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On those HOI4 national focus trees, doe anyone know what the difference between a dotted line and a solid line is?
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# ¿ Oct 2, 2015 21:13 |
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# ¿ Apr 27, 2024 11:13 |
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Just please add a national focus tree for Germany where time travelers eliminate Hitler from existence.
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# ¿ Oct 31, 2015 01:32 |
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Empress Theonora posted:I like how his "yourself as a Victoria POP" issues include like no issues from the actual game, but I guess "moralism" and "jingoism" don't sound as cool. My favorite part about Victoria POP signatures is how they almost always have themselves with maxed out consciousness.
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# ¿ Nov 23, 2015 22:07 |
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Cross-posting from Wiz's twitter: Fascist Bhutan is called the 'Thunder Dragon Empire'.
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# ¿ Dec 10, 2015 21:57 |
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There's probably something wrong with me because I played EU3 and HOI3 on launch and didn't really notice anything bad.
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# ¿ Dec 15, 2015 22:24 |
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From today's World War Wednesday stream:
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# ¿ Dec 16, 2015 15:20 |
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Sub-species stuff looks amazing.quote:A new subspecies that is stronger and more formidable than their parent species may eventually come to see themselves as… superior. Why should they bow down to their lessers? Meanwhile, the unmodified members of the parent species often come to regard a subspecies with jealousy and suspicion. Fear of that which is different has been a driving force in the creation of conflicts since the dawn of this galaxy, and the creation of a subspecies can often be followed by civil strife and unrest. Can't wait to have a genetic civil war.
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# ¿ Dec 21, 2015 16:24 |
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I can't download the patch because I bought V2 on Gamersgate.
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# ¿ Dec 22, 2015 16:41 |
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Victoria 2 + All DLC is available for $9.99 right now on Steam. Most other paradox games are on sale, too. Winter sale!
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# ¿ Dec 22, 2015 19:19 |
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I see that Stellaris now features literal Space Fascists.
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# ¿ Jan 4, 2016 18:54 |
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That actually makes me wonder if a MSF/Diamond Dogs mod would work where you just use the expeditionary forces mechanic to fight in other people's wars for profit.
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# ¿ Jan 8, 2016 22:26 |
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It's been such a long time since I actually played EU:R, but the senate stuff worked real nicely with the CK-style characters to have things going on within your own empire. It also was a pretty nice feedback system that rewarded/penalized you for how you balanced your empire. Imagine mixing CKII characters with EU4 estates and Victoria's political parties. Enjoy posted:I think it's mostly nostalgia for an old forum game Wiz was involved in, goons roleplayed senators and formed political factions also this, tbh. I'm very guilty of this myself, to the point where every once in a while I get a strong urge to mod one of the latest Paradox games to put in Cretan politics. Populists forever!
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# ¿ Jan 25, 2016 22:55 |
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vyelkin posted:One question for any Stellaris devs in here, since in a federation there's a shared military, what happens if you leave a federation? Does the federation keep all the ships and armies and you have to start from scratch? Do you get a proportionate share of the military in your newly independent military? Dev Diary posted:Another interesting feature of Federations is that they have a special joint space navy in addition to the forces of the separate member empires. The Federation president gets to design these ship templates using all the best technologies of all the member empires. The president also gets to control these fleets, of course It sounds like the Federation military is separate from the military forces that the individual member states control. So you'd keep the navy you have, if you've been maintaining your own.
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# ¿ Feb 22, 2016 17:01 |
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quote:A slide from this portion of King's talk has been circulated widely online with no surrounding context. Many seem to assume that the talk was about how the games medium could best be leveraged to promulgate communism. Oh hey, I took this picture! It's kind of fun seeing the places it's turned up and what kind of things people think goes on at GDC. Yeah, the actual context of that was explaining how you could script the Victoria 2 AI to actually colonize Africa. Marx's analysis happens to make a very straightforward and systematic explanation for why imperialism happens, and so makes a good basis for gameplay.
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# ¿ Apr 8, 2016 23:38 |
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Kersch posted:
On the plus side, you don't have to go to work or whatever and if you don't get picked you'll probably not even be there that long. Comedy option: bring your laptop to the courthouse and play HoI4 in the juror waiting room. (There is a lot of waiting involved in jury duty)
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# ¿ Apr 25, 2016 01:20 |
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ExtraNoise posted:It really is, don't worry, I'm coming at it from that point of view. It definitely won't be a game for super-serious modern day geopolitical gamin'. It's going to be a mod where the US invades Mexico because why not. Is it going to be before or after the 2016 US Presidential Election? Basically what I'm asking is if there will be the option to play President Trump
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# ¿ May 11, 2016 23:27 |
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Hitlers Gay Secret posted:EDIT: Are there any examples of the symbol being used today?
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# ¿ May 13, 2016 18:50 |
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Yeah, turns out there's a lot of it. Check out the wikipedia article for even more examples. These are just a few.
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# ¿ May 13, 2016 18:55 |
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Give Rome 2 a co-op mode that lets people play competing dynasties/factions within a country. Then run a giant Crete MP game.
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# ¿ May 22, 2016 02:20 |
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Make Rome II about the downfall of Rome
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# ¿ Jul 8, 2016 20:24 |
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Enjoy posted:It should just be on a left/right axis with a HoI4 style country law idea controlling the formal country name/head of state IMO (eg abolishing and restoring monarchies is done like changing a recruitment law in HoI4) Ah yes, a 5 ideology system would work perfectly. How about : Far Left (Populist), Centre-Left (Civic), Centrist (Mercantile), Centre-Right (Religious), Far-Right (Militarist)
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# ¿ Sep 28, 2016 22:43 |
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Rome II but it's actually an mmo where each player plays a senator like Wiz's Crete LP. Or a Crusader Kings mmo
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# ¿ Feb 28, 2017 23:06 |
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Until just now I always saw it as like this deformed hand/claw thing.
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# ¿ Jan 22, 2018 13:14 |
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https://twitter.com/producerjohan/status/961601637361037312
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# ¿ Feb 8, 2018 19:52 |
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On one hand I can't help but be a little disappointed that it's not Vic 3. On the other hand Anyway my one hope is that the senate mechanics are back and that the Populists are obnoxious. If the Populists are not sufficiently obnoxious I will make a mod that makes them so
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# ¿ May 19, 2018 15:04 |
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Jesus was a Populist
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# ¿ May 25, 2018 17:44 |
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I hope the game lets the player re-name geographic features in their own incorrect way. "Mare Populi"
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# ¿ May 27, 2018 17:23 |
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Seeing that owl on a flag is giving me flashbacks to ancient flagchat
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# ¿ Jun 11, 2018 14:31 |
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The dev diary posted:Each individual pop has its own religion, culture and happiness . So yes, there are minorities in Imperator! This sure is a pop Takanago fucked around with this message at 12:36 on Jun 25, 2018 |
# ¿ Jun 25, 2018 12:29 |
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Is the term "Mana" better than or worse than "Bonii" and "Malii"
Takanago fucked around with this message at 23:48 on Jun 25, 2018 |
# ¿ Jun 25, 2018 23:44 |
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I want a reboot for Balance of Power. But not the 1985 video game, instead the forum games based on it.
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# ¿ Aug 14, 2018 22:13 |
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The real key part of this dev diary is that we'll be able to mod in custom factions. Now when I make a Crete mod I'll be able to represent factional politics in their true glory: Okay well maybe not all of that, but at least the standard/radicalized version of each party, crypto-populists and anti-populists, and of course sons of zeus... Autonomous Monster posted:I'd side-eyeing that penalty for having dominant populists. So, the faction empowered by discontent, the iconoclasts, the ones least married to the status quo... are the party least capable of changing things? Maybe it's just the fact that everybody hates the Populists so much that all the landowners and people in charge oppose everything they try to do and make it more difficult to get things done. That was my experience at least when Populists were in charge. Takanago fucked around with this message at 12:48 on Aug 20, 2018 |
# ¿ Aug 20, 2018 12:40 |
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Yeah even I think I'd have a hard time figuring out how to justify a No vote against that.
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# ¿ Aug 27, 2018 13:26 |
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If Populism is wrong then I don't want to be right
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# ¿ Sep 10, 2018 20:44 |
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creamcorn posted:Who's everyone excited to play as besides the big boys in Imperator? I really want to try out a bunch of the Magna Graecia states, I think Massalia would be a really intriguing start.
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# ¿ Oct 21, 2018 21:31 |
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Okay, what is it that makes particular areas “thunderdomes” in Paradox games? I get that it means there’s going to be a lot of war there but what kind of factors actually go into that? Is it multiple countries with claims on each other? A lack of a single clear hegemon?
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# ¿ Oct 30, 2018 15:58 |
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I’ve only seen video of it, but there’s an old Japanese city builder series that basically has a lot of political and detailed stuff. It’s a city builder set on a space colony (the kind that’s a city in a space station) and is themed around Japanese city politics, I think? It’s real neat but it’s probably a slog to play by modern standards. From what I understand you also get to control some real fine details about how the space colony is run, too, like scheduling spaceflights to Earth/the moon, and even set artificial day/night and weather schedules(?) https://youtu.be/CzPVtd3MzMc https://youtu.be/5dEVar8E3Ro
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# ¿ Nov 19, 2018 16:25 |
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I will buy it day one then immediately start working on a mod to make Populists as annoying as possible
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# ¿ Feb 5, 2019 21:47 |
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Groogy posted:no need they already are Excellent
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# ¿ Feb 6, 2019 13:15 |
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# ¿ Apr 27, 2024 11:13 |
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I want a French Revolution sim that goes back and forth between the French Republican calendar and Gregorian calendar depending on context
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# ¿ Feb 15, 2019 19:55 |