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AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
Welcome Commander,

Elite: Dangerous is the reboot of the Elite space-sim series which started in 1984, with the previous game in 1996, now it is back after an almost 20 year absence. It features a Scientifically accurate 1:1 scale galaxy, generated mostly procedurally with some artistic direction for locations of note. It has a very good flight model and fun combat, with a decent selection of ships and weaponry. It also has an almost-functional background-sim which involves any number of major and minor power vying for control of the various systems within inhabited space (more on that later.) It is a primarily open world game in that there is no story mode or real direction thrust upon the player when you start the game.

2.0: Horizons

Horizons is the first paid expansion to Elite: Dangerous. In it we will be able to land on planets (only lifeless planets and moons with no atmospheres at first) and drive around them in little carts. There will be outposts/starports on the surfaces of planets, which players will be able to assault and take control of in some capacity. Horizons is is the next "season" of content for Elite: Dangerous and will probably cover the next year of content releases, players who purchase or pre-purchase Horizons without the base game will get access to the base game and all Horizons content upon its release. Horizons will NOT include planets with atmospheres, but will have other planet types such as volcanic and ice planets as the year progresses.

Horizons will also feature the first vestiges of crafting at release in the form of "Synthesis". Synthesis will allow you to fabricate things such as ammunition and autorepair charges, along with temporary ship enhancements such as one-time hyperspace jump range boosters. To perform synthesis you will need materials you collect on the surface of planets, with rarer materials giving more powerful ammunition or enhancements.

If you own the base game before horizons is released you also will have exclusive access to the Cobra MK4, the next in the famous line of Cobra ships.




The Horizons Beta started November 30th, and currently there is no stated date for when the actual release will be aside from "December" (many expect it to be the 16th since that's when the base game was released last year).

If you prepurchase Horizons before December 1st at midnight you will get a pack of black paintjobs for every ship in the game.

Horizons will require x64 Windows installations to run.

Horizons Patchnotes

What's new in 1.5 -

Free to everyone with the base game and being released alongside horizons is update 1.5: Ships

Ships!

Imperial Cutter: The Empire's Largest ship to date, it's got the most potential cargo capacity of any ship in the game. It turns slow, but is the fastest ship in its size class.

Federal Corvette: The Federal Counterpart to the cutter, similar in size, but much more maneuverable. It is the first ship to boast two huge (class 4) hardpoints.

Lakon Keelback: A variant of the Lakon Type-6, more heavily armed for when other parties might be after what you're hauling.

Asp Scout: More affordable than the Asp Explorer, but with less capabilities and armaments.

Viper MK4: A bulkier version of the Viper MK3, boasting the same harpoints, It trades some agility for more internal space. Kickstarter backers will get one of these for free when 1.5 is released.

• Imperial Fighter: The Imperial answer to the Condor short range fighter, highly maneuverable but lightly armed. Initially only available in CQC mode.





Other additions include:

• The Fer-de-Lance's reactor has gotten an upgrade to class 6 (use this to try out new builds).

UI changes/improvments

• New missions and mission types, including multi-stage missions.

• Bobbleheads, purchasable in the game extras shop.

"What can I do in this game about space?"

You choose how you want to move up in the galaxy, through money, merit, rank, or prestige (though really mostly money) with jobs including but not limited to (in rough order of most profitable to least)-

• Bounty Hunter: Hunt down pirate scum and escaped prisoners, and carry out hits on high-profile criminals as they travel through space, then collect the rewards at nearby stations.

• Trader: Get a big ship and fill it with goodies, but watch out for pirates!

• Smuggler: Trader, but (mostly) illegal, just don't get caught.

• Mercenary: Factions within systems will sometimes go to war, and you're there to make some money from the whole affair (very similar to bounty hunter).

• Miner: Shoot rocks in space, meticulously gather up the bits that come off and melt them down into something that might be worth some money!

• Explorer: Launch yourself into the great black, see the sights, scan the planets and suns, then try not to get blown up on your way back.

• Pirate: Hold up traders and try to cram as much stolen goods into your hold before the fuzz shows up.

• Salaryman/Powerplay flunky: Pledge your undying loyalty to one of ten powers and do some mostly boring poo poo for a small salary at the end of the week (note: don't do this).

• Space Athlete: Shoot other ships in a grotesque gladiatorial fight for your life or something.

• Salvager: Clean up trash from wrecked ships and sell it.

Possible Future Jobs

• Tour-guide/Flight Attendant: Taxi the rich and powerful around in your overpriced luxury passenger ship that is bad at literally everything else!

-Future Game Content-
There's a lot planned by :frontear:, but I will only be covering stuff we know is coming in the next year or so.

There are many features which have been revealed which are difficult to tell if they will be released at the same time as 1.5/horizons or if they will come later in the year, and also if they will require horizons or just the base game to access, but we have been assured these features will be in season 2.

• Ship Launching/Docking: Carry around fightercraft (and maybe utility ships?) in larger ships then lauch them for battle or other purposes. This will be facilitated by both an autopilot feature (which can be used for the main ship or the fighters), as well as-

• Multicrew: Crew up with other players in the same ship, which will mainly be useful with launchable ships and planetary landing, but you will also be able to split control of the ship so that one player might fly while the others control weapons or power managment. Not a whole lot has been revealed about how it will function, but it should add a great amount of depth to the game given just what we know.

• Commander Faces/Avatars: PLayers will be able to give their commander a custom face using a character creation interface to go along with the multicrew functionality. The limits regarding changing your model after the initial setting was left rather nebulous.

• Missions: There will be new missions related to both the naval factions as well as powerplay, along with new types of missions it has been said there will be chain-missions leading you (and perhaps your whole crew) on an ad-hoc adventure of sorts.

• Crafting & Loot: It has been revealed that there will be a crafting system coming which will allow players to make sidegrades/upgrades and cosmetic changes to their weapons and modules, such as changing the color of your lasers or adjusting the stats. Crafting will require new resources which have been dubbed "loot" some of which will be very rare or expensive.

Most of these have been left up in the air in terms of when they will become available or if you will need to buy horizons for them, but they are coming "in season two".



Sources: News post, EGX Livestream, Bobbleheads

And if you're not sure about what to buy, here's a handy infographic about the different options (though the lifetime pass is no longer available.)


-Technical stuff-

The game is available for PC(System Requirments), Mac, and Xbox One.

You can get it through Steam, or directly from Frontier Developments on PC/Mac. Xbox live on Xbone.

The game supports Oculus Rift, Vive, and most headtracking setups

You don't need a controller or joystick, but most players feel that it makes the game much more enjoyable. Here's a few goon favorites for joysticks:

Logitech] Extreme 3d pro (Budget option, $23 on amazon, also what I use.)

Thrustmaster T-Flight X

Thrustmaster Warthog

CH Fighterstick

(Don't buy Saitek products)

See posts 2 and 3 for guides, media, and goon-made content.

PGS thread, which has details on where to hang out with other goons who play this game along with special ops and some guides.

And lastly, try to keep talk about other space-sims in their designated thread, a little bit here and there is fine, but don't start full page discussions.

AndroidHub fucked around with this message at 20:01 on Feb 13, 2017

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AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
Guides/Tweaks/etc.
Hopefully we can cover most of the things you will need to know about the game here, if you have a guide you would like here pm me or post it in the thread, will attempt to keep it as updated as possible.

-General Tips-

• Sell your modules BEFORE you sell a ship, if you just sell the ship with the modules still on it you lose some of their value, if you sell the modules on their own you get the full price you paid for them back.

• Buy ships and modules in Li Yong Rui's territory for a 15% discount on everything (which also reduces your insurance cost, neat!)

• Always have enough money for at least one rebuy of your ship when you are doing ANYTHING, you will die at least once in a way you didn't think could happen.

• If you are wanted you can still dock at a station in that territory, just get inside the station as fast as you can so the cops can't scan you (don't forget to request docking clearance though!)

• There are also rarely if ever any system authority ships at outposts/platforms, so those can be quite safe to dock at while wanted.

• If there are any stations in a system that don't belong to the system authority faction (look at your info panel or the system map) those count as different territory and you won't be wanted for crimes you committed in the rest of the system (but if you commit crimes while at the station you will get a seperate bounty there!)

• If you want to get rid of a bounty on your head you must wait out the timer (shown on your claims panel) or get a player to scan and kill you for it, if you die to anything other than a player the bounty will merely go dormant, and reactivate in full with a new timer if a cop scans you or you commit another crime.

• Regular fines will become a bounty at the end of a week if you do not pay them, legacy fines however don't seem to do anything as far as we can tell and are just an idiot tax (don't pay them).

• Rank E/C/A modules are all standard and share the same weight, each is simply a performance upgrade from the previous. D rank Modules weigh the least so are good for getting more jump distance. B rank modules are the heaviest, but have more health that any other class, and can have other differences (such as B rank shield cells having more ammo, and thus more overall shield restored, albeit over the span of more uses than an A rank.)

Official Video Tutorials:

Elite: Dangerous Pilot Training - Basic Flight Controls
https://www.youtube.com/watch?v=crL9H_Vx68Y

Elite Dangerous Pilot Training: Basic Combat
https://www.youtube.com/watch?v=iBcSqCOatiY

Elite: Dangerous Pilot Training - Docking
https://www.youtube.com/watch?v=weAoY7kw2NM

Elite: Dangerous Pilot Training - Travel
https://www.youtube.com/watch?v=jCIloJa2vS4

Elite: Dangerous Pilot Training - Galaxy And System Map
https://www.youtube.com/watch?v=H89hHj5LFvI

Elite: Dangerous Pilot Training - Starport Services
https://www.youtube.com/watch?v=UnA7nOvolFY

Ship Building Guide by Paramemetic

Newbie Ship Progression Guide by Paramemetic

Supply/Demand Chart


Rare Trading Routes


Exploration Values


Interdiction


Fast Ranking

Pristine Metallic Ring Systems

AndroidHub posted:

-Powerplay and You-

"What is Powerplay and why should I care?"
Powerplay was added as the main feature of version 1.3 and is basically meant to give the galaxy "super factions" which players could support and receive boons from in return. What it ended up being was a grindfest to keep people busy and give the illusion that there's a lot more going on than there actually is, but it does have its uses. This guide will cover the ways a player can take personal advantage of the bonuses a power grants, and little on how powers operate in terms of gaining and losing territory, command capital, etc (because frankly it doesn't matter and you shouldn't care.)

Basically each power has a different bit of flavor text about why they want to control the galaxy, their methods, etc. None of that really matters, currently all powers operate in the same manner, and the only difference is the way that systems under their control change, and the bonuses they give you for holding a rank with them.

Ranks within powerplay are updated weekly (at 7am GMT on Thursdays) and ranks are granted based on the number of merits a player has when the week is finished. Merits are a metacurrency that only exists within powerplay, when the week is over three things happen, you are granted a rank based on your number of merits, you get the salary for whatever rank you had been for that week, and your merits decay by 50%.

"How do I get these wonderful merits that I can hold and cherish forever?"
There are a number of ways, but they boil down to Kill enemy powerplay npcs, or haul powerplay gubbins from point A to point B.

Hauling gubbins is not really something you should do, but it basically involves going to your faction HQ and collecting garrison supplies to take to nearby control systems, you get one merit per ton and have to pay to get more after a small amount of freebies. You can also collect other gubbins from control systems and take them elsewhere, but it's not worth doing in any case. These actions fortify control systems which makes them less vulnerable to actions taken by enemy factions (really though don't haul things in powerplay).

The real way to get your merits is some good old fashion space murder which comes in two varieties. The best way is to go to an enemy control system, interdict npcs from other factions out of supercruise and kill them, each kill grants 30 merits, and you can interdict wings of up to three enemies at once (under regular circumstances). This is also one of the few activities that is practical to do in a wing of your own, as having more players in a supercruise instance increases the spawn rate of wings, and all players that do damage to an enemy in the minute or so before they die get the full 30 merits from the kill. You can kill enemies belonging to any un-allied faction while doing this (for whatever reason), but the faction the system belongs to will have two type of npcs that spawn, Defense forces, and supply ships. Generally speaking supply ships will be much less powerful, but there are some instances where they can be things like clippers, pythons or fdrops.

You want to look carefully at the system you will use for doing this-

• The system must be controlled by an enemy powerplay faction in order for you to get credit for the kills, Superpower aligned PP factions all have peace treaties between them, which means if you attack and kill npcs from their faction, you lose merits (30 per kill). So if your faction is Imperial, you can't kill other Imperials, if you're Fed you can't kill other Feds

• In any system that isn't anarchy you will get bounties on you for killing enemy PP npcs, which is only a big deal in that it can reduce your standing with the three Superpowers if done in a system with a controlling faction aligned with one of them (all the way to hostile if you aren't careful), so look for anarchy or independent governments when doing this.

• Systems produce worse spawns when heavily undermined (which you can see when looking at the galaxy map in powerplay view), which basically means players were already in that system during this cycle and did what you're looking to do, you can still get your merits there, but the spawns will be much worse.

• Whatever system you are getting your merits in should be relatively close to a control system belonging to your faction, because you have to turn in vouchers at a control system to receive your actual merits. If you die or the cycle happens while holding vouchers they are all lost to the void with no way to get them back or receive credit for them.

The other way to get merits from killing is to go to expansion combat zones belonging to enemy factions, these are like the combat zones you would find anywhere else, but one side is the expansion forces of the power and the other is the system authority trying to repel them from the system. They can only be found in system where expansion is being carried out by a faction during that cycle, each faction has a different name for its brand of combat zone, but the names are always different from those you will find elsewhere. Kills here are worth 10 merits each, while the enemies are much better equipped than those you would find to interdict in supercruise, which is why most people prefer supercruise assassinations to farming in combat zones.

"OK, so what do these merits actually do for me?"
As stated above, you get a rank based on your merit count at the end of a powerplay cycle, there are 5 ranks in all and have a number of shared effects regardless of faction, as well has three pertaining to each faction specifically.

All factions get these bonuses (omitting nominations and commodity allocation, because you shouldn't care about them)-

Rank 1 (0 Merits)
• Salary of 1000 credits

Rank 2 (100 Merits)
• Salary of 50,000 credits
• Power specific bonus with additional effect when the power in in the top three in galactic standing

Rank 3 (750 Merits)
• Salary of 500,000 credits
• Power specific module or weapon after being pledged for 28 consecutive days

Rank 4 (1,500 Merits)
• Salary of 5,000,000 credits
• NOTHING

Rank 5 (10,000 Merits)
• Salary of 50,000,000 credits
• Power specific bonus

Faction Bonuses


The Nitty Gritty

So as the game is right now there are three ways to utilize powerplay best

• Buy in Li Yong Rui's territory for 15% off all ships and modules/weapons, this decreases the insurance cost as well, so it's worth going out and rebuying all of your ships there since you'll even make a bit back after the resale hit (don't forget to sell your modules first!). Also note that you don't need to be pledged to Li Yong for this since the discount is a system bonus.

• Prismatic shields from Aisling Duval are the best faction-specific module in the game, they give you a 20% boost over regular A-rank shields and are very good on a lot of ships. They are the only faction module worth pledging specifically for.

• Arissa Lavigny Duval(or Avril Lavigne for short) offers a significant bounty bonus which is absolutely worth going for to grind out a lot of cash fast. She gets up to a 50% boost on turn-in from maintaining rank 2 while bounty hunting in her territory, and a 100% from rank 5, which is a lot of work, but many feel is worth it for the massive earning potential. While Hudson and Pranav also offer bounty bonuses up to 100% they do not have the same system bonus which gives and additional 20% boost which is compounded by the rank bonus. In 1.3 her system bonus is bugged to give you much higher bounties than it should, so even just hunting in her territory is a good idea for the time being (this may or may not be fixed in 1.4, if anyone has evidence that it's been changed please present it.)

You need to get 334 assassination kills in a given week to attain rank 5 and utilize a given bonus (and recieve the 50m salary), if you do this in a group it can take as little as 8 hours, then on following weeks you will need roughly 170 (which can change as your merits decay) which can take as little as 4 hours. These times are a sort of "best case scenario" so be prepared to take much longer while you learn how to most efficiently murder your way to fame and riches.

If you are going after rank 5 and plan to keep it for a long time, keep in mind that merit decay is not entirely straightforward. Merits decay 50% every week upon the powerplay cycle (7AM GMT), but each week of merits is stored as its own instance and merits simply vanish after decaying for 4 week, so if you earn 10,000 meirts one week then upkeep rank 5 for at least 4 weeks the amounts you need to earn will look something like this (bold is how many you need each week to maintain rank 5)-

10000

5000+5000

2500+2500+5000

1250+1250+2500+5000

625+1250+2500+5625

and so-on.

And it bears reapeating that if powerplay cycles or you die while holding merit vouchers you lose all of them, so be sure to turn them in at a control system regularly.

An important thing to come into powerplay knowing is that inherently it doesn't make you wanted in systems under the control of a different faction, what it does is makes you "hostile" when in those territories (unless they belong to a power from the same major faction, Fed or Imperial), and what that means is that players and npcs pledged to the power in control of that system can attack and kill you without becoming wanted (though currently players get no benefit from doing so). Stations and law enforcement don't care what power you're in, only if you've broken the law.

That should cover about all of the bases, if there's something left that you need to know ask in the thread and I'll try and give you an answer then update the guide.

Guides needed:
Trading
Rare Trading
Exploring
Wings
Basic terminology and functions (Acronyms, interdiction, etc)
Guide to the background sim I guess?
TBD

-Resources-

PGS thread, which has details on where to hang out with other goons who play this game along with special ops and some guides.

Ship Finder

Hud Color Code Generator

Trade Loop Finder

Coriolis Ship Builder

AndroidHub fucked around with this message at 15:55 on Mar 19, 2016

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
-Media-




Coriolis Station Tour
https://www.youtube.com/watch?v=1d3zfPoB0oM

Elite Dangerous: The Force Awakens
https://www.youtube.com/watch?v=-3zwpmmC1DM

Gold Anaconda
https://www.youtube.com/watch?v=_xnoObGBcsE

"Hotel Dalgarno" Fuel Rats Tribute

-Goon Content- (Say so if you want your stuff here)

KakerMix runs a groovy space tunes radio station Here!

Drake_263' ship reviews:

Falcon DeLacys 'Sidewinder'

Falcon DeLacys 'Cobra Mk III'

Zorgon-Petersons 'Hauler'

Core Dynamics 'Eagle'

Lakons 'Type-6'




The Pale White Dot by Literally Kermit

newafrica dot veeceell by Literally Kermit

Farragut Battle Cruiser in Lugh by Kakermix

"The Frogs of Violence" by 3

orange juche posted:


Love can bloom even when two ships are caught on the edge of the largest gravitational singularity in the galaxy.

Bloody Wanker posted:

Previous Elite Games:


ELITE (1984)





Elite was the first open world space simulator released originally on the BBC Micro in 1984, written by David Braben and Ian Bell. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". The player takes control of "Commander Jameson" and it's up to the player to decide what kind of career to pursue, such as piracy, trade, military missions, bounty hunting and asteroid mining. The money made from these missions can buy weapons and upgrades for your ship.

Elite was a very big game for it's time and a lot of never seen before techical innovations. The Elite universe contains eight galaxies, each galaxy containing 256 planets to explore. Because of the limited memory budget at the time, these worlds had to be precurally generated and the entire game is programmed in assembly. Elite was a huge hit and has been ported to several other platforms such as Apple II, Commodore 64, ZX Spectrum, NES and the kids favorite - the Tatung Einstein.

A pretty comprehensive list of all the ports can be found here: http://wiki.alioth.net/index.php/AFE_FAQ3


Frontier: ELITE II (1993)



Frontier:Elite II is the first sequal to Elite. The game plays very much like its prequal but has realistic physics and a accurately modelled galaxy. Just like in Elite, the game doesn't have a plot or a storyline, but the player is free to do what he feels like. The player can also get a better ship by making money in a number of legal or illegal ways. The game replaces the Elite's arcade flying style for a model based on newtonian physics, but a autopilot can be used for docking and navigation. Stars and planets also had realistic gravity, which can be used to do slingshot maneuvers around them. The players could also now land on planets and dock in space stations to the tones of the classical piece 'The Blue Danube'.

The graphics was very advanced for it's time, and the PC version was using curved polygons and texture mapping. The game was huge, containing millions of stars and planets made possible by procedural generation. And the original version for Amiga was entirely written in Assembly and was published on a single floppy disk.

The game was generally well recieved even though it was launched with a few bugs. Since the games development had been running over its deadline Gametek insisted on publishing it before it was finished. It has been released on Amiga, Amiga CD32, Atari ST and PC.

AndroidHub fucked around with this message at 17:32 on Mar 6, 2016

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
Nope, I'm just bad, didn't even mean to use that, put it in the field days ago and forgot it was there

AndroidHub fucked around with this message at 03:11 on Sep 14, 2015

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"

illectro posted:

The 'Previous Elite Games' manages to conflate Frotier: Elite II and Frontier: First Encounters.

The first frontier game wasn't rushed out by the publisher and was available on Amiga/Atari/PC, but it had no real story.
Frontier: First Encounters had a story on top of the usual open universe and was a huge pile of bugs on original release.

I had literally never heard of elite before playing dangerous, that's why I just quoted the history bit from the last op :ssh:. If you want to write up some better history I can quote it in the op if you'd like.

And I absolutely agree with most of not all of the disparaging comments about the game as it is, but I do feel that CQC is going to be a lot of fun, and hold on to some hope that future updates will be more wholesome in terms of the game at large. But also like a few people have said, it's significantly cheaper to play elite than any kind of subscription based game.

Though I do disagree strongly with the way they chose to put out the lifetime subscription, which banks on you playing the game for another 4+ "seasons" which FDev have yet to confirm will all last a year each. They probably would have made a lot more in the long run if they had put it at half the price for people who own the game already, or even just subtracted $45 from the total price instead of just $15 (they would have gotten my money for sure). On top of that I don't quite understand why they only made it available for a month or whatever (which is why I put no mention of it in the OP), seems like just a lot of bad business sense on their part.

As far as the actual game content goes, the most frustrating part is that they refuse to go back and do balance passes or any kind of polishing, powerplay is the best example of this, they put in this half finished "thing" about political intrigue and cool factions with unique goals then just left it as basically a framework with every faction having the same basic objectives and only a couple granting bonuses or modules worth fighting for unless you're a roleplaying maniac. It's things like the fact that all of the weapons only come in fixed with one class, and that rank 3 has no bonus over rank 4 besides some extra credits at the end of the week. I mean, they even showed off that they had already made the faction emblems and had at least put them in their dev client to take screenshots for the powerplay promo material, but we still don't have them in the actual game 4+ months later? really? But even with all of those problems it could be fixed to a large degree by just spending an afternoon looking at the numbers they weighted everything in powerplay with, giving the powerplay npcs bounties or cargo where appropriate, and maybe giving us the options there should be on the faction modules.

And the same really goes for module/ship balance and QoL in general, if they had stealth added, say, ammo holds/reserves instead of shield cell banks I think everyone would be a lot happier with the combat in the game right now.

Anyways, the 1.4 stress test should be starting any time in the next few days, so we'll all get to see what CQC is like firsthand.

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
Like, people talk about how lovely the Fdrop is, but the Orca can't even equip a class 6 shield despite having a class 6 slot??? It's like they gave us an un-inflated basketball and told us to go play volleyball with it.

(It's also more than twice the cost of an fdrop???)

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"

Groggy nard posted:

Erection Sustained. If they ever add in Huge sized Fixed Beams I won't ever leave.

Yeah, they've almost gotta add more huge weapons with 1.5, otherwise double huges will be pretty much a waste, beams are also my #1 wish for class 4s.

:eyepop:

AndroidHub fucked around with this message at 04:57 on Sep 16, 2015

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
I'll put this in the OP as well

https://forums.frontier.co.uk/showthread.php?t=164309

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
I am looking forward to horizons despite myself, I'll probably end up regretting it.

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
They said in the most recent newsletter that 1.5 and horizons will be the same release, which I'm not very happy about to say the least, feels like a slap in the face tbqh.

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"

tooterfish posted:

Elite is currently 40% off on Steam.
They said they'd be released at the same time, not that they're the same release. 1.5 is still part of "Season One", you won't need Horizons to get the new ships.

I think all these slaps to the face are starting to blur your vision.

I'm aware of what they meant, being released at the same time makes them the same release, just because you don't have to pay for the ships if you own the base game doesn't mean you're playing a different version of the game somehow, you're just gated by not owning the ticket that lets you land on planets (or do other things that are arbitrarily branded as horizons content).

What I'm annoyed about is that they keep going on about how there will be free content in season two for people who didn't buy horizons, being released with horizons essentially makes the ships into "free season two content" not season one, and that gives them free reign to be very wishy-washy with features being free or locked behind. Additionally being one release instead of two lets them skimp on the features in general; I get that they painted themselves into a corner with these release dates, but that doesn't mean I can't be annoyed by their mis-management.

It's also very likely that we won't see 1.5/horizons till very, very end of december, or possibly even january, since their stated release is "Holiday Season"

Also I'm going to put something in the OP about it, but it gets less and less intelligent to buy the base game instead of just Horizons as we approach the release date because you get the base game upon release if you own Horizons, the only incentive of any kind is that you'll get access to the Cobra MK4

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
If FDev had given any reason to expect anything other than the bare minimum in terms of what they plan to deliver I might feel differently, but everything points to them biting off more than they can chew. And you can parrot that it's season one all you want, but it's being released at the beginning of season two, not some indeterminate time before it like we had thought before the last newsletter, and they are calling all of the other planned features that you won't need to own horizons for to get "free season two content" so I don't see the difference.

Look, I already own the expansion, I just don't like that they keep pushing back releases constantly, I'm sure(relatively) we'll have something or other come January, I'm just not getting my hopes up at this point that it's gonna feel like the content of two separate releases.

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
I guess I sounded a lot angrier in those posts earlier than I was, it really started with the semantics of "releasing at the same time" as opposed to "being the same release" (it's the same thing with different words in this case).

My biggest apprehension with the payment model they're going with is that as far as I know they haven't said each season will be a year, in-fact it seems like they have intentionally avoided saying such. I guess it's really a wait and see and try to have faith that they aren't going to skimp on the content. At this point having faith in FDev is pretty difficult just because of how they have managed the game, they pile broken features on, then just keep piling instead of fixing what's broken along the way.

If you don't fix what's broken your players will go insane.

E: Also the idea that players with the base game won't keep access to the loyalty discount if they wait too long is lovely as hell, they could have also stood to make the loyalty discount a bit bigger but I digress.

AndroidHub fucked around with this message at 02:05 on Sep 23, 2015

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
They really need to add more cosmetic poo poo if it's a matter of cashflow, I would spend another $30-$40 easy on paintjobs and stuff if they had colors for all the ships and cool emblems

They need to take a page from Warframe where you could even upload custom emblems for your clan if you felt like forking over the cash.

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"

Puttin that in the OP because :sbahj:

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
I have a brief bit about it in the OP, but there aren't really any solid feature lists out there, that's just kinda how FDev operates. But a summary of what will be in the initial release is: Airless rocks will be landable (with volcanic and ice planets coming later, beyond that it's rather vauge which planets qualify for the initial release), at least one kind of rover, and planet-side bases/starports. People who own elite will get access to the Cobra MK4. Later in the season there will be looting and crafting and more planet types (but not any with life). There might be one or two other things listed officially, but I think they were said on a stream and not posted anywhere.

They are intentionally vague as always.

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
Pretty sure you get the cobra even if you don't preorder, you just need to own the base game first, the only bonus to preordering is the 25% off deal which they have said will go away some time before release (which is really lovely but that's what got me to buy it.)

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
MULTICREW

MULTICREW

MULTICREW

E:https://www.youtube.com/watch?v=3Em7TLwFifE

E:BOBBLEHEADS

PILOT FACES

FIGHTER LAUNCHING

COMBAT AUTOPILOT

AAAAAAAAAA

(I'll try and put a summary together once the vod is up.)

AndroidHub fucked around with this message at 16:36 on Sep 25, 2015

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
I updated the bit about 1.5 and horizons in the first post, also I put a bit after them about the features that were left up in the air in terms of when they are coming or if they are behind the horizons paywall.

Seems like a good time to mention that I'm still looking for more guides for the second post, trading/rare trading/smuggling and exploration are probably the most important (I don't really have a whole lot of experence with these or I would write them), more tips for that section too. I'm going to be finishing up the powerplay guide and writing a mining guide in the next few days.

And as always if you want screenshots, videos, whatever by you in the third post just say so, I'm not very discerning so it can be as stupid as you want.

E: Also, same as the last thread, keep SC chat to a minimum. I forgot to put something in the OP about it, but we don't need a huge discussion about it here. It's safe to assume things are going just as poorly as ever with that heap of broken promises and sad nerds.

AndroidHub fucked around with this message at 20:54 on Sep 25, 2015

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
https://youtu.be/S6QdY6YDfj0?t=26

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
I would say to people considering the game: buy horizons and play it when it's released, as it is now E:D has very little depth, but knowing what we learned yesterday horizons will add a vast amount of gameplay even with just what we should see in the initial release, with a lot of very good stuff coming later on in the year.

And I guess if you preorder it you get the cobra mk4 anyways??? which I had thought was the only benefit people with the base game got, but I guess the joke's on me.

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
Well, they didn't mention it specifically, but multicrew basically confirms ship naming. I'm wondering how it will work when one member of a crew is wanted before joing a ship that isn't wanted. And what will happen if you're in an SRV/Fightercraft with no FSD and your mothership gets blown up (or just wanders away/logs off.)

I get the feeling it will end up being a "you teleport onto the ship when joining a crew" sort of deal, because I don't see how they could overcome these sorts of things otherwise.

e: Also there's the question of how rewards and such will be split or if only the ship owner will be rewarded for stuff (which I think is unlikely but we are talking about :frontear: here.)

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
Also I suspect (they didn't say explicitly) multicrew is going to be locked behind horizons, but it would be very cool/smart of them to make it so that only the person who owns the ship needs horizons, and people can join their crew and come along for the ride to "try out" things like multicrew and p-landing. I don't expect it to be this way, but it would be cool if it happened nonetheless.

The divide of features is really hard to guess at, mostly because besides planetary landing they haven't said(or at least I haven't seen them say) explicitly that any specific feature they talked about will be exclusive to horizons owners. You would think things like ship-launched fighters, commander customization, etc would be general updates, but it's also easy to imagine how they could make them exclusive. Also, like the livestream, the community post just sorta lumps evertyhing together (including things we know they have said will be for everyone, such as crafting) then it goes out of the way to put the viper mk4 in a seperate section saying it will be available to everyone.

I really wish they would just come out and list what will and won't be pay-for content.

(Also does anyone else keep typing it as "horizonz" then fixing it immediately? :sweatdrop:)

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
Yeah that's all we've been talking about for the last few pages, ignoring like the three posts above yours. It was all revealed at EGX a few days ago https://www.youtube.com/watch?v=3Em7TLwFifE

I have just about everything we know about 1.5/horizons that is confirmed in the first post, which I'm trying to keep up to date (I could probably be organizing it better).

AndroidHub fucked around with this message at 22:25 on Sep 27, 2015

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
Yeah, I'm thinking about getting at least the CH stick after looking at it and hearing a lot of good things, might get the throttle too, it's nice that you can buy them seperately.

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
Oct 6th is the date that keeps getting thrown around, not sure where it originated. Over 5 weeks of beta...

Also I just reorganized the op and (mostly) finished the powerplay guide in the second post.

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
I really just wish they would give a clear consolidated list of what we are getting at release and what's coming later. Even just guessing it's safe to assume that multi-crew probably won't be until later in 2016, but other than loot/crafting and ice/lava planets I don't think they have given any concrete answers as to what's going to be coming later in the season as opposed to at release.

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
I mean on one hand if you got started now you would have about the window it takes to explore the current features of elite in their entirety and be poised to get more out of horizons immediately, but on the other hand you're paying at least an extra $30~ for the package, if you're the kind of person who doesn't care about that amount of money and you really want to play now then go for it.

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
They are photoshopping those on, it's not something you can actually do in-game.

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
Apparently some people have not been behaving in IRC, but do feel free to ask about merit grinding and such there, ping me if you must. I also have a powerplay/merit guide in the second post, but you really want somebody to wing with and IRC is the place to do that.

The channel hasn't been annexed by the minor faction people despite what they would like you to believe.

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
Really hoping that the patchnotes just aren't all there, because there's no mention of prospectors being improved either, which was one of the big changes I was looking forward to.

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
Really the answer is almost certainly to settle for rank 2 and use that bonus with HazRESs. I suspect they wanted to wean people off of how things have been so that everyone will be more receptive to the stuff they add/change in 1.5 (which may include powerplay missions), though it could just be :frontear: being :frontear:

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
You don't get trade dividends from mining, dividends only come from trade profit, which is specifically what is made by selling something that you bought. You currently can't share mining profits unless you drop stuff for other to sell, it's reasonable to make the assumption that it would work but :frontear:

e: it is also worth noting that while there is an increase to mining in a res or hazres it's not big enough to really care about unless you're in an endgame ship that can defend itself or you have a wing of dudes t defend you.

AndroidHub fucked around with this message at 13:11 on Oct 8, 2015

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
WHAT IS THIS? A PLANET FOR ANTS?

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
I think it would be really cool if there was some kind of auto-fab modules that could spit out stuff like limpets and repair ammo, it might take a while but it would be really cool for explorers to be able to mine out in the middle of nowhere and actually use the stuff on the spot.

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
I saw at least one person complaining about the mission npcs who follow you to offer you a different job, but if you're doing a combat mission you might be in luck, those npcs can now be mission targets, which as far as I know was never possible before 1.4.

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
https://www.youtube.com/watch?v=ToeQbyaRkjE

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
For me season 2/horizons/1.5 isn't really about the planetary landing, it's about basically everything else, cool ships, more modules, more/better missions, multicrew, character customization, etc. planetary landing is just icing on the cake.

But the mile wide inch deep criticism is well deserved by the game, and it will probably always be there for some people.

AndroidHub fucked around with this message at 00:30 on Oct 15, 2015

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
The biggest issue with sothis runs is just the way the following npcs act, destroying the fourth wall, which has been an issue as long as they have existed. There's no reasonable explanation for how they follow you so closely or how they even know what missions you have.

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AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"

tooterfish posted:

They very rarely miss a release date, so Horizons is six weeks away tops.

Ten Weeks*

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