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Internet Kraken posted:No I'm just having trouble with him on normal mode because I suck. The only thing I'm good at is wasting time making pointless garbage. Marvelous. So the Cultists will always spawn as long as they have something to stand on? Even if you tore apart the dungeon floor earlier?
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# ¿ Aug 13, 2015 00:06 |
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# ¿ May 16, 2024 05:03 |
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VineST posted:i said that as a joke but if they actually added that it'd be pretty neato to be honest The recipe to make that would be 50 stacks of 999 blocks of dirt.
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# ¿ Aug 17, 2015 02:44 |
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Solumin posted:Not CJacobs, but I was going to ask the thread anyway: I've only played ranged characters in all my ~200 hours of Terraria. Are magic and melee worthwhile builds for solo play? I'm thinking about starting a new character soon (once I finish my mansion and defeat the moon lord...) and I was thinking I should try something new. You can use any build you want, but if you're going the melee route, you basically want to make use of Yoyos. Swords and stuff are usable, but chances are that you'll be face tanking a lot through the bosses.
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# ¿ May 18, 2016 19:45 |
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Zereth posted:However there are "melee" weapons which are actually ranged, like yo-yos or the Light Discs, and many others, in hardmode. I think this is around the point where swords essentially become ranged weapons and shoot out projectiles. Though if you want to stick with melee, use Yo-yos. They get a lot stronger if you can find the Skeleton Merchant, who sells a Yo-yo glove, which can be used to make a yo-yo bag, which greatly increases the effectiveness of Yo-yos..
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# ¿ May 20, 2016 01:14 |
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I always enjoy reading about new people playing through Terraria. Just discovering all the stuff in the game is so fun, and with these updates, there's even more stuff to do in the early game to make things much more fun. Man, I these trip reports made me want to start playing the game again.
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# ¿ May 20, 2016 22:07 |
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The reign of NPC prisons is over. Now actual houses must be built for them.
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# ¿ May 22, 2016 17:38 |
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Cat Mattress posted:Apparently they also fixed this exploit: I don't know if that's better or worse than the NPC prisons.
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# ¿ May 22, 2016 19:53 |
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I wonder if the throwing class they've implemented will eventually get fleshed out. There's absolutely nothing for it when hard mode starts. Also, Summoners really need more options for damage and armor. They don't really have as much as the other 3 playstyles.
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# ¿ May 25, 2016 22:42 |
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Of the Stardust Cell Staff and the Stardust Dragon Staff, which summoning weapon is the better choice?
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# ¿ May 26, 2016 19:29 |
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Elentor posted:How do you see all those informations under the minimap? There are accessories that display all that info. All of those can be combined into the PDA and Cell Pheone.
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# ¿ May 29, 2016 09:03 |
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way to go steve posted:So I put about a hundred hours into this back in 1.1 and had a pretty good time. I've been thinking about starting up again now that my Stardew playthrough has tapered off, but I have some concerns. Don't do expert mode. Only a few items that drop from bosses are exclusive to it, and most of them aren't that great or just too situational. If you really want them, bring in a more powerful character into an Expert mode world. Fishing isn't really vital, but it can let you sequence break the game hard. There's a lot of new stuff that came in 1.2 and 1.3, and only a very small fraction of what was introduced in 1.3 was gated behind expert.
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# ¿ May 30, 2016 03:03 |
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Ambaire posted:steve, there's no real reason why corruption or jungle should block your progress; just make a bow and arrows and get good at sniping bats / eaters out of the air. You can go a long ways with a jungle/tundra wood bow and fire arrows and you have practically infinite ammo, just requires a bit of farming. It's what I did in this expert mode world; managed to survive a couple nights in the open with arrow spam. Yes, but if you want to challenge him, just make a Slime Crown. The chances of him randomly spawning are really low.
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# ¿ May 31, 2016 08:35 |
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If you were talking post-Plantera Dungeon, I would understand. But pre-hardmode dungeon isn't too bad. What's your gear setup?
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# ¿ Jun 10, 2016 19:37 |
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Moochewmoo posted:Looking for some PS4 tips now that 1.24 is totally out for us. Magic or Summoner? We just killed WoF and my summoner seems piss weak compared to my ranger buddy. Which of those two will let me keep up with him best and what items do I need? Magic. Summoner was only introduced as a concept in 1.2. It would get expanded upon and fleshed out into an actual class in 1.3.
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# ¿ Jun 25, 2016 11:18 |
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Here's the full list of changes.quote:Added Bundled Party Balloons
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# ¿ Jul 21, 2016 00:16 |
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Dareon posted:Ooh, and the next update is on the Underground Desert. I wonder if that'll also expand on the throwing class that got introduced with 1.3.
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# ¿ Jul 21, 2016 19:17 |
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All defense really isn't that good anymore. 20 extra armor is not gonna make that much of a difference in Hardmode. That was pretty much just a 1.1 thing. You're honestly better off with more damage, since mobility options are your best form of defense, and there are more of those in the game. And you want to cut down on how long battles tend to last.
Araxxor fucked around with this message at 16:45 on Sep 16, 2016 |
# ¿ Sep 16, 2016 16:41 |
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codo27 posted:No sir still cant get a look in at Skeletron. Beat the fuckin bee twice and the knees didn't drop, just everything else. The bee gun is pretty cool though. I've played enough Diablo and Dark souls to know the defense stat isn't the be all end all. Should I get rid of the molten armor and just put on whatever I have that adds damage? Depends. You're in the early game, so sacrificing defense for offense at that point with very few mobility options might not be a good idea. Especially if your main problem is being unable to dodge the attacks. If you haven't done so already, you might want to build an arena on top of the dungeon top help dodge attacks easier.
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# ¿ Sep 20, 2016 02:11 |
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Mobility isn't that important for dealing with EOW, so you don't need an arena there. You kind of did need one in the past, but that was because back then the chasms weren't connected and didn't have the horizontal portions, so not having an arena meant fighting it with little room to move around. The horizontal portions of the chasms are all you really need to deal with it.
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# ¿ Oct 26, 2016 18:58 |
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Evil Mastermind posted:That's what I always do, too. I play solo so I always do small worlds. That doesn't look like placed dirt walls. Natural dirt walls can't be used as a background (since those kinds determine enemy spawns.) You need to break them first.
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# ¿ Dec 26, 2016 04:31 |
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https://www.youtube.com/watch?v=H77Zfzy4LWw 1.4 trailer.
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# ¿ Jun 10, 2019 22:40 |
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# ¿ May 16, 2024 05:03 |
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Potential BFF posted:You'd stop on 1x block elevations, it was cruel. Those dark times were painful to remember. My goodness, this game really did come a long way, didn't it? Looking at footage of 1.0.0 and such, it looks so primitive compared to what we can do now.
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# ¿ Jun 13, 2019 12:26 |