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Sfd Bonehead is by far the best Redman. Just FYI.
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# ¿ Oct 7, 2015 16:29 |
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# ¿ Apr 29, 2024 02:08 |
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Ra Ra Rasputin posted:Seems like underwater Welcome to underwater content.
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# ¿ Oct 8, 2015 12:26 |
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That Izzy post is all well and good but they seem to have the same issue as everywhere else, as in Anet changes poo poo and then seems to forgets about it. It's nice they saved silk from being 2c, on the other hand it's not anymore, but ascended crafting still looks like "600 of material X, 600 of material Y, 4500 silk".
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# ¿ Oct 12, 2015 08:32 |
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CLAM DOWN posted:Dungeon changes are loving stupid, good job Anet. They seem to do a lot of this lately
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# ¿ Oct 12, 2015 21:53 |
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AzureSkye posted:They've said absolutely nothing about increasing token drops, just that they're moving the "liquid reward" elsewhere. All of the grind, none of the gold. *the least grindy MMO ever*
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# ¿ Oct 12, 2015 22:34 |
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They don't actually get better if you take out the rewards HTH.
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# ¿ Oct 13, 2015 00:07 |
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Amante posted:Constantly adding dangling, unfinished new systems while you wall off the old stuff to rot... not a good long term strategy for making a fun game. Learn from Blizzard and WoW on that one. They seem to have decided to learn from WoD Blizzard instead. Props though, they found a way to add mudflation to a game that has a limited gear treadmill. GJ I guess.
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# ¿ Oct 13, 2015 07:27 |
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Only infused items can take the +1 etc. agony infusions you can mash together to create more powerful ones. Infused items are backpacks and rings, so the vast majority of your AR has to come in chunks of 5 from versatile- or poopsock infusions (the ones also giving things like 5 power for hundreds of gold). Sure you could get two random infused rings as rewards which are somehow not magi or shaman, and perhaps infused mawdrey. Even if you wasted your money making 3 +10 infusions, you'd still be far from the maximum required AR of 70 so you might as well craft ascended armor instead. However, fractal 1-19 is possible without any AR. With jewelry, a crafter backpack and an MF infusion in the necklace, getting to the 25 AR required to be "immune" in level 29 is no big deal if you run fractals semi-regularly. It's still bullshit and if you wanna do 30+ without being carried, you have to get into ascended crafting which is retarded. Nobody who doesn't like fractals would have any reason to run fractal 30+ though.
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# ¿ Oct 13, 2015 17:08 |
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whydirt posted:To be fair, it's kind of silly to have two different types of AR infusions that aren't cross compatible with one another but such similar names. Yeah I'm not going to blame players for thinking the +1 infusions they're getting directly from running fractals are the things you need to use to get agony resistance. No one said Anet is good at this whole fractal design thing, of course.
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# ¿ Oct 14, 2015 07:32 |
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Xun posted:Most of my alts are leveled through dungeons/tomes/crafting and getting 60 points at least for each is killing me It's not too bad if you don't have a lot of alts.
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# ¿ Oct 14, 2015 21:31 |
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Visidan posted:WvW reset is changing. https://forum-en.guildwars2.com/forum/game/wuv/WvW-and-the-Heart-of-Thorns-Release/first#post5609875 RIP glacial borderlands, I will miss you. That reset change isn't cool though. I wonder why they're doing this after 3 years.
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# ¿ Oct 15, 2015 11:00 |
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midnightclimax posted:That moba-mode sounds interesting. Does GOON have Mumble or something? Have, maybe. As for whether someone uses it, I have bad news for you. SFD uses Mumble often though, and you get to listen to Mesmer's music bot to boot.
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# ¿ Oct 19, 2015 09:57 |
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Adhesive Gamin posted:Also note the TP price difference between crafted and salvaged inscriptions, e.g. a Berserker inscription alone is nearly 8 gold at minimum in materials, but you can pick up, say, http://wiki.guildwars2.com/wiki/Ebonblade for 5g. I will keep that in mind for the one weapon box I still have but can't decide which weapon to pick Mormon Star Wars posted:I'm trying to decide between making a Warrior or a Guardian. I want a heavy armor class that is p. survivable - my main characters are Ranger and Necromancer, and while I know that nothing will be as tanky as a Necromancer, I'd like something in the same ballpark. Guardian has block(s) and a bunch of incidental healing, and low health. They take a bit more effort to be tanky, but if you put in that effort they're really hard to kill. Warrior has has more passive defense with high health and eg. healing signet. It's still very fun to play and potentially shits out might at an alarming rate. You probably want both anyway. Lonk posted:Berserker's is for trash idiots who don't know how to play this or any game. Yes because the "never die" nomad option means skill like nothing else
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# ¿ Oct 20, 2015 11:23 |
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gently caress you I want those aviators
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# ¿ Oct 21, 2015 15:07 |
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I'm glad they put their energy into fixing things that made utterly lovely fights like Golem Mk.2 or high level Mai Trin remotely bearable. Idiots. Challenging group content! Also to everyone who called the halloween stuff being the thick leather sink the "economist" talked about.
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# ¿ Oct 23, 2015 09:12 |
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Kessel posted:Fractals have changed. poo poo xp, drops are better. Arch diviner has better tells, two chanters on each arm replaced with single vet so must be done legit now. Swamp wisp timers have changed massively - start when wisps spawn and count down, then cycle wisps automatically. Ascalon frac has a red iris flower. Harpies in uncat frac have been repositioned for maximum player tears. Fire shaman in grawl frac is much harder to pin down now because of new defiance bar - can't pre-chill him, the chill just greys out and he moves at full speed. Challenging group content!
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# ¿ Oct 23, 2015 12:59 |
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Brain In A Jar posted:Do you like champs? Do you like killing champs? Do you like skill points being camped by champs that you have to kill? So they copied the best parts of Orr? Color me surprised.
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# ¿ Oct 23, 2015 13:18 |
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That sounds like a lot of fun and will not at all be annoying once the zone gets less populated over time. HoT is shaping up to be everything I've been hoping for.
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# ¿ Oct 23, 2015 14:09 |
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Generic Octopus posted:Welcome to GW2. Changed your post to be more appropriate. Welcome to MMO seasonal events might also work.
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# ¿ Oct 23, 2015 16:05 |
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Heavy Lobster posted:New Maguuma maps need some tweaking to make them not ridiculously grindy, but since there's more content on the way (raids, new legendaries, etc) I think it's safe to say that they'll be tweaking stuff for a while to come. [...] Coolness Averted posted:I think they were doing the typical mmo thing of overtuning at launch to avoid the zerg rush of folks rampaging through and having all the new mastery points in a weekend. Agent Kool-Aid posted:there definitely could be some tuning done in the near future, which i feel like might happen if it's brought up enough. [...] I like that you're optimistic, but this is Arena.net, masters of "put in overtuned grindy bullshit, never change it unless it's by accident". The only thing they ever tuned in a timely manner was making things more annoying to fight after patches made stuff "too easy", eg. world bosses after the condi changes. Harrow posted:It really feels like they want you to actively group up for HoT stuff. Relying on randoms isn't all that feasible when everything seems to work best with a group and the zones are large enough that people tend to be really spread out. That has never backfired ever in any MMO. orcane fucked around with this message at 11:25 on Oct 24, 2015 |
# ¿ Oct 24, 2015 11:22 |
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Megaservers basically "fixed" Orr so you wouldn't be trying to finish the event chains with 3 people on each server. Except you're still entering instances of it that are 80% contested at certain times of day, which is pretty funny if you just want to buy karma armor. Other than that, they slightly nerfed it once, but at a later date they also did something that buffed all krait. I mean it's all YMMV territory anyway. Some people loved even release Orr. I still think present Orr is awful for everything but map completion in Malkor's Leap and Cursed Shore because of the lack of hearts.
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# ¿ Oct 24, 2015 11:46 |
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But they need you to be playing in order to buy black lion keys.
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# ¿ Oct 24, 2015 12:39 |
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Inzombiac posted:Okay! The "cap" is the amount of hero challenges in the world, of which there are about 200 (a few more with Drytop/SW, WvW maps and the home instance place of power) in old Tyria. Skill points not from hero challenges got converted into spirit shards.
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# ¿ Oct 25, 2015 19:08 |
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ItBurns posted:Day 3 If this was mastery, I would agree with you.
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# ¿ Oct 26, 2015 14:23 |
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Also you're still running into the problem that if your increments are too small, by the time you get enough gold for the precursor, its price has increased by 100g again. Except this time, the price of "mats you need a trillion of" has risen by 100g total. Considering how many more steps you need beyond the precursors that can also be broken down to "farm a million mats or the gold for them", I'm not sure we really needed that many more increments that are pure mat/gold sinks TBH. It gives you a more immediate sense of "working" on the legendary than simply being lucky or spending 100 bucks worth of gems on an item on the TP, which has some value of course, but overall it feels a bit pointless.
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# ¿ Oct 27, 2015 14:31 |
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Can't say I expected better, since I have a very low opinion of "accepted" MMO design in general, and of Anet since 2013 in particular, but I don't think it's a laughing matter to hope for more so . Nonetheless, I'm going to derive some fun from the pretty zones, the elite specs (once I have some) and revenants, but I can understand it's disappointing to realize that after 3 years Anet has exactly zero new/better ideas for their game. Also yeah that ascended price hike is fantastic, well done Mr "economist".
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# ¿ Oct 27, 2015 15:56 |
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I think we're going to attempt to do another guild hall claiming mission in SFD, but considering the last one, it's probably going to end up with 90% of the guild sitting out again because Anet is bad at balancing things. A+++ would stay up till 2am again.
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# ¿ Oct 28, 2015 14:14 |
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Eltoasto posted:Haha the Nightfury recipe is insane. If you want something unique and have a ton of cash, here ya go http://dulfy.net/2015/10/28/gw2-nightfury-halloween-shoulders-recipe/
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# ¿ Oct 28, 2015 23:01 |
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CLAM DOWN posted:Yeah, the level 1 masteries are extremely quick/easy to get, not a big deal. I'd have to have time to play, it kinda is a big deal
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# ¿ Oct 29, 2015 20:56 |
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CLAM DOWN posted:The OP and the wiki are a good start for real! But is the OP even updated?
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# ¿ Oct 30, 2015 18:04 |
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And awesome achievements at that. Like "spend 1k gold to unlock cultural armor" or "get all fractal skins" awesome.
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# ¿ Oct 31, 2015 11:56 |
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Rakeris posted:Are you sure they are not just trolling? MMO players, so it's a good assumption they're dead serious.
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# ¿ Nov 1, 2015 02:11 |
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Harrow posted:[...] That's pretty much my biggest disappointment and no amount of fine tuning the numbers will ever fix it. It's all very obviously gamey and "get this much XP to unlock X" and they're not even trying. After the HoT intro the game goes "to progress you need gliding" which is a progress bar in a menu somewhere that fills up if you do stuff instead of actually learning gliding from, I don't know, NPCs or ancient texts or by putting together your first glider or what have you. After the whole trait unlock failure, when they mentioned something like the reason they couldn't discuss the revamp was HoT/mastery, I hoped they had figured out creative ways to let us unlock these new shiny things which would take over from trait unlocking. The 2014 trait unlock system wasn't a bad idea, it was just badly implemented (not account-wide, some unlocks made no sense, no choice eg. to unlock the same traits in different ways). And stuff like what you're describing is what I had in mind - for a game that supposedly takes exploration seriously, there sure aren't many things to explore that aren't "go there check off map completion objective/loot chest". But nope, can't have that. Fill up bar in game menu, learn new thing. ItBurns posted:Is this a made-up problem or did you actually run out of mastery points? I have way more than I can spend at this point, but I've done a lot of exploring. You can still gain experience in a different line if you don't unlock the one that's full. I'm pretty sure I don't have enough mastery points for all the Tyria stuff (about 10 short), no amount of playing normally in not-HoT zones that would potentially give me the required XP is going to fix that because I just have very specific tasks left (LS2 achievements, collections, etc.). If I went out of my way to grind XP I think it would be possible (but gently caress that - just in theory) orcane fucked around with this message at 19:04 on Nov 2, 2015 |
# ¿ Nov 2, 2015 18:57 |
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goattrails posted:You mean Chronoanimewhitegirlwithhugeboobsandblondehair That's my mesmer yes. Problem?
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# ¿ Nov 3, 2015 20:41 |
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You mean I can switch the amount of high quality model characters back up to highest?
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# ¿ Nov 4, 2015 17:08 |
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Plavski posted:Someone mentioned there was gonna be a patch to fix the brain-dead difficulty of the TD meta. We had 80 nerds on teamspeak and got two chaks down yesterday but the other two routes failed and so everyone gets nothing. Is there some respite from this misery on the horizon? Playing better games worked for me orcane fucked around with this message at 11:27 on Nov 10, 2015 |
# ¿ Nov 10, 2015 11:18 |
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"looks pretty" is very low on my list of things GW2 has to get right nowadays, hth Anet knows how to make things look good, now they need to figure out how to design and balance the actual game parts. Any day now, it has only been three years. Re: guild hall furniture, I like the bench some guy linked in this reddit thread: http://imgur.com/YjGZZ5k (not asurabutt.jpg) orcane fucked around with this message at 11:22 on Nov 11, 2015 |
# ¿ Nov 11, 2015 11:13 |
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DonVincenzo posted:If you need four fancy chairs to make a bench you live in a pretty hosed up world. I could see that working in the current Fallout 4 "housing" system, but in a fantasy setting for guild halls
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# ¿ Nov 11, 2015 12:03 |
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Xun posted:Get gud casual - Anet Considering right now isn't even the least grindy WoW has ever been, this is quite an achievement.
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# ¿ Nov 12, 2015 09:33 |
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# ¿ Apr 29, 2024 02:08 |
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I didn't even know there were that many mastery points to spend.
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# ¿ Nov 13, 2015 10:28 |