axelsoar posted:Just out of curiosity, has anyone gone to and taken pictures of YT Canis Majoris? Do you mean VY Canis Majoris? If so; Yes My current space madness trip took me through there a couple of weeks ago. Took the following screenshot while fuel scooping at a distance of about 3800 Ls from the star: Yes. It is big. Slashrat fucked around with this message at 15:23 on Sep 21, 2015 |
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# ¿ Sep 21, 2015 15:16 |
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# ¿ Apr 28, 2024 06:15 |
There's even a hotkey to target the next system on the route if you've target something in the current system
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# ¿ Sep 23, 2015 20:02 |
I've been happy without my x52 pro as well so far. Only issue I've run into is that weird stuff seems to happen if I unplug it while my computer is turned on. Did the throttle indent-removal thing because gently caress having that.
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# ¿ Sep 25, 2015 09:50 |
Tom Guycot posted:I don't have any great love for the x52, as I really hate the joystick part, but theres something to be said for it being basically the exact model of the in-game joystick. There are times while wearing a rift where I almost really want one just for ~my immersion~. It'd be awesome if there were multiple versions of the ingame throttle and stick that matched the most popular current HOTAS setups. It's such a minor thing too, but
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# ¿ Sep 25, 2015 14:36 |
Hammer Floyd posted:Yeah, I think I need more "game" in my game to really get into this. Did you align yourself to a faction in the side-panel after entering the conflict zone? You might have been getting dogpiled by several enemies while focusing on the other viper.
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# ¿ Sep 29, 2015 08:57 |
DatonKallandor posted:There's something off about the LoDing in CQC, especially in the killer cam. If I had to guess I'd say the LoDing system thinks the distance to the killer is from your death location, not from the camera looking at him afterwards, so you get reduced quality for killcam, depending on how far away your killer was from you when he killed you. Thruster FX especially jumps from "huge so you can see it from 1km away" on the killcam (despite being much closer than that) to regular sized when you're back in your cockpit after a respawn. This happens because the killcam is at your death location, and frontier just decreases the FoV to zoom in on your killer. Apparently this is something they'd never been doing in the game before now, because it was messing with the UI at first.
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# ¿ Oct 10, 2015 08:54 |
An Asp costs way more than a cobra, so I'm assuming you meant a Viper or Adder. Anyway, you get to reclaim 90% of the credits you spent on ships and modules when you sell them, so unless it's only a small amount of credits to go before you can afford your goal, there's no reason not to buy intermediary upgrades and use them to increase your earning power. Just keep in mind that the actual price of a good ship can be significantly more than the cost of the hull itself, as they come standard with only the worst-rated modules.
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# ¿ Oct 11, 2015 09:49 |
Literally Kermit posted:Silent running is a bit more helpful yes. Heat sinks while silent running, too. Sensors rely on heat to make thinks like lock-ons and scans work iirc silent running immediately reduces your heat signature to zero and makes you invisible to sensors, so that your only worry while it is active is having your ship overheat and getting within hugging distance of other ships. That hasn't changed, right?
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# ¿ Oct 15, 2015 22:01 |
I remember hearing before that there'll only be the Scarab SRV at launch, but they do intend to add more vehicles over time.
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# ¿ Oct 21, 2015 20:04 |
Pips in SYS also affects how much a shield is depleted at the moment of impact? I thought it just determined the rate that shields recharge.
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# ¿ Oct 22, 2015 15:47 |
Paramemetic posted:Yes, you lose 10% of the value of every component you sell when you sell the ship directly. If you sell and downgrade all components, you get 100% of their cost, and then only lose the 10% on the chassis and mandatory internals. I thought they nerfed module selling to only give 90% as well a while back. Did they change their mind?
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# ¿ Oct 22, 2015 21:08 |
The real crime is that gold skins are not available for Gutamaya ships or the Orca. If any ship deserves to look like it is flown by a Sheik with more money than sense, it is those.
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# ¿ Oct 24, 2015 09:08 |
Libluini posted:I always feel so lazy when people do this poo poo in a couple days. It took me 7 weeks to cross half the distance when I travelled to the galactic edge. And this is counting only the time I was actually playing steadily. Don't. I started my trip out into the void back in the start of August, and I only reached Sag A* a couple of days ago. The biggest commitment to make is accepting that the next 20-30 hours you spend playing Elite, ignoring CQC, will consist entirely of jumping from system to system, punctuated by refueling and maybe taking pretty screenshots. Also, always buy A-rated scoops. Even if you figure you'll just go a few thousand lightyears out from Sol to test the waters.
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# ¿ Oct 24, 2015 16:10 |
the mouse thumbstick on the X52 Pro throttle is pretty sweet for looking around, but obviously a headtracking setup would be better.
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# ¿ Oct 28, 2015 10:35 |
I wouldn't mind if influence changes in a 24 hour timespan were weighted by the mode a player was in, compared to any other players operating in the same system. Propping up a faction from solo and you're the only guy in the system that day? Influence changes are at their normal amount. Same scenario, only someone is working against you from Open at some point during the day? Their changes are at the normal amount, but yours are half of normal. Two guys in in Open and your changes only contribute one-third of normal, etc. With a large enough number of opponent in Open, influence contributions from Solo or Private become very insignificant. That way, people can play in Solo or Private without penalty, right up until the point that they get into a BGS fight with someone who takes the risk of playing in open. Slashrat fucked around with this message at 15:59 on Oct 29, 2015 |
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# ¿ Oct 29, 2015 14:49 |
radintorov posted:Wait, empty fuel tanks make you use less fuel per jump? Are you sure about that, because it sounds like an hilarious oversight on Frontier's part. Fuel consumption per jump is calculated from a formula using the mass of your ship and the distance being jumped. The amount of fuel currently in your tanks is included in the total mass of your ship, so your current level of fuel quite logically affects the amount of fuel that the jump consumes. FSD don't have a maximum jump range; they just have a maximum amount of fuel they can consume per jump. That's why lowering the mass of your ship increases your maximum jump range. Slashrat fucked around with this message at 10:45 on Oct 30, 2015 |
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# ¿ Oct 30, 2015 10:41 |
Gold iCourier and iClipper. Style and Bling together in one vessel
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# ¿ Oct 31, 2015 02:22 |
They'd have covered their rear end better if they'd just kept silent or blamed it on the player's hardware, then announced somewhere down the road that it was fixed.
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# ¿ Nov 1, 2015 09:40 |
Yep, the only choices you make for weapons is the type of weapon you want, the size you want it in (not all types come in all sizes), and in the case of some weapon types whether you want it to be fixed/gimbal/turret or dumbfire/seeking.
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# ¿ Nov 2, 2015 18:15 |
Is there some bug with fog effects in planetary rings at the moment or is it just incredibly rare? I've seen some awesome screenshots showing heavy fog/dust even when flying inside the ring proper, but I can't recall ever encountering the effect myself. Certainly not in any of the rings I've visited in the past 3 months.
Slashrat fucked around with this message at 01:50 on Nov 7, 2015 |
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# ¿ Nov 7, 2015 01:45 |
Got home from 3 months in the void last night, and just finished uploading the album from the journey. People who are not sick of pretty Elite screenshots yet can find it here: http://imgur.com/a/0XGPx
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# ¿ Nov 8, 2015 16:46 |
Sard posted:This is fantastic, that's HIP 38064 right? Correct. I didn't realize the star was well-known or anything. I was just panning around the galaxy map randomly, and it looked much larger than the surrounding stars, so I set a course for it.
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# ¿ Nov 8, 2015 17:16 |
It did indeed. I think I was allied by the time I'd turned even just half of the data in.
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# ¿ Nov 8, 2015 22:27 |
I've been considering 2 gimbal beams + 1 railgun in the middle for my courier. Anyone tried such a setup?
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# ¿ Nov 9, 2015 18:46 |
I hope top speeds are unchanged when flying near planetary surfaces. I want to go supersonic when atmospheric flight is put in.
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# ¿ Nov 12, 2015 17:10 |
One other thing that annoys me is that in many cases, it is really hard to kill off a specific module on an enemy ship without the entire ship exploding first. I tried recently to take out the life support on a wedding barge orca, but even perfectly aimed pulse lasers dealt more damage to the hull itself than the module. It just bugs me that my weapons can make the entire ship explode, but up until that point the component systems on it will remain working just fine. I think a better way to deal with it would be removing the concept of armour as a health bar, and instead just go back to having the power plant reaching 0% result in an explosion, but make it able to take as much damage as the ship in general can right now. Then people could choose between going for the power plant kill, target non-fatal modules, or just shoot at the hull in general see what fails on the target first. Armor-related components could perhaps be redone to provide damage resistance (and perhaps even flat damage reduction in some cases, to keep armor-focused ships viable) to modules. Slashrat fucked around with this message at 17:49 on Nov 12, 2015 |
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# ¿ Nov 12, 2015 17:44 |
Having the game at least default to thrusters, sensors, life support and FSD at priority 1 and everything else at priority 2 would go a long way to helping newbies. At least they should then always have a chance to run away without having to learn on the spot how power management works.
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# ¿ Nov 13, 2015 12:21 |
I hope they'll take inspiration from Eve Online in writing the flavor text for missions.
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# ¿ Nov 14, 2015 22:53 |
Shouldn't be dangerous at all. IIRC exiting the game removes you from space immediately. (combat logging can result in a ban however, last I checked)
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# ¿ Dec 19, 2015 11:13 |
TacticalNecromancy posted:I'm in the Diamondback Explorer rather than the Scout, which is a much better ship. I've heard the Asp is probably better for really deep exploration, but I've been enjoying the DBE because it's reasonably manoeuvrable, isn't a wedge and can carry most things you'll need. Downside is that it's pretty much a case of carrying either a bike rack or a repair kit. I've gone for the bike rack because it's fun to pootle around now and then. You're goddamn right it does Slashrat fucked around with this message at 09:42 on May 31, 2016 |
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# ¿ May 31, 2016 09:36 |
I usually curve toward the target. Turning sheds speed too in supercruise too, so coming in aimed off-target gives me the opportunity to shed any excess speed that might have built up and end on target, instead overshooting and having to do a 180
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# ¿ Jul 31, 2016 09:35 |
Blind Rasputin posted:Yes! I went to Mitterrand hollow. That moon was hell to land on, I basically had to collide with it. Completely awesome little find. There are planets whose orbits intersect or coincide with planetary rings, but I think Frontier goes in an manually fixes any such planets when players bring attention to them because it doesn't really look very good up close. There's a couple of youtube videos around somewhere demonstrating them
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# ¿ Jul 31, 2016 20:01 |
Natsuumi posted:Consider it case closed. I found the secret this morning. I'm pretty sure I read the xkcd "what if"-article on this place e: found it Slashrat fucked around with this message at 21:26 on Aug 7, 2016 |
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# ¿ Aug 7, 2016 20:10 |
Surprise Giraffe posted:What's the max jump range you can engineer into an exploraconda? If you strip it down to the barest essentiels, you'll get 38,06 Ly max before engineers get at it. If you're lucky and roll the maximum +50% possible for grade 5, then that goes up to 57,09 Ly. You can burn a top-tier one-time boost on top of that to push it all the way to 114,18 Ly for a single jump.
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# ¿ Aug 12, 2016 13:28 |
35-40 million per sothis run also assumes you are already spacerich enough to afford a ship with both the required cargo capacity and a jump range that won't drive you insane hauling it.
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# ¿ Aug 29, 2016 08:33 |
SirPenguin posted:I was lead to believe that exploration didn't pay for poo poo, but I just came back from a really casual 3-day expedition and made $4mil real easy. And that's in a Cobra! Basically, exploration isn't worth doing for the money, but if you're going to do it anyway, the money you can earn from it is not insignificant.
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# ¿ Sep 5, 2016 15:02 |
Passive heat dumping rate (as opposed to using heat sinks) is mainly determined by the hull you're flying. Diamondbacks run crazy cold for example. The power plant's heat rating factors in significantly too, but I don't know the actual equation for how it all comes together.
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# ¿ Sep 9, 2016 18:58 |
Whining works in the favor of good gameplay for once https://forums.frontier.co.uk/showthread.php/290165-Neutron-star-FSD-boost-info/page44?p=4548522#post4548522quote:Hi - another update on this. After reading the feedback and much discussion we're going to implement the following:
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# ¿ Sep 23, 2016 13:48 |
Can the python carry fighters?
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# ¿ Sep 24, 2016 18:36 |
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# ¿ Apr 28, 2024 06:15 |
Know what would be nice? If completing missions, hauling trade goods, handing in bounties and exploration data had a chance to reward you with a random engineer upgrade token that you could apply to a ship and module of your choice. It'd not be as reliable or efficient a way of obtaining upgrades, especially the best ones, as purposefully grinding the engineers, but at least you'd still get something more rewarding than just more money, and a taste of the upgrades might even give people more motivation to pursue engineers than they otherwise would have.
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# ¿ Oct 4, 2016 14:13 |