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Still my preferred game to kill cops en masse in
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# ¿ Nov 18, 2015 06:58 |
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# ¿ Apr 29, 2024 13:28 |
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I dunno about 22 stories but you can get first responders to scurry right up a building in any heist with a vantage point asset.
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# ¿ Nov 19, 2015 00:52 |
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Explosionface posted:Fade Zebra. I also completely forgot it's battle worn, so there's that. That looks pretty baller, honestly. I actually don't hate my COP gun skin that much I just wish it were for a better assault rifle.
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# ¿ Nov 19, 2015 08:58 |
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I hope we get some more new heist content before the end of the year, even if it is just Payday 1 heists. I don't want to give up on Payday 2 and new heists are the most reliable way to get my friends playing it again!
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# ¿ Nov 21, 2015 08:49 |
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Since nobody else has mentioned it, Hotline Miami 2 is on sale for $11.99, so if you were waiting for a sale on the game just to get Jacket now's the time to strike. Remember that you need the Digital Special Edition to get the character, so the $8.99 normal version won't cut it. I think the game is pretty good too, but most people don't.
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# ¿ Nov 22, 2015 22:06 |
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It's possible that there could be a 50% sale during Steam Christmas, but I dunno if it's realistic to expect it any lower while Payday 2 is still a thing that we play.
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# ¿ Nov 22, 2015 22:27 |
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I'm quite sure that Slaughterhouse Redux takes place in DC still, it's just that whoever wrote that blurb didn't realize that using random numbers for the highway name would imply that it took place somewhere else.
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# ¿ Nov 28, 2015 16:52 |
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Plan Z posted:40 doesn't mean as much as it used to. Before perk decks, it was the breakpoint to one-headshot greens, and two-head tans. Now everyone with a perk deck gets the headshot bonus multiplier so some miniscule number is the new one for greens, and some 38 or 39 point-whatever number is the one for tans. Realistically, getting your damage up really only matters for some shotguns rare situations with sniper rifles, or if you're doing Deathwish these days. All perk decks did was let everyone take advantage of the 40 breakpoint, instead of requiring that you dump points into Technician to get the tier bonus.
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# ¿ Nov 28, 2015 19:58 |
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Yeah but like... Everyone having helmet popping didn't change the 40 breakpoint. The 40 breakpoint is still a thing on Overkill Difficulty, and it has always been technically 39.9 or whatever because Overkill Software.
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# ¿ Nov 28, 2015 20:36 |
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Dark_Swordmaster posted:What if some of the people I played with in the past few weeks don't go for headshots? Is there a polite way of saying what needs to be said? Play with AI John Wick and he'll helpfully remind your crew to go for headshots.
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# ¿ Nov 28, 2015 20:42 |
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http://www.overkillsoftware.com/games/dallaspack/ posted:One of their convoys, laden with ill-gotten loot, is trying to get through the city. YOUR city. Show them there's only one crew that owns the streets of Washington. It probably did take place in Texas in Payday 1, but in Payday 2, it's in DC.
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# ¿ Nov 29, 2015 03:18 |
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Stealthing Nightclub is easy, just restart until there's not a GenSec plaque on the front of the club, then there will be no cameras.
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# ¿ Dec 1, 2015 16:09 |
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I'm pretty pumped about this Payday update but dang that Point Break remake looks hella-bland. But still, the heists! Also a free sniper rifle for non-DLC-havers is cool and good.
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# ¿ Dec 2, 2015 05:41 |
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That guy who calls the COP pack "totally-not-a-donation" is pretty confused because at no point did the COP ever bill itself as anything but "you are spending more money than you should to get some glitzy masks because you like what we do", the ~*secret gift*~ was only announced near the end of the hypetrain event. The whole point was that it was essentially a donation!!
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# ¿ Dec 2, 2015 08:19 |
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Same, except really good Dead Rising flashbacks.
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# ¿ Dec 3, 2015 21:11 |
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When did Fast And Furious gain all the other weapon type restrictions? I remember it only not applying to melee weapons (for whatever reason)
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# ¿ Dec 3, 2015 23:31 |
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Shame on you if you thought otherwise!
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# ¿ Dec 7, 2015 21:54 |
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Swan Song is super fun, you should skill it up because dang it's fun.
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# ¿ Dec 7, 2015 23:38 |
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Beneath the Mountain seems small potatoes compared to Birth of Sky - That small town turns into a fuckin bloodbath, and somehow the sewers beneath have nastier ambushes than the murkies manage to assemble on the top of their own fortress. That said, what are the extra loot options for mountain? My crew cleared out all the vaults but didn't get the achievement, so I assume there's something on the mountain top area that we couldn't find. Also I love that the baby deagle comes with a Spike Kit and Spike Grip.
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# ¿ Dec 9, 2015 08:17 |
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Also what does it mean when my gun has a purple threat number? I don't have any UI mods installed.
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# ¿ Dec 9, 2015 08:24 |
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So Threat is capped at 43? Weird, but definitely not the weirdest Overkill stat thing. Also I kind of hate that they've regressed into not giving us the mods for DLC guns, or tying them to achievements.
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# ¿ Dec 9, 2015 08:31 |
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^ For a few DLCs they just came with the guns, but with the point break one (and maybe the pack before it? I can't recall), you're back to relying on paydays, side jobs, or goonmod. Discendo Vox posted:People complained. Don't I know it. I have a friend that just hated having to take time out of their busy crime schedule to do a single silly achievement run to get a mod for a gun. Then they just started giving us all the mods, which I was fine with. Now we're back to square one and neither of us is happy!
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# ¿ Dec 9, 2015 08:39 |
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Is it being produced/published by Lion's Gate? That seems to be the only movie studio that we get crossovers with.
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# ¿ Dec 9, 2015 18:14 |
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Drewjitsu posted:Isn't the extended mag for the LEO locked behind the meth lab on dockyard? That's probably the only brutal one, aside from killing dozers with the g3. Locked behind finding it once, yeah. Does it have a low spawnrate or something?
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# ¿ Dec 9, 2015 18:55 |
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Ah okay, the one time I found it was when I desperately slapped a drill on every container because I had actually 0 bullets and there were no ammo bags, so I was looking for the crate that had a couple inside. I figured in other runs I just didn't find the methlab because I didn't bother to crack open every crate, but now I see that was actually a fortunate occurrence. Can you find ingredients for the lab somewhere?
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# ¿ Dec 9, 2015 19:10 |
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How many of those proposed perk deck changes ended up going live anyways? Just Disturbing the Peace applying to all guns?
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# ¿ Dec 11, 2015 01:16 |
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Well the Monthlies weren't supposed to release until next week, right? So I guess that uh, explains it.
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# ¿ Dec 11, 2015 01:51 |
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Does the new heist go into perma assault like White XMas does?
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# ¿ Dec 11, 2015 03:17 |
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That was a fun challenge, and I go in hard for christmas-colored stuff.
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# ¿ Dec 22, 2015 09:16 |
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I like the Alesso heist, but it takes way too drat long.
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# ¿ Dec 28, 2015 08:32 |
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"It shouldn't take longer than 40 minutes" is also kind of a weak reply to "the heist takes too long". The sad thing is that stealth and loud feature the same issue - there's a lot of time spent just not doing anything.
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# ¿ Dec 28, 2015 17:23 |
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The Hotline Miami heist DLC is also effectively an SMG weapon pack, it comes with three of them.
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# ¿ Dec 31, 2015 03:03 |
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Discendo Vox posted:How would folks feel about the following death vox change- you have the same amount of health when you are picked up, but your timer before going into custody is cut to 15 seconds. e: Nvm, I may have misunderstood a skill. Does Ace Tough Guy increase your time to custody, or the amount of damage you can take before you can't fight back while downed? Geight fucked around with this message at 16:40 on Jan 2, 2016 |
# ¿ Jan 2, 2016 16:38 |
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Cat Burglar is fall damage reduction. Nine Lives is another down before being B&W, and aced is a chance to just get back up when you get downed. Cat skills!!
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# ¿ Jan 2, 2016 20:18 |
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Oh yeah, I forgot about that since it's not relevant outside of Hard. By "time to custody" I meant the amount of time you had after being downed before being taken into custody. What other skills get less useful the higher difficulty you play on? There's Ace Cat Burglar, Ace Combat Medic, anything else? Geight fucked around with this message at 20:45 on Jan 2, 2016 |
# ¿ Jan 2, 2016 20:43 |
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Elman posted:Eh, I usually play with friends. But we did play lower difficulties at first till we moved on to Overkill, so hopefully it won't take as long this time around. I'll give it a shot. Remember to give yourself 20 or so levels immediately by just stealthing a Deatwish-difficulty Jewelry Store after heisting, it's easy enough to do alone, and it won't penalize your XP for playing on Deathwish, which other heists will do. Good way to get yourself enough points to grab all the QoL skills you'll immediately miss after losing them.
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# ¿ Jan 4, 2016 03:44 |
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Basticle posted:New heist: The Most Dangerous Game: Bust Matt out of jail and then let him loose in the woods Deathwish difficulty requires the heisters to only use the plainsrider bow.
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# ¿ Jan 11, 2016 01:22 |
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Crabtree posted:
Did someone else go into custody with a keycard and it got shifted onto you?
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# ¿ Jan 12, 2016 00:44 |
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Teddybear posted:It's a little weird that something this silly is a full-price DLC. If it's two new maps that look as big and pretty as the screenshots imply, a fair amount of work went into it regardless of how silly it is. This does raise an interesting question though - Does a 2-day heist add as much 'value' to the game as 2 1-day heists? Geight fucked around with this message at 20:23 on Jan 12, 2016 |
# ¿ Jan 12, 2016 20:21 |
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# ¿ Apr 29, 2024 13:28 |
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I'll admit, I do really hope that they haven't scrapped plans to have a heist where we rescue Jiro's son. I do like Payday's overarching story thing, I just don't take it seriously enough to be clutching at my nerd pearls because there's a cool goat heist. John Murdoch posted:I suppose it is a little strange to go from heist DLC to heist DLC, with both being tie-ins. Heist DLC is the best kind of DLC, honestly.
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# ¿ Jan 13, 2016 07:44 |