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Laphroaig
Feb 6, 2004

Drinking Smoke
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CLAM DOWN posted:

Just like Hi Trahearne, Arus was right all along.

yeah arus called it, time to move to star citizen

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Laphroaig
Feb 6, 2004

Drinking Smoke
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https://www.reddit.com/r/Guildwars2/comments/3qhhjy/bag_bag_bag_click_click_bag_click_bag_bag_click/

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
11/04/2015 – November 4 Release Notes

Halloween: Shadow of the Mad King

Mad King Thorn and his Lunatic Court have returned to the Underworld; Lion’s Arch has returned to normal.

BALANCE, BUG-FIXING, POLISH

Items

Fixed a bug in which the following items were tradable rather than account bound:
Nuhoch Hunting Stashes
Fulgurite
Chest of the Casual Fractal Hero
Chest of the Core Fractal Hero
Chest of the Elite Fractal Veteran
Chest of the Fractal Master

Profession Skills

Mesmer
Into the Void: This skill now pulls foes to the center of the wall rather than to the nearest point on the wall.
Chronomancer—Illusionary Avenger: Increased the distance traveled for this phantasm’s charge attack by 346%.
Chronomancer—Seize the Moment: Updated this trait to count the player as an illusion, as do other similar traits.
Chronomancer—Tides of Time: Fixed a bug that allowed this skill to destroy unblockable projectiles.

Necromancer
Signet of Spite: Fixed an issue causing this skill to not play an animation while equipped with a greatsword.
Putrid Explosion: Fixed a bug in which this skill’s blast finisher activated several seconds after the UI icon for the finisher appeared.
Reaper—Chilling Victory: Updated this trait’s skill fact to correctly show 8 seconds of might duration instead of 5.
Reaper—Soul Spiral: Fixed a bug in which this skill would not display a skill fact for the casting bar or casting time.
Reaper—Deathly Chill: Removed the 50% health threshold on this skill so that it now does the same damage at all times. Adjusted the damage ratio. Decreased the base damage from 40 to 10. Increased the level multiplier by 25%. Increased the condition damage multiplier by 87%.

Revenant
Fixed a bug in which upkeep skills would turn off when crossing certain parts of maps.

Warrior
Berserker—Dead or Alive: When activated, this trait no longer ends berserk mode.
Berserker—King of Fires: The burn duration increase modifier has been increased from 20% to 33%.
Berserker—Eternal Champion: In addition to its previous effects, this trait now also grants 3 stacks of might for 8 seconds when you break stun.
Berserker—Rupturing Smash: Added 0.5 seconds of daze to this skill. Increased immobilize duration from 1 second to 2 seconds.
Berserker—Fatal Frenzy: This trait now grants 6 seconds of fury in addition to its previous effects.
Berserker—Bloody Roar: This trait no longer grants fury or inflicts bleeding. This trait now increases all direct damage dealt in berserk mode by 10%.
Berserker—Always Angry: This trait has been reworked so that it now grants an effect for 15 seconds when entering or leaving berserk mode, increasing outgoing damage and condition damage by 7%.
Berserker—Outrage: This skill can now be used underwater and while airborne.
Berserker—Blood Reckoning: This skill can now be used underwater.
Berserker—Scorched Earth: Updated skill facts to show the correct number of hits.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
A new set of Glittering weapon skins is available from the Black Lion Weapons Specialist for 1 Black Lion Claim Ticket for a limited time.
A new Exalted Glider is now available in the Upgrades category of the Gem Store for 400 gems.
A new Mini Bonebreaker is available in the Toys category of the Gem Store for 350 gems.

Laphroaig fucked around with this message at 19:33 on Nov 4, 2015

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

wtf is with ANet this expansion

even the gem store items are bugged

:v:

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
I can understand his confusion as Arus REFUSES to update the OP

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
So we can all agree game is dead, time to move on to Warhammer 40,000: Eternal Crusade

e; from Behavior Interactive, previously Artificial Mind & Movement Inc. (A2M), the people who thought the studio name A2M was a good idea.

ee; canadian dev company based in montreal, n/m game is doomed

Laphroaig fucked around with this message at 22:36 on Nov 24, 2015

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
Game is dead

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
i got a bee gem yesterday after killing Gorseval, woot me, it looks terrible but at least its worth 999g99s99c

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

UchihaHirou posted:

Looks like it's still the berserker meta.

https://www.youtube.com/watch?v=r4LwF-1WxWY

such beautiful music they make, my children of the night

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
They should re-introduce SAB but also introduce Cyber-Scarlet who has become a SHODAN-esque cyber-entity who lives in cyber-space and you have to do cyber-jumps to defeat her.

OC idea do not steal

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Thyrork posted:

Good lord goon, what did Lonk do to you to deserve this?

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

CLAM DOWN posted:

I turn the table over in a fit of rage. I smash the bookcases with the chair removing them from my sight. I run to the arena and chop down the trees and bushes. I head to the crystal and smash the statues. I go to our banquet area and shoot kitten in the kegs with my rifle. As the ground soaks with booze I smash the tables and chairs. I clean all the snow off the stairs and set fire to the wreaths. Last I run to the garden steaming with rage. I stop. What am I doing? I removed all the decorations. I suddenly start thinking of what all has happened. Tears stream down my face. I slowly destroy the garden.

Arus you need to clam down man

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
new SAB will be gliding based, confirmed

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Hi posted:

new SAB will be locked behind a mastery line.

the catch?

theres only enough tyria achievement points left to master either tyria gliding or new SAB, not both.

:unsmigghh:

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Karl McLain posted:

https://www.guildwars2.com/en/news/profession-balance-goals-for-the-winter-2016-update/




Hello, and welcome to the first quarterly balance update of 2016! I’m Karl McLain, and we’re here today to talk about some high-level changes that’ll be coming to each profession this month.

With the release of Guild Wars 2: Heart of Thorns™ and the unlocking of elite specializations, we’ve seen a decent shift in play styles and power throughout the game. While we’ll still make minor adjustments in between as needed, each of our quarterly seasonal releases will include a major balance update to adjust how professions are performing and rein in outliers.

In this first quarterly update, we’ve got a few goals we’re pushing toward. Our main goal will be to reduce some of the highest-level effectiveness in both defense and offense that have occurred since the release of Guild Wars 2: Heart of Thorns, while also increasing the effectiveness of less used options. Secondarily, we’ll be looking at slightly changing the theme of a couple of professions so that they’ll have a strong place in each game type.
In an effort to normalize gameplay around downstate, we’ll be making death and resurrection more absolute; while resurrecting allies or stomping enemies, the effects of quickness and slow will no longer have an effect. We’ll also be making a change to slow to bring it more in line with its quickness counterpart, slightly reducing its overall effectiveness. With that said, let’s talk about the professions.

Elementalist
This profession has seen a lot of defensive additions through recent updates and the addition of the tempest. In this iteration, we’ll be fine-tuning the defensive nature of the elementalist a little more and improving its offensive side a bit. To that end, Diamond Skin will see its first change in a long while, moving to condition removal (as is more thematic with the elementalist) rather than condition avoidance. In the effort to improve offense, Air grandmaster traits will be getting usability and damage improvements, while the scepter and focus will be receiving some positive quality-of-life modifications.

Engineer
We’ve been enjoying watching all of the scrapper gyros buzzing around in the jungle, helping allies and clearing the way for Pact forces. Our focus for the engineer has been to improve less used traits and to rework some functionality for scrapper traits. For the core specializations, trait improvement efforts have been made toward creating impactful choices and making each build choice more distinctive. With that said, we’re still monitoring the defensive nature of the scrapper and may look to implement a reduction in survivability.

Guardian
In keeping with the general theme of improving less used options, we’ve been updating both traits and abilities to be more useful and to have a meaningful impact when you equip them. The dragonhunter elite specialization has proven to have a very solid impact in many areas of the game, but they’ve been a tad too effective in the areas of burst and disruption, and we’ll be looking to make slight adjustments in those areas.

Mesmer
Guild Wars 2: Heart of Thorns has seen many a chronomancer survive a killing blow and seize victory. Alacrity has improved the mesmer’s party support game-wide, but we’ll be bringing alacrity a bit more in line and making it easier to balance while keeping it a staple of the chronomancer elite specialization. Additionally, we’ll be improving upon the scepter, which will be receiving updates through skills, functionality, and traits.

Necromancer
The necromancer and its reaper elite specialization have been trundling (slow-moving, nefarious) through the battlefield, cleaving foes down in style. During this quarterly update, we’ll be looking at improving a couple of elite specialization traits and working with the baseline shroud to give it a bit more functionality. Leeching Bolts (comboing a projectile in a dark field) will now also heal through your shroud form.

Ranger
We’ll be looking into some of the ranger’s less used traits and increasing both defensive and offensive options while giving a few specialized traits a bit more allure. In the first quarterly update, we’ll also be improving the ranger’s shout utility category, giving them more unique utility. In the future, we’ll continue to explore ways to improve on the ranger’s ties to both their pets and nature. We’re still looking at the druid’s viability in group scenarios and will continue to monitor its overall effectiveness, making changes where necessary.

Revenant
Now that the revenant is out in the wild, we’ve been taking a hard look at it. The general goal for this profession is focused specialization through a variety of trait and legend choices. We’ll be continuing this in the future by assuring that each legend and core/elite specialization fulfills their respective roles. In this iteration, we’ll be looking to tone down the revenant’s sword damage in some areas and adjust the weapon’s abilities so that it’s less focused on autoattacking and better at singling out and attacking enemies. We’re also keeping a close eye on the revenant’s defensive capabilities.

Thief
In the recent history of thieves, their damage roles have been largely burst-based due to initiative, while their autoattacks do little to sustain their DPS. In addition, initiative often needs to be used defensively, which can take a toll on overall damage output. Our design for this profession tends to lean toward damage, mobility, and evasiveness. In the first quarter of this year, we’ll be looking to drastically improve thief melee autoattacks until their overall sustained damage when coupled with initiative use is extremely dangerous. In addition to the damage improvements, we’ve done a bit of reworking and improvements to the Acrobatics specialization line.

Warrior
We’ve taken a look at the warrior’s baseline abilities, adjusting cooldowns, damage, and in some cases even functionality. Our goal for this iteration is to give you a bit more to play with in a single weapon set so that the cooldowns feel more active and fun to play around with. Rifle has also seen a bit of a rework, gaining a more defensive nature while retaining its overall purpose of kill-shotting every enemy of Tyria. We’ll also be taking another pass at improving the berserker elite specialization, focusing on increasing its usability in various game modes and promoting more active skill use in trait design. Lastly, we’ll improve the warrior’s ability to sustain themselves in combat.

Thanks for joining us today for this high-level look at what’s coming in the balance update this quarter. Make sure to tune in for the January 15 episode of Guild Chat over on the official Guild Wars 2 Twitch channel for more in-depth discussion on the upcoming balance changes. If you’ve got feedback or ideas you’d like to give, feel free to post your thoughts, ideas, and constructive feedback on the official Guild Wars 2 forums. Until next time!

quote:

In an effort to normalize gameplay around downstate, we’ll be making death and resurrection more absolute; while resurrecting allies or stomping enemies, the effects of quickness and slow will no longer have an effect.

Laphroaig fucked around with this message at 19:03 on Jan 11, 2016

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
Not mine sadly :( I wish I had that much disposable income to throw at GW2. My napkin math says that is at least $500 worth of gems.

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Adhesive Gamin posted:

Don't give Taimi too much credit, it's Scruffy that really put in the legwork.

CLAM DOWN posted:

I dunno, the story is really crippled by the lack of interesting characters either way.

yeah i found it to be pretty lame in general

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
Those only look like warrior buffs to people who have no idea what warriors do. Nothing was buffed enough to make it competitive to GS/Phalanx Strength, and Burnzerker was nerfed into the ground. So Warriors are back to being Might sources in PVE and being irrelevant in PVP.

e: Tempest Stacking is the way to go for all PVE raid content, and they also happen to be really good in PVP too.

Laphroaig fucked around with this message at 19:24 on Jan 26, 2016

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
also lol Mesmers too:

Chronomancer:
Well of Precognition: This well no longer grants invulnerability. It instead grants 3 seconds of aegis with every pulse.
Alacrity: The effects of this buff have been reduced from 66% recharge reduction to 33% recharge reduction.

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Cutedge posted:

So wait do I have to respec my warrior now? Where do I go to cry to anet to get them to undo this travesty?

You just respec it into Phalanx Strength for PVE where you wear all Berserker, ANet really shaking up the Meta for warrior PVE builds by putting it back to where it has been for nearly 2 years :P Warrior is the most disappointing thing because nothing has changed - none of those changes to other skills does anything to make them viable in PVE content compared to other options. The axe buff is just a buff to the GS | Axe/Mace Phalanx Strength warrior that has been meta forever. Its just boring crap when they promised things would be interesting.

Now for PVP, you respec into any other class. Probably Reaper, looking at the way things stand now.

The nerf to Berserker Stance also really hurts because Consume Boons can just eat the Resistance and replace it with Chill. Whoop de woo. Its no Diamond Skin, thats for sure.

Reaper is going to be crazy good in PVP for a while. Off the top of my head and the wiki, Boon Corrupt x 2 on dagger 2, AoE Boon Corrupt on dagger 5 (Weakening Shroud proc). Also, the Spiteful Spirit proc no longer has a recharge longer than shroud; you could spec for 2x AoE Boon Corrupts with shroud, which will make group battles hilarious thats for sure.

Laphroaig fucked around with this message at 22:08 on Jan 26, 2016

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum


Majesty

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
New Mossman spot ready (one of like 5 possible different ones on that map)

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Visidan posted:

Gorseval tentacles is the best loot from raids

Agreed

Laphroaig
Feb 6, 2004

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Dinosaur Gum
Arus what do you feel about putting pants on a Quaggan?

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Zhulik posted:

Seriously, the only thing that keeps this game going is that it's such a convenient medium for disagreeing with arus about literally everything.

Cute. I am serious though, all you are doing is saying it's great to disagree with arus but not giving any reason as to why. Insulting my intelligence and arus knowledge is in no way going to make me change my mind.

Listen, even if it's the best arus insult in the world, you are doing very poorly in communicating it. If your guild offers education reimbursement, I would heavily recommend taking a course on insulting arus. Don't feel insulted, I'm not trying to belittle the you. Quite the contrary, I'm very serious. I took all 4 of the internet insulting arus courses, they are fantastic and they greatly helped me. Everyone should take them at some point.

Here, let me help you a bit. In order to "win" a debate or argument, you don't get in one. Zhulik, when you tell Arus they're wrong you have already caused that person to get defensive. That person gets all why am I wrong, no you're wrong, ect. You can't convince someone your opinion is correct, or even get the to begin liatening and trying to understand your opinions by saying they are wrong. And you know what? I actually did this at the beginning of this conversation, didn't I? I shut you down earlier in saying insulting Arus was bad, and your next response was both defensive towards insulting Arus as well as a challange against me and my opinions. We are never going to get anywhere with this. This is my fault.

Let's start over and have an actual discussion. I'll start by apologizing. I shouldn't have shut you down like that dude, I'm sorry. But you have you have to understand, I have a bad experience with insulting Arus. Making fun of him ordering off of fast food menus was not funny, to the extent that I had a forums meltdown with a fresh post on a new account simply by opening a my big stupid mouth. There were multiple options for the same fat jokes, not all of which actually were funny. The insults, wordplay and so on were different depending on the context, which made the entire thing feel very rushed and sounded rather ugly. There were other things, but let's not dwell on this. I will admit a lot of the frustration I had with insulting Arus was from several common Arus jokes completely loving up on it, such as saying he lives in a flooded Arcology. At the time though they were not optimized for insulting Arus, and any issue my sense of humor had with insulting Arus is for meto fix and not an issue of insulting Arus. So perhaps I'm letting that sway my opinion.

So please, Zhulik, help me understand why you think insulting Arus is so good. I'm not comfortable with ditching my current perfectly good, completely usable and still updated set of insults with something I can't consider completely funny. I also don't feel like jumping head first into the beginning days of Arus jokes, which have been historically a bit messy. For now I feel like not applying a new set of Arus insults to my perfectly fine and fully functioning sense of humor, and instead wait and watch how insulting Arus develops. Again, sorry for being so confrontational about it. It was rather late and I was being a big prick.

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Sprite141 posted:

Holy poo poo, like I'm gonna read all that. Source your quotes.

um its OC content do not steel

plz n'thank you

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
Arus can you recommend the best way to setup and possible uses for this HP 9250c document sender? its past its end of lifetime for driver support, could you give me some sound advice for configuring it for our local network of machines? oh yes, everything on the local domain is behind a proxy web server, why do you ask?

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Adhesive Gamin posted:

By the way, if you're crafting Viper exotics, check the TP for the Oiled whatever components you want. For reasons beyond my understanding there are a bunch listed for well below the value of the materials.

http://www.gw2spidy.com/search/oiled?rarity_filter=1&min_level=&max_level=&sort_name=asc

Linseed oil is ~65s (60s worth of flax seeds) and Oiled components take 5 each, so any of them at 3g or below ought to be a savings. The actual cost is higher because of the t6 materials but they look to be either ~5g or less than a gold.

the oiled components are used in getting the free ascended weapon collection

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
support GW2 via buying gems and selling them for gold like the whale you are, Arus

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
Arus stay safe, don't let the terror of liposarcoma take you like it took your Prime Minister, Robert Ford.

Raiding is fun and all but 9-12 is rough

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
GW2 has a ton of content in weird places that you have no incentive to ever see or experience.

To get people to do the content, you need to put a reward on it, because for most people just seeing the content isn't enough.

Realistically, if they wanted people to do hearts, they could put up a weekly reward that was like "Go do <number> hearts in <x> zone each week for <reward>". Its not really complicated. But they are trying to actively funnel players into specific content, namely HoT maps / Silverwastes / Fractals / Raids. Certain types of content, like sPVP, generate interest forever among the group that plays them, as long as gradual balance changes are made to keep things interesting. WvW being completely hosed has managed to annihilate a ton of players who enjoyed that content; honestly whoever is in charge of WvW should be fired. Edge of the Mists was a mistake, the new maps were a mistake, and WvW in general feels completely directionless, when originally it was a main draw for GW2. Now I barely even touch WvW.

The problem always seems to have been that ANet devotes a lot of resources to things not much of the playerbase sees; now that the base game is Free to Play this is even more pronounced. The starting zones and leveling areas for free to play players are very sparsely populated. WvW is dead. If you are a Free to Play player, you see a dead game.

I think at this point GW2 is a mature game nearing its end of life for the current expansion (HoT) because while there is a TON of things to do in HoT, not everyone wants to do all of those things.

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

NuckmasterJ posted:

Hi goons, I'm new to GW2! My Engineer likes to shoot people, throw grenades at people and light them on fire! Good times to be had so far! I'm at 18 and I have yet to figure out how to do anything other then shoot dudes at hearts and public events, but its fun.

Any tips for a stupid noobie?

Game is dead, no one plays it, don't go to Rata Sum and play the Super Adventure Box, its a lie, a trick, and a deceit of the imperialist pigs trying to subvert Juche will.

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

CLAM DOWN posted:

You cocktease.

Laphroaig
Feb 6, 2004

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Dinosaur Gum

Visidan posted:

Whatever it is it's going to be delayed constantly now.

oi mate https://www.youtube.com/watch?v=0QwRW148Jys

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
did they fix underwater combat yet

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Laphroaig
Feb 6, 2004

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TeaJay posted:

They removed toughness scaling from Fractals so condi is not the only viable option anymore. (but added some health to mobs to balance it out a bit, especially in the lower end.)

Which is nice, I like playing on my necro but want to play more on my ranger too.

wasn't that a thing like several months ago? did they put toughness scaling back in for some reason only to remove it again?

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