing for a long time. Once that tapers off you have rapid fire chicken knife on the geomancer. But you could've had Knight/Blue Mage, Mystic Knight/Time Mage, Ninja/Bard and Samurai/Chemist instead, and you have to finish the game knowing that fact.
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# ¿ May 24, 2015 01:10 |
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Collecting all twelve weapons or filling out your magic lists make reasonable challenges for some teams, but they're by no means mandatory.
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# ¿ May 24, 2015 03:34 |
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Chaotic Neutral posted:Reasons to go past the Pyramid: * You want to steal Mirage Vests from the enemies in the Island Shrine.
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# ¿ May 24, 2015 08:01 |
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Can Of Worms posted:Now it unlocks all the jobs at the start of the game! I wonder if that could actually make the early game tougher due to some jobs not getting any equipment until the end of the first world. What's the worst case scenario there?
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# ¿ May 24, 2015 22:27 |
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Is it possible to make Berserk a command rather than a passive? Cause that would make the Berserker a lot more interesting.
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# ¿ May 25, 2015 07:47 |
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Omniscient is vulnerable to silence, so anyone with a Mystic Knight can just beat him to death with the Silence spellblade and he can't do anything to stop them.
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# ¿ May 26, 2015 19:20 |
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Nihilarian posted:If you're playing a mode that allows it and you get Blue Mage and Knight, Goblin Punch uses it's base 150 damage and ignores the run away stuff. Still worse than the chicken knife. Goblin Punch uses a weapon's base strength and ignores scripts, so a Blue Mage with the Excalipoor is actually a pretty reliable damage dealer.
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# ¿ May 26, 2015 22:20 |
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I'm surprised that the Black Mage is more expensive than the Blue Mage. Maybe it's just my playstyle, but I would've though that status effects are a lot more valuable than raw damage. Edit: Same for Ninja vs. Bard.
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# ¿ May 27, 2015 07:13 |
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Fister Roboto posted:Magic doesn't do anything for mystic knights other than give them more MP. The way spellblades work is if the enemy is weak to the spell's element, it ignores defense and does 2x, 3x, or 4x normal weapon damage damage based on the power of the spell. Not only that, but some spellblade attacks are one-hit kills against enemies that aren't immune to instant death (like some bosses...).
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# ¿ May 28, 2015 03:17 |
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Poque posted:-aga spellblade is instakill on enemies with corresponding elemental weakness and no Heavy flag. Bio and Holy as well.
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# ¿ May 28, 2015 03:55 |
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With 750 you're guaranteed to get a desirable job from the Wind crystal, which is going to go a long way towards improving your Fiesta experience.
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# ¿ May 29, 2015 00:46 |
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Orange Fluffy Sheep posted:I got to Omniscient before I got bored with how 4 berserkers runs. How do you take on Omniscient with Berserkers?
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# ¿ May 29, 2015 01:54 |
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There are several glitches that were fixed in the iOS version that make it tougher for certain parties to beat certain bosses. If you really want to exploit the game's bugs, stick to the other versions.
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# ¿ May 29, 2015 18:38 |
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Vhadka posted:I bet I'll just get repeats because even RNG controlled by other people hates me. This comes up every year, so it's worth going through the numbers to talk about repeats. If you have a Fiesta set up and you roll again, how many jobs will you tend to see duplicated? There are 600 possible combinations of jobs under the classic rules. Of those, only 240 have no jobs in common with a given setup. That means that 60% of the time, you're going to see at least one repeat. The good news is that the probability of getting multiple repeats drops off pretty quickly. There are 248 combinations that have exactly one repeated job, 95 that have two, and only 16 that have three (and of course one that has four). So if you get more than two jobs in common with your last run, you're at least pulling off something unlikely. However, it's important to keep in mind that due to the sheer number of Fiesta runs, it's pretty likely that someone will experience that. And since you're comparing your current pull to all of your previous pulls, that drives up the odds of a repeat quite a bit. You can do these calculations by hand, but this is a one-liner in R: code:
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# ¿ May 30, 2015 01:48 |
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That's good to know.
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# ¿ May 31, 2015 01:44 |
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OzFactor posted:Got him! I think the Ancient Sword did whatever it is it does so that probably helped. My last job is... Dragoon! In the late game, you can put Running Shoes on your Bard, sing Speed Song, and have your Dragoon and Mystic Knight hit things with Flare Sword or the appropriate elemental weakness. It doesn't even really matter what your Black Mage does at that point.
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# ¿ Jun 2, 2015 00:00 |
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OzFactor posted:Wait what are the rules when I only have three people and four jobs? Use any three jobs you like (unless you're on a natural run, but why would you do that?).
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# ¿ Jun 2, 2015 00:05 |
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Natural is a garbage mode. Don't do it.
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# ¿ Jun 3, 2015 04:34 |
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Sordas Volantyr posted:Does anybody else notice that they aren't even remotely trying to hide that Faris is a woman? I think there was some discussion about it last year. But yeah, it really sticks out.
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# ¿ Jun 3, 2015 05:47 |
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Mikl posted:Since I registered for the fiesta I haven't touched the game (I had never played it before either). I'm planning to go in 100% blind. On a scale of 1 to 10, how bad an idea is this? Every year people play the game for the first time during the Fiesta and finish it successfully.
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# ¿ Jun 6, 2015 22:05 |
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Mega64 posted:You can beat the game at the default levels if you really wanted. Dr. Pepper did a great LP doing just that (would link but tablet posting). Here it is. Note that a low level run requires more than four jobs.
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# ¿ Jun 8, 2015 01:05 |
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Dr Pepper posted:I bet I could do a Low Level Fiesta as long as I got Bard and/or Chemist. If you make a serious attempt at this, I'll match your job fair expenses and throw in an extra $50.
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# ¿ Jun 8, 2015 19:41 |
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GreatRedSpirit posted:It's an LP done by elephantgun, you can read it in the archive (it's pretty good) This is a great LP.
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# ¿ Jun 10, 2015 19:50 |
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I save rod breaking for Sol Cannon and Liquid Flame. But yeah, no guilt for those two.
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# ¿ Jun 14, 2015 08:24 |
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It depends on your party set up, but you can always run.
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# ¿ Jun 15, 2015 02:02 |
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Garula is the first big roadblock for half of the Wind Crystal jobs. He's not bad if you've got Knight, incredibly tedious if you've got White Mage, and utterly trivial if you've got Blue Mage. Otherwise you're going to suffer a bit.
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# ¿ Jun 15, 2015 21:33 |
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blakelmenakle posted:White Mage (and Red Mage) have access to Confuse magic, and Beastmaster has Control. Otherwise you're left with a Dancer trying to dance Tempting Tango or waiting until Moogle Village to get the Dancing Dagger. Bard has a song that confuses every enemy.
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# ¿ Jun 17, 2015 03:08 |
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KataraniSword posted:Haaa, I forgot that was the case. That one definitely feels like they needed a third level one Time spell and had no idea what to put in there.
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# ¿ Jun 18, 2015 08:13 |
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Just swap the equipment between your left and right hands. As far as I know, that's completely reliable.
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# ¿ Jun 18, 2015 08:44 |
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# ¿ May 12, 2024 10:08 |
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In a natural run, every character gets one job, with no access to secondary abilities. The entire point of the job system is that you can use secondary abilities. Natural sucks.
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# ¿ Jun 20, 2015 03:20 |