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Ragnar Homsar posted:Please make this fight easy. I beg of you. I've been waiting for this moment. Colette, Tyler, Rheine, Nadia.
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# ¿ Feb 7, 2016 21:46 |
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# ¿ May 16, 2024 03:32 |
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AmewTheFox posted:Also, it's really weird seeing other humans in the 3d style. There's something about it... Every EO game on the 3DS will have you facing off against human opponents at some time, just typically only once in a non-repeatable boss battle. It's actually something I wish was done more often, I tend to find these battles to be pretty fun since you can at least expect that they'll use buffed versions of skills you have access to, rather than everything being a guess until it hits.
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# ¿ Mar 14, 2016 23:16 |
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This is certainly gonna be a fun battle. This was one of several bosses that gave me an undue amount of trouble, but seeing as you've soundly thrashed just about every boss up to this point, this should be pretty cathartic. Stardust, Phoebe, Sophie, Asriel.
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# ¿ Mar 15, 2016 10:08 |
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I'm gonna say Ursa, Nadia, Asriel, and Jackie. It feels like we haven't seen Ursa in forever.
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# ¿ Mar 17, 2016 21:11 |
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Dr. Fetus posted:Also, there are actually quite a few things you can do with Quona when you're escorting her around. There are? I only ever found three events; one after the first battle, one after taking something like 15 steps, and one after reaching 14F. I guess I wasn't experimental enough with that quest.
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# ¿ Mar 20, 2016 23:46 |
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Dr. Fetus posted:Barbaric March can be used to deal with Drain Dive, since setting up that buff, no matter how powerful, will block the effects. Or dispel it, but you'd still be left with double digit HP in that case. Barrier works too if you don't have a Troubadour, and I think Frog Lords only use Drain Dive on the first turn and every fifth turns or something like that, so it's easy to predict. Barbaric March is definitely more reliable at lower skill levels, though. All else fails (like me on my first run when I underestimated Barrier), White Noble works. I think you get the heal after the debuff is dispelled, but I can't remember.
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# ¿ Apr 5, 2016 20:41 |
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Nadia, Colette, Zack, Phoebe We haven't seen Nadia in like, ever.
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# ¿ Apr 25, 2016 20:13 |
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I always saw that "First, Do No Harm" thing as a suggestion, anyway. Time we pull out the big... staves, I guess.
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# ¿ Apr 27, 2016 18:50 |
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Flavio for no other reason than the fact that his name popped up in my head first.
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# ¿ May 7, 2016 02:56 |
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Dr. Fetus posted:Bertrand: 5 My one vote earned me second place. You see this? This is how democracy works.
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# ¿ May 16, 2016 20:54 |
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Tyler, Colette, Ursa, Sophie, Jackie. I can't help but feel like I'm missing something with this party, but I'll be damned if I know what.
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# ¿ May 17, 2016 12:13 |
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One day, I'll find the secret to your luck with landing these ailments and murdering these bosses in single-digit turns. Phoebe, Sophie, Frejya, Sophie, Phoebe. Is it just me, or has it been a while since Phoebe's been out?
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# ¿ May 18, 2016 17:57 |
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I feel the need to defensively point out that I am not fully responsible for this party, only one of my votes made it in. But it's still amusing to watch the struggle.
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# ¿ May 26, 2016 07:33 |
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Ranger, Phoebe, Tyler, Stardust, Milly. At this point, I want another bloodbath.
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# ¿ May 30, 2016 20:13 |
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theshim posted:Note that, like Kingly Fire, you can stop King's Rush with a well-timed leg bind. I would have loved to have known that when I first fought Juggernaut. Actually, there were a lot of things I wish I had known during that fight, like what actually caused him to use Violent Cry and subsequently King's Rush. It was a really, really tough battle not knowing that.
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# ¿ May 31, 2016 20:33 |
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First Party: Zack, Tyler, Frejya, Ursa, Realga. Overlord: Colette, Realga, Ranger, Phoebe, Sophie. There's only one thing I want to see with this second party, and I'll be damned if it doesn't happen.
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# ¿ Jun 4, 2016 08:40 |
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FriskyBoat posted:How the hell do you build Survivalists so they actually contribute to fights? Flavio always feels like such a load. Early game, he doesn't have enough TP to contribute to fights and late, he does less damage than Arianna. He's basically only good for putting blind on any enemy so Chloe can do fuckhueg damage to everything. Hazy Arrow and Sagittarius Shot are both good tools for dealing damage. Sagittarius Shot can get an extra hit in if you start it before your Force Boost, and your Force Boost can pretty much guarantee easy Hazy Arrows if you get the aggro onto your Survivalist or you're up against an enemy with AOEs. Otherwise, I find Survivalists are more appropriately used as an offense/support hybrid, and I typically had Flavio with a Triple Charge grimoire throwing out Blind/Paralyze/Sleep Arrow or Feast. He definitely has the luck stat to make use of other status grimoires too, for when Blind/Paralyze resistances build up or if your enemy is immune to them.
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# ¿ Jun 5, 2016 15:29 |
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You beat the Storm Emperor. On Expert. While underlevelled. In four turns. I sincerely wonder if we're even playing the same game sometimes.
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# ¿ Jun 7, 2016 10:15 |
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I'd say lock in characters only if they're needed. I know from experience that there are some bosses coming up that I wouldn't want to fight with the wrong party. Then again, you've proven several times already that difficulty in this game might as well be subjective (I'm still looking at that Storm Emperor fight). And yeah, since the floor count is winding down after this in favor of huge multi-trip floors, I'd say swap the party after every floor.
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# ¿ Jun 12, 2016 18:15 |
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It's both cathartic to see the Overlord beaten in 12 turns, after all the trouble it gave me, and annoying because I'll forever be wondering "Why couldn't I do that?" Granted, it was my first run of the game and I don't think there was a boss I could end in less than 20 turns, but this is still a feat worth marveling at. Bravo, Ragnar. Bravo. Yes I am the goon he's talking about Also, I don't remember where I was when I first did that DLC quest, I just remember having to close my 3DS and wait until I got home. There are certain games I don't play in public for fear of prying eyes, and I didn't expect this would have ended up one of them ;_;
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# ¿ Jun 13, 2016 20:01 |
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There are quite a few conditionals that I just straight up could not be bothered to get on my first run of this game, but seeing what they unlock, I sorta wish I did. Then again, fully binding a Mandrake with the story party might as well have been a physical impossibility without the right grimoires or reclassing, the first of which I didn't have and the second of which I didn't feel like doing.
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# ¿ Jun 16, 2016 19:13 |
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That encounter with the three Leycolytes and three Corpsucles is a very, very bad encounter. Especially if you get blindsided by it. Like I did. I nearly quit the game forever after that happened on my first run. Anyway, good job on clowning another boss that gave me hell. With how quickly you tear through all these, it makes me wonder if just played terribly on my first run (probably yes).
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# ¿ Jun 17, 2016 18:00 |
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Ragnar Homsar posted:Fighting Master Bird one-on-one at this point is absolute suicide, barring maybe taking Nadia along and hoping she gets very lucky with a bunch of RNG. That's your only option in Story mode, bar reclassing. This boiled down to roughly 20 turns of being RNGesus. It's hell. If anyone else here is playing Story mode, do yourself a favor and don't do this, find another way. My vote goes to Wyvern.
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# ¿ Jun 19, 2016 05:30 |
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Dr. Fetus posted:With the right setup, it's easy to solo Master Bird in Story. I'll demonstrate that when I get to it. Well then, I'll eagerly await that update because Ragnar can attest to the pain I went through to beat that drat bird with Flavio. My strategy involved maxing Blind Arrow, Hazy Arrow, Multi-Shot, Trick Step, and Chain Dance, getting a Pre-Initiative grimoire, and eating the Blind Effect Up food. I also learned very quickly that this strategy revolves around not binding Master Bird's legs, so Bow Mastery had to be at level 9. I think I also maxed Sleep Arrow, but I can't remember if I used it during the fight (I ended the fight with it, but that detail isn't as important as it sounds).
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# ¿ Jun 19, 2016 08:06 |
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Dr. Fetus posted:This just reminded me that tackling Salamander now may not be the best idea because you're required to kill it for a sidequest later, and killing Salamander now would add some unnecessary downtime in waiting for it to respawn. Though I'm not sure if said quest forcibly causes it to respawn though. If my memory serves me, said quest does not cause it to respawn. But to be clear, you're required to get it's regular drop, not kill it, so you could just kill it and not sell it until you get that quest.
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# ¿ Jun 19, 2016 18:36 |
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Colette, Phoebe, Freyja, Milly. If we're gonna be using ailments anyway, might as well get the most out of it.
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# ¿ Jun 19, 2016 20:20 |
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That Salamander didn't stand a chance. Also, I'm hoping I'm not the only one who tried to set up Fire Wall against an attack called Burning Ray only to find out it deals Volt damage. I really need to pay attention to the damage indicators. Anyway, Rheine, Colette, Ursa, Ranger.
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# ¿ Jun 20, 2016 07:33 |
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Jackie, Stardust, Phoebe, Rheine This shouldn't even be a challenge.
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# ¿ Jun 21, 2016 07:22 |
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Dr. Fetus posted:Go ahead. Use Ad Nihilo. I did that the first time. Actually, roughly the first seven or so times before Ragnar told me what was up. I'm sure you know how well those runs turned out.
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# ¿ Jun 21, 2016 16:56 |
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Junpei posted:I re-read the Alchemist skill guide, and I had an idea: I just tested it, and yes. I tried it about seven times in a row before I was satisfied with my results, and got Riot Formula to consistently deal Ice damage by using Ice Palm before it.
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# ¿ Jun 21, 2016 22:43 |
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Junpei posted:That's not the point. The point is that it makes RF even better by making sure you hit the weakness! It was an interesting thing to test, and something I hadn't considered until now. Unfortunately, I crunched the numbers, and I think it still loses in average damage per turn to Compression with an all-target Formula, even with all the necessary passives taken into account. It's also incredibly more costly on the TP side and requires a much larger skill point investment, so it doesn't have that going for it either. The only advantage I can see off the top of my head is keeping a buff slot open, but Compression is such a strong buff that you'd typically want that anyway. That being said, I do appreciate the effort to find some creative use out of a questionable skill. Maybe if you had a Palm Alchemist, you could get a level 10 Riot Formula grimoire and use that, since the Palm skills themselves don't cost too much TP, even when maxed out.
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# ¿ Jun 21, 2016 23:21 |
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Watching that Golem fight makes me wonder why we've even been bothering with healers, though I think I'll have my answer with some of the upcoming bosses. Zack, Colette, Nadia, Phoebe.
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# ¿ Jun 22, 2016 07:26 |
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Watching you fight these FOEs long before the game expects you to makes me wonder what I was so afraid of on my first run. I think I still haven't even killed a Wandering Eye, though that's more of me forgetting they existed than not being able to.
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# ¿ Jun 26, 2016 00:09 |
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This boss. THIS loving BOSS. Colette, Rheine, Jackie, Phoebe. I want this thing dead so badly. If I could vote for an all-offense party for another three-turn victory I would, but I know better than to fight this thing without the right setup. Efe fucked around with this message at 23:18 on Jun 26, 2016 |
# ¿ Jun 26, 2016 22:54 |
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FriskyBoat posted:Storm Emperor isn't too bad. Feel free to ask Ragnar the absolute nightmare I went through trying to beat this on my first run, he's very much aware since he's the only person I thought to bother about it. The next one did go down in two or three attempts though, and one was only because I underestimated one of its abilities. Third one went right back to giving me trouble, but funnily enough it wasn't nearly as much trouble as the Storm Emperor gave me. Maybe I just finally figured out how to play the game by then. Anyway, congrats on making an absolute fool out of the Storm Emperor. Again. You and I clearly have a different definition of the word 'boss'. vdate posted:Yeah, I've been playing along with story mode (up to the floor with the Esbat fight) and I have no idea how I'm going to pull some of these fights off with a part of one-and-a-half damage dealers and three-and-a-half supports. Fafnir's all the damage you need. But if you're really struggling to dish out the hurt, remember that Ailing Slash and Hazy Arrow both deal a *lot* of damage and aren't terribly hard to set up. Push comes to shove, consider reclassing Arianna as a Troubador for Crusade + Accelerate, though the game is most definitely beatable without doing that.
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# ¿ Jun 27, 2016 22:07 |
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I remember going through that quest on at least three different runs and never realizing that there was an extra part to it until I figured it out by accident one time. And that wasn't even me getting it right, I picked the wrong option after saying I didn't trust the guard and then I got suspicious of the fact that I couldn't talk to him again.
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# ¿ Jun 28, 2016 07:25 |
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Nadia x2, Tyler, Rheine. I will have Nadia be more active if it kills me.
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# ¿ Jul 7, 2016 08:19 |
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Icy Bulbs give a surprising amount of experience for how easy they are to kill, especially since they respawn when you leave the floor. Zack, Asriel, Realga, Ranger.
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# ¿ Jul 14, 2016 20:53 |
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BlackPersona posted:Don't how many to vote for, but gently caress it, we need Freyja, Nadia, Sophie, and Phoebe. You want binds, have them! Especially with that stupid Mirror Shield I second this vote.
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# ¿ Jul 29, 2016 21:33 |
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# ¿ May 16, 2024 03:32 |
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BlackPersona posted:That scene with Abigail's the best part of Story Mode, hands down Everyone's reaction to the Fried Whole Spider makes Story Mode 100% worth it. Dr. Fetus posted:This isn't true anymore. They changed Paralysis in EO2U to only disable evasion if the target can't act. Meaning that it's much worse than Blind now. At least there's that one food that makes enemies near-guaranteed to skip their turn when paralyzed. In that case, you can stop an opponent's actions completely while get the evasion disable, instead of dealing with enemies who use moves that don't care whether or not they can see (buffs and the like). Not that I can think of any particular moment where this really applies, just thinking out loud.
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# ¿ Aug 11, 2016 10:19 |