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Thumbtacks posted:What's the best way to use limbal rings? I'm expecting some people to make them clash horrendously just to be obnoxious or whatever but I'm trying to use them to accentuate eye color. Any thoughts?
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# ¿ Jun 19, 2015 05:45 |
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# ¿ May 1, 2024 04:03 |
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So the tooltips for Ninja's new enmity skills are really bad. After using Smoke Screen in a dungeon when a party member accidentally drew aggro and found it did not have the effect I thought it would had, I went to the source at a Japanese FF14 database. Shadewalker's tooltip is rather obtuse and unclear, and Smoke Screen's tooltip is outright wrong. Smoke Screen: Does not reduce enmity of target party member, instead it reduces enmity generated. Shadewalker: Transfers 80% of the enmity you generate to target party member.
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# ¿ Jun 22, 2015 06:46 |
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Thumbtacks posted:So I'm working on the MCH guide on ffgoons and so far I have made a very helpful flowchart so if you ahve any questions let me know so i know what to add
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# ¿ Jun 30, 2015 08:24 |
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I got kicked as a healer my first time through Syrcus Tower because I didn't revive the healers in the other groups when they died on Scylla. Also because I probably didn't do mechanics right or something. Reviving people in other groups is a pain in the rear end on controller.
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# ¿ Jul 6, 2015 00:33 |
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My first glamour outfit is complete! Ohojo Kai looks really good when you dye it.
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# ¿ Nov 3, 2015 19:14 |
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Evil Fluffy posted:1-10 caps out at +7 for the gear so maybe 11-20 is +14.
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# ¿ Jul 20, 2016 23:38 |
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Melee Cyrus Couldn't find a Wal-Mart background for her photo
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# ¿ Jun 9, 2017 06:18 |
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# ¿ May 1, 2024 04:03 |
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Zaphod42 posted:The *MOSTLY* is the problem. If people are going to PotD grind, they're going to PotD grind. This change is not for them. The change is for people wandering around the overworld for whatever reason (gathering, story quests, dailies, what have you) and they see a FATE close by. A lot of the time, they'll run right by it because the hassle of having to sync down and do the FATE outweighs the EXP reward for it. This probably wouldn't change even if you increased the EXP reward to be mathematically similar to the RNG EXP bonus. This is also made worse because players are less likely to participate in FATEs if nobody else is participating. The RNG bonus attempts to change that - now, there is an incentive to participate in a FATE, because there's a possibility that your EXP will get boosted for a whole hour. I don't know if the EXP bonus will work like rested EXP bonus in terms of incoming EXP it affects, but that's a big change. If you're running by and you see a FATE, why not try for the bonus? This gets more people doing random FATEs and not just FATEs in certain FATE farming areas. It's pretty much an attempt to appeal to player psychology. A random chance of a bonus buff is much more of an incentive than just upping FATE EXP across the board, even if the numbers turn out the same.
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# ¿ Jun 11, 2017 01:54 |