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May 15, 2024 19:18
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- Kuvo
- Oct 27, 2008
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Blame it on the misfortune of your bark!
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Fun Shoe
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Someone give me a summary of the live letter, all I saw was a video showing off the new class UI and skills.
heres the notes i took, some of which may be wrong but
code:-getting rid of secondary lv15 class reqs for jobs (ie for pld you no longer need to get conj to 15 after glad to 30)
-lots of abilities switched to role actions (ie provoke is now a tank role action, protect a healer role, internal release a dps role, etc)
-some new role actions include giving 20% mp to another party member, pulling a party member to your position, ignoreing positional requirements for 15sec
-cleric stance is now a dps buff, not a stance toggle
-healer damage based on mnd now
-all jobs get a new hud gauge that shows job specific stuff (monks shows GL/stance/chakra, blm shows astral/umbral stacks, etc)
-job guages evolve as you level the job (it gets more parts as you get more skills)
-removal of unused/underused actions
-automatic replacement of upgraded spells (stone1 -> stone2 -> stone3 -> stone4). one action bar slot to cast them all. will change appropratly when levelsynced
-parry stat is gone. replaced with tenacity stat. raises damage delt, reduces damage recieved. no longer have to take attack from front
-accuracy stat is gone. chance to hit is based on your level vs enemy. if player and enemy are at the same level and you hit head on, 100% hit rate. side back attacks might have higher hit rate. raid monsters levels arent much higher
-accuracy replaced with "direct hit" attribute, only on dps job equipement. they govern direct hits, which happen more often then crits but do less bonus damage. an attack may do both at once
-pieity is no longer a main attribute, now a sub attribute. only effects healers equipement. does same thing as before (raises max mp)
-tanks gain dps from the strength stat again
-accessories are now role locked
-pvp now accessable to anyone over lv 30. seperate hotbars for pvp. combos are now consoidated into single button
-story jumps are available. completes all MSQ quests. one for AAR (up to 2.55, $18) and one for HW (up to 3.56, $25). no job level restrictions
-job jumps are available. raises the level of a job to 60. available june 16. $25 per job. only one boost per account until 4.1. RDM and SAM are excluded
-BLM
--need to be under astral/umbral to activate enochian. it stays running as long as AF/UI is up
--if enochian is up for 30 sec, you get to cast foul (some big spell)
--skill rotation mostly the same
--looks like the cd on transpose is shorter than AF/UI
--can warp back to leylines quickly
--thunder and t3 are single target, t2 and t4 is aoe. 3 and 4 are upgrades
-WAR
--no more wrath stacks, now gain inner beast (think WoW war rage)
--basic actions build inner beast bar, advanced actions (fell cleave) spend it
--general rotation the same
--showed 5 fell cleves in a row
--dash attack (like monks shoulder tackle)
--(the move formaly known as) inner beast and steel cyclone are merged into fell cleave and decimate
-MNK
--basic rotation the same
--has move to extend GL time
--can syphon chakra from allies
-RDM
--chainspell allows you to cast 2 spells in a row, the second of which will cast instantly
--getting a crit with the second spell shortens cast times
--the job gauge shows black and white mana. different RDM spells fall under one of the two. casting a spell raise one or the other
--white/black ballance is important
--you want to raise both to activate "spellblade", a damaging move which reduces the guages
-SAM
--job guages are kenki guage (energy bulid up like war) and 3 sen guages
--action unlock different sen guages
--depending on which sen guage is unlocked, you can used different iaijutsu
--different iaijutsu may relock sen when used
--if all 3 sen are unlocked you get more powerful iaijutsu
-DRG
--rotations stays mostly the same
--botd is a trait now
--"gaze of the brood" allows additional actions
-DRK
--"black blood" action fills job "blood" guage. using skills depletes blood guage
-BRD
--no more cast times
--switching between songs now a part of rotation?
-SCH
--not many changes
--farrie can teather to a player to channel spells now
-NIN
--not many changes
--job guages shows huton timer and senki guage
--senki guage (scroll) increases with autoattack
--use specific actions to deplete guage, branching skills from there (looks like a quick cast circle?)
-MCH
--no more cast times
--job gauge shows "heat", actions have different effects depending on heat
--have a flamethrower move
-SMN
--accumlate "trance" state after every deadwyrm trance ending
--after 2 trance stacks can turn egi pet into bahumat for large damage
-WHM
--not many changes
--job guage shows "lillys". use them to shorten recast time or make other actions available
-AST
--not many changes
--job gauge shows drawn/held cards and their potency clearly
--has a new ability that places an effect on the field? changes with cards used?
-PLD
--shield blocks magical, as well as physical, damage now
--job gauge shows oath bar and which stance your in (shield/sword)
--aoe sword attack ability
--single target holy
--channeled aoe cover, allies in cone behind pld take less damage
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May 22, 2017 21:21
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May 15, 2024 19:18
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