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And... I just reinstalled the game. Gods help me because I'm looking at the core and thinking "ok, do I go out to the core and pick up systems... or do I go the full 9 yards and go to Beagle Point?" And do this all in a lowly hauler.
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# ¿ Dec 19, 2017 07:04 |
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# ¿ May 14, 2024 05:38 |
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Currently about half way to Cygnus X-1, and I'm going to be PISSED when I find out there's no black hole there. (yes I know there's no black hole there, at least according to the star map)
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# ¿ Dec 20, 2017 07:37 |
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You could always equip an Anaconda with nothing but railguns. Because reasons.
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# ¿ Dec 20, 2017 07:51 |
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Libluini posted:Maybe you'll be lucky, Cygnus X-1 is a binary, and the other star is a blue giant, which should show up as main star on the map. Yeah, it's showing up as a O class in the map, which would be correct. I'm definitely not going to be the first one out there (nor am I with all of the systems I'm coming across), but gently caress it, I want to see the first object we figured out was a black hole.
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# ¿ Dec 20, 2017 16:00 |
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Made it out to Cygnus X-1. HDE 226868 is there, but the black hole isn't there
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# ¿ Dec 21, 2017 06:03 |
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Kurr de la Cruz posted:The black hole is actually Cygni X-1. I was there, it looks like this: Gods drat it. Guess that means a change of trip plans then (current plan was the crab pulsar then Sgr A*, but I can detour)!
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# ¿ Dec 21, 2017 18:29 |
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2m is all you need for exploration. 25+ ly hauler.
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# ¿ Dec 21, 2017 22:50 |
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StuG Jeebus posted:Is there something unique about the T10 that makes it better against Thargoids? I feel like I'm missing something. massive tank and lots of dakka
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# ¿ Dec 21, 2017 23:17 |
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I got my Diamondback Explorer! And I made enough from my Star of India trip to buy it with class A AMFUs and class A fuel scoop.
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# ¿ Dec 22, 2017 07:06 |
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I don't have VR but it's a amazing looking at the hauler and the DBX cockpits in terms of "what you can see". The hauler is a bit constrained in what you can view, but then again, the ship was designed from port to port hauls, not combat (or deep space exploration). The DBX is "holy crap I nearly have a full hemisphere of view". In other news, Lich is unaccessible unless you have a 98 LY jump drive. Guess you won't be able to see the first confirmed exoplanets then.
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# ¿ Dec 22, 2017 15:41 |
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Question, how much level gain do you get with Felicity Farseer if you dump your explo data on her instead of grinding engineering rolls?
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# ¿ Dec 24, 2017 18:24 |
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lemonadesweetheart posted:It depends how much you dump. I think I went from 0 to 5 with about 10M worth of data but it might be a lot less required. I'll probably end up giving her a lot more than that, especially if I save my data from this recent trip.
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# ¿ Dec 24, 2017 19:16 |
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Question, for meta-alloys, do you need cargo hold space or does it stash it in your materials bin?
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# ¿ Dec 27, 2017 17:36 |
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Daztek posted:They're a commodity, so they count as cargo Non-corrosive I'm guessing?
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# ¿ Dec 27, 2017 17:56 |
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Inspector Hound posted:This thing has been happening where my "real" speed skyrockets way higher than my throttle level when I do that, I've been blaming the gravity of the planets the stations are orbiting(?). As long as your throttle is set to 75%, you're good. It'll skyrocket then drop back down in time.
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# ¿ Dec 27, 2017 19:33 |
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jubjub64 posted:You guys are talking about manually timing your exit from supercruise. I have been using the autopilot for that (the blue section of my acceleration bar). Is that bad? Inefficient? One part: Libluini posted:That's even less of an autopilot than the speed control in a car. It's just telling you at which point the ship is the most maneuverable. You can trust me, I've missed planets by thousands of light seconds by not paying attention a couple times, if you think that blue section is an autopilot you will be in trouble sooner or later. With the correction that in supercruise it's the optimal position for hitting the dropout point with the correct speed. In sub-light mode it's the most maneuverable point, yes. Basically what you can do is set your throttle at that point and you'd never have to touch it again until you drop out at your destination. You still have to steer. e: I have a bind for 75% throttle. It's great when you have short range hops and you just want to set it and forget it, then leave ED open in another window while you cruise to your point (and then do corrections as you get closer). iospace fucked around with this message at 19:48 on Dec 27, 2017 |
# ¿ Dec 27, 2017 19:45 |
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I only go full throttle these days for two reasons in supercruise: 1. throttling up for a jump (and then throttling down to 0 once the FSD engages) 2. navigating between stars in a system In 2's case, it's "throttle up to 100, then when the scanner activates, watch for it to finish then drop down to 75 for the remainder of the area".
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# ¿ Dec 27, 2017 19:54 |
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jubjub64 posted:Sorry I think I described it badly. I'm talking about on the right hand side of the center display, the throttle gauge. If I keep it in the blue it will automatically accelerate and decelerate for me so that I am at the correct speed when I reach my destination and can drop out of SC. Is that just for beginners? It will do that for everyone. You can do it for the whole duration if you want; most people do because, unless you're headed to Hutton, you're not saving much time.
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# ¿ Dec 27, 2017 19:55 |
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It's been days since I docked last, and going to be a few more still until I do.
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# ¿ Dec 27, 2017 20:41 |
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I did them when I came back to get the hang of things again.
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# ¿ Dec 28, 2017 00:58 |
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Breetai posted:You can also travel from a planet surface to a station in normal space, as evidenced by the absolute madmen who booped an srv from planetside to inside the docking curtain. This requires pics and/or videos.
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# ¿ Dec 28, 2017 07:25 |
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Question, re: Thargoids. If you get hyperdicted by one, is the best solution high wake out or just leave it alone and let it go about its business. Or are they now 100% aggressive now and high-waking the only solution?
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# ¿ Dec 28, 2017 17:44 |
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osirisisdead posted:oh no four tons of cargo space Why not shove AMFUs in there? They weigh nothing.
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# ¿ Dec 28, 2017 18:09 |
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So what would good Python and Vulture builds be then for blowing poo poo up?
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# ¿ Dec 29, 2017 07:21 |
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Also, forgot to mention, but holy poo poo is the steering on the SRV touchy as all gently caress. But it allows for nice shots like this:
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# ¿ Dec 29, 2017 07:58 |
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Basically, the level you're looking at is 2 million. With 2 mil (well, slightly over), you can fit a Hauler for long range exploration. It's a great starter ship for exploration, and it's cheap to replace.
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# ¿ Dec 29, 2017 16:07 |
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I did a purple HUD for a while. Went back to orange (technically red). Debating switching it up again.
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# ¿ Dec 30, 2017 19:52 |
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gently caress the permit requiring Col systems so much
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# ¿ Dec 31, 2017 07:15 |
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NoneMoreNegative posted:After running a bunch of passengers: Last I checked Frontier does have a bug report system.
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# ¿ Dec 31, 2017 19:43 |
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Inspector Hound posted:I can see why it would be low priority, or even defended as a feature. It appears to have been that way forever so I don't think it would be changing anytime soon anyway Oh it definitely would be defined as a feature. What I was getting at is "whining about it on a 3rd party forum that Frontier probably doesn't even read is going about it the wrong way." Or, in other words, if you want a feature, tell them instead of posting here about it.
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# ¿ Dec 31, 2017 20:15 |
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I used to play with a mouse+keyboard, and yeah, I'm going to echo that it was very keyboard friendly. My recommendation, personally, is to get a head tracker, because it makes things a lot better from both an immersion perspective and a gameplay one. Unfortunately I got one of the Mad Catz X55s I just wonder how long I have till that goes.
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# ¿ Jan 1, 2018 16:07 |
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Ratjaculation posted:AspX is the best ship. I'll fight you if you disagree. DBX. Fite me.
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# ¿ Jan 2, 2018 20:20 |
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NoneMoreNegative posted:That feel when you get out of your DBX and plot a course in a ship that doesn’t have seven-league spaceboots Mine has a 51+ LY jump range without injections, and it's going to be royal rear end when I decide to change ships.
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# ¿ Jan 2, 2018 20:40 |
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e: nvm
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# ¿ Jan 3, 2018 16:44 |
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Re: exploration aids. I've found this image to be the most useful when it comes to IDing planets, because sometimes they can be a bit troublesome when you're looking at the system map. For what it's worth, you'll only encounter rocky bodies as a moon, and they can be terraformable if they're they're in the habitable zone and the right size. So if the parent is in the right location, scanning them won't necessarily hurt. iospace fucked around with this message at 20:28 on Jan 4, 2018 |
# ¿ Jan 4, 2018 20:23 |
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Gort posted:You'd have thought the alien life on gas giants would be worth a bit more than 2,000 lousy credits. You would, but apparently not. What's weird is the disconnect between Class II giants, which are gas giants with water clouds, and water giants.
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# ¿ Jan 4, 2018 20:31 |
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osirisisdead posted:I thought it was, but I haven't been out exploring in a while... Do you have a Detailed Surface Scanner? Yup. That image I linked is DSS values. I haven't seen any evidence to the contrary to be honest.
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# ¿ Jan 4, 2018 20:32 |
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I really only go out of my way for Class IIs. I can scan most giants from the entry star though since I engineered my DSS for long range.
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# ¿ Jan 4, 2018 20:53 |
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I miss the beta Viper before they nerfed it hard That thing was fun.
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# ¿ Jan 5, 2018 00:33 |
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# ¿ May 14, 2024 05:38 |
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Lima posted:When they introduced it in the beta it didn't have the jumprange to get out of the system it was sold in. The first of many I think this was the beta right after the "premium beta". Then the next major version came with the nerf. It was so stupidly fast, not necessarily agile, but that thing was prime for chasing down things.
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# ¿ Jan 5, 2018 00:57 |