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Pimpmust posted:There's a big rear end Warhammer overhaul mod too, although so far I've only managed to get my rear end handed to me. We got your regular northern savages Your green savages (half the time I just scroll through courtiers looking for funny names) Other guys Many elves (still think adding them was a mistake) Not pictured: skeleton dudes, lizard dudes, arabian dudes, pirates, etc
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# ¿ Jun 8, 2015 12:18 |
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# ¿ May 14, 2024 22:09 |
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FreudianSlippers posted:Are the steppe horse nomads really called Ungols in Warhammer? The ones in not-Russia/Poland/Lithuania are, they're natives to the region. There are actual Hunnic/Turkic/Mongolian horse nomads who live on the north pole and worship evil.
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# ¿ Jun 9, 2015 07:42 |
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Oh cool daemon portraits are on their way in now
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# ¿ Jun 9, 2015 11:12 |
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ZombieLenin posted:This was finished? Interesting. Way more exciting than GoT, which I thought would be cool. You think there should be some more fragmentation in the Empire to start with, then?
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# ¿ Jun 9, 2015 22:43 |
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The Cheshire Cat posted:I was wondering how that mod handled cross-race marriages/children. I'm guessing by this screenshot that it pretty much doesn't. When you start you choose between "Don't gently caress goblins" and "Yes I want to do that"
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# ¿ Jun 11, 2015 07:45 |
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FirstPersonShitter posted:I bought this game, but i dont know if i want to play it now that i've seen that skeletons mod that was never finished. My friend have you heard of tomb kings
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# ¿ Jun 11, 2015 23:34 |
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ZombieLenin posted:I don't even feel comfortable giving that kind of feedback at this point. I haven't played the GoT mod since maybe 4 months after its launch. Oh, I meant in Geheimnisnacht with the various pseudo-Emperors in the Empire. I tried to set it up so there was a mix of smaller and larger realms.
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# ¿ Jun 14, 2015 00:41 |
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http://www.mediafire.com/download/zbqbc75ws30g584/geheimnisnacht_0.5.1.zip Or steam http://steamcommunity.com/sharedfiles/filedetails/?id=406933979
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# ¿ Jun 14, 2015 14:04 |
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Did you get version 0.6? That went up just now. Download link here: http://www.mediafire.com/?y3e1kjfhkf41xxk Skellybones fucked around with this message at 02:42 on Jun 20, 2015 |
# ¿ Jun 20, 2015 02:34 |
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Charlz Guybon posted:I downloaded the mod with steam, is it going to automatically update? Or do I need to do it manually? I think subscribing should keep it updated, easy way to tell in game is if Lustria has been filled with terrain details.
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# ¿ Jun 20, 2015 16:32 |
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Ahh I was just thinking that line. What's next for Sonendar?
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# ¿ Jun 26, 2015 04:11 |
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# ¿ Jul 7, 2015 12:14 |
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Just a regular old Emperor who woke up one day with giant bug eyes. Unless he's been dabbling in some secret mischief, looks like it was entirely random and undeserved.
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# ¿ Jul 7, 2015 14:32 |
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Reveilled posted:Does the After the End mod make natural deaths more likely? I've been playing it a bit and I'm noticing characters routinely dying natural deaths in their 60s far more frequently than is my usual experience in vanilla CK2. I checked and it uses the same default age-based death chances, but it's entirely possible other things added by the mod could be causing deaths at different points.
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# ¿ Jul 8, 2015 02:39 |
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I think it could go either way. Given how diseases spread, there'd be a plague of plaguebearers if it always transformed you.
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# ¿ Jul 8, 2015 03:40 |
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Neat, what's your capital/top realm?
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# ¿ Jul 14, 2015 09:52 |
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Apparently there was a canal from the Nile to the Red Sea, but it was abandoned presumably because it was too much work to maintain.
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# ¿ Jul 15, 2015 03:19 |
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Is there a way to view regions in-game as a map setting? Wasn't that in one of the dev diaries?
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# ¿ Jul 16, 2015 11:12 |
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# ¿ Jul 17, 2015 03:22 |
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Why is Venice part of de jure ERE?
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# ¿ Jul 18, 2015 04:48 |
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"force breed"
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# ¿ Jul 19, 2015 13:04 |
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Hitlers Gay Secret posted:I can't figure out why my mod keeps crashing at the "loading flags" screen. The Validator keeps telling me poo poo like "Dynasty 88 is not connected, but has groups [238, 248, 251, 253, 255, 237, 249, 250, 252, 254] [268] [239] [269]" and I have no clue what that means. It does that for a few of the dynasties I've done but other than that type of error I'm getting just simple "needs a legit bastard trait" stuff that shouldn't cause it to CtD That particular dynasty error isn't a crasher, but it means that you have multiple characters with the same dynasty, without being in the same 'family'. So if you had two characters in the von Dorfmark dynasty, you would have to make one the child of the other. The Loading Flags error could be a lot of things, I assume you've already tried deleting the gfx cache. One crash inducing thing is if you set a character in history with a death date after the mod's end date. Weird, I know.
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# ¿ Jul 22, 2015 00:22 |
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NewMars posted:You sir are decisively incorrect, for after all, do the warboys not live to die historic and be witnessed, so that they may mcfeast in Valhalla? They are obviously Norse. I was this close to making the Australian culture Mad Max style crazies but decided to make them relatively normal Aborigines.
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# ¿ Jul 23, 2015 13:03 |
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Strudel Man posted:Huh. One of my duke vassals is becoming independent when they successfully press a claim on an enemy county. That's odd, and also annoying. Wulfhere Wulfheresson
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# ¿ Jul 26, 2015 02:46 |
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Strudel Man posted:Just went and checked - it's been Wulfheres for the last four generations. It's Wulfheressons all the way down.
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# ¿ Jul 26, 2015 07:14 |
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# ¿ Jul 28, 2015 23:58 |
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That's one big yurt.
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# ¿ Aug 4, 2015 13:16 |
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Arbite posted:Darn, turns out you can't use the character creator in Geheimisnacht. Now how am I supposed to create my Omega Mega Blood Dragon? You can use the creator to set up a unique character, but because immortality traits (such as vampire traits!) don't work when applied from the creator, you'll have to add them via the console once the game has started. I think you want vampire_blood_dragon for one thing. In particular the biggest complaint/question was that custom made vampires, elves, etc would die of old age, so the whole traits list was removed so IGNORANCE IS NO EXCUSE now. Skellybones fucked around with this message at 01:28 on Aug 16, 2015 |
# ¿ Aug 16, 2015 01:24 |
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NewMars posted:So what's the opinion on the warhammer mod? I'm actually pretty blown away by how many races and locations have stuff going for them. Though the bugs are there, especially with the tomb kings currently. It's very good and cool and everyone should play it.
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# ¿ Aug 31, 2015 23:11 |
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The dots are oasis-type regions in the desert I guess. A fancier, less intuitive way of making a province.
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# ¿ Sep 1, 2015 00:45 |
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Coming soon: Sexy pirates And sexy vampires
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# ¿ Sep 3, 2015 00:21 |
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I wonder what these unique systems are that just don't work.
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# ¿ Sep 26, 2015 03:07 |
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You mean like each province is a perfect square connected to adjacent squares? Would this use the default map (grid-based Eurasia)?
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# ¿ Oct 1, 2015 08:03 |
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Autonomous Monster posted:
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# ¿ Oct 25, 2015 08:26 |
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FutonForensic posted:I would but I also had the Warhammer mod installed and I think the overlay from that is fuckin' up Elder Kings somehow and making it crash. Portraits are all jacked up. What do you mean, you're running the two mods at the same time? You're not supposed to do that.
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# ¿ Oct 30, 2015 02:22 |
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FutonForensic posted:No that's not what I mean. Actually I don't know what I mean. I'm confused and scared because everything looks like this How did you install each mod?
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# ¿ Oct 30, 2015 11:23 |
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BravestOfTheLamps posted:I don't really think it's so outrageous. Finally we'll be able to declare MARTIAN LAW
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# ¿ Nov 8, 2015 05:12 |
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More specifically, a portion of the Sahara desert was turned into a dense, powerful region far stronger than the next most powerful one (Byzantine/Eastern Roman Empire) because of a bunch of historical aquifers and oasis that dried up a few generations later. Adding detail to an often ignored area like Africa? Sure, cool, good. Making the central Sahara more densely populated and richer than the Roman Empire? Hmm, maybe too far.
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# ¿ Nov 15, 2015 01:23 |
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Raserys posted:If anyone here is in the After the End dev team, please add more nomads on the great plains, it doesn't even have to be the Lakotah, just add Platte, Iowa, and Kickatus I'd be able to add Alaska and Newfoundland really easily if we didn't use Mercator map projection
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# ¿ Nov 25, 2015 00:01 |
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# ¿ May 14, 2024 22:09 |
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Angry Salami posted:I figure if you add Zorastrian incest to the mod, it should be an Occultist thing - weird twisted families works well as a Lovecraftian homage, and the increased chance of Lunatic works well for them too. Occultists are more like Lovecraftian investigators. So they don't worship the Old Ones, but they are aware of them and try really hard to not get destroyed by them. Raserys posted:I haven't played a game far enough, do any of the other Pacific invasions fire or is it still just the Japanese? The Ozlanders would be a great biker horde, or at least potentially have special car retinues I'm not entirely sure how many have actually been given events to make them appear but the total overseas cultures are British, Hawaiian, Brazilian, Singaporean, Yuehai (Cantonese), Edokko (Japanese), Novorusskiy (Russian), Ozlander (Aboriginal Australian), Kinh (Vietnamese), Tagalog (Filipino), and... Nigerian.
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# ¿ Nov 25, 2015 14:07 |