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FireSight posted:Why does nobody hang out in ##gooncrawl? I was hoping to chat with goons during the tournament. I only really go during tournaments, honestly. I will probably drop in once it starts while I'm playing.
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# ¿ Nov 6, 2015 17:44 |
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# ¿ May 3, 2024 02:22 |
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Locke Dunnegan posted:Home sick today, so why not? He counts. All games played during the correct time period count, even ones that died or won before you joined a team. (Or even if you never join a team at all - you've still got a player page.)
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# ¿ Nov 12, 2015 17:56 |
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Locke Dunnegan posted:That reminds me: I used to add stuff that made me eat chunks while auto-exploring or resting but that's in by default now. I also change my morgue output to add vaults and item locations (I think this may also be default now) and change my automatic pickups a bit. I'm also not a good player. I have two wins, ever, in any modern version of Crawl. One of them was this tournament, though, so I'm not completely hopeless for my team.
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# ¿ Nov 15, 2015 06:39 |
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Angry Diplomat posted:Kikubaaqudgha is for casters that want Necromancy. He's god drat amazing for casters that want Necromancy. Corpse delivery service, Necromancy spellpower, Necromancy miscast protection, free Necromancy spellbooks, one-time-only choice of either Necronomicon or Pain brand at max piety. Absolutely fantastic if you plan to make extensive use of Necro magic on your character. I think he protects vs. death curses and some other nasty poo poo in Tomb, too. This is correct; death curses get the same protection as Necromancy miscasts. Additionally, Kiku gives you explicit torment resistance; a max-piety follower of Kiku takes 20% of their health from Torment, not 50%. (This stacks with rN+++ but not very well.) That said, seconding Qazlal because Qazlal is hilarious.
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# ¿ Nov 16, 2015 18:12 |
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DOWN JACKET FETISH posted:crawl_updates.txt I agree with them though. When I get around to playing shouldn't change how it plays. (Putting pumpkin heads on things is, of course, always OK.)
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# ¿ Nov 23, 2015 01:00 |
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IronicDongz posted:
It can load more than one player ghost file per level on Halloween IIRC. Prism fucked around with this message at 01:21 on Nov 23, 2015 |
# ¿ Nov 23, 2015 01:19 |
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There's a new bunch of changes (Formicid throwing increased, the addition of figurines of a ziggurat to summon an entrance - and a guaranteed one on Tomb 3), and so forth. One of them is to make branch ends harder. Vaults:5, apparently, needed the change code:
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# ¿ Nov 26, 2015 01:16 |
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IronicDongz posted:So, wait. Are zigfigs like an item you pick up and use? Or are they some sort of terrain object? They are an evokable object that makes a zig entrance. So I guess it is even dumber to sacrifice evocations as a Ru follower now.
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# ¿ Nov 26, 2015 04:17 |
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World Famous Whore posted:Glad to see an updated Pakellas. Hope they can make it to trunk this time. I am liking the changes from the .16 version though once again all I am really doing is abusing the ever loving poo poo out of Quick Charge. Only got the Barnacled and the Gossamer rune so far and: What changed about Pakellas?
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# ¿ Nov 26, 2015 18:32 |
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Haifisch posted:Reading down the commit list more: Ha ha, what? Yeah, I'm done playing until this gets reverted, this is going straight into 'not fun' territory (rot if I wear-ID an amulet, lovely no rmut, lovely random tele-away).
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# ¿ Nov 30, 2015 06:23 |
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Static Equilibrium posted:Candy Necklace (rF rC rN rPois rCorr rElec Finally, a mummy's turn to shine.
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# ¿ Dec 2, 2015 00:20 |
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Locke Dunnegan posted:Why must melee Demigods get shafted? That's really more of a Formicid thing, honestly.
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# ¿ Dec 3, 2015 00:12 |
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Humans Among Us posted:Pakellas owns, glad he made it in finally. Now that he doesn't forbid magic anymore, i suppose he would be very interesting for all sorts of hybrids too. Nuke some badguys, kill some chaff to get magic back, repeat? He gives less MP than Vehumet and his abilities that cost MP scale with how much you have, so I can't imagine you'd have a ton of spells available if you use Quick Charge a lot except in/immediately after very large fights. Out of sheer interest, what happens if a VS worships Pakellas, does anyone know? Do they get their antimagic bite but no MP from it? Spirit Shield sounds particularly dangerous under Pak.
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# ¿ Dec 4, 2015 17:22 |
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Haifisch posted:Trog's the only god where I'd say Faith truly is a no-brainer, since piety's tied so heavily to the effectiveness of BOA and meaningfully limits your Trog's Hand spam. I would add Qazlal to that if you are high-Invo, simply because his attack abilities are so good at that point. (And maybe Pakellas now if you go all in on rods/wands.)
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# ¿ Dec 5, 2015 20:17 |
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Internet Kraken posted:My favorite Trog vault is the one where he burns a book in front of you but if you know apportation you can use it to yank the book away instead. Isn't it always a book of just apportation?
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# ¿ Dec 6, 2015 00:14 |
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Sage Grimm posted:Halflings are considered small so Double Swords are two handed for them. I fell for the same trap about a week ago. This is why I like to go Mace & Flail on kobolds, though halflings are IIRC so bad at them that it's still not worth it; eveningstars and demon whips are still one-handed for them (demon whips are even one-handed for spriggans, though eveningstars take them two hands). I guess you don't get to use the big Small Blades aptitude then, but if you're worshipping TSO it's not like you're stabbing...
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# ¿ Dec 8, 2015 18:08 |
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Arivia posted:I was scared of Snake, so I tried Shoals for the first time. Jesus loving christ that place is terrifying as a melee character. Move don't move move don't move now you're drowning also everything hits like a truck and summons adds. A water nymph got me, ugh. I hate shoals. It's my least favourite of the four by a long shot. Water nymphs (and Ilusiw, a unique aquamancer) call water to them. Water nymphs in particular can cast Waterstrike, which is unavoidable damage - as long as you're standing on water. Because of the way Crawl deals with features, stairs (either up or down) and opened doors can never flood, so standing on those and waiting for water nymphs to come to you works better than it should - they can't Waterstrike you ever on stairs. ed: okay yes it is technically avoidable by being undead or a gargoyle since it is asphyxiation damage and they don't breathe Prism fucked around with this message at 18:27 on Dec 8, 2015 |
# ¿ Dec 8, 2015 18:24 |
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pathetic little tramp posted:Unless you're a mummy who doesn't take 'asphyxiation' damage, but takes 'unravelling' damage, I think it was. I thought that was only the message if they ended up in deep water and fell apart. If Waterstrike and drowned souls actually unravel them, well, sucks to be them I guess. (But they were already a mummy, so it already sucked.)
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# ¿ Dec 8, 2015 18:30 |
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Ferrinus posted:Feature request: a high-level conjurations/hexes/transmutations spell called Prismatic Spray that blasts every enemy in a glaciate-sized cone for heavy damage + random debuffs Conj doesn't need it. Hexes/Transloc. Disperse them, status them, just a big wave of making everything that isn't the caster miserable.
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# ¿ Dec 8, 2015 20:11 |
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World Famous Whore posted:
So this flat-out makes armour less encumbering, so it's easier to wear heavier armour than your strength would allow if you'd like, or cast in leather like you were in robes? (Though I guess leather has ER 4 so you'd need another rank of it, first.) I like it. Is it Ds only or can you get it off potions too?
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# ¿ Dec 9, 2015 20:36 |
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Honestly, depending on the character, that one can be way easier than one of the ones that puts top-tier orcs everywhere.
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# ¿ Dec 13, 2015 07:03 |
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Sergeant_Crunch posted:Is there a button to rest until healed? The ? menu lists it as numpad 5 but that just waits a single turn for me. Push Numlock and try again.
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# ¿ Dec 16, 2015 09:51 |
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Ferrinus posted:I beat four zigs in a row and then I was out of skills I felt like maxing + the zigs were starting to take too long. I wonder what happened to 747 that it got sorted that high on the list while still bugging out in an impressive manner.
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# ¿ Dec 18, 2015 17:36 |
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cheetah7071 posted:Are gargoyles banned from worshiping him? Yes.
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# ¿ Dec 27, 2015 07:40 |
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HisMajestyBOB posted:I never really noticed a difference when using Surge power, whether with Iron Rods, Disc of Storms, Rod of Shadows, or wands. I surged a sack of spiders and got an emperor scorpion once.
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# ¿ Jan 5, 2016 07:03 |
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Mystery Prize posted:
You are super prepared for negative energy.
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# ¿ Jan 18, 2016 06:02 |
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HisMajestyBOB posted:I liked using Rods of the Swarm to create chaff as a DD of Pakellas. Plus wasps could paralyze and bee poison was great in Spider. You can still use sacks of spiders, though those are less unlimited. I've gotten an emperor scorpion out of them if I use the surge ability Pakellas gives.
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# ¿ Feb 6, 2016 01:54 |
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Unimpressed posted:So, just got myself stupidly killed by a v large slime playing DDFi^Pakellas. Gotta say, Pak is really fun, it's like playing a totally different game after being worn down by my weakling do nothing casters. I hope he doesn't get nerfed before the 0.18 tournament (whenever that comes around). Rods of inaccuracy are situational, but the situations where they're useful is pretty big. They do colossal damage at high evocations. A capped rod of inaccuracy, at 27 Evocations, does 10d12 damage (a bit more, it comes out to be 12.6 - does this mean it rolls 4d12 + 6d13?). The downside is that it has to hit and it has a base accuracy of 1. If your target is big, very slow, paralyzed or petrified, it can absolutely splatter them. Jellies, titans, big dragons, juggernauts and such are your prime targets; it also works great on hydras if you got one early enough. It also penetrates - it doesn't lose max range based on targets it passes through, so shooting it down a hallway might let you hit something even if you can't reliably hit a specific thing and you can hit titans behind other enemies to stop those airstrikes. I'm always happy to get a rod of inaccuracy, though I'd usually like to get a lightning rod along with it for groups and high-evasion targets. Prism fucked around with this message at 06:27 on Feb 8, 2016 |
# ¿ Feb 8, 2016 06:24 |
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FulsomFrank posted:Why is no one talking about this?? it's an insane change! Orc just got way more difficult and is no longer the obvious choice for an early second branch. It happened last year, so if you haven't noticed it didn't make that much of a difference. (December 12, specifically.) As I recall, though plain orcs don't get chosen for generation, they still do generate as escorts to other orcs - unless I'm misremembering real badly? I haven't actually played much since the last tournament.
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# ¿ Feb 10, 2016 16:14 |
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Sage Grimm posted:Dazzling Spray is amazing because it's an HD check; demonic crawlers who have a tremendous amount of MR for their location are much more resistant to Confuse/EH than DS; if the wiki is correct you will have a 50% chance of blinding them. And even if it hits but fails to blind it will still deal irresistible damage. To top it off it can be a shotgun beam, affecting up to 3 different paths. Additionally, if you're stabbing or fighting at range, it lets you get invisibility-type benefits against things that see invisible, including both the stab bonus and the 'enemies occasionally target the wrong square' behavior; to a blind target, everything else is invisible. Dazzle is solid, though short duration.
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# ¿ Feb 12, 2016 18:45 |
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PleasingFungus posted:It works with pretty much any source of damage. There are probably exceptions, but I'm not sure what they are. Qazlal's random clouds? Pain mirror? (I guess if that worked 'properly' it'd get boosted twice - once because you're taking more damage and thus reflecting more damage, and once if the reflection itself gets boosted). A monster that you put Inner Flame on but someone else blew up? ...A monster that you put Inner Flame on and blew up yourself? I'd imagine it's only the really fringe cases that have even a chance of it not working.
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# ¿ Feb 14, 2016 21:37 |
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Unimpressed posted:Wow, that last one cleared D1 and got XL3 in 12 seconds. I'm impressed. ew (and qw, gw, and a few others) are bots. They all play under *w names as far as I know.
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# ¿ Feb 14, 2016 21:56 |
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Maxmaps posted:Spines is the best mutation ever and I love it on my Demonspawns. Can we have a race that is just spiny by default? I love building crazy tanky and just watching things impale themselves on me. It menaces with spikes of shell.
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# ¿ Feb 17, 2016 21:01 |
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Angry Diplomat posted:Hill Orc fighty-person of Qazlal is good as gently caress, sorry. Ditto, but Zin.
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# ¿ Feb 18, 2016 02:48 |
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Sage Grimm posted:Nah, belt buckles. It fits into their amulet slot. If it's in the amulet slot, shouldn't it be like this except with a shield?
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# ¿ Feb 21, 2016 02:43 |
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Angry Diplomat posted:I thought needle stabs influenced whether needles actually took effect? If the change doesn't impact that then alright, I'm pretty sure I'd never notice the difference anyway. Stabbing increased the duration and made poison/curare do more damage (I think both impact and over time in the case of curare). On the other needles, as far as I know it didn't increase the odds to actually cause the status effect, just how long it lasted.
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# ¿ Feb 27, 2016 06:42 |
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This new Beogh ability is cool. I like the part where if you raise St. Roka's corpse he immediately converts.
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# ¿ Mar 2, 2016 07:32 |
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kaschei posted:Uniques don't always spawn, you don't always see them if they do, if you kill them they don't leave a corpse half the time, and occasionally they kill you. How many uniques are orcs anyway? Roka, Nergalle, javelin dog guy...? Urug's the javelin guy, and I think just those four. And yeah, there's no guarantee that you'll get access to their corpse (you also don't get it if they fall into lava or get exploded, obviously) but if you do you can raise and convert them.
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# ¿ Mar 2, 2016 21:57 |
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Internet Kraken posted:We move on to naming them after numbers and punctuation obviously. We've already started; The Shining One has 1, not a letter.
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# ¿ Mar 3, 2016 01:00 |
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# ¿ May 3, 2024 02:22 |
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IronicDongz posted:Why even have that anyway? Bucklers already exist, and "bucklers, but better, more common and using a weapon skill" seems weird and bad I suggested it as a shield ego once: bashing, does a small amount of damage back when it blocks something in melee. It would have been easy to code, too; just use minotaur counter-headbutts except it triggers on blocks instead of dodges. You could even keep it on horns damage: bucklers are like 1, shields 2, large shields 3. (Or just 3 for all sizes, which is what I'd do; it is an ego.) Obviously it's no resistance, but I'd certainly value it over no ego shield at all, especially if Bash showed up on a nice randart.
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# ¿ Mar 3, 2016 05:29 |