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Leal posted:Post your catgirl
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# ¿ Jun 19, 2015 04:19 |
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# ¿ May 5, 2024 11:24 |
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Nostalgia4Infinity posted:
What are those glasses?
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# ¿ Jul 10, 2015 08:49 |
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Opposing Farce posted:Marks can be useful in low-level dungeons where you might not have the tools you need to effectively keep aggro but once you have your tanking stance and definitely once you hit 50+ you should have enough AoE threat generation at your disposal that keeping aggro isn't a concern regardless of what the DPS are doing, at least so long as you're paying even just a little bit of attention to the threat meters. If they have Flash, Overpower, or Unleash, a tank has all the tools you need to effectively keep aggro. If they still can't, that's them loving up.
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# ¿ Jul 11, 2015 05:40 |
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A 50S RAYGUN posted:All Str right side (across like 25 ilvls), all stats into Str. I was going 1-1-1 Path-Eye-Block in Deliverance and steadily swapping aggro with him after 6-7 combos. I couldn't slow down too much or else I'd drop down to 3rd. If you're not MTing or prepping for swaps, it's okay to skip the Block combo. Path-Eye is 200 potency per GCD, Path-Eye-Block is 203. Not much of a loss, and no risk of that happening.
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# ¿ Jul 11, 2015 19:44 |
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Minrad posted:I never logged out in Sea of Clouds so I never caught this until today, but it might be my favorite HW loading screen. That place is completely hosed if someone screws around with the Master Emerald though.
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# ¿ Jul 11, 2015 22:01 |
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Eej posted:It really doesn't because by the time you hand in enough to get a full set you'll be 58->60. Then your other classes won't need help because you'll have the gear to do 58->60 anyway. The secret true answer is to level up Culinarian as fast as you can, and turn in a huge pile of Marron Glace. Because it's cheap as gently caress to make and is drat near always the level 59 collectable.
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# ¿ Jul 12, 2015 08:21 |
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FaintlyQuaint posted:I don't think DRK is awful, just mediocre. The 120 second TP sustain in current gear for off tanking is pretty top tier garbage. I'd be less unhappy if it was at least 180 seconds, or Blood Weapon restored 100 TP on use or something. Dark Mind needing DA to be truly good against any magic busters is a bit meh, but I can live with that. DA Dark Dance being evasion instead of extra parry chance is really questionable, though, since you can't dodge tank busters from raid bosses (as far as I've found in Alexander). It's basically a trap DA use, kind of like Lightspeed for AST in how weird/bad it is. Carve and Spit returning 1/2 a DA on a 60s CD is really bad. If they either let it restore TP or a full DA it might not be so bad, but they'd have to increase the DA potency to match the opportunity cost or change how DA works on it. Dark Passenger also costing MP is very strange and I'm not sure why they decided to specifically punish DRK for using an oGCD when I don't think any other class has a major resource cost for an oGCD (excluding the monk GL3 dump move, I guess?). Plus having their threat combo both do nothing extra and be less potency than the Delirium combo might require a little bit of rethinking. I'm not a big fan of how Paladin and Warrior both have ways to dump 6-8k of self-heal on pretty short intervals when needed, but all I have is Souleater.
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# ¿ Jul 12, 2015 17:08 |
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Vermain posted:In addition to all that, they just don't serve a functional niche compared to the other two tanks, aside from "best MT DPS" (though by how much?). PLD has good party utility and is still the best defensive tank, Warrior has excellent single target/AoE damage, TP sustainability, and a pretty good coterie of defensive cooldowns now, and DRK has... the -INT debuff? I guess? There just aren't a lot of compelling reasons to take them along versus a different tank. We're definitely not the best MT DPS. Warrior's that by a long shot, especially since they can trivially stance dance and toss out back-to-back 6k Fell Cleaves.
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# ¿ Jul 12, 2015 20:59 |
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MadFriarAvelyn posted:Seconding this, at least for CUL. I spent the last day grinding out Marron Glace for turn-ins and I went from having one masterwork book to all of them and a full set of Adept's for glamour. I can't even use any of them yet. Absolutely this. Dark Chestnuts are readily gathered, Birch Sap costs very little and is not hard to gather, and Cooking Sherry they're practically giving away on the MB.
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# ¿ Jul 13, 2015 00:07 |
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Mazed posted:Not sure if this ever really made the rounds at all, but I found something neat in the art book that came with the HW CE that tickles the nostalgia fancy, though is probably to be expected with a certain trio of significant statues that have featured prominently in Heavensward stuff. Yeah that's definitely Proto-Ultima.
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# ¿ Jul 13, 2015 02:54 |
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dreffen posted:I am currently using a very obnoxious Living Dead macro
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# ¿ Jul 14, 2015 00:40 |
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Vermain posted:My A1 run this morning had a tank who wouldn't drag Oppressor over to the lasers, leading to two wipes, and when I suggested that he do so he said that he "shouldn't have to" because "this fight is easy." Unsurprisingly, we one-shot it after he left. vv Are you supposed to do that? Do bad things happen to the Oppressor if the missile hits him?
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# ¿ Jul 14, 2015 21:35 |
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Garin posted:You don't have to do jack poo poo with the Oppressors. You have to kill the small adds that spawn on the oppressors where the laser rests. The mini puddle is what keeps people from dying. Yeah, that's what I thought, but then this guy is saying to drag the Oppressors there and I'm like, what
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# ¿ Jul 14, 2015 21:44 |
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KaneTW posted:ahem T2 enrage takes longer than doing it normal, though. I haven't made it to Burden yet but I'm guessing times less than two minutes on that fight are a bit faster than they should be.
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# ¿ Jul 15, 2015 05:33 |
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Magil Zeal posted:The way I've usually used Blessing is after setting it up with Great Strides + Innovation and you simply cannot reliably pull off the discount Byregot's in a combo that way. I have it on my bar but I don't think I've ever actually used the ability. I think Byregot's Brow is intended to be a boon to people who only level one or two craft classes, so you don't have to max everything out to be able to make things. It's worse than Blessing, sure, but it's a lot better than the nothing you have without 50 levels of Carpenter.
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# ¿ Jul 15, 2015 17:06 |
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Truga posted:F13-F24 is the standard key set, it works in windows and in other games. It's really really not standard, guy.
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# ¿ Jul 15, 2015 23:18 |
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Boten Anna posted:If you've never played a tank before VIT accessories are a great exercise in learning where your cooldown buttons are and how to dodge AoEs. Yes, they are. Being able to learn how much things do without a single fuckup meaning you're dead is pretty useful.
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# ¿ Jul 19, 2015 04:28 |
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Willias posted:Also on the note of VIT or STR talk for tanks: VIT gives more HP in Heavensward than it did back in ARR, and jewelry now has more main stats than you get stat points as you level up. So a 180 piece of jewelry is +36 main stat, while you only get 35 stat points from leveling. With no VIT jewelry on, a Paladin and Dark Knight tank will only have slightly higher HP than the DPS of their group (around 12k HP with stat points put into STR instead of VIT, DPS will have 10k-11k HP). With full VIT jewelry, a PLD or DRK tank will have 16k to 17k HP (Warriors go up over 20k). It's a huge boost, and is very noticeable in the EX primal fights and Alexander. Add to that that tanks are not created equal. As a Dark Knight, I just can't mitigate incoming damage nearly as well as a Warrior or a Paladin, and so that buffer of extra HP is kind of crucial to not die all the time.
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# ¿ Jul 19, 2015 04:44 |
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Healing someone at critical HP, 1000/13000, generates a lot more Limit Break than healing someone at 5000/17000, so obviously tanks should spend all their time in STR gear.
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# ¿ Jul 19, 2015 19:06 |
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Not bad, but you'll have to do it all three more times to finish out the folklore books.
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# ¿ Jul 20, 2015 02:54 |
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Arrgytehpirate posted:I'm excited to see if red script armor will be better than HQ crafted. I'm really hoping it is so I can use the gil I'd have to use buying HQ on materia I'm guessing it's equal to or slightly better than fully melded crafted, but requires specialization to equip so you're not crafting all the best stuff for everything.
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# ¿ Jul 20, 2015 03:32 |
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Eimi posted:Sort of, though I don't think any HM to -> Ex primal has been one to one. For example all the stuff that makes Ravana hard is no where in the HM version. The first three primals are probably the best, along with Leviathan, for showing you what you'll see in HM and then in EX mode. I guess Bismark is too come to think of it. Though the difficulty of that EX fight is entirely dps related. I believe every primal starting with Mog has been designed as an Extreme fight first, and then had mechanics removed and numbers toned down to make the Hard version. The first three were complete fights at Hard, and then a patch later redone totally for Extreme. Individual mechanics are similar but the fights themselves are dramatically different.
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# ¿ Jul 20, 2015 04:08 |
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Mr. Vile posted:Does anyone know what the deal is with the new fisher abilities? The desciptions on them are lacking at best. Specifically I'm looking at Snagging, Patience and the two Hookset abilities. Some fish, like corals, require Snagging to be set in order for them to be on the fishing table. Maps require that you turn on Snagging. The two Hookset abilities are used when you've got a Patience buff up, to negate the miss chance from Patience. Precise is for tiny tugs, Powerful otherwise. Fish Eyes reveals fish at holes that you can't fish up without Fish Eyes active. There might also be some holes that you can't even do without Fish Eyes? Unsure. There is not a comprehensive list of what all you need Snagging or Fish Eyes to get, as far as I know.
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# ¿ Jul 21, 2015 04:41 |
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Mr. Vile posted:So how do you tell what kind of fish needs which hookset? Is powerful exclusively for the ones that make that ominous creaking sound that sounds like it'll snap your rod in half? You look at the tug animation.
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# ¿ Jul 21, 2015 05:56 |
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Whizbang posted:They've been specifically saying for months they don't want you to be an omnicrafter. If you're upset you haven't been paying attention. The easy solution to that would be to require Specializations to equip the AF3. That's the point of limiting them to three, right? Instead, now, you can still be an omnicrafter, except it takes either a full year of turn-ins or spending hundreds of millions of gil. And none of the new recipes can even be attempted until you do that.
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# ¿ Jul 22, 2015 03:47 |
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Eej posted:If this new crafting system upsets you so much why don't you just farm Red Scrips, turn that into crafting mats, then hand those mats over to a friendly crafter to make yourself an HQ set of gear that you can gradually make better than the Scrip Gear over time? Because you'll have to wait for that crafter to get loaded up with scrip gear first.
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# ¿ Jul 23, 2015 02:58 |
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Mordiceius posted:With the changes to fates in HW, what's faster for leveling your other jobs? Fates or dungeons? Probably depends on class and queue times. Dungeons are really good, if you can get into an appropriate-level one instantly.
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# ¿ Jul 23, 2015 04:50 |
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Ibram Gaunt posted:The job NPCs are wearing relic armor, and have a special job related weapon. It makes perfect sense to assume its the relic is my point. Do you think that they'll "finish' the relic then just retroactively give all the NPCs the new model instead of the one they're using? because that's really dumb. Except they're not wearing relic armor. They're wearing Esoterics gear and using Esoterics weapons.
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# ¿ Jul 24, 2015 01:08 |
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Ciaphas posted:How are DPS levels for DRK and WAR comparing right now? I already have DRK at 60 while WAR's still 50 (and WHM at 52 ), but those Fell Cleaves look funny as heck. Not so much if they do comparable damage over time anyway, though. WAR is loads ahead, almost competitive with DPS classes in strength accessories. DRK is maybe a little ahead of Paladin on dps, but with nowhere near the survivability.
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# ¿ Jul 24, 2015 06:40 |
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Pews posted:So I have literally only heard people talk of how terrible it is but... are there any guides on how best to level up desynthesis? Yup!
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# ¿ Jul 25, 2015 03:12 |
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Mordiceius posted:How many people do you need to reliably do EX primals now at 60? Depends on the Primal, but four or five seems to work for most of them.
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# ¿ Jul 25, 2015 06:45 |
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Zerilan posted:Can someone give a relatively unbiased rundown of the actual differences between the 3 tanks at endgame right now? Might well be a lot of the second, but the first is definitely true even if played right.
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# ¿ Jul 25, 2015 20:42 |
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Doublestep posted:do you think shields give more stats than 2handers or something???? like where the gently caress are you getting this less health poo poo No, but they do give the Block mechanic, which is a pretty nice thing Paladins have exclusive use of. And multiple cooldowns to take advantage of it.
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# ¿ Jul 26, 2015 00:09 |
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Evader posted:So I recently started, and my original plan was to rocket a WAR up to 3.0 then bring up a DRK as my 'real' main after that. Dungeons are the big thing. If you're approaching 38, then queue for a Qarn, eat food while you're in there, pull probably half a level per run.
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# ¿ Jul 26, 2015 04:45 |
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bonewitch posted:It's tuned around level 50 characters with i120 gear. If you do it at 60 with i180 gear, its a joke. I'm kinda curious about unsyc turn 13. I mean, the plan for that was always using the tank LB3 to survive Teraflare, but you don't build limit when you're outleveling everything by that much. How do you get through it now? Does everyone have enough HP that it's cool?
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# ¿ Jul 27, 2015 02:51 |
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Failboattootoot posted:Don't let these guys scare you off, there is still a lot of value to be had in getting your crafts to 60 regardless of how silly the endgame for crafting is. That said, do it because you like doing it. If you hate it, don't feel obligated. Do, however, feel obligated to get all the ones that repair your gear to 50 and carry dark matter around.
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# ¿ Jul 27, 2015 04:31 |
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Gammatron 64 posted:I kinda want to do a Greco-Roman glamour. As far as I know, I'm going to want the Noct set and Flame Elite Set. It's... gonna take a long time farming allied seals, isn't it? They should disappear automatically.
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# ¿ Jul 27, 2015 16:22 |
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Can someone give me some advice on not loving hating Black Mage at 60? Trying to keep Fire and Enochian up while dealing with anything that expects movement or cancels casts is just getting me pissed and headachy.
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# ¿ Jul 28, 2015 07:16 |
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kafziel posted:Can someone give me some advice on not loving hating Black Mage at 60? Trying to keep Fire and Enochian up while dealing with anything that expects movement or cancels casts is just getting me pissed and headachy. What got me in a real lovely mood about it today was unsynced Ifrit, but it's as much a problem in Alexander 1 and 4 and gently caress we're going into Ravana EX tomorrow night.
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# ¿ Jul 28, 2015 07:24 |
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# ¿ May 5, 2024 11:24 |
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ilifinicus posted:https://www.youtube.com/watch?v=joHtggknBRo I'm kinda curious why he Reclaimed in the first place. Nothing in his opening rotation, before he said "This is looking like a reclaim", was RNG-dependent. What went wrong?
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# ¿ Jul 28, 2015 20:21 |