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Prism
Dec 22, 2007

yospos

FireSight posted:

Why does nobody hang out in ##gooncrawl? I was hoping to chat with goons during the tournament.

I only really go during tournaments, honestly. I will probably drop in once it starts while I'm playing.

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Prism
Dec 22, 2007

yospos

Locke Dunnegan posted:

Home sick today, so why not?

Question: Would a character I created after the tournament but before joining the team still give points, or should I splat this dude and start a new one? I hope I can keep him, he's a MiFi of Oka that can cast Statue Form in CPA before clearing Depths. Not safely, but that's half the fun

He counts. All games played during the correct time period count, even ones that died or won before you joined a team. (Or even if you never join a team at all - you've still got a player page.)

Prism
Dec 22, 2007

yospos

Locke Dunnegan posted:

That reminds me:

As a long time casual player (only ever getting like 5 runes max, never doing Pan or Tomb or gone 15+ in a Zig, etc), I occasionally read about edits to rc files aside from team membership, but I don't know really anything about that stuff. What kind of edits do people use? Are there some widely accepted standard ones, or is it personal taste or reliant on race/class/god choice?

I used to add stuff that made me eat chunks while auto-exploring or resting but that's in by default now. I also change my morgue output to add vaults and item locations (I think this may also be default now) and change my automatic pickups a bit.

I'm also not a good player. I have two wins, ever, in any modern version of Crawl. One of them was this tournament, though, so I'm not completely hopeless for my team.

Prism
Dec 22, 2007

yospos

Angry Diplomat posted:

Kikubaaqudgha is for casters that want Necromancy. He's god drat amazing for casters that want Necromancy. Corpse delivery service, Necromancy spellpower, Necromancy miscast protection, free Necromancy spellbooks, one-time-only choice of either Necronomicon or Pain brand at max piety. Absolutely fantastic if you plan to make extensive use of Necro magic on your character. I think he protects vs. death curses and some other nasty poo poo in Tomb, too.

This is correct; death curses get the same protection as Necromancy miscasts. Additionally, Kiku gives you explicit torment resistance; a max-piety follower of Kiku takes 20% of their health from Torment, not 50%. (This stacks with rN+++ but not very well.)

That said, seconding Qazlal because Qazlal is hilarious.

Prism
Dec 22, 2007

yospos

DOWN JACKET FETISH posted:

crawl_updates.txt

I agree with them though. When I get around to playing shouldn't change how it plays. (Putting pumpkin heads on things is, of course, always OK.)

Prism
Dec 22, 2007

yospos

IronicDongz posted:

:pwn:
Wait, what gameplay effects are these?

It can load more than one player ghost file per level on Halloween IIRC.

Prism fucked around with this message at 01:21 on Nov 23, 2015

Prism
Dec 22, 2007

yospos
There's a new bunch of changes (Formicid throwing increased, the addition of figurines of a ziggurat to summon an entrance - and a guaranteed one on Tomb 3), and so forth.

One of them is to make branch ends harder. Vaults:5, apparently, needed the change

code:
Vaults: Too many corridors to hide in. Widened hallways. Left loot and monsters the same.
I dunno about this one. Vaults:5 was scary enough, wasn't it?

Prism
Dec 22, 2007

yospos

IronicDongz posted:

So, wait. Are zigfigs like an item you pick up and use? Or are they some sort of terrain object?

They are an evokable object that makes a zig entrance.

So I guess it is even dumber to sacrifice evocations as a Ru follower now.

Prism
Dec 22, 2007

yospos

World Famous Whore posted:

Glad to see an updated Pakellas. Hope they can make it to trunk this time. I am liking the changes from the .16 version though once again all I am really doing is abusing the ever loving poo poo out of Quick Charge. Only got the Barnacled and the Gossamer rune so far and:
code:
Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------++-------
Invok: Quick Charge      |       |       |       |     5 |     3 |     6 |     6 ||    20
Evoke: Wand              |       |       |     5 |    33 |    27 |    69 |    40 ||   174
       Rod               |       |       |       |     3 |   109 |   207 |   167 ||   486
EDIT: Also really like the new Merfolk (and the one Naga Mage guarding Depths entrance) tiles I seen.

What changed about Pakellas?

Prism
Dec 22, 2007

yospos

Haifisch posted:

Reading down the commit list more:

Same dev. Why the gently caress does he hate tactical swapping so much? Does he think everyone should just pick an amulet and use it forever? What the gently caress are people supposed to do against mutations now? Are rings going to get a bunch of penalities for swapping next?

How much of this poo poo is getting reverted in the next week once people realize it was a bad idea?

Ha ha, what? Yeah, I'm done playing until this gets reverted, this is going straight into 'not fun' territory (rot if I wear-ID an amulet, lovely no rmut, lovely random tele-away).

Prism
Dec 22, 2007

yospos

Static Equilibrium posted:

Candy Necklace (rF rC rN rPois rCorr rElec rMut MR+ Clarity sInv AC+1 EV+1 Slaying+1 Wiz Regen), every time you become hungry, you lose a random modifier and get a fruit's worth of nutrition.

Finally, a mummy's turn to shine.

Prism
Dec 22, 2007

yospos

Locke Dunnegan posted:

Why must melee Demigods get shafted?

That's really more of a Formicid thing, honestly.

Prism
Dec 22, 2007

yospos

Humans Among Us posted:

Pakellas owns, glad he made it in finally. Now that he doesn't forbid magic anymore, i suppose he would be very interesting for all sorts of hybrids too. Nuke some badguys, kill some chaff to get magic back, repeat?

He gives less MP than Vehumet and his abilities that cost MP scale with how much you have, so I can't imagine you'd have a ton of spells available if you use Quick Charge a lot except in/immediately after very large fights.

Out of sheer interest, what happens if a VS worships Pakellas, does anyone know? Do they get their antimagic bite but no MP from it? Spirit Shield sounds particularly dangerous under Pak.

Prism
Dec 22, 2007

yospos

Haifisch posted:

Trog's the only god where I'd say Faith truly is a no-brainer, since piety's tied so heavily to the effectiveness of BOA and meaningfully limits your Trog's Hand spam.

I would add Qazlal to that if you are high-Invo, simply because his attack abilities are so good at that point. (And maybe Pakellas now if you go all in on rods/wands.)

Prism
Dec 22, 2007

yospos

Internet Kraken posted:

My favorite Trog vault is the one where he burns a book in front of you but if you know apportation you can use it to yank the book away instead.

Isn't it always a book of just apportation?

Prism
Dec 22, 2007

yospos

Sage Grimm posted:

Halflings are considered small so Double Swords are two handed for them. I fell for the same trap about a week ago.

This is why I like to go Mace & Flail on kobolds, though halflings are IIRC so bad at them that it's still not worth it; eveningstars and demon whips are still one-handed for them (demon whips are even one-handed for spriggans, though eveningstars take them two hands).

I guess you don't get to use the big Small Blades aptitude then, but if you're worshipping TSO it's not like you're stabbing...

Prism
Dec 22, 2007

yospos

Arivia posted:

I was scared of Snake, so I tried Shoals for the first time. Jesus loving christ that place is terrifying as a melee character. Move don't move move don't move now you're drowning also everything hits like a truck and summons adds. A water nymph got me, ugh.

I hate shoals. It's my least favourite of the four by a long shot.

Water nymphs (and Ilusiw, a unique aquamancer) call water to them. Water nymphs in particular can cast Waterstrike, which is unavoidable damage - as long as you're standing on water. Because of the way Crawl deals with features, stairs (either up or down) and opened doors can never flood, so standing on those and waiting for water nymphs to come to you works better than it should - they can't Waterstrike you ever on stairs.

ed: okay yes it is technically avoidable by being undead or a gargoyle since it is asphyxiation damage and they don't breathe

Prism fucked around with this message at 18:27 on Dec 8, 2015

Prism
Dec 22, 2007

yospos

pathetic little tramp posted:

Unless you're a mummy who doesn't take 'asphyxiation' damage, but takes 'unravelling' damage, I think it was.

I thought that was only the message if they ended up in deep water and fell apart. If Waterstrike and drowned souls actually unravel them, well, sucks to be them I guess. (But they were already a mummy, so it already sucked.)

Prism
Dec 22, 2007

yospos

Ferrinus posted:

Feature request: a high-level conjurations/hexes/transmutations spell called Prismatic Spray that blasts every enemy in a glaciate-sized cone for heavy damage + random debuffs

Conj doesn't need it.

Hexes/Transloc. Disperse them, status them, just a big wave of making everything that isn't the caster miserable.

Prism
Dec 22, 2007

yospos

World Famous Whore posted:

:colbert:

Also, I like this new mutation.
code:
Your movements are slightly less encumbered by armour (ER -2)

So this flat-out makes armour less encumbering, so it's easier to wear heavier armour than your strength would allow if you'd like, or cast in leather like you were in robes? (Though I guess leather has ER 4 so you'd need another rank of it, first.)

I like it. Is it Ds only or can you get it off potions too?

Prism
Dec 22, 2007

yospos

Honestly, depending on the character, that one can be way easier than one of the ones that puts top-tier orcs everywhere.

Prism
Dec 22, 2007

yospos

Sergeant_Crunch posted:

Is there a button to rest until healed? The ? menu lists it as numpad 5 but that just waits a single turn for me.

Push Numlock and try again.

Prism
Dec 22, 2007

yospos

Ferrinus posted:

I beat four zigs in a row and then I was out of skills I felt like maxing + the zigs were starting to take too long.

pre:
Goodbye, Ferrinus.

    12968175 Ferrinus the Archmage (level 27, 199/199 HPs)
             Began as a Deep Elf Wizard on Dec 8, 2015.
             Was the Champion of Vehumet.
             Escaped with the Orb
             ... and 15 runes on Dec 18, 2015!

             The game lasted 1 day 01:00:04 (130157 turns).

Best Crawlers -
741.12996943 HilariousD MiPr-27 escaped with the Orb
742.12984994 Cheibrodos OgCK-27 escaped with the Orb
743.12977375 Atomsk     MiFi-27 escaped with the Orb
744.12973357 SchwaWarri HOFi-27 escaped with the Orb
745.12970403 Zwobot     MuFE-27 escaped with the Orb
746.12968175 Ferrinus   DEWz-27 escaped with the Orb
747.       0            ??Fi-00 nibbled to death by software bugs (D:$)
748.12961116 were       GrEE-27 escaped with the Orb
749.12955670 Piginabag  DrSk-27 escaped with the Orb
750.12952687 heteroy    DECj-27 escaped with the Orb
751.12950581 darkli     HOBe-27 escaped with the Orb
http://dobrazupa.org/morgue/Ferrinus/morgue-Ferrinus-20151218-101700.txt

I wonder what happened to 747 that it got sorted that high on the list while still bugging out in an impressive manner.

Prism
Dec 22, 2007

yospos

cheetah7071 posted:

Are gargoyles banned from worshiping him?

Yes.

Prism
Dec 22, 2007

yospos

HisMajestyBOB posted:

I never really noticed a difference when using Surge power, whether with Iron Rods, Disc of Storms, Rod of Shadows, or wands.

I surged a sack of spiders and got an emperor scorpion once.

Prism
Dec 22, 2007

yospos

Mystery Prize posted:




:eyepop:

From the same game, same ice cave.

You are super prepared for negative energy.

Prism
Dec 22, 2007

yospos

HisMajestyBOB posted:

I liked using Rods of the Swarm to create chaff as a DD of Pakellas. Plus wasps could paralyze and bee poison was great in Spider.

Boo.

You can still use sacks of spiders, though those are less unlimited. I've gotten an emperor scorpion out of them if I use the surge ability Pakellas gives.

Prism
Dec 22, 2007

yospos

Unimpressed posted:

So, just got myself stupidly killed by a v large slime playing DDFi^Pakellas. Gotta say, Pak is really fun, it's like playing a totally different game after being worn down by my weakling do nothing casters. I hope he doesn't get nerfed before the 0.18 tournament (whenever that comes around).

As an aside, Pak gave me two rods of inaccuracy as gifts by XL15. Is he just being an arsehole or is the description misleading and those are actually good rods?

Rods of inaccuracy are situational, but the situations where they're useful is pretty big.

They do colossal damage at high evocations. A capped rod of inaccuracy, at 27 Evocations, does 10d12 damage (a bit more, it comes out to be 12.6 - does this mean it rolls 4d12 + 6d13?). The downside is that it has to hit and it has a base accuracy of 1.

If your target is big, very slow, paralyzed or petrified, it can absolutely splatter them. Jellies, titans, big dragons, juggernauts and such are your prime targets; it also works great on hydras if you got one early enough. It also penetrates - it doesn't lose max range based on targets it passes through, so shooting it down a hallway might let you hit something even if you can't reliably hit a specific thing and you can hit titans behind other enemies to stop those airstrikes.

I'm always happy to get a rod of inaccuracy, though I'd usually like to get a lightning rod along with it for groups and high-evasion targets.

Prism fucked around with this message at 06:27 on Feb 8, 2016

Prism
Dec 22, 2007

yospos

FulsomFrank posted:

Why is no one talking about this?? it's an insane change! Orc just got way more difficult and is no longer the obvious choice for an early second branch.

Does this mean the odds of encountering knights and warlords and sorcerers just increased dramatically too?

It happened last year, so if you haven't noticed it didn't make that much of a difference. (December 12, specifically.)

As I recall, though plain orcs don't get chosen for generation, they still do generate as escorts to other orcs - unless I'm misremembering real badly? I haven't actually played much since the last tournament.

Prism
Dec 22, 2007

yospos

Sage Grimm posted:

Dazzling Spray is amazing because it's an HD check; demonic crawlers who have a tremendous amount of MR for their location are much more resistant to Confuse/EH than DS; if the wiki is correct you will have a 50% chance of blinding them. And even if it hits but fails to blind it will still deal irresistible damage. To top it off it can be a shotgun beam, affecting up to 3 different paths.

Don't knock it because it's part Hex.

Additionally, if you're stabbing or fighting at range, it lets you get invisibility-type benefits against things that see invisible, including both the stab bonus and the 'enemies occasionally target the wrong square' behavior; to a blind target, everything else is invisible.

Dazzle is solid, though short duration.

Prism
Dec 22, 2007

yospos

PleasingFungus posted:

It works with pretty much any source of damage. There are probably exceptions, but I'm not sure what they are.

Qazlal's random clouds? Pain mirror? (I guess if that worked 'properly' it'd get boosted twice - once because you're taking more damage and thus reflecting more damage, and once if the reflection itself gets boosted). A monster that you put Inner Flame on but someone else blew up? ...A monster that you put Inner Flame on and blew up yourself?

I'd imagine it's only the really fringe cases that have even a chance of it not working.

Prism
Dec 22, 2007

yospos

Unimpressed posted:

Wow, that last one cleared D1 and got XL3 in 12 seconds. I'm impressed.

ew (and qw, gw, and a few others) are bots. They all play under *w names as far as I know.

Prism
Dec 22, 2007

yospos

Maxmaps posted:

Spines is the best mutation ever and I love it on my Demonspawns. Can we have a race that is just spiny by default? I love building crazy tanky and just watching things impale themselves on me.

Edit: Bonus points if I get to be a spiny crab. Please Crawl devs. Let me be this.



It menaces with spikes of shell.

Prism
Dec 22, 2007

yospos

Angry Diplomat posted:

Hill Orc fighty-person of Qazlal is good as gently caress, sorry.

Ditto, but Zin.

Prism
Dec 22, 2007

yospos

Sage Grimm posted:

Nah, belt buckles. It fits into their amulet slot.

If it's in the amulet slot, shouldn't it be like this except with a shield?

Prism
Dec 22, 2007

yospos

Angry Diplomat posted:

I thought needle stabs influenced whether needles actually took effect? If the change doesn't impact that then alright, I'm pretty sure I'd never notice the difference anyway.

Stabbing increased the duration and made poison/curare do more damage (I think both impact and over time in the case of curare). On the other needles, as far as I know it didn't increase the odds to actually cause the status effect, just how long it lasted.

Prism
Dec 22, 2007

yospos
This new Beogh ability is cool. I like the part where if you raise St. Roka's corpse he immediately converts.

Prism
Dec 22, 2007

yospos

kaschei posted:

Uniques don't always spawn, you don't always see them if they do, if you kill them they don't leave a corpse half the time, and occasionally they kill you. How many uniques are orcs anyway? Roka, Nergalle, javelin dog guy...?

Edit: Blooooork!

Urug's the javelin guy, and I think just those four.

And yeah, there's no guarantee that you'll get access to their corpse (you also don't get it if they fall into lava or get exploded, obviously) but if you do you can raise and convert them.

Prism
Dec 22, 2007

yospos

Internet Kraken posted:

We move on to naming them after numbers and punctuation obviously.

$oza$

We've already started; The Shining One has 1, not a letter.

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Prism
Dec 22, 2007

yospos

IronicDongz posted:

Why even have that anyway? Bucklers already exist, and "bucklers, but better, more common and using a weapon skill" seems weird and bad

I suggested it as a shield ego once: bashing, does a small amount of damage back when it blocks something in melee. It would have been easy to code, too; just use minotaur counter-headbutts except it triggers on blocks instead of dodges. You could even keep it on horns damage: bucklers are like 1, shields 2, large shields 3. (Or just 3 for all sizes, which is what I'd do; it is an ego.)

Obviously it's no resistance, but I'd certainly value it over no ego shield at all, especially if Bash showed up on a nice randart.

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