Harrow posted:I'll probably wait until Stormblood is out so I can do it as a Red Mage, though really it's just because I have so many good games to play now that I can't justify an MMO at the moment.
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# ¿ Dec 24, 2016 19:06 |
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# ¿ May 22, 2024 00:14 |
A 50S RAYGUN posted:do we know what the stormblood tank is yet???
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# ¿ Dec 25, 2016 17:03 |
Eopia posted:So pvp people, how should I be spending my AP? I've been playing Dragoon so I spent it all on Fetter ward and Purify so far, but I would also like to be able to switch to Scholar in frontline if need be.
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# ¿ Jan 3, 2017 09:32 |
boy are my arms tired posted:isn't there a way to take off the gbarrel animation with a slash command? (but not actually cancelling gbarrel)
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# ¿ Jan 5, 2017 21:40 |
Hey now, the system could be worse! It could just randomly determine ALL the slots, so there's a chance you don't even see the thing you need that run, and don't even get the chance to make it to the "lose roll" stage!
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# ¿ Jan 10, 2017 00:33 |
Thundarr posted:Literally used to be that way in Gordias. Also there were only two slots instead of four.
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# ¿ Jan 10, 2017 00:44 |
JetsGuy posted:So guys I played FFXI for maybe a year around the time WoG came out. I played as a RDM/BLM mostly and while I did have fun I quit when it felt too much like a job. I'm going to list a few complaints I had with it and my purpose in this is that I'm getting an itch to try XIV. I am curious whether I should bother or whether many of my complaints are more "general MMO" and so I shouldn't. Basically none of your complaints are relevant to FFXIV. It's a very different game.
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# ¿ Jan 15, 2017 22:27 |
Okay wait you do need specific "sub jobs" for given jobs, but that's because there's a limited amount of cross-class skills you can equip, and an even smaller amount that are actually useful. And most of the skills you want are below level 15 in the class anyway. (Except Swiftcast, which is at 2...6?)
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# ¿ Jan 15, 2017 22:30 |
JetsGuy posted:In what sense? I guess of all my complaints about XI that would be the lowest and certainly mitigated if it wasn't horrible to level. I just didn't enjoy playing as NIN and it was frustrating that the community was wanting me to spend a lot of time suffering through it to level my RDM which I enjoyed. I had my refresh/haste cycle DOWN :-p. Importantly, you get a large bonus to XP for classes lower level than your highest one, and there's some stuff you can do near Aleport that'll give you a ring that gives you a bonus on top of that for classes under 30 if it's equipped. So leveling up other classes for cross-class skills is fairly easy. Saigyouji posted:My favourite moment from patch day dungeons was the first time reaching Mega Death in Weeping City and the entire raid just keeling over at once. Reactions were great too. Patch day raids are amazing.
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# ¿ Jan 15, 2017 23:21 |
EponymousMrYar posted:Actually no, Repairing is the real awesome thing for leveling crafting. You never have to run to a Merchant & Mender again, you never have to worry about your gear breaking at a non-optimal time and if it somehow manages to do so you can repair anywhere. Except your Squadron Barracks for some reason. It's a weird-nega repair zone.
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# ¿ Feb 4, 2017 14:29 |
EponymousMrYar posted:Also force-closes instances so you don't run into any 'wait why is nothing spawned where's the bosses where's the loot AW MAN IT DIDN'T RESET' issues. And it keeps instancing resources clear! It might also partly be a reaction to things like the people who fought that one FF11 boss, Absolute Virtue or Pandemonium Warden or whatever it was, for long enough that some raid members had to go to the hospital. Now there's a hard time limit on how long you can fight Titan EX in one go, so people have an opportunity to go to the bathroom or eat and those sorts of things.
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# ¿ Feb 5, 2017 10:57 |
Waldorf Sixpence posted:I think having separate pvp abilities probably helps with this. They can keep the PvE balance and tweak for pvp with the additional abilities.
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# ¿ Feb 6, 2017 13:26 |
Fister Roboto posted:The newbie hall actually actively discourages it. There's one stage where you're given multiple targets and told to dps a specific one, and if you attack any of the other ones five times, you fail.
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# ¿ Feb 15, 2017 22:52 |
Gally posted:If they'd make it so you could at least start at 101 i think a lot more people would do the upper floors of POTD. 51 is just so punishing
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# ¿ Feb 16, 2017 18:55 |
Memnaelar posted:One thing I'm not sure of - can you do leveling roulette and get into a dungeon that you're too low-level with on your secondary class but high enough for with your primary? I guess I'm thinking of how PotD advances you and wondering if that's what they do with leveling roulette or if you're restricted to your secondary class and lower on that front.
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# ¿ Apr 27, 2017 23:34 |
Failboattootoot posted:Q16: Will weekly restrictions on blue scrips and red scrips continue to be used in Patch 4.0, or will there be a new token for Disciples of the Land and Hand? The question is if they plan to later add Green Scrip or something as a Stormblood weekly limited thing.
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# ¿ Apr 28, 2017 23:27 |
Leal posted:That loving bit at the start where he is invincible for like 2 minutes doing auto crits and spamming shadethrust.
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# ¿ May 29, 2017 18:31 |
EponymousMrYar posted:It depends on how Glamours actually work because while its easy to see a GW2 Glamour Library system working, that game was designed from the ground up for it to work that way.
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# ¿ Jun 3, 2017 17:38 |
panda clue posted:Numbers aren't remotely inflated enough for them to have to do this. It took WoW what, 5 expansions before they did this? And their gear/stat jumps between expansions are far more significant than the gear jumps between the 14 expacs. I wouldn't expect this for a long time, if ever.
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# ¿ Jun 5, 2017 06:10 |
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# ¿ May 22, 2024 00:14 |
Magil Zeal posted:I remember using Cryptstalker all the way to the level cap in TBC just because of the set bonus, but yeah.
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# ¿ Jun 5, 2017 08:43 |