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DatonKallandor posted:2000 credits a match is fantastic money? It barely covers your gas mileage in most ships. From an RP aspect, yeah, you as a scrub pilot started out with 5000 credits. Of course, you can get paid as much for transporting blacknet trade data for 'some folk' so it is all relative.
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# ¿ Oct 7, 2015 21:02 |
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# ¿ May 13, 2024 16:03 |
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Siets posted:Requoting this nugget from our fellow illustrious froglord since it is full of helpful info and what I plan to try tonight. (Goodbye PowerPlay forever. I never loved you anyway... ) I outfitted a mining Clipper so I generally have no problems. An Asp can also pull this off nicely. Smaller miners can just run straight up and out of the ring - no need to be a hero. Conversely, hire a Frog to fly with you and watch your back. Wing up! You can crash anywhere in a ring but pay attention to the system map and check if the world has multiple wings. They are listed from inside out. Regardless where you mine, pirates and or security might show up anyway. RES zones may or may not have sweeter yields but a pristine metallic ring like Frey 4 already has impressive rocks especially when prospected first. You don't ever have to jump out of the area to "reset" an area. I usually fly towards the planet and constantly get good results. Don't feel obligated to mine anything just because you prospected it either, always priority valuable metals and minerals
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# ¿ Oct 7, 2015 22:05 |
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Shine posted:I tried the new mining today and it is super chill and a nice break from combat. I'll bet mining is going to look amazing in VR, with the asteroids everywhere and your collectors zipping around and returning to you. I have other people telling me it boosts the yield of the prospected rock multiple times. I believe it, i usually stop half way and let my collectors catch up. They are a steady drain on your limpets which is why i recommend hauling a little more than half your cargo space as blank limpets.
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# ¿ Oct 7, 2015 22:10 |
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Shine posted:To clarify, are you talking about discovery and surface scanners? That's what I was asking about, since Zaardvark has those on his mining Asp. If you are talking about prospectors then yeah, I have those already . Nope i was talking prospectors Having scanners lets you discover new planetary rings, but everything outside of civ space tends to be "pristine" anyway
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# ¿ Oct 7, 2015 22:36 |
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Team mining is extremely my kind of jam. We can become very very space rich and even use the rare ores to power game influence missions!
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# ¿ Oct 8, 2015 05:17 |
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RubberJohnny posted:You're the only one blowing a gasket here to someone not reacting with a :jawdrop: emote. Are you seriously loving kidding me. The thread that produced the emote. This is the same thread getting "super weird defensive". Did you post at all during powerplay or?
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# ¿ Oct 9, 2015 18:52 |
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Shine posted:The arbitrary "this thread is [blah blah blah]" thing is a bit people do to look like super cool guys who are above the Forum Hivemind. But its not super cool at all!!
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# ¿ Oct 9, 2015 19:19 |
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Dante80 posted:There is going to be an instance hop I think, from SuperCruise to "approach" or "orbit mode". A transition more between atmospheric flight and non-atmospheric flight, gravity, etc.
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# ¿ Oct 9, 2015 19:42 |
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peter gabriel posted:Hey spacebros, how's it going? Better now that you are here
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# ¿ Oct 13, 2015 02:56 |
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peter gabriel posted:Yeah I am a let down, not played any games at all so it's not ED or you guys It is okay here I drew you as a pilot cat: I was going for a Chii's Sweet Home look and ended up with an onion-head induced thousand yard stare
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# ¿ Oct 13, 2015 04:08 |
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3 posted:Turrets will automatically fire as soon as you press the fire key, that's working as intended. If you want to toggle them on and off at will, set up multiple firing groups and switch between them; the turrets will only fire if they're part of the currently selected firing group. Well, there was that time back when you could ride on top of a capital ship and just set fire at will and then go make a sandwich or something. Good times.
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# ¿ Oct 13, 2015 23:37 |
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hakimashou posted:Is there any trick to finding a pristine/metallic ring planet. Head to Frey, fourth planet. Stay at Frey, 4th planet
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# ¿ Oct 14, 2015 01:20 |
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He's not kidding. I regularly make use of my Vultures op shields and boost into other ships to finish them off. Try it, master it, you will feel like a kung fu master
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# ¿ Oct 14, 2015 06:25 |
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Diamondback Scouts are pretty zippy, have the same loadout as a Cobra or Viper (but excellent hardpoint placement), and even loaded down have extremely good jump ranges, making it ideal long distance events.
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# ¿ Oct 14, 2015 15:13 |
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Adult Sword Owner posted:I'm just surprised that dual energy weapons is usable against the bigger guys. C3 Pulse Lasers on a properly fitted Vulture can fire just about forever with 4 pips to WEP. What you lack in each individual hit is made up for in a steady stream of damage The Vulture is already pretty nimble, and doesn't gain too much from having anything in ENG, which also is plus. You can run 3 in SYS and WEP all the time, but better to learn how to switch between the two on the fly, of course. As for your ship, we probably can get to you? How much fuel do you have left to actually run the ship's basic needs? If you have enough to make a short up to a nearby star you should be fine. No matter how far out you are when you jump out, you'll always jump back to the largest/densest body in a system.
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# ¿ Oct 14, 2015 16:02 |
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That livestream the planet generation guys did was cool as gently caress.
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# ¿ Oct 14, 2015 20:07 |
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So basically Bump & Jump: In Space. Or Spy Hunter: In Space Requesting motherfuckin' oil slick option on SRV
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# ¿ Oct 15, 2015 17:50 |
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radintorov posted:We had a discussion in IRC yesterday and the consensus is that Chaff doesn't really help all that much. Silent running is a bit more helpful yes. Heat sinks while silent running, too. Sensors rely on heat to make thinks like lock-ons and scans work
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# ¿ Oct 15, 2015 21:40 |
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frank.club posted:Why are you paying the fines at all lol if you pay fines, i just let them accrue and see how high it can get. Oh, and just don't blow up after being docked in a station that fined you. Civ-Space is big enough that racking up a bounty doesn't matter
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# ¿ Oct 15, 2015 22:36 |
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Astroniomix posted:This whole sothis run thing really demonstrates how terrible the procedural mission event things are. It's fairly clever as long as you run missions between civilized systems but the Sothis run kinda pushed aside the smoke and mirrors. Still was pretty fun having a tranquil trip to Sothis and have it feel like Wacky Races all the way back.
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# ¿ Oct 16, 2015 16:52 |
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Astroniomix posted:Actually having the same NPC interdict you repeatedly after you've already killed him twice is annoying, and a thing that happens even in short range missions. And in the Sothis run case, offered me 222 credits for my 1,200,000 biowaste caper. "Clever" doesn't necessarily mean "good"
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# ¿ Oct 16, 2015 17:12 |
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Beer4TheBeerGod posted:I was thinking of submitting this as a news article to GalNet: This is a good idea
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# ¿ Oct 16, 2015 19:12 |
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Shine posted:If you're super new in a Sidewinder, do something fun instead of Sothis. Like CQC. EArn money while getting blown up! :V
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# ¿ Oct 17, 2015 19:19 |
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SynthOrange posted:Supercruise autopilot. Can I send you into other player groups as a plant? KEEP YOU ON YOUR loving TOES THEN, WOULDN'T IT
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# ¿ Oct 19, 2015 03:19 |
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frank.club posted:Oh poo poo people not in their 40's are enjoying the game gently caress! Hows the view from a type nine and can we cram it full of condors come horizons time
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# ¿ Oct 19, 2015 21:40 |
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SynthOrange posted:Ah, the lovely lazy nerf. I'll take it as a sign that I should uninstall this game. Just let go, no one is going to blame you for it, but your negativity is really starting to annoy me.
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# ¿ Oct 19, 2015 23:25 |
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Alehkhs posted:They've said that for right now it's a "fade to black" similar to when you change ships at a station. More when SpaceLegs arrives. The Adder has a cup holder with a cup in it to the right of your chair, and it has a top on it that looks what a futuristic zero-g mug might look like
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# ¿ Oct 20, 2015 03:27 |
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Lima posted:They also fixed mining. Of course, by fixing they reverted the refinery back to requirering manual control and now sometimes ores won't go into bins even though they're empty At least no where as bad as it used to be but yeah they done hosed it up because we tasted the forbidden fruit. Still has that annoying "prospector failed but not really" bug if you launch one with your cargo scoop open ie 98% of the time
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# ¿ Oct 21, 2015 17:05 |
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TomR posted:I thought it was saying "prospector failed" because the last one you used blew up because you launched a new one. It was still annoying though. Oh yeah, i didn't think of that
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# ¿ Oct 21, 2015 17:21 |
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Sekenr posted:Well, that was interesting. Did I get it right that they are not planning several different models of land cars? Just the scarab at launch, but they are planning more model srvs suited to special roles, just like ships. The collision model on the dev build was either turned off or wonky, and no matter how many times they answered "it's a dev build, we're just showing the basics of driving and doing loving somersaults and barrel rolls in a space car today" people still panicked and thought the finished version would have no collision. You can dismiss and summon your ship at will, it fucks off to the sky. No word if its persistent or not while there. Buggys have shields, they were disabled for the demo to show falling down too far and fast can damage you.
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# ¿ Oct 21, 2015 21:23 |
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frank.club posted:Shut your goddamn mouth they can't pull me back in. Nothing can top the DFS Too Big to Uninstall That is a cool name guess i will make it an official Diamond Frog fleet-ship better get that poo poo tricked out son
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# ¿ Oct 22, 2015 05:30 |
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Nostalgia4Infinity posted:Can confirm everything in this post. Same. I had to gut my clipper to give myself a proper rebuy buffer for my new Python but I am going to hang on to it for keeps.
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# ¿ Oct 22, 2015 15:46 |
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As a nice touch, the devs mentioned SRVs will have shields that will protect from weapon fire, but not collision damage. This is because if the shields extended around the wheels, the entire SRV would seem to float off the ground, wheels spinning uselessly
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# ¿ Oct 22, 2015 19:13 |
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Met posted:Harvestport a few hours ago in my stealthy ship. 2 scoopy
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# ¿ Nov 1, 2015 01:33 |
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gently caress it, throttle to full. Full Burn.
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# ¿ Nov 1, 2015 19:44 |
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Turtle Dad 420 posted:Yeah, contact support. This weekend while trying to relearn the game, I blew up my Clipper and couldn't pay the bill so I effectively went back to square one. A goon suggested telling them what happened, so I did. I got a response within 24 hours, and they reimbursed me in credits for everything I lost. Frontier is a lot of things but they are all-around good folk
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# ¿ Nov 3, 2015 20:42 |
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AndroidHub posted:Cobra MK4 does, but that's coming with horizons, which I guess isn't going to be the same update as 1.5 like they said? I don't know anymore, I think they just keep changing their minds. Dropping an update and a gated expansion at once would be a nightmare, also gives us something to play with until Horizons
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# ¿ Nov 4, 2015 22:02 |
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Dante80 posted:Who cares really? Both should be out by the end of the year (unless FDEV miss their timeline), and Beta for 1.5 starts next week. It can also be assumed that Horizons and 1.5 are different branches (one is bringing 9mo work on planets in, the other is based on the 1.1, 1.2 etc branch). In that case, starting the 1.5 beta first would make sense (if its to be the foundation of the base game, where Horizons plugs in for those that bought it). Dante80 confirmed for own. Very good write up! He also mentioned that usually your commander doesn't wear a full head helm inside your ship, and that when your cabin depressurizes it's an emergency visor that pops out of your flight suit's collar, like an airbag. That much is already in the game, you can see the edges of the visor when you lose life support for any reason. It also apparently has a simple HUD of its own, if only to ominously tick down your remaining air supply. Also he mentioned one of the main things they are keeping in mind as they revamp piracy is it will also completely change up how one experiences getting pirated which was an interesting comment.
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# ¿ Nov 5, 2015 01:12 |
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Libluini posted:They did it again: Instead of just saying what the new ships can do, we have to wait until the beta starts and players find out the hard way. This secrecy bullshit is one of the few really irritating things about Believe it or not, I find it endearing. I wanna know what a Cobra Mk IV does in the worst loving way, because I would sell everything and just poo poo around and have adventures on all the worlds, forever. LCL-Dead posted:Motherfucker. God damned crybabies. Not often the main course regenerates and comes back for seconds I'm about to point blank say what we've been doing to some player factions influences using the 'exploit' of killing their police ships. I will be as nice but blunt as possible. That said, I'm all for re-balancing the BGS instead of, say, not addressing the problem at all for a month or two. If I understand the 'nerf' correctly, it makes a system of say, nine loving billion harder to swing, which what was originally intended anyway! (also makes us flipping loser systems a lot easier, and we are surrounded by loser systems)
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# ¿ Nov 5, 2015 17:00 |
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# ¿ May 13, 2024 16:03 |
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Doctor Soup posted:It is my deepest shame. Simple - there are salvage missions now. Accepting the contract grants you a temporary permit to salvage things at a wreck. In other words, legal salvage. Once you turn it in, you need to take another mission to get a new permit. The reasoning behind this does make actual sense - a wreck still belongs to its owner, and that owner is usually a pilot of the Pilot's Federation (the one all of us belong to). The PF seems to defer to local jurisdiction to stuff dumped or wrecked in a system (that is, it is up to the locals how and when it can be recovered) but the electric trackersor magic space pixies or whatever still flag the pilot or the pilot's employer as the owner. That is, it's not your property to just take. Maritime law still applies in the 34th century. In simple real life terms, it's the difference of this: quote:Contract salvage versus this: quote:Plunder[edit] When you "abandon" cargo as opposed to "jettisoning" it, you are most likely clearing the electronic trackers on each ton of cargo canister and removing ownership. Then it legally can be picked up by anyone. Edit: proclick DarthBlingBling posted:I made a pro video: Literally Kermit fucked around with this message at 18:29 on Nov 5, 2015 |
# ¿ Nov 5, 2015 18:13 |