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Excited for Rome. I realised though, that when I think of Rome, I think of Imperial Rome. Republican Rome just... never enters my mind. Weirdly, I'm already thinking of what the DLC will be like. Also looking forward to buying a game called 'Rome' and never playing Rome.
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# ¿ May 20, 2018 02:56 |
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# ¿ May 22, 2024 03:22 |
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I wonder if the Magyars will be on the map, they should just be chilling in... the northern Caucasus at this time?
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# ¿ May 27, 2018 16:22 |
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I completely understand if, and in fact encourage that, they make it into the game, but every time I see the Garamantes now I can't help recoiling.
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# ¿ May 28, 2018 03:07 |
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Gantolandon posted:It was a game where it was actually impossible to punish a disloyal vassal, because you couldn't imprison or execute anyone. CK2 was a much better game even after release. I played a bit of CK1 during that bit of time I had a computer that couldn't run Clausewitz games. I remember I had a rebelling vassal and I was barely winning, and then the Pope excommunicated me for fighting with another Christian. And that loving horn. CK1 was fine, patched up at least (didn't it need a patch to not crash on startup when it released?), but CK2 really is superior in like, every way.
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# ¿ May 30, 2018 20:33 |
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Autonomous Monster posted:I thought that last one was a joke, but apparently the poster is in deadly earnest. I'd be amused if whenever you played Rome it did that. And only when playing as Rome.
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# ¿ Jun 6, 2018 00:01 |
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Prav posted:with four types of mana it stands to reason that each will map to one of the classical elements. now virtus is obviously the fires of war, but anyone got any suggestions for the other three? Which one's wood.
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# ¿ Jun 12, 2018 03:41 |
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Yeah, it looks great but I'm worried that modders will have issues with it for that reason.
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# ¿ Jul 1, 2018 02:35 |
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AAAAA! Real Muenster posted:
I'm inclined to agree, we get so little and it's so basic. We do get little tiny bits of nice information, like being able to queue up buildings in this one, but I wish they were more in depth even if that means delaying them until the game's further along.
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# ¿ Jul 2, 2018 20:54 |
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ExtraNoise posted:I'm actually okay with the amount of content in the dev diaries thus far. I would like to see more, sure, but the game is still a good chunk of months away so this pacing allows me to pick at the nitty-gritty a bit. I'd a least rather we get diaries like Dev Diary #2, which also gave just a bit of information but also talked about why they made some of the choices they made, in that case for the start date and map size. Compare to, say, Dev Diary #3 and #4, which just give you a list of things.
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# ¿ Jul 3, 2018 00:16 |
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Phlegmish posted:smdh if you don't play as the uhhh and drive out the Indo-European invaders Basques.
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# ¿ Jul 9, 2018 21:30 |
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Makes sense, although I do find it a little weird to replace horses and then add horses in to replace camels, even though I get it. Also, I generally do the PNW/Northern California split about halfway through Oregon, but I've never really spent a lot of time there.
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# ¿ Jul 13, 2018 20:27 |
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I'm 100% sure that this bit of grain in India is multiple provinces with the same trade good, because that's a loving crazy province otherwise.
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# ¿ Jul 23, 2018 19:54 |
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Phlegmish posted:Being a goon I'm reluctant to leave the house, so i've always admired those YOLO Polynesian and European explorers just setting off in their boats in a random direction. Balls of steel. I know, right? I highly recommend reading up or taking a class on the Pacific Islands, they're fascinating.
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# ¿ Jul 29, 2018 20:07 |
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Rumda posted:Any recs? I actually took the class route, taught by a guy who did a lot of work in the Pacific Islands, so the books were useful but they were supplemented by videos and the teacher's experiences during his own work in the Pacific Islands. For class we read A History of the Pacific Islands and Nest in the Wind, but as noted there was a whole lot more to it than just those. Sorry that I'm not the best source for recs.
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# ¿ Jul 29, 2018 22:44 |
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New Imperator Dev Diary. Unit abilities, and how it looks in the code for modding.
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# ¿ Aug 6, 2018 08:40 |
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Ham Sandwiches posted:what aspects people find enjoyable or rewarding. Pillaging the Med and burning Rome as the Berber pirate queen of Crete. But in all seriousness, being character-driven rather than state-driven means that your goals can range anywhere from creating the greatest empire known to man, to killing all the loving Karlings. It's very freeform, in that way. It's not really a question of 'what should I care about,' rather 'what do I want to care about?'
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# ¿ Aug 6, 2018 21:34 |
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Agreed, looking forward to the game but the UI is just not looking good. Useable sure, but not particularly pleasant to look at. Also I'm surprised at how much of the map is still wastes in that picture.The Cheshire Cat posted:I think the platypus is actually their debug console. You see a similar thing on their HoI4 development screenshots, except it's a dog wearing a helmet. It is.
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# ¿ Aug 20, 2018 20:24 |
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Jackie D posted:Once Wiz is done with Stellaris he'll fix Rome, too What, again?
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# ¿ Aug 20, 2018 22:51 |
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Zohar posted:The Imperator dev diaries could definitely stand to be written a bit less like an Excel spreadsheet I agree, they feel a little empty, though in part that's because the game's not out yet. Compare to CK2 where the DDs can explain a lot and compare to how things work in the game as-is, but we've only got a vague sense here. I'd like to see more discussion about why they make the choices that they make, how they balance history and making a fun game, and things like that.
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# ¿ Oct 8, 2018 23:24 |
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dead comedy forums posted:Given how much experimentation and funsies went in CK2, Paradox could really go for a fantasy game with some of the character foundations and holy poo poo I want 10% in royalties I would love Paradox's take on a fantasy game. A companion piece to Stellaris, like Master of Magic was to Master of Orion, ideally as you said with characters playing a major part.
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# ¿ Oct 11, 2018 22:00 |
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I need to pick up Tyranny. gently caress, I need to pick up the expansions for Pillars, I backed that game, put an hour into it, and then just... got distracted. However, unless I'm seriously misjudging Tyranny, I don't think it's really the same as a "Paradox fantasy game."
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# ¿ Oct 12, 2018 09:24 |
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Trin Tragula's first DD, about the starting setup in Italy. Edit: gently caress.
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# ¿ Oct 29, 2018 22:14 |
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Spiderfist Island posted:Come to think of it, there aren’t that many fantasy settings that are Hellenistic in their themes or governments aside from Sword and Sorcery pulp stories and some of the D&D settings inspired by them like Dark Sun. I've been wanting a good S&S conversion for CK2, but I:R has a lot of little bits that seem like they would work fantastically too. Also, a Dark Sun mod would loving rock.
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# ¿ Jan 16, 2019 22:16 |
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Lum_ posted:this. They've been complaining that no one is working on the DH version of the mod for a while now; considering what a trainreck HOI4 Kaiserreich has been lately it's not much of a surprise? What's going on with HOI4 Kaiserreich?
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# ¿ Jan 30, 2019 23:42 |
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Gort posted:I'll wait and see people's immediate reactions and the price tag, then I'll buy it day one regardless 'cause I'm a sucker for Paradox games. $40, end of the second paragraph.
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# ¿ Feb 5, 2019 20:53 |
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Tyrel Lohr posted:What's worse is that MOO2 was fundamentally more of an iteration on Master of Magic. And while I loved MOM, I could never get into MOO2 and I've always considered it to be something of a disappointing game simply because it did feel like a reskinned MOM. Huh. I always liked MoO and loved MoO2 and MoM, but I never thought of that. Can you point out some specifics? It's been a while since I played either.
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# ¿ Apr 23, 2019 00:53 |
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Tyrel Lohr posted:MoO/MoM talk Ah, that all makes sense. It's apparently been a very long time since I last played MoO, I thought the population food/production/research aspect was in all three games. Pretty much everything you mentioned are things I like about MoM/MoO2, so I'm curious about how the first one plays now. I don't remember it being too different from the other two, but uh... now that I'm really thinking about it, my age might have been in the single digits last time I played it. It certainly gives me an excuse to finally getting around to getting it on GOG. I really do want a Paradox fantasy game, though.
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# ¿ Apr 23, 2019 04:57 |
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I figure I'll wait for the first DLC, maybe the second. My money situation is a bit better, so I might be able to keep up with two Paradox games instead of one.
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# ¿ Apr 28, 2019 19:58 |
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"27 people are talking about this" "20 people are talking about this" "23 people are talking about this" "2,101 people are talking about this" "32 people are talking about this" I wonder how automated this script is.
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# ¿ Sep 3, 2019 03:26 |
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I hope it's a fantasy game. I've been wanting one basically since they announce Stellaris.
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# ¿ Sep 30, 2019 21:42 |
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Eimi posted:Fantasy would be cool but that could go so many ways. I hope it's in the style of most games and not equal starts like Stellaris though since that's my least favorite part of the game. Also I'd love if it was classical fantasy and not medieval since I just bounced hard off of Imperator and I still want to enjoy some swords and sandals. Yeah, my hope is you have a bunch of options, then it generates a world based on those (the random world in CK2 would be a good starting point, but add more to it), so that you have at least a bit of history and some interesting, unequal starts. In my dream, the options would allow you to go from grimy low fantasy where a demon will wreck poo poo to absurd high fantasy where there are demons rampaging all around and your nation's hero/ine can take on entire armies by themselves. I'd also love a Bronze Age game. Dramicus posted:I think it's ironic that TNO will likely come closer to simulating a cold war game than paradox ever has. And those guys are all sorts of batshit crazy. TNO?
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# ¿ Sep 30, 2019 22:23 |
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Average Bear posted:The New Order. Alt history mod of an Axis victory in WW2 where the world is just absolutely insane and getting into a nuclear war ends the game by deleting provinces one by one. Dramicus posted:The New Order. It's a mod for HoI4 that focuses on post-ww2 where Germany won and is in a 3-way cold war with the Free West under the USA, and Japan's Asian bloc. The mod treats direct war between the major powers as a game-over state. Most combat is supposed to be done with coups, volunteers and lendlease. That's pretty neat!
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# ¿ Oct 1, 2019 00:06 |
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I've only played a bit of Civ2 and Civ4, before I realised I just prefer the Paradox style of strategy, but... why not have limits on the number of units you can stack onto a tile instead of one per? It could be based on, say, terrain and tech and civ bonuses. It seems like a case where neither extreme really works great, for all the reasons said, but you could do something neat if you did something halfway inbetween.
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# ¿ Oct 4, 2019 21:47 |
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AnEdgelord posted:Thats because Endless Legend is the sucessor to Fall From Heaven 2 I thought that was one of the Elemental games? Didn't one of them actually hire the Fall From Heaven guy?
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# ¿ Oct 5, 2019 03:34 |
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Something I want in a hypothetical V3, one that could either turn out really good or really bad, is language tracking for POPs. I mentioned this a while ago, but I was thinking about those events in V2 where there's "signs in Yankee vs Dixie" and how culture and language are both closely related and at the same time are distinct elements. It could certainly make managing POPs more interesting and complex (or needlessly messy, overly complicated, and ultimately pointless). Of course there are other issues (Romansh? Papua New Guinea and the sheer number of languages there? The fact that language and culture can be very touchy subjects?) that might make Paradox shy away from the idea, but I do think that if properly implemented that it'd be a fascinating new wrinkle to the game.
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# ¿ Oct 7, 2019 00:04 |
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Average Bear posted:This is the poo poo I'm talking about. It's a reference to a stupid copypasta from like 2008. Just because you discovered internet socialism in 2016 and knew what that mosque shooter put on his gun doesn't mean everyone did. The guy PM'd me saying he wouldn't post there again because he had no idea what he did wrong and wasn't going to walk on eggshells. If you accidentally say something offensive, the proper response is "oh, I had no idea, I'm so sorry" and not "well I didn't know, so gently caress you, I'm going home" and bitching about how it's not fair to get called out for saying something offensive. The guy you were defending is a dick, sorry to say.
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# ¿ Oct 15, 2019 20:29 |
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Not what I was expecting, I'm not quite sure what to think, but the stuff talked about sounds really neat.
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# ¿ Oct 19, 2019 15:12 |
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NoNotTheMindProbe posted:I'd like a civ game that uses a cyclical model of history where you have to deal with inevitable civilisational collapse and periods of mass migration and warlordism. It kinda sounds like that Civ-like by the Endless Space guys is going for something like that.
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# ¿ Oct 25, 2019 20:55 |
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I need to get the MoO1+2 collection on GOG, I have a disc for 2 so I should still be able to get it that way. I love 2, but it's been a long time since I played 1, I'd like to try it out again some time (last time MoO came up the defenders of 1 reminded me that I think I was like, single digits old last time I played it and I barely remember it).
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# ¿ Dec 4, 2019 18:39 |
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# ¿ May 22, 2024 03:22 |
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Lum_ posted:Nonsense, the RNW does very realistic landmasses I imagine there would be a whole lotta blood spilled over that single water passage at the equator.
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# ¿ Jan 23, 2020 00:33 |