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Libluini posted:What was that planet in beta again which has everything? My local planet in beta has some annoying holes in its offerings.
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# ¿ Dec 5, 2015 14:19 |
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# ¿ May 16, 2024 10:39 |
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Groggy nard posted:Welp all this Explorer posting and my recent demotion means that I should finally stop thinking about flying out my Gold Plated Autism Explorer and actually bring out my Gold Plated Autism Explorer.
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# ¿ Dec 19, 2015 23:44 |
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Ciaphas posted:I didn't even think stars could be that close without accreting into each other.
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# ¿ Dec 23, 2015 08:43 |
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Space Skeleton posted:Frontier said this was how they were going to do the yearly content expansions all the way back in the Kickstarter days and it's pretty fair and makes a lot of sense, the alternative would be a subscription fee but this way you decide if the new content is something you want. SC fanatics are latching onto it to try and create controversy by spinning it in the most negative way possible. That doesn't mean the Star Citizen fanatics aren't , but there's a little more to it than, "All complaints are a conspiracy."
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# ¿ Dec 23, 2015 22:15 |
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Libluini posted:I'm still torn on this creator thingy. On one hand, I'd love to make some sort of small, dainty Elf because the idea of something like a Keebler-Elf blasting guys apart with huge space ship guns makes me grin like an idiot. On the other hand, gently caress erasing my save, so I'm kind of hoping they allow multiple (or at least one additional) save slots.
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# ¿ Dec 23, 2015 23:19 |
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Dabir posted:Someone mentioned dying and exploration data and that reminded me of something. I was scanning the Batz system yesterday, got interdicted by a psycho NPC and killed. When I went back, everything I'd scanned before was still scanned. I finished up, went to drop the data off and I was only credited for the stuff I'd scanned after returning. So beware! You can only scan things once now, if you die you can't go back to get the data again! It's pretty ridiculous that somehow the galaxy knows everything you've scanned after you die, but you can't sell any of that data from deep space. On the other hand, I checked the other day, and a bunch of my old systems have flipped back to "undiscovered," despite me still being able to pull the system view up. Maybe I should make a return trip!
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# ¿ Jan 8, 2016 12:22 |
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Spanish Manlove posted:What happens when start heading towards the far rim of the galaxy? Also in the center of the galaxy?
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# ¿ Jan 9, 2016 08:02 |
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uglynoodles posted:I'm hearing that stuff like naming your ships and actually getting out and exploring the stations is coming? I hope that's a thing. It is a little disappointing to travel billions of miles to get to essentially an identical place with a different label on it. They've been wanting to do "get up and walk around the ship/station" since their pre-release "what's in the future for Elite?" video, but it's not planned for this "season" of DLC, so we won't see it for at least a year. Ship naming doesn't sound like it was a high priority for them, so who knows?
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# ¿ Jan 10, 2016 23:04 |
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Wozbo posted:I'm like 95% sure this is exploit territory and don't wanna touch Robigo until it is fixed. DreadLlama posted:I found a star system that's got three stars in it!
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# ¿ Jan 12, 2016 18:01 |
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oops
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# ¿ Jan 16, 2016 13:58 |
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Target Practice posted:Man I'm at Tamar and there is nothing like that sweet sweet Tun charity train for Empire. Gonna try Liabeze next I guess.
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# ¿ Jan 18, 2016 12:15 |
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Libluini posted:Hopefully FSD-engineers are locked behind exploration-ranks (because this way I don't have to grind )
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# ¿ Jan 22, 2016 01:38 |
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Libluini posted:A tip for people who have problems finding rare metals: Barnacles are spewing those randomly out, together with low-value crap and meta-alloys. Target Practice posted:Did they ever iron out all the bugs with the docking computer or does it still plaster all over the inside (outside) of a station?
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# ¿ Jan 29, 2016 01:51 |
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Sad King Billy posted:I ended up visiting maybe 100 systems and fully surveying maybe 50 of them, lots of terraformables and waterworlds, two Ammonias and one Earthlike. Well, except for exploration rank, but I can tell you that it'll be a loooooong time before you hit Elite for that.
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# ¿ Feb 1, 2016 17:03 |
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Libluini posted:I'm at 10% Pioneer right now and yeah, I'll probably hit Elite only after I come back from the mega-journey I'm planning to do after the next wave of ships + crafting is in. (So I can take an even better ship then what I'm planning to do and/or so I have ample time to collect jump juice and whatever I need to do to craft a better jump drive.)
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# ¿ Feb 1, 2016 17:47 |
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Libluini posted:You look at the galactic map. If the system map is red and unavailable, it's unexplored. Systems that NOBODY has explored yet are only really visible from the system map, where you'll see their names next to stars and planets, or not. If you're determined to get your name on those Type O stars, then yeah, start flying away from human space as far as you can. The more random, the better. Nebulae are great for sight-seeing, but any sort of major landmark is going to draw other players like flies.
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# ¿ Feb 2, 2016 22:33 |
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You want an Asp. Depending on your budget, you could get something like this. Add some weapons if you want safety getting out of the bubble (or from Thargoids), buy the best fuel scoop you can afford, and add auto-repair/heat sinks to taste. Those last items are basically for when you doze off and crash into a sun or warp out in the middle of a star, so depending on how long you want to be out in the deep, they're not absolutely essential but very handy now that you can repair your canopy. Everything else is dead weight, so stick to class D (the lightest) and downsize the power plant and power distributor to fit. If an Asp is out of your price range, you can do the same exercise with something smaller, like a Diamondback Explorer, or if you're , you can get another couple of light years out of an Anaconda. edit: Oh yeah, plus whatever rovers you want to take out for a spin. FronzelNeekburm fucked around with this message at 21:06 on Mar 4, 2016 |
# ¿ Mar 4, 2016 21:04 |
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Toxic Fart Syndrome posted:This is a good idea, right? MoraleHazard posted:I'll have to use EDDiscovery. I didn't know it existed. Also, for my first exploration trip, I struck ou along the spiral arm to the Elephant Trunk nebula. The planets seem to be either high metal content worlds or gas giants.
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# ¿ Mar 11, 2016 01:28 |
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Asimov posted:If you're washing dishes, do you worry about getting interdicted and killed? How dangerous is it to go AFK while exploring and risk losing all your data?
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# ¿ Mar 14, 2016 03:43 |
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Libluini posted:Both the Panther Clipper and the Beluga Liner look nice and make me wish they were already in the game. Especially the Beluga Liner.
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# ¿ Mar 31, 2016 15:37 |
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Toxic Fart Syndrome posted:
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# ¿ Apr 5, 2016 03:22 |
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Tippis posted:I still want someone to give me a scientific explanation for that (actually catalogued) huge mess of B-stars near the Omega nebula. Bonus points if there's a proper reason why they so often come in pairs. Wikipedia posted:It is considered one of the brightest and most massive star-forming regions of our galaxy. Its local geometry is similar to the Orion Nebula except that it is viewed edge-on rather than face-on.
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# ¿ Apr 5, 2016 09:11 |
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whoknew posted:I'm fine with underpromising and overdelivering. Much better than how CIG rolls.
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# ¿ Apr 10, 2016 00:35 |
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Truga posted:Yeah, unless you can train turrets onto your wingmates, I don't really see this happening much.
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# ¿ Apr 15, 2016 12:50 |
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froody guy posted:By the way, anything about athmospheric flight or landing? They said it was coming during Horizon (this was before Horizon actual launch iirc).
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# ¿ Apr 16, 2016 21:21 |
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TomR posted:A faster FSD charger, better SC control, in system jumps, some kind of data multiplier so you get paid more for scans. I dunno, they could do some stuff but it'd mostly be reworking how exploration works. More variety in space objects would help. Comets, aliens (not gonna happen), different surface types... anything to spend more time seeing new things and less time just jumping in, honking the horn, and jumping out.
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# ¿ Apr 17, 2016 04:27 |
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Libluini posted:You get a bonus if you find something first. Inside the bubble the chances for this are pretty drat close to zero by now.
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# ¿ Apr 18, 2016 06:25 |
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Gonkish posted:When is this latest update going to be rolling out? Do we even know yet? quote:I am delighted to announce The Engineers (Elite Dangerous 2.1) will be available to players with beta access in the week ending 8th May.
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# ¿ Apr 23, 2016 10:41 |
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DatonKallandor posted:How many times have they claimed that so far? I can remember Missions getting "completely overhauled" after beta, then again with powerplay at the very least.
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# ¿ May 2, 2016 05:34 |
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Strategic Tea posted:It does require gameplay, but I also think that with Elite, so many of us play it for the Cool Spaceman Experience rather than high octane starfighter action. So getting missions inefficiently from the space bar may hold more appeal
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# ¿ May 2, 2016 21:11 |
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Nostalgia4Infinity posted:So active range INF means nothing to you? Edit: I don't see any difference in either type of scanning. Dante80 posted:It definitely looks better in ultra. edit: Do I really have to click right to add one credit to the tip jar five thousand times? FronzelNeekburm fucked around with this message at 09:42 on May 6, 2016 |
# ¿ May 6, 2016 09:13 |
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Spare a dime, mister?
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# ¿ May 6, 2016 09:59 |
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Shine posted:Click left once to go to 5000
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# ¿ May 6, 2016 11:09 |
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limaCAT posted:what the hell happened here? Luneshot posted:I need some cold hard numbers on FSD ranges- fully upgraded FSD on exploraconda or explorer Asp build if possible.
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# ¿ May 7, 2016 03:26 |
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TRON JEREMY posted:where the hell do you find basic conductors. every engineer wants em but nobody's got em
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# ¿ May 7, 2016 08:32 |
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Just found a post on the Frontier forums:Frontier Forums posted:There are four possible things that you might need: materials, manufactured materials, data and commodities.
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# ¿ May 7, 2016 10:14 |
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El Grillo posted:Mike Evans responded with "the discussion here and the actual points from the OP are totally valid and are concerns we've had internally before and will continue to have as the beta continues so do as the mod says.
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# ¿ May 8, 2016 02:22 |
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Bargearse posted:On the plus side, the traffic control voices go a long way towards making the universe feel more alive. Don't tell me what to do, desk jockey. t
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# ¿ May 9, 2016 09:47 |
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Kurr de la Cruz posted:Out of curiosity: what are people looking for, exactly, content-wise? Everyone always throws that line around, no content, mile wide, inch deep etc etc, but I never really got what people are expecting. There seems to be plenty of stuff to do in the game, especially now that there's this whole randomized loot/farming/grinding thing added in. Lots of interesting ways to customize your ship. Like at what point do you say "OK, there's an adequate amount of things to do"? Back in the '90s, there was a much simpler space game series for Mac called Escape Velocity. It looked like poo poo compared to E:D, but it also had plenty of fluff for missions/encounters/story. I can't remember much about those games, but I can still recount fun missions they threw in. They didn't have awesome rewards or require a lot of extra programming. They just needed a decent writer with a sense of humor. Exploration is lifeless -- you can only find stars, planets, and black holes, no matter how far you fly. In human space, there aren't any special star systems with anything unique (except Engineers, more on that in a second). David Braben said recently in an interview that they had done a bad job of encouraging people to go out exploring instead of trade runs between two systems forever, but why would you? There's no difference between any two parts of the bubble, as long as you're making 1500cr/ton. The difficulty curve is also part of people's complaint. Why bother hunting all over the galaxy for stolen goods? Why fight ships you can never hope to beat without a wing full of powerful ships? Why grind for a bigger ship that will only make you marginally more money and, now, be an even bigger liability in battle? Why grind out better items from Engineers who require you to literally throw away dozens of crafted items to get one you want? And apparently you can't even get the materials for them at all! There's no reason to pursue the end-game rewards unless you love punishment. I want to meet some aliens. I want to run across some broken-down spacer who got lost and needs a lift. I want to meet scientists exploring weird anomalies. I want to see a comet. I want to swap stories with a wacky space bartender. I want to give a poo poo about Empire vs. Federation vs. Alliance. I want local factions to have any sort of personality at all. I want my months of exploration to have an impact on the galaxy. I want them to build more than one new space station every three months. I think Frontier should actually try to play their game sometime without god-mode. Just take a week off, fire up a Sidewinder, play the game, and decide if they think it is actually fun.
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# ¿ May 28, 2016 10:58 |
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# ¿ May 16, 2024 10:39 |
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TTerrible posted:Ok so that expanded tweet now says it was a design decision.
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# ¿ May 31, 2016 22:15 |