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Epic High Five posted:do a shitload of psycho jet
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# ¿ Sep 19, 2016 02:34 |
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# ¿ May 12, 2024 01:36 |
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IMO the best the writing got in this game was Far Harbour, and that required very little in the way of SCIENCE! stuff to make it excellent.
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# ¿ Sep 19, 2016 05:57 |
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Tombot posted:Also to pad out this reply a bit: I also gave away buddy to goodneighbor, but thats ok because it gives me a reason to ever go back there. I also made absolutely sure to never get hit in that quest so I never got the molerat disease to begin with, but I still had to savescum a bit because the amount of ways you can catch it is straight up bananas. getting it because your companion got hit is some straight-up bullshit design
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# ¿ Sep 19, 2016 19:30 |
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botany posted:am i really the only person who actively dislikes power armor? nope, Im with you. It's fine for short blitzes against heavily dangerous areas when I don't feel like stealthing - but the movement is far too bulky and the HUD makes me feel confined
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# ¿ Sep 20, 2016 00:47 |
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Magmarashi posted:Power Armor becoming a vehicle that you fuel and customize and upgrade is the single best change, all around, they've made to the Fallout series hands down. Power Armor feels like Power Armor instead of just a better coat and pants you slip on after finding it in a drawer or on a dead body. this however was a good design choice - I like the implementation, and prefer it to the FO3/FNV approach, but I dislike using it, so I don't
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# ¿ Sep 20, 2016 00:48 |
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Enigma posted:That's actually what I like about it. It's for turning an infantryman into a tank. It should be bulky and confined. I agree. I wasn't trying to complain about how it's represented - I like that - I just don't like using it. In my mind it's a great way to implement it. The only complaint I really have is that the HUD doesn't go away with no helmet on
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# ¿ Sep 20, 2016 01:16 |
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Barometer posted:I like that it isn't impossible to find suits and fusion cores that's one way of putting it
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# ¿ Sep 20, 2016 03:49 |
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exactly the same as any other faction, except the minutemen which gets you even less - there's repeating sidequests that mean nothing, a couple vendors, a free doctor as if the minor expense mattered, and eventually a new companion.
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# ¿ Sep 20, 2016 19:18 |
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Zamboni Apocalypse posted:Unless it was a useless pit, like Covenant/Croup/the Lighthouse/Costal Cottage/Hangman's Alley. I finally had a use for Hangman's on survival as an unmanned HQ for all my stuff as it's fairly central to just about everything, with relatively safe paths to Diamond City, GoodNeighbor, Sanctuary (via Beantown brewery), and a bunch of other places.
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# ¿ Sep 20, 2016 22:09 |
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Nasgate posted:That would be extremely dumb since you can increase your special stats whenever you want with the new system. Though i agree with the sarcastic latter sentence. I get disappointed with my unarmed character in FO4 every time i load that save up. with intense training in FO3/FNV you could also raise stats, though only 10 times
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# ¿ Sep 21, 2016 06:46 |
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Golden Bee posted:A 60+ hour game doesn't need multiple playthroughs
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# ¿ Sep 21, 2016 15:10 |
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Buschmaki posted:The Caesar's Legion questline was cool because you just did most of the main quests from the other perspective and a lot of sidequests had legion-aligned resolutions you could only get with high caesar rep. FNV will likely remain installed on whatever gaming rig I have forever. Fallout 4 will maybe remain until the next pretty graphics sandbox game
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# ¿ Sep 22, 2016 02:30 |
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Arcsquad12 posted:It's not realistic guns I want, it is fun guns. There is no gun in fallout 4 that comes close to the catharsis of hunting death claws with high explosive anti matter rifle rounds. I've found the Kiloton rifle to be fairly fun, and the handmade from Nuka World is actually okay too. But yeah, I miss my hunting shotgun and especially my single grenade launcher
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# ¿ Sep 22, 2016 18:56 |
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Halser posted:hard to contain the desire to make an infinite capacity double barreled this is actually what you want
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# ¿ Sep 22, 2016 20:36 |
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oh cool I decided to play a new character through Nuka World from level 2 (and using an alt-start mod) to be a born raider and... I can't raid Sanctuary or Graygarden or Covenant or a number of other places. Awesome. Thanks Bethesda.
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# ¿ Sep 22, 2016 21:57 |
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Golden Bee posted:My mod that the developer never heard about or programmed for doesn't work. Why hath thou forsaken me, Obama the mod isn't the problem? That was just some context for my post. Good luck with the reading comprehension thing though.
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# ¿ Sep 22, 2016 22:20 |
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Zamboni Apocalypse posted:Can you target places you haven't discovered yet? Yes. But regardless, I had discovered Covenant and Sanctuary. quote:IIRC, when Shank was giving me target choices, anywhere I'd not been to as Overboss had been grey'd out. This is not the case. quote:And some places like Sanctuary and the Castle and Vault 88 weren't available for making into
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# ¿ Sep 22, 2016 22:24 |
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right, and just failing the quests because you've attacked the people there is... out of the question? these are some real badass raiders but my god we'd better not attack that settlement because they might have things to take care of
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# ¿ Sep 22, 2016 22:52 |
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Berke Negri posted:If you beat the game with say, the Minutemen without ever joining any of the other factions do they still let you sign up afterwards or are they just like, "well, I guess we have other things to worry about now so we're not really looking for new recruits anymore sorry." from what I recall the leaders get huffy and won't talk to you, and the occasional member will still try and give you a mission to blow up another faction
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# ¿ Sep 23, 2016 01:42 |
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Rumda posted:Just got the game on PC and it seems to be hanging on the initial workshop screen when I try to start a new game how can I fix it or should I just wait it out and make a sandwich. what do you mean by initial workshop screen? The opening screen showing the garage with the power armor in it? Or the actual 'you have clicked on a workshop' screen?
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# ¿ Sep 23, 2016 21:22 |
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Speedball posted:Phew. Getting enough nuclear material to build a Super-Reactor is pretty time-intensive...but fortunately I just picked up a plasma-infused assault rifle so I have a pretty good chance of gooifying any enemy I gib with it and getting more nuclear material out of it. keep exploring the vault 88 environs
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# ¿ Sep 25, 2016 01:36 |
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yes
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# ¿ Sep 26, 2016 23:29 |
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# ¿ May 12, 2024 01:36 |
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SubponticatePoster posted:I built her thinking I'd be able to take her along later and since that's not the case I'm thinking she should be modded to just a Mr. Handy body with no limbs. Why waste good mods? this was my approach because I wanted to punish her for being a poo poo
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# ¿ Sep 28, 2016 03:57 |