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Anime Schoolgirl posted:make critical VATS headshots make the targets' eyes explode, even when shot from back or side of head = return of eyeshots And groin shots please. Thank you.
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# ¿ Jun 3, 2015 21:06 |
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# ¿ May 4, 2024 01:34 |
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Phil Tenderpuss posted:I had a lot of fun playing Fallout, too. New Vegas at least. Its just incredible to me that they are still using the Gamebryo engine and all the animations, models, and assets that they've had in the engine since oblivion. It's older than that. Elements of the engine date back to Morrowind.
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# ¿ Jun 3, 2015 21:29 |
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Bholder posted:And the unreal engine dates back to 98, nobody complains about that. If you look within Unreal Engine 4, you're unlikely to see legacy code from 2002.
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# ¿ Jun 3, 2015 21:43 |
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Raygereio posted:It's actually pretty darn likely there is. No one in their right mind throws everything out the window and start from scratch, reinventing the wheel as they go along, unless they're somehow forced to. Where possible everyone - not just Bethesda - re-uses stuff. Fair point. Still, Epic licenses Unreal out to other developers. I would hope they at least attempted to remove code for no-longer supported features.
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# ¿ Jun 3, 2015 22:02 |
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SunAndSpring posted:Bethesda really needs to stop relying on essential NPCs as a crutch. If someone in a quest can die, write a new path around it rather than just making him invincible. I mean, what if I want to shoot him because he's a bad guy in my opinion? I remember being really frustrated in Skyrim by how that one racist guy in Windhelm was inexplicably unkillable, and it made me wonder why they can't accept that the player will sometimes gently caress up and kill a guy with a quest. At some point, Bethesda decided that their terrible story was more important than the player's enjoyment.
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# ¿ Jun 17, 2015 00:54 |
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SirDan3k posted:No just a small set of players enjoyment, everyone else doesn't want to go through some extra bullshit hoops or reload a save because a dathclaw or dremora eats a characters face or they ran in to punch a radroach/skeever and ate more then their daily recommended dose of friendly fire bullets/fireballs. What are you going on about? The NPC SuninSpring mentioned couldn't be killed because it could die as part of a separate quest. Bethesda were unwilling to account for that eventuality so they made the NPC essential.
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# ¿ Jun 17, 2015 01:42 |
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Cream-of-Plenty posted:Let's be honest each other, with ourselves, with T. Howard: The game needs crotch shots. Like, I realize that somebody out there is spitting out their Ramune and insisting that head shots are the only thing that really "matter" in targeted combat, but the reality is that the best way to shoot somebody is not necessarily the best way to kill them. Unreal Tournament '99 had a community-made mutator that added "crotch shots" and it was always at the top of THE list. I wholeheartedly support this idea.
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# ¿ Jun 17, 2015 08:25 |
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SunAndSpring posted:I also like how dumb the Enclave's plan to wipe out the local populace of D.C. was. You figure it would've been more efficient to just kill them all with their loving orbital weapons platform or send a few squads of power armor troopers with the most advanced technology in the wastes to clear out all the settlements and muties, instead of hoping that everyone is too stupid to realize the watering hole has been poisoned. Fallout 3 had a common theme of stupidity. On topic, who else is concerned Fallout 4 will be incredibly unstable?
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# ¿ Jun 18, 2015 01:25 |
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Cream-of-Plenty posted:Fallout 4 is so big its lead producer hasn't seen everything it has to offer Who would believe Bethesda has a QA department?
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# ¿ Jun 19, 2015 10:22 |
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quote:Game director, Todd Howard: "We know we sacrificed some great storytelling [by allowing] the player to do whatever they want." quote:Lead designer, Emil Pagliarulo: "If you play Fallout 3, you know, Liam Neeson is the voice of your dad, and there are some good emotional beats there, but there's only so much you can do when you're clicking on a line of dialog and there's no spoken response. So the emotional depth that we got by having a voiced protagonist has actually [made the story] way more tense than I ever expected." Translation: Expect more Essential NPCs, brain-dead dialog, and awful attempts at pathos.
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# ¿ Jun 24, 2015 06:22 |
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Cream-of-Plenty posted:Basically? T. Howard. This is the funniest thing I will likely read about this game.
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# ¿ Jul 3, 2015 04:42 |
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frajaq posted:New Vegas has too many quests Nevermind, this is the funniest thing I will likely read in this thread.
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# ¿ Jul 3, 2015 07:36 |
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Magmarashi posted:
Bethesda did not care/were stupid. Pick one.
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# ¿ Jul 4, 2015 20:13 |
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"So, just like Skyrim, there are mods that can break your game pretty wildly, and so we have some safety things on the console for that, but at the same time, we are going to let people break their game. Because we try heavily not to." -Todd Howard, Game Director for Fallout 4 As for how mods will work with Fallout 4, Howard explained that players will actually "create another version of your save game." From there, you choose from the menu to play a modded game, so that way nothing terrible can happen to your main save if things break. Source: http://www.ign.com/articles/2015/06/16/e3-2015-bethesdas-todd-howard-talks-about-fallout-4-mod-support Translation: Backup your saves or prepare to rollback hours of playtime when a mod breaks something! This certainly does not sound like a recipe for disaster!
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# ¿ Jul 5, 2015 05:51 |
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Wolfsheim posted:Wasn't that gender specific, though? Like if you're a girl you gently caress the guy's son and as a guy you gently caress his daughter. At least that's the way I remember it Nope, it was not gender specific. Shotgun weddings don't discriminate.
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# ¿ Jul 6, 2015 02:43 |
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To be fair, Jingwei never speaks a word of English in-game making this dialog even stupider. Succeeding the speech check means Jingwei stabs himself in the gut and somehow immediately dies. Also, why does a Chinese general commit seppuku?
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# ¿ Jul 6, 2015 03:03 |
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2house2fly posted:That's all fine really because the whole DLC is a video game designed by an insane racist. Todd Howard?
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# ¿ Jul 6, 2015 03:12 |
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Cream-of-Plenty posted:
Cream, I cannot bear to listen to Pagliarulo's monotonous voice. Does he actually bring up the Irish Potato Famine?
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# ¿ Jul 9, 2015 08:02 |
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marktheando posted:Interview with my hero Todd Howard that was linked to on Eurogamer's fallout Friday thing- http://www.telegraph.co.uk/technology/video-games/11723096/Fallout-4-interview-Bethesdas-Todd-Howard-on-building-the-apocalypse.html Will gender be important? “We were lucky to find two great voice actors,” says Howard. “And it’s interesting because she may read things or act things differently than he does. So scenes play out differently depending on whether you are playing the game as male or female.”
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# ¿ Jul 10, 2015 21:03 |
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oblomov posted:There is common sense though. They will have to have mods curated first. That's perhaps is not bad considering some poo poo on Nexus. The thing though a lot of more complex mods use various extenders to the game which I cant see working on consoles. When asked if Bethesda will approve modes[sic] before being posted through Bethesda.net, Howard said, "We don't want to. We'll see how we have to go through that. Source: http://www.ign.com/articles/2015/06/16/e3-2015-bethesdas-todd-howard-talks-about-fallout-4-mod-support
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# ¿ Aug 3, 2015 00:50 |
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SunAndSpring posted:You disappoint me on so many levels. Fallout 4 release title.
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# ¿ Oct 16, 2015 17:19 |
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Tenzarin posted:Fallout 3
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# ¿ Oct 16, 2015 23:34 |
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7c Nickel posted:I don't necessarily want to get too in to it, but the whole thing comes off as nerd chauvinism to me. They like to think that because nerd culture exalts intelligence, that their affiliation means they too are smarter than everyone else. A 1 int character is already mechanically crippled but the developers decided to tack on an extra system just to mock them. Characters with 1 Endurance don't randomly lose turns due to being out of breath. Characters with 1 Agility don't... poo poo can a 1 AGI char even perform most actions? I seem to recall most taking more than 1 pip. Anyway my point is they don't feel the need to tack on another system to the other stats. Intelligence is singled out so that anyone 2 deviations from the norm is now a blubbering caveman who can't speak in complete sentences. Frankly, I find the suggestion that the mentally disabled deserve to be isolated in a "special room" apart from society far more sinister.
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# ¿ Oct 17, 2015 00:55 |
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7c Nickel posted:All I'm saying is that nerds who masturbate to their imagined intellectual superiority deserve to be stuffed into lockers until the age of 45. 7c Nickel posted:Why should I not want to play a stupid character? After all, maybe I like to play characters as far from myself as possible. What is irony?
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# ¿ Oct 17, 2015 01:23 |
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Inverness posted:They've supposedly been finished with the game since E3 and used the time to bugfix and optimize. http://www.techtimes.com/articles/100636/20151028/the-complete-guide-to-fallout-4-pre-order-bonuses.htm http://www.gamespot.com/articles/fallout-4-dlc-now-available-to-preorder-on-xbox-on/1100-6431065/ "Hines also confirmed that the Pip Boy Edition of Fallout 4, despite being very impressively loaded out, does not include the season pass." Source: http://www.pcgamer.com/fallout-4-system-requirements/ "Highly tailored gameplay videos" https://www.youtube.com/watch?v=1t_YHgo_HN4 For Skyrim and Fallout 3, Bethesda provided a hands-on demo to build hype. Strangely for a game "finished" since E3, Bethesda did not allow anyone hands-on time with Fallout 4. Huh.
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# ¿ Oct 30, 2015 05:15 |
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Magmarashi posted:That's not what I'd classify as excessive in comparison to the lengths and depths other companies go to. "Since we're still hard at work on the game, we don't know what the actual DLC will be yet, but it will start coming early next year," -Pete Hines, VP of Marketing Source: http://www.gamespot.com/articles/fallout-4-dlc-now-available-to-preorder-on-xbox-on/1100-6431065/ "Hines also confirmed that the Pip Boy Edition of Fallout 4, despite being very impressively loaded out, does not include the season pass." Source: http://www.pcgamer.com/fallout-4-system-requirements/ Price of Pip Boy Edition of Fallout 4: $119.99 Source: http://www.bestbuy.com/site/fallout-4-pip-boy-edition-playstation-4/9634008.p?id=1219705076076& What would you classify as excessive?
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# ¿ Oct 30, 2015 05:37 |
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Magmarashi posted:None of that. All of that is considered bog standard AAA gaming marketing these days. Source: https://blog.activision.com/community/games-blog/call-of-duty/blog/2015/07/09/call-of-duty-black-ops-3-collector-s-editions-announced "Hines also confirmed that the Pip Boy Edition of Fallout 4, despite being very impressively loaded out, does not include the season pass." Source: http://www.pcgamer.com/fallout-4-system-requirements/ The incredibly stupid Pip-Boy Edition does not. Bethesda is more aggressively milking their fans for money than Activision with Call of Duty. Think about that for a moment.
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# ¿ Oct 30, 2015 05:55 |
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Minorkos posted:Well I mean, games look like total poo poo without shadows. Like you're better off downgrading just about any other graphical feature except for removing shadows completely. If the game is so hard to make run well that they have to turn off shadows completely then there must be something very wrong with the game Fallout 4 runs at 30 frames per second on consoles. Source: http://www.gamespot.com/videos/fallout-4-will-run-at-1080p-and-30-fps-on-consoles/2300-6425720/
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# ¿ Oct 31, 2015 21:19 |
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ImpAtom posted:No they don't. You get a tutorial for it and then you basically can ignore it aside from sidequests. What about The Molecular Level main quest? Don't you need 30 Power and supplies to build the device?
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# ¿ Nov 7, 2015 19:24 |
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ImpAtom posted:I guess if that is what you mean it's true but it's kind of implausible to call it a constant interruption when it takes less than two minutes and trivial amounts of resources. Your original post claims "you basically can ignore [the settlement] aside from sidequests." This is untrue. The settlement is required in the main quest. Gathering all the materials is a significant time investment if you opted to sell rather than keep most of the crafting supplies.
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# ¿ Nov 7, 2015 20:57 |
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ImpAtom posted:You can? Off the top of my head, I remember Military-Grade Circuit Boards being a pain in the rear end to find. Who sells them?
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# ¿ Nov 7, 2015 21:03 |
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ImpAtom posted:... What? They drop from almost every turret you kill. It was an unpleasant surprise having to go farm that crap since I apparently got unlucky with the shops.
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# ¿ Nov 7, 2015 21:08 |
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ImpAtom posted:You need exactly 1 Military Grade Circuit Board for that quest. Yes, I wasted an hour looking for a robot with a circuit board. It was a hassle.
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# ¿ Nov 7, 2015 21:13 |
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ImpAtom posted:They also show up regularly in military installations, of which the main plot sends you into several and literally the mission before that sends you into a place that has 3-4 of them right there. I get what you're saying but I don't think most people are going to run into that particular hurdle. Fair enough. I just don't want people to go in blind and assume the settlement is entirely optional.
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# ¿ Nov 7, 2015 21:23 |
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widespread posted:http://webcache.googleusercontent.com/search?q=cache:http://www.ibtimes.com/fallout-4-review-dangers-hype-video-2174132 For those too lazy http://www.ibtimes.com/fallout-4-review-dangers-hype-video-2174132 posted:"Fallout 4" is the most anticipated game of the year, although you probably didn't have to be told that. Odds are, you've heard of the game through its ubiquitous marketing (including the mobile game "Fallout Shelter" that's been teasing eager players for months) and you've got more than a passing interest in getting your hands on Bethesda Softworks' latest post-apocalyptic adventure. You may want to take a seat, however.
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# ¿ Nov 8, 2015 05:20 |
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Your Computer posted:So I haven't followed any news on this game so far and took a look at the stream. With the dog and all, is there any word on how/if stealthy gameplay is going to work? You tell the companion to wait.
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# ¿ Nov 8, 2015 08:45 |
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Shugojin posted:I for one look forward to most of the perks literally not working until you install unofficial patches To be fair, the damage resistance perks are traps. Unlike Fallout 3, the hard limit on resistances is 1000 rather than 100, so 50 Damage Resistance in Fallout 4 translates to 5% mitigation. My advice is to focus offense.
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# ¿ Nov 8, 2015 23:18 |
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Buschmaki posted:Yeah, that's true. It's easy to criticize Fallout 3 because I know what I don't like about the setting, but if you pressed me to come up with a better one I couldn't do it. Obsidian definitely had the easier job developing Fallout New Vegas because so many things in the West Coast have been fleshed out, while Bethesda had to make an entirely new East Coast while keeping the same elements. That's why I hope they do something interesting with Synths, the Institute, and the Minutemen in 4, because it's giving them a chance to add their own unique contribution. Prepare for disappointment.
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# ¿ Nov 9, 2015 02:11 |
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Dapper_Swindler posted:seems Maccready is going to end up in shallow grave in my playthrough, and probably most of the other human companions as well. Companions cannot be killed. They can be made unavailable.
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# ¿ Nov 9, 2015 02:18 |
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# ¿ May 4, 2024 01:34 |
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Dapper_Swindler posted:They are unkillable when they are recruited. i'll just shoot him the second i see him. No, he will simply get right back up.
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# ¿ Nov 9, 2015 02:30 |