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Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

Reading the crafting system link from 3 pages back, I think there will be fierce competition to see who can construct the wasteland's skeeziest brothel

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Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

Boogaleeboo posted:

Int has *always* been the most important stat, this would just be continuing the fine tradition of that being the case.

It wasn't that great in 3 if you sperged out grabbing the skill books and taking the double skill points from books perk, you could get 60+ to each skill from the books.

I've always played to max Luck because of those sweet critical multipliers, usually maxing Endurance as well, Intelligence and Charisma were easy to boost with drugs for the few times they mattered.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

"This bra bomb better work, NERDLINGER!"

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

I hope someone makes a Patrick Stewart mod, where you target a character, hit a key and their clothes fall off

https://www.youtube.com/watch?v=Fg_cwI1Xj4M

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)


It's... beautiful...

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

Magmarashi posted:

I don't understand what they want Dogmeat to do? Make horrid dog screams and yelps while running around in a loving panic? Yeah, that's WAY better.

unironically this

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

Any chance they bring back Turbo for this game? It was the only thing that made close combat tolerable for me.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

Grapplejack posted:

The writing in this game is loving ATROCIOUS, holy poo poo

It sounds like a translation from some foreign game made for 9-year-olds

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

keyframe posted:

Can someone please help me understand how hacking terminals work because I can't figure it out :(

Highlight the first word and x it, a hypothetical example would be "fears." You'll get a message for 2 matches. Try "beard," now you get 3 matches, this means 3 letters are right, and in the right order. Click "flora." One match, so the answer must have an "r" in the fourth slot, and an "a" in the 3rd slot. Pick a word that fits these criteria, in this hypothetical that would be "snarl."

Any line with an open parenthesis followed by a closed will help you, by removing a dud option or resetting your chances before failure.

Hope this helps.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

I just took over an outpost, but I damaged the well with grenade shrapnel. The game tells me to repair it so it will work, and of course since it's Fallout 4 there's no explanation how to accomplish this. I highlighted the pump and didn't see a repair function. I then tried "store item in workbench" and now I can't find it in the bench menu and still don't know how to repair stuff. Help me, goonsires.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

Mr.Pibbleton posted:

I just hit A to repair it while in build mode, but maybe you're missing some parts since this is a new settlement and you don't have the resource supply chain set up from your primary settlement yet?

Maybe, this outpost doesn't have much of anything, just a power-armored raider who I grenaded. He had a fat man but launched it into the wall of the cliff I was on, otherwise it would have been a very bad day.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

If I arm a settler with a good gun, do I need to provide them with ammo or will they use it regardless?

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

I had an absurd glitch yesterday. I was in the 360 tower because I needed the Strength Bobblehead so I could put points into Big Guns. After I grabbed it I took the elevator down, usually the NPC will respawn into the elevator but not this time. In the lobby, Piper came crashing down from the eighth floor, which isn't that uncommon. What was uncommon was she dragged a protectron down with her. He exploded and set off another Protectron who was patrolling the lobby. I was laughing pretty hard, then 3 seconds later that other Protectron went nuclear, blowing off all my limbs. I wasn't even mad about it.

I just cannot understand how incompetent the pathing is in this game. Sin was the laughingstock of the industry in the 90s because the NPCs couldn't walk around without falling off ledges, now it's 20 years later and Bethesda's AAA title of the year can't do any better.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

The flamer is weak as hell in this game. I have a maxed out one and maxed big guns and all it's good for is trash mobs of low-level mirelurks or ferals. Maybe a good mod could salvage it though, like bleeding or explosive, although that would be playing on the razor's edge with the short range.

So far the only legendary item I've really benefited from is my bugslayer combat shotgun, it got me through a lot of hairy mirelurk encounters early on. At this point I can kill a queen with 5 shots to the legs with it.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

I'm gonna make a sneaky melee bastard for my next guy. I'll probably make a guy who exploits all the low health bonuses by getting myself extremely radiated. Is Unarmed any good or should I just do Melee weapons?

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

The loving game is glitching on my final conversation with Preston, after talking with him it still prompts me to talk to him, he just runs through the same conversation over and over again. gently caress this game.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

Alabaster White posted:

Pro tip to anyone trying to seriously get into settlements: the console command ScrapAll will instantly scrap every single item within the settlement boundaries and toss it in your workbench. Be warned that it means EVERYTHING, including workbenches and crops and stuff. Make sure you've stored everything and got Local Leader 2 before you do this.

You can store your benches, that would probably save you from rebuilding them

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

Just creeping around Boston, was about to club a Super Mutant but heard his friends at the last second and backed off because I'm level 16. They front guy walked into a frag mine so I went up to watch. They kept walking, one set off a mine next to a car, which nuked the whole gang. Kicker was, there was a legendary mutant in the group and he dropped an explosive minigun. Fun should ensue.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

T.G. Xarbala posted:

I've given this some thought, and I've concluded that the only appropriate response to this is "congrats."

I just wish you had recorded this.

Thanks, I am pretty inept with tech, I forgot about the share button until just now, will try that if I ever have another ludicrous experience like that

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

It doesn't seem like there are many choices for high-level melee weapons in this game. I put the sacrificial blade mod from the unique machete onto one that has 40% lower AP costs and it hits as hard as an upgraded super sledge, gives 3x as many hits in VATS, staggers like the super sledge, procs bleed and hits at medium speed. Looking at the wiki it seems like the only thing better would be a machete with added damage to swap the sacrificial blade onto. I'd love a melee weapon that ignores armor but I don't think there are any, the only thing I've seen is the 4th level armor upgrade for arms that helps ignore some armor. Is there anything I'm missing for better performance than an upgraded machete, or something for piercing armor?

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

Your Dunkle Sans posted:

What's this unique machete?

Kremvh's Tooth, it's found in Dunwich Borers, has a crazy good mod to it that can't be made at a bench, but you can take it off and put it on a legendary machete to make something even better. It's pretty sick.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

khy posted:

There's not a whole lot of 'comically evil' vaults. I'm going through the list here and the ones I can see that are 'comical evil' are mostly 3rd party stuff (Penny Arcade vaults more than anything). Were there any specifically you had in mind?

Almost every vault in the 3d era is pretty evil. Since Bethesda took over, almost every vault has a cruel experimental manipulation, vault 101 was tame by comparison to all the others. My guess is Vault-Tec was socially engineering different societies partially because they figured different living conditions could create different societies, some of which would fare better than others in the post-apocalyptic wasteland. 101 is as close to a control group as you'll find in the 3d games, in the original the vault issues were mostly due to Vault-Tec incompetence and Fallout 2 was sometimes zany for the sake of zaniness.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

I don't even know who to quote since so many of you corrected me so quickly. Thanks for the info, I played 1 and 2 a couple of years ago and didn't remember the vault details.

If I had to choose one Vault to live in however, it would probably be the casino vault in Vegas. Too bad House flooded part of it with concrete for his subterranean robot highway.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

Odobenidae posted:

I'm at level 40 and the only time I really felt in danger was in the glowing sea (at around level ~20), but that was mostly because of the loving teleporting radscorpions everywhere. I considered upping the difficulty but seeing how far I am already I've decided to leave it and choose a higher one on my next playthrough.

This is what I did, and frankly the difficulty isn't much of a jump to hard, I'm bumping up to very hard for the challenge and more Legendaries. Any increased difficulties can be addressed by stacking drug effects. The only danger early on in the higher difficulties is getting melted by molotovs or running into a dude with a missile launcher. If you ever find yourself overwhelmed, you can run away from just about any enemy pretty easily (except for those lobster mirelurks, they'll chase you to the ends of the earth).

Also, abusing fiber reinforcement on clothing that fits under armor (army fatigues or a baseball uniform), plus a reinforced fedora, plus decent armor can get you to an armor rating in the high 200s really easily, with a matching energy resistance.

Filthy Hans fucked around with this message at 10:44 on Nov 26, 2015

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

poptart_fairy posted:

Man, want to get the Fallout 3 GOTY edition but the change in mechanics here has seriously hosed my tolerance for the combat systems, etc. :v:

I can't even play it for nostalgic purposes because it will not run on Intel integrated graphics, even though New Vegas runs fine on my notebook.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

Nuebot posted:

I can't wait until they show up for real in my world and I just take everything they own.

So someone mentioned MacReady's perk being bugged.

I'm getting 95 on heads constantly now. Even on the barrels of turrets and seemingly arbitrary parts on robots. It's kind of weird what counts as a "head" on non human enemies.

I had the same effect on PS4, don't know which system you're on. It makes some perks redundant, although it may make concentrated fire worth investing in, at least until/if it gets patched out.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

Lore question: where did the Chinese military ghouls come from? Were they remnants from the Alaskan front or did China infiltrate them well after the war?

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

MY ABACUS! posted:

Does a weapon's damage scale with the level at which you acquire it?

No but at higher levels you'll find guns that have already been modded more frequently

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

MY ABACUS! posted:

But the type of power armor you find does scale with level, right?

Only the top-flight X-01 power armor, it starts spawning at level 29 or so. You can get T-60 pretty early on from the Brotherhood.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

Terra-da-loo! posted:

Quick question: I've seen it mentioned that you can get the Fallout 1, 2 and Tactics for free, legally, but I haven't been able to find it. I was wondering if it's true and, if so, if someone could point me in the right direction, because so far I've had little luck. I have played both 1 and 2 but I haven't beaten them--thought I might change that.

I got them for free from https://www.gog.com but I don't know if that was a limited-time offer

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

The variety of melee weapons is even more constricting than the guns in this game. There doesn't seem to be much difference between the weapons beyond the skin, they hit in one of 3 speeds and the impact is basically the same regardless of weapon type. There aren't that many weapon types, either. With guns at least there are good reasons to carry a bunch of different types, but for melee you just always use the best weapon you've found unless you gimp yourself for variety. There isn't even the option for a trade-off like armor piercing in exchange for lower damage. My melee run is disappointing, the only thing that's really fun is drugging up and destroying super-tough enemies with my 12x sneak attack modifier and psycho-derivatives.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

I'm a bit ignorant about programming and hardware so can someone please explain to me if/why a PS4 cannot have a console?

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

Zephyrine posted:

Thanks I'll see if I can get that one working.


That's a lot of :effort:

Plus they only have some 70 bullets or so of the ones I need at a time.

Did you put points into Scavenger? It would seem to be the most important perk for full auto besides Commando.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

CapnAndy posted:

So 4 hours in and I'm just overwhelmed right now. Early questions:

Why am I still carrying around the Minigun? Isn't that only for when I'm in power armor? I couldn't figure out how to put it in the power armor working-on frame thing I don't know what it's called. Where my armor is hanging.

I find I'm getting a deep joy out of removing ruined houses from sanctuary, because then I've got a nice clean foundation to build something rational on. Can you ever spruce up the non-ruined houses? I want my house to look good, not all holes blown in the sides and missing walls.

So I just walked up to one of my initial survivors and he had a pretty neat gun and I wanted to trade him for it, but instead I just took it? Does he need a gun? And ammo? Because I gave him a 10mm pistol in return but no ammo.

In addition to what Nordick told you, here's how to properly arm a settler:

-trade with them and put the gun in their inventory, but don't close the trade window. Instead, you equip the item on them on their side of the trade window. On PS4 this means hitting y while the 10mm is selected. You should then see a dot next to the item name, which confirms it has been equipped.
-put 1 round of 10mm in the settler's inventory. Settlers will have unlimited shots as long as they have 1 bullet their inventory, just like in Skyrim when NPCs needed 1 arrow. It doesn't make sense but whatever. You can arm them with any gun this way, even spare miniguns and missile launchers and the like.
-you can give them armor the same way, it has to be equipped the same way, and they will immediately start wearing it and never take it off.
-you can also equip them with grenades, give them 1 and equip it and they'll use it. A cryo grenade is a particularly good choice because you don't want your settlers blowing you or each other to smithereens
-you must, I repeat you must, equip them with a funny hat or else you're not playing the game right, pompadour wigs are my personal favorite

hope this helps

Filthy Hans fucked around with this message at 11:22 on Nov 29, 2015

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

ElwoodCuse posted:

Is this Kent Connolly quest bugged? I can't even get to him without it saying failed.

Had this happen but I got through it eventually. Try being really sneaky, maybe use a couple of stealth boys, maybe you'll have to dismiss a companion. Once you get to the final door you're golden, but saving Kent from the big bad is a challenge.

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

King Bahamut posted:

Leaf spring suspensions from trucks are a common source of high quality foraged metal for blades--the Gurkha kukri is the most famous example that comes to mind. Comes in flat plates that can be forged or stamped, flexible, strong...

Late to springchat, but in Cormack McCarthy's The Road it is mentioned that the cannibal infantry going to war were carrying spears made from truck leaf springs

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

Sylink posted:

Just hosed up the BOS for the institute and dang that was a fun fight, the whoel game should be like that 24/7

Finished that last night on my melee char, had to drop tons of psycho jet to kill all the knights and paladins, my X0-1 titanium armor was gone 1/2 into the fight, took at least 20 minutes of constant killing, only after I finished did I remember that bit about destroying generators to summon backup, oh well

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

Synonamess Botch posted:

Why do mentats exist in this game? Like there are no int checks and I can't boost my stats so I can unlock terminals or whatever cause it's locked behind a perk so why would I ever want to raise my int? serious question

Apart from grape mentats, you can make psychotats, which stack with psychobuff and psycho to give a 75% damage boost, 8 minutes each for psychotats and psychobuff and 2 minutes for the psycho

Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

Volkerball posted:

The only way to do it is to make a dumb city that is basically nothing but level 3 stores, so it's really gimmicky and stupid. I'm going to be pushing 1,000 settlers in my network, and I doubt I'll get it.

https://www.reddit.com/r/falloutsettlements/comments/3ub076/fallout_4_benevolent_leader_trophy_fast_and_easy/

This is a precise strategy for a planned community that should be pretty easy, you just have to keep one settlement at 6 population. One farmer with 6 mutfruit, the other 5 in the top-tier medical stands, 2 water pumps, loads of turrets, make an art walk with a hundred yards of wall covered with cat pics, not too difficult

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Filthy Hans
Jun 27, 2008

by Fluffdaddy

(and can't post for 10 years!)

Volkerball posted:

41 is the absolute max you can hit with summer shorts, 4 pieces of sharp armor, and charisma boosting hat and glasses, plus all the drugs.

Holy poo poo, that's how people are getting huge settlements? I thought it was modding. I had no idea stats could go beyond 10, that's a huge departure from the previous games.

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