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Jazerus
May 24, 2011


Simplex posted:

I kind of find with Victoria 2 that nobody really knows how the game actually works and a lot of the systems are pretty counter-intuitive, so you should take any advice with a huge grain of salt. Outside of trying to trigger some pretty specific events you might as well just mess around and do your own thing.

Victoria 2 makes perfect sense, other than the economy, about which even Paradox devs know little more than the basic guidelines. Like any Paradox game, it simply requires playtime and maybe a bit of wiki use to understand

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Jazerus
May 24, 2011


Kavak posted:

He's just quoting a Paradox forums poster.

Kaiserreich doesn't even get mentioned until Page 2, for shame. Then again I loving hate the ACW and would be glad to see it purged altogether, despite my love of the Combined Syndicates and Pacific States, so I'm conflicted.

Make it cool and good. Give Jack Reed the most gloriously :ussr: portrait.

Jazerus
May 24, 2011


The Sharmat posted:

Actually weren't the Yeerks kind of already Syndicalists

The Yeerks don't have an economy beyond the military, so I'm not sure they can be classified along economic lines. Their form of governance amounts to an oligarchical elected monarchy grafted onto a military meritocracy.

The Andalites are straight up Syndicalists though.

Jazerus
May 24, 2011


Groogy posted:

Guess he did the AI-Hitler Mistake that happened when I helped out on HOI AI.
We would let the game run over night then check on it. Well Hitler decided it was a really cool idea to replace Infantry in his Infantry divisions with Super Heavy Tanks and Tank Destroyers....

Is your Hitler AI literally a tiny Hitler homunculus? I don't see how else you could achieve such accuracy in programming his personality.

Jazerus
May 24, 2011


The best thing about Stellaris is that all of the common sci fi worldbuilding cliches that lead to conflict and variety are not just half-hearted events tacked onto a 4x framework, but full mechanical subsystems. Every dev diary is full of features that would be given cursory attention by any other company but are the core of what is needed to evolve space strategy out of the MoO2-clone cycle it has been in for like 20 years now.

Jazerus
May 24, 2011


DrSunshine posted:

I love having four wives as a Muslim, I always need more sonmana.

Glad I developed those mil-heavy provinces, gotta get that manmana.

Jazerus
May 24, 2011


zedprime posted:

No, the real Atlantis :rolleyes:

But you can already play as Bolivia in V2 :confused:

Jazerus
May 24, 2011


Frontspac posted:

Obviously Obsidian is taking over development of Vicky 3.

You can only find out the truth about Kreia if you go full communist.

Jazerus
May 24, 2011


Wiz posted:

I'm gonna let you in on a lil secret: I don't play with NATO counters.

Ability to feel human: removed

Jazerus
May 24, 2011


Sky Shadowing posted:

Is Turtledove actually any good? The only thing I've read from him is the short-story The Road Not Taken (which, if you haven't read it, is alternate history where FTL travel is super easy and the galaxy is controlled by Age of Sail level civilizations, that is, until one of them decide to invade modern-day Earth (because we just somehow never figured it out)).

I think Worldwar and the fantasy Byzantium novels are worth reading. Many of his other novels - the "what if the Confederacy won" series especially - are interesting on the surface but end up being sort of copy-pastes of the original timeline with names and dates and locations swapped around. The coolest thing from that series is that Lincoln is a one-term president, isn't assassinated, and has a post-presidency where he becomes Eugene Debs.

Jazerus
May 24, 2011


pdxjohan posted:

I still think it should have been an optional 39.99$ dlc, so it would be priced like a 'true' wargame.

$79.99 or it's not real grog poo poo :colbert:

Jazerus
May 24, 2011


Please make Huey Long less fascist. AUS would be a more interesting narrative if it wasn't fascist until Long loses the 1940 elections, if he does; a legitimately viable center-populist alternative to the syndies and objectively better than MacArthur...until it all goes wrong and the racist vote gets Coughlin or Kuhn in.

Jazerus fucked around with this message at 23:40 on Apr 26, 2016

Jazerus
May 24, 2011


Randarkman posted:

Kaiserreich 2 should have Roosevelt being assassinated and Huey Long being president of the United States in the 1936 start date. Without FDR there to hog all the power (and without Huey being assassinated) he'd very likely rally the support of populists and poor people in the South, the left wing of the Democratic party and get the Democratic nomination.

Anyway I remember the that if you chose to start of with Lindbergh or the other guy that's not Kuhn or Coughlin (can't remember now, think he was kind of a supporter or stooge of Huey Long in real life) and consistently chose to not enact policies favored by racists and such and enacted all of Huey Long's reforms following the war then the AUS would actually get enough slider moves towards political left that it turned into Radical Socialist and Huey Long and alll his cabinet disappeared to be replaced by Market Liberals (I think Paternal Autocrat, Social Conservative and National Populist ministers weren't eligible under left-wing governments).

There's always been a leftist path for the AUS but it's not obvious to someone who's never played as them before that that exists, and they start off hard-right. Starting in the center and having various national focuses to change the character of the AUS seems like it would be a better fit for HoI4, aside from representing a hypothetical Long coalition better anyway.

Jazerus
May 24, 2011


catlord posted:

My first game of Stellaris I hit the problem I have with other 4Xs like MoO or Civ, where I think I'm doing well and then I get into a war and find out that my armies/fleets are woefully inadequate. So, I started a new game, playing the Star Trek humans again, and found out that the semi-random tech selection in my first game meant that I never even saw the tier 3 and higher missile tech which... probably didn't help my first game.

I also found an early space age civilization, decided to watch them but not try to enlighten them (lack of resources at the time) and then they reached the stars by themselves. Unfortunately this meant they got their own sector which meant I lost a bunch of stuff I'd built in those systems, so I decided to declare war. It wasn't difficult, they were brand new to the galactic scene, and were Spiritual Pacifists but I feel like maybe that was, morally, the wrong thing to do. I doubt Picard would approve.

You should basically always enlighten an early space age civ for what it's worth. Since they're so close already it only takes three or four years to get them up to speed on FTL. Nuclear age guys are usually a good idea too, as they only take a couple of years longer and might blow themselves up.

Jazerus
May 24, 2011


Groogy posted:

You still have the same amount of cores that can run in parallell.... it probably will run it slower as the OS will try and context switch between the threads constantly. If you wanna have a try go into the properties of whatever Paradox game in Steam and then click on Launch options.

:thejoke:

Jazerus
May 24, 2011


Larry Parrish posted:

Uhhh well it's actually good that you pay $80 for what would have been a $20 expansion 3 years ago, or a launch feature 5 years ago.

Hmm yes I pine for the EU3 development cycle, where you paid $20 to turn Ming into an unplayable nation and make Japan a buggy mess that was only properly sorted out in EU4.

Jazerus
May 24, 2011


PleasingFungus posted:

you forgot the best part: horde mechanics

Please insert a trigger warning and at least ten lines of white space at the beginning of your post

:negative:

Jazerus
May 24, 2011


Mans posted:

because if i want to play the full EU4 experience i have to literally spend 270 euros and 290 if i want CK2.

Paradox look at the train simulator market and is beating them at their own game.

Never heard of this newfangled Steam sale nonsense, well, guess I'll pay 300 euros

Edit: Like I'm not trying to be an rear end in a top hat here but I have literally never paid more than half price for Paradox DLC and most of it was at 75% off. The nice thing about this model is that you can be perfectly content with the free patches until the DLC goes on sale because the most important additions are actually the free ones.

Jazerus fucked around with this message at 00:30 on May 28, 2016

Jazerus
May 24, 2011


ExtraNoise posted:

Okay, so I think I "get" the argument being made here. I think.

What this really comes down to is that some dude liked a mod version of something that was added to a game that a later official expansion did worse, in their opinion. And instead of just saying that, they're lambasting the entire expansion pack system that's been in place in video games for twenty years.

Okay.


Ninja edit: There's a difference between releasing an unfinished product with post-launch DLC to fix it and releasing an expansion to a finished product.

Well uh no, I am pretty sure official expansions have never touched the crusades. They are identical to launch, other than bugfixes. Almost nothing is identical to its state at launch except the titular system which is literally almost exactly the same as the crusades in CK1. That is really a long time for a game to go with the same simplistic system when the rest of it has expanded by leaps and bounds and fixing it is a matter of looking at an old mod by one of their employees for the necessary event structure.

It is kind of baffling that CK2+ wasn't plundered for features when Wiz was hired. There were a lot of areas where basically Wiz finished features that Paradox implemented in a barebones way and the game was far richer for it. Now you can't install CK2+ for those features without also getting some random people's additional changes that are weird and mostly bad.

Jazerus
May 24, 2011


Groogy posted:

I don't get what the question is? Seems more like you wanted to speak your opinion about what you think is good and bad or maybe my comprehension of the English language is just really bad (which it kinda is)

I don't disagree though, Muslims have been changed like 6 times now since they were introduced because we know they are bad. I think every single mechanic people complain about has been changed at some point. Same with crusades. (I saw someone say that crusades been the same since release, that person obviously haven't played since release)


Edit: Reread and trying to understand, are you trying to figure out if we are at the same point as EU3 was when we started EU4? Lol we have way shot over that milestone, ck2 has triple of the content of EU3. Trying to remember exact time frames so might be a bit off, EU3 have had active 3.5 years of development time while ck2 is closing in on 7 years. Add also that our development teams are huge now days, ck2 has today 6 people on it and when I started we were 2 if I were lucky because my scripter also worked on Stellaris.

So I don't think the point they're making has anything to do with the amount of development time - more the overall cohesiveness of the game systems. Compared to EU3, the biggest difference in EU4 was that mechanics which had previously not been core to the game for one reason or another, like trade, were revamped and became mechanics which shaped the flow of gameplay much more than they had previously, while features that weren't working at all (Ming factions) went away entirely. The hypothetical CK2 -> CK3 transition would then be similar; features like those introduced in Way of Life and Conclave could be made more integral and expansive since they would be base game features, while the older content like merchant republics could be updated to a higher standard as well. They were asking if you felt like CK2 was at a similar point. Not trying to complain about specific features, just using them as examples of why someone might feel that way.

By the way, sorry, it has been a while since I took part in a crusade since I rarely play Christians anymore. How is the crusade resolution mechanism different from release? I'm not trying to be a jerk, it is just something that as far as I know has always worked the same: the character with the highest war contribution receives the land. It would be cool if it was more nuanced.

Jazerus
May 24, 2011


Slaughterhouse-Ive posted:

So he's re-writing the Victoria 2 economy? Yeah, meltdowns are fully allowed there.

I have neither felt the earth shake nor seen swarms of locusts around, so I don't think anybody has opened up the underground vault containing V2's economy recently.

Jazerus
May 24, 2011


CK2 was poorly balanced and, as someone else said, basically White Christian Hunting and Feasting Simulator 2000 at launch. Most Paradox threads goons don't remember this because we were all using CK2+ at the time, which made the game indescribably more playable and interesting. The base game wasn't actually all that good until Old Gods.

Stellaris is the same - there are already mods to ameliorate many of the issues that have been raised in the last page or so. Expanded War Demands and Enhanced AI in particular make war a lot better.

It's not the best thing in the world to have to rely on mods, obviously. It is usual for Paradox though - EU4 didn't need mods but that had more to do with EU3 having plenty of existing content that just needed some better mechanics.

Jazerus
May 24, 2011


corn in the bible posted:

I only have two hours in Stellaris because I think it's boring and I definitely regret my purchase yeah

Have you played a game with maximum empires, maximum advanced start AIs, and AI aggressiveness on high instead of the default galaxy generation settings? The defaults are kind of boring, just like in Civ 4 or most 4xs so that new players don't get squashed. It is much more fun with those settings turned up.

It stops being boring for quite a while. There's still a lack of content in the mid-game but you don't spend ten hours expanding freely through an entire swathe of the galaxy because the AI can't keep up with colonizing like you do when the galaxy is not crowded.

Stellaris is not an amazing game right now but the framework that Paradox has built in this game is amazing. There's so much potential in the scripting to make really interesting poo poo happen. I just kind of wish they had hired a few extra people to write and code events and mechanics to actually take advantage of it.

Jazerus
May 24, 2011


A Buttery Pastry posted:

A fully-fledged National Dog DLC, where different combinations of dogs in your faction unlock synergy bonuses for everyone. This I feel would add a lot of interesting gameplay considerations to the game, and add an immense amount of replayability.

National Bears or bust :colbert:

Where would we be without the milhist thread's favorite overhyped Polish bear, as a civilization?

Jazerus
May 24, 2011


Darkrenown posted:

Groogy is off on other adventures, I make all the cool CK stuff now.


Deceitful Penguin posted:

In which case good on you for doing it. You're on the good list now.

now make west africa max prosperity from the start plz

It would be rad if West Africa had a trade route like the Silk Road. Historically trans-Saharan trade was hugely significant for both the West and North Africans.

Jazerus
May 24, 2011


Odobenidae posted:

Don't forget the Garamantes and their thousand oasis network of provinces.

The Garamantes may be a dumb idea but the routes themselves are not :colbert:

I mean uh obviously the Garamantes would beat the HRE in a fight you idiot

Jazerus fucked around with this message at 05:51 on Jul 7, 2016

Jazerus
May 24, 2011


WhiskeyWhiskers posted:

What's a fun thing to do in EU4? I can make a lot of my own fun in CK2 and HOI4, but EU4 makes me feel like :effort: a lot of the countries feel same-y.

I've had it for years, and bought all except the latest major dlcs, but I only have like 20 hours in it.

You haven't played enough of the game to see the differences. CK2 titles are much more same-y than EU4 nations really, starting location, religion, and tech group influence the long-term trajectory of your nation a lot in EU4. For example, in CK2 what's the difference between playing as Venice or Genoa? Not much - both are Italian merchant republics and will probably end up uniting Italy and becoming functionally identical. In EU4 they're quite different simply because of how trade flows - Venice gets immediate benefits from dominating the eastern Mediterranean but can't bring home New World wealth later very easily, while Genoa is basically unable to do anything in the nodes nearest to them for a long time but has greater potential for benefiting from an overseas empire. Most nations have something interesting going on by virtue of their position, neighbors, etc. Achievements will guide you to do specific interesting stuff as particular nations as well - they are basically the win conditions of this game rather than just fluff.

Europe is kind of boring until you are comfortable playing the smaller nations there, though. You could play as Ethiopia, Majapahit, or some other Indian Ocean-adjacent nation for a very different experience.

Jazerus
May 24, 2011


Arrhythmia posted:

China DLC confirmed.

Second to last DLC: China

Final DLC: Eunuch, Temple, and Bureaucrat factions for Confucian realms.

Jazerus
May 24, 2011


Hot Dog Day #82 posted:

So I am building myself a computer and, obviously, I spend a lot of my time playing nerdy map games. I know a lot of paradox stuff is limited by the CPU, so in that case does it make sense for me to pony up for an i7 6700k or would an i5 6600k still do? Sorry for the technical question, but I thought this was a good place for it since 70% of my gaming is Swedish made!

If any of the rest of that % is Dwarf Fortress then the i7 makes sense, but the i5 is fine for most Paradox purposes.

Jazerus
May 24, 2011


PittTheElder posted:

Oh god this. Like you play a mercenary guy of some sort, both sides are good and bad in equal measure, some sort of civil war progresses around you, your allegiances can be fluid, and the NPCs are actually dangerous, meaning you can't just wander into the enemy HQ and kill everyone. I think for that sort of game it would be ideal to have your character be hypermobile by some conceit or another, meaning you can explore lots of places, but you won't be able to win fights with people, so you actually have to sneak and stay away from populated places.

Sounds like Prototype with actual difficulty involved, and more than a veneer of RPG elements. That would be rad.

Jazerus fucked around with this message at 02:26 on Aug 14, 2016

Jazerus
May 24, 2011


Vivian Darkbloom posted:

That's true, but it sure seemed like EU4 at launch had a lot more compelling stuff going on than Stellaris had at launch. I do regret preordering it, and I didn't feel that way about EU4 as I recall.

EU4 had years of event writing and testing of which mechanics were good or bad from EU3 and even earlier backing it though. CK2 was positively event-barren at the beginning and even it had some carry over from CK1. I do think Stellaris could do with a few more folks employed solely as writers and event coders to make up the gap, but that's started to happen with the Sunless Sea dude being hired.

Jazerus
May 24, 2011



whoa

anti-AI prejudice out of nowhere

Jazerus
May 24, 2011


YF-23 posted:

M&T is compatible with 1.18, so I went ahead and took a couple of new screenshots.







e;
Forgot this


Also the country bar is super weird and not very well designed at all


e2;
Uh


e3;
Paris has the "Coastal Center of Trade" modifier.

I almost want to play this for that idea tree.

Jazerus
May 24, 2011


YF-23 posted:

I used to play MEIOU back in the EU3 days, and every now and then I feel like M&T would be cool, but even putting system specs considerations aside there's enough systems in there that it just intimidates me out of it. For one thing it integrates Dei Gratia which is a huge overhaul of religion in the first place, but it also adds a ton other systems, which are either explained behind multiple-paragraph descriptions each or which are not explained at all (there's a mid-game building called "Regional Capital" whose effect is +0.10 corruption; I assume once that unlocks there's some incentive to building it, but ???).

Yeah, I played D&T and enjoyed it until EU3+ came along so I can handle obtuseness, but somehow the border gore is so much worse now than it seemed on the EU3 map.

Jazerus
May 24, 2011


The only thing I lament is an apparent lack of MiscMods-style alternate scenarios. Those were great for shaking things up if you got sick of the historical map while remaining recognizable.

Jazerus
May 24, 2011


If you've never seen EU3 before in any detail, do yourself a favor and read the Iroquois World Conquest AAR to get a feel for mid-development EU3. The last two expansions, after that game was played, brought it a lot closer to EU4 though.

Jazerus
May 24, 2011


tombom posted:

EU1 just had you straight up able to annex any country in peace negotiations no matter the size IIRC, I'm pretty sure it had nothing like badboy either.

While not quite as silly, up to the end of EU3 you could still have border provinces defect during a war if the right event fired, for free!

Jazerus
May 24, 2011


Groogy posted:

Not sure if unironic or not....

You have to admit, you'd never have been able to put so much loving care into straits without the code from East vs. West.

Jazerus
May 24, 2011


HoI3 was my first Paradox game.

It's a legitimate miracle I bothered with any of the others.

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Jazerus
May 24, 2011


Nitrousoxide posted:

Hoi 3 is pretty alright if you treat it as a Spanish Civil War game.

This must have been the miracle, because the Spanish Civil War was the only scenario I played before seeking out EU3 instead.

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