|
Fintilgin posted:The thing that baffles me about Stellaris is that the time ticks are like two hours long. I think they were stated as ten a day. The tick rate hasn't been looked at in a while, it happens to be functional for dev purposes. We'll be tweaking it, but I can't promise that it's temp because 10 ticks per day might turn out to be the magic number.
|
# ¿ Sep 29, 2015 17:32 |
|
|
# ¿ Apr 28, 2024 21:26 |
|
zedprime posted:make research success truly skill based and contract a hidden object game developer to create some sci fi HOGs that guarantee research success I'll pitch this to the team ty
|
# ¿ Nov 3, 2015 08:22 |
|
zedprime posted:Tech has been described as a collecting card game,and anomalies as the only source of cards so we should definitely be concerned if the anomaly system sucks. Anomalies can occasionally give you access to techs you have not yet researched, or perhaps allow you to research techs you otherwise would never have been able to develop, but those instances are going to be comparatively rare. Your government form and your species' ethics and even individual scientist traits are all likely to have an equal-or-greater impact on your technological development. EDIT: All of this is still subject to change, obviously. But anomalies are unlikely to be the primary source of technological advancement, was my point. LordMune fucked around with this message at 17:25 on Nov 3, 2015 |
# ¿ Nov 3, 2015 16:32 |
|
Just catching up on the thread so this is a few days old butAgean90 posted:So what's the most "wait what" level bug you guys have found so far along with every other pop, on every other inhabited planet in the galaxy (other players could emancipate their pops though so no harm no foul aside from some negative happiness modifiers)
|
# ¿ Nov 27, 2015 14:04 |
|
I'll say this about combat; it looks really cool.
|
# ¿ Jan 25, 2016 14:36 |
|
Casus Bellifriend (nice joke A++)
|
# ¿ Jan 30, 2016 19:14 |
|
We put up one of them dev diaries for Stellaris. MP owns.
|
# ¿ Feb 29, 2016 14:29 |
|
V for Vegas posted:Bad google translation of the article. That is an incredibly bad google translation since it literally dropped a very important word. The reason for listing is not that the company needs capital.
|
# ¿ Mar 7, 2016 23:08 |
|
Baronjutter posted:I'd like to publicly announce to this thread and the internet in general that I'd really really like to play Stellaris. Please do look forward to it.
|
# ¿ Mar 9, 2016 00:55 |
|
Ofaloaf posted:want to crack open HoI4 and Stellaris more than I want to actually play them, just to see how all the bits work together Ofaloaf posted:There oughta be Modder Mondays that focus on that sort of thing. Even if it isn't talking about moddable features in upcoming titles, time could be spent doing workshops on modding for beginners or something, take the opportunity to highlight the internal accessibility of the games and all that. Psychotic Weasel posted:
|
# ¿ Mar 16, 2016 22:43 |
|
fuf posted:My biggest concern after those Quill Stellaris vids is that it looked like he had to press a key to zoom out all the way and see the whole galaxy. I really hope that's not the case and that you can smoothly zoom all the way in and out.
|
# ¿ Mar 17, 2016 12:42 |
|
Tuskin38 posted:Wow the create a empire UI has changed since the videos that came out at GDC.
|
# ¿ Mar 17, 2016 20:33 |
|
I joined Paradox months before cKnoor wtf : | Other than that the list looks fairly complete...? E: vvv No... vvv E2: Doomdark isn't a goon, is he? LordMune fucked around with this message at 07:17 on May 2, 2016 |
# ¿ May 2, 2016 07:14 |
|
I logged off forever when Stellaris got a 6.3. Posting from beyond the grave
|
# ¿ Jun 30, 2016 13:30 |
|
Stellaris also reached a wider audience that does not overlap much with the more obsessive HoI fans. [/defensive]
|
# ¿ Aug 26, 2016 10:51 |
|
Darkrenown posted:Ugh, you didn't tell us you were a goon
|
# ¿ Oct 11, 2016 11:16 |
|
ThaumPenguin posted:Which goon left? Still at PDS though.
|
# ¿ Oct 12, 2016 08:43 |
|
pdxjohan posted:We need at pds_goon channel at slack. All we need is a script to batch-import all the SA emoticons to slack and we're set.
|
# ¿ Oct 13, 2016 09:10 |
|
IncredibleIgloo posted:Here is a kickstarter for a board game that may be of interest to Paradox fans. It seems a little ambitious, but it might be neat! (It *is* expensive though) Is this the one that used Crusader Kings 2 music in a demo video? Because lol
|
# ¿ Jan 28, 2017 22:57 |
|
Baron Porkface posted:Is Merni's GDC Ai talk available to the public somewhere? verbal enema posted:I want paradox on my ps4
|
# ¿ Feb 12, 2017 15:03 |
|
well, we're done
|
# ¿ Feb 12, 2017 20:36 |
|
Because all references hidden away in script are endorsements...?
|
# ¿ Mar 17, 2017 12:04 |
|
I think that means "professional reader", Groogy. But we're not much for them fancy book-learnings at Paradox.
|
# ¿ Mar 28, 2017 07:54 |
|
Groogy posted:Yeah we do have bunch of tools and we have bunch of tools in development as well. We also have time dedicated for each programmer to just sit and fiddle around, improve etc. I usually use that to implement much needed tools and modding stuff. Like in CK2 we have a -debugscripts flag which enables error messages for scripts that is on by default in development mode which can be used by modders. Think Stellaris also stolen that feature but not 100%. I implemented that because I got tired of modders asking me "why does this script not work?" LordMune fucked around with this message at 14:11 on Jun 19, 2017 |
# ¿ Jun 19, 2017 14:08 |
|
Jazerus posted:Victoria: Jedi Knight II: Jedi Outcast Victoria: Victorian Forces IV: Victorian Knight III: Victorian Outcast 2: Victorian Academy
|
# ¿ Feb 9, 2018 00:51 |
|
Internally content designers are referred to as "CDs" for short, which works because we're Cool Dudes Edit: to actually contribute, any text (any at all) you see in our games will have been written or at least edited by a Content Designer. Well, that's, uh, the idea anyway. LordMune fucked around with this message at 19:49 on Mar 31, 2018 |
# ¿ Mar 31, 2018 19:45 |
|
I've mentioned applicants being goons in at least one recruitment process in the past (perhaps when we hired Archangel?) and it's always awkward trying to explain the whole extremely online extremely has-been comedy forum thing IIRC our manager thought "goon" was some kind of slur at first
|
# ¿ Mar 31, 2018 23:29 |
|
The Cheshire Cat posted:Fantasy city builder? Not "medieval", I mean with like dragons and poo poo It has a name and it is Majesty
|
# ¿ May 11, 2018 20:46 |
|
I'd be all over a, uh, Futsuuken Densetsu
|
# ¿ May 12, 2018 18:23 |
|
I ducked out of the hall for a sec, did we settle on "Imperat" or "Rome" for the title
|
# ¿ May 19, 2018 11:04 |
|
Yeah that's real helpful. Was it imperat or rome
|
# ¿ May 19, 2018 11:06 |
|
"Letting the player reform into a different, ahistorical form of government for fun" and "doing justice to a radically different time in history" are two very different things (Disclaimer: I am not on the Imperator team.)
|
# ¿ Oct 11, 2018 14:12 |
|
Consolations (phone autocorrected to this twice so it stays) Ofaloaf! I'm trying to remember who's starting next month... I think you might do some work on Stellaris! Maybe?
|
# ¿ Nov 3, 2018 01:35 |
|
it's handled like a sound effect in code ok but you're right
|
# ¿ Nov 3, 2018 01:51 |
|
He's good at his job so he moved higher up the (streaming) command chain.
|
# ¿ Jan 26, 2019 22:46 |
|
Pump it up! Do it! posted:Yep, if they balance according to multiplayer clashes they have in the office they definitely should try to balance it a bit. We don't.
|
# ¿ Mar 28, 2019 18:42 |
|
Koramei posted:I 110% understand why they don't, but my ideal response would be to constantly highlight the German war crimes and atrocities. On the flip side of the coin, then we'd have Nazis furiously masturbating over the game (more than they already are).
|
# ¿ Apr 27, 2019 00:38 |
|
no
|
# ¿ Oct 1, 2019 19:35 |
|
I gave up working on our cool space game to be content design lead on CK3 you guys better like it!! Should be easy enough though it's gonna be good
|
# ¿ Oct 19, 2019 10:25 |
|
|
# ¿ Apr 28, 2024 21:26 |
|
We can't really import ready-made features from CK2 DLCs, partly due to prohibitive technical differences, but mostly due to subtle (and not so subtle) design changes between the two games. As correctly assumed above I can't go into details at this stage, but we're both aware of the inevitable CK2 comparisons and dedicated to making the best and most cohesive base game possible (which is often antithetical to just cramming in content, but there will still be some crammin'). It'll be bigger than CK2 was at launch, let's put it that way for now.
|
# ¿ Oct 21, 2019 07:33 |