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axeil posted:Also, I know you said you're not gonna change the coring costs, but any thoughts on re-balancing MP gain to be 4/4/4 rather than 3/3/3? Seems like it'd make your MP pool a bit deeper and allow you to do more with them while still making it harder to expand like crazy and eat vassals the size of France for minimal cost.
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# ¿ Jun 10, 2015 17:40 |
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# ¿ Apr 29, 2024 20:44 |
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Rincewind posted:So, who's the emperor in everyone's games? Austria seemed to lose control of the HRE very quickly in my game. After a brief interval where Bohemia was emperor, the HRE's been glued to Brandenburg ever since. Then the HYW fired and everyone from Spain to the Russians and Ottomans piled into it - except Austria, hilariously. The protestants won and 2 province Bavaria somehow ended up emperor.
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# ¿ Jun 12, 2015 03:17 |
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The reformation is just as random as it always was. In my game they got the British isles, most of the HRE, and France. Probably because it skipped Scandinavia completely, which seems rare.
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# ¿ Jun 15, 2015 09:56 |
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If it's not a bug I imagine it has to be finances. Moldovia, for example, at game start can't afford to maintain both its fort and army.
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# ¿ Jun 20, 2015 09:06 |
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I'd love to know where and with what ideas people are starting their custom nations. If I were a betting man I'd gamble on most of it being "100% military idea super-Prussia or super-Byzantium."
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# ¿ Jun 29, 2015 16:43 |
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The development and faction changes made Ming buff enough that even with the autonomy floor they rarely lose a war badly enough to gain enough war exhaustion to start the rebel death spiral. It can happen but it's no longer a foregone conclusion.
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# ¿ Jun 29, 2015 19:19 |
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Arzakon posted:Anyone noticed whether 1.12 saves are compatible with 1.13 yet?
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# ¿ Jun 30, 2015 18:45 |
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ThePutty posted:does anybody else get really awful stutter at max speed? i'm way over the requirements for the game and yet it's stuttering while looking around the map, but remains smooth when the game is paused
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# ¿ Jul 3, 2015 03:13 |
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Bort Bortles posted:I think beyond a certain point the cost could conceivably be made steeper Someone else had the same idea. Wiz posted:Extra cost for increasing at each level:
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# ¿ Jul 6, 2015 17:57 |
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EDIT: Should have refreshed the thread.
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# ¿ Jul 7, 2015 19:07 |
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Baronjutter posted:I wish we had a very simple CK2 style system with characters/factions/plots and a very simple V2 style economy that actually sort of moved resources around and used them.
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# ¿ Jul 21, 2015 19:15 |
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EDIT: Whoops misread
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# ¿ Jul 23, 2015 05:39 |
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Baronjutter posted:Basically every time either game is updated, patched, DLC'd or looked at too hard the converter stops working. The one guy tasked to maintain it (among other jobs) can't really keep up.
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# ¿ Jul 25, 2015 02:33 |
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Unlawful territory is any land held in the HRE without a core, not HRE territory held by non-members.
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# ¿ Jul 27, 2015 16:38 |
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Pellisworth posted:You should be aware that rulers with higher stats are more likely to die, so while it may be bad luck the game mechanics will also kill them off faster. Sindai fucked around with this message at 23:58 on Aug 3, 2015 |
# ¿ Aug 3, 2015 23:56 |
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Koramei posted:e: Japan is the famous one, but many of the East Asian states were pretty hardcore into isolationism in this time period, and I think that'd suit the game really well actually. You can go in as a player and be megaChina that gets its poo poo together and sails hundreds of thousands of men across the world to be interventionist in Serbia, but as the AI, most of the time at least, they just sort of wallow around in their inward perfection. China never had an ally-unto-death relationship with its neighbors and it's a bit weird how they do that all the time in the game- they shouldn't really give a poo poo about intervening unless it directly affects them (e.g. Imjin War). It'd make it a lot less painful to be in their periphery, and would also let you give them the 9000 development they deserve without turning the world into the Big Peach Blob by 1600. Maybe somewhere down the line they'll dedicate a whole expansion to China mechanics because that's probably what it would take.
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# ¿ Aug 4, 2015 22:03 |
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Clearly they believe the best defense is a good offense.
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# ¿ Aug 10, 2015 03:48 |
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When he came back from vacation Wiz said they want to fix those in the final version of 1.13.
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# ¿ Aug 17, 2015 21:57 |
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Speaking of 1.13 AE:quote:1.13 has been updated with a small hotfix to fix a math error that was resulting in unintentionally low levels of AE generation,
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# ¿ Aug 31, 2015 21:15 |
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Gort posted:Are there any mods that remove the "directionality" of the trade system? It seems wrong that some nodes are basically pre-destined to be incredible trade earners and others to just have the value sucked out of them.
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# ¿ Sep 23, 2015 22:48 |
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Bort Bortles posted:All of this looks fantastic. Based on the text and screenshot it looks like you can only raze a province that own and thus cannot raze a province you are occupying in a war?
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# ¿ Sep 24, 2015 16:36 |
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PittTheElder posted:So Paradox posted a screen of the improved Random New World generator on Facebook, and it looks way better. I love that there's a sneaky passage through to Asia too.
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# ¿ Oct 6, 2015 20:51 |
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There's a colonial regions map mode that shows you exactly where colonial nations form. They don't form in areas that aren't part of a CR.
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# ¿ Oct 6, 2015 21:32 |
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There's a check box for "manage attitude" for each nation, so I assume if that's not set the AI just falls back on the old behavior. Which makes sense, there's no way they would expect the player to set an explicit attitude for every nation neighboring them and any of their allies. (And it can't default to neutral because that has effects.)
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# ¿ Oct 22, 2015 22:49 |
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vyelkin posted:I wonder how provinces having multiple fort zones of control will work. If a province is in the ZoC of three different forts, does that mean an army in that province can move to any of those three forts? Or do they get stuck there because moving to any of the fort provinces would violate the ZoC of the other two forts? Can forts exert ZoC on another fort province if they are directly adjacent to each other, so even after capturing one fort you still have to capture the one beside it in order to move any farther inland? Sindai fucked around with this message at 19:51 on Nov 5, 2015 |
# ¿ Nov 5, 2015 19:48 |
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No, we just talk about it in the general Paradox thread since information is still pretty thin.
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# ¿ Nov 5, 2015 20:27 |
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Yeah protectorates are more targeted at Africa, India, and southeast Asia, where you can't form CNs anyway.
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# ¿ Nov 20, 2015 16:36 |
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Blackluck posted:Has anyone had issues where your allies never ask you to join their wars?
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# ¿ Dec 3, 2015 17:35 |
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I bet someone feels silly about how they named that CEU3AI class these days.
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# ¿ Dec 3, 2015 21:37 |
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Dibujante posted:The last time I set my ruler and heir to female, I got primarily (but not exclusively) female rulers over the course of the game. Possibly a coincidence.
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# ¿ Dec 9, 2015 21:23 |
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Johan said "we'll fix it in mare nostrum" in a dev multiplayer stream so everyone's assuming that's either the codename or real name of then next DLC. And yeah 1.16 is the next DLC patch.
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# ¿ Feb 2, 2016 18:18 |
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It's going to be Rome 2 which will be teased using the code name Vicky 3.
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# ¿ Feb 4, 2016 20:40 |
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It's probably possible. I mean, the map is a fully 3D object, just a flat one. They'd have to totally change how the map is loaded though. Isn't it defined by some square 2D images now? Sindai fucked around with this message at 20:56 on Feb 4, 2016 |
# ¿ Feb 4, 2016 20:53 |
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Yeah the AI is still too bad at transporting troops to consistently be a threat to Africa.
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# ¿ Feb 18, 2016 21:36 |
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Players complain about the AI breaking alliances with them too easily. Paradox revamps diplomacy to make alliances more stable and long-lasting. Players complain powerful AI alliances are now more stable and long-lasting. I don't pretend to know what solution would actually make the greatest number of people happy here but it's still pretty funny. Maybe they should bring back the steep modifier against allying with other major powers but people complained about that too.
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# ¿ Mar 2, 2016 20:47 |
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FadingChord posted:[*]Victorian Three:
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# ¿ Mar 15, 2016 19:05 |
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Well it's kind of always that way because anything absolutely integral to the game has to be free for the multiplayer DLC model to work. And any time a DLC feature gets tied too closely to something in the patch (ie: increasing development) some people complain bitterly about paradox conspiring to force them to buy the DLC.
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# ¿ Apr 4, 2016 18:29 |
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PittTheElder posted:I don't know why the starting number of possible states is so damned high. You'd think it would start small and then increase as you moved through Admin tech or government levels or something.
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# ¿ Apr 6, 2016 18:53 |
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They aren't severe enough to warrant a hotfix by themselves and there's no hotfix-worthy bugs they can piggyback onto, so they're waiting for the bugfix major patch along with everything else.
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# ¿ May 2, 2016 20:49 |
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# ¿ Apr 29, 2024 20:44 |
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Then stop buying DLC. Johan really likes to repeat that "we'll make it as long as you buy it" line even though that's pretty dumb because players don't know when enough is enough. That's what designers are for! You'd think Johan of all people would appreciate that by now.
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# ¿ May 12, 2016 22:13 |