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Can someone who knows how to mod textures and stuff give me the down-low on editing normal maps in, say, Photoshop? Almost every texture creation tutorial for gamebryo games I've found covers diffuse maps and that's it. I'm trying to remove the patches and such on the faded trenchcoat, and I've already done that on the actual texture, but any time I edit the normal maps it goes nuts on certain parts of the body. So I'd appreciate it if someone could give me a quick run-down of how not to gently caress it up, or hell, how to make normal maps out of the diffuse map so I don't have to bother editing the vanilla one.
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# ¿ Nov 20, 2015 00:57 |
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# ¿ May 16, 2024 08:27 |
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staberind posted:I dunno if people have replied, but I use the .dds plugin in gimp, I have not tried the F4 normals yet, but from my experience, you can check this out: http://forums.nexusmods.com/index.php?/topic/236994-tut-normal-map-plugin-for-beginners/ also, if i recall correctly, the alpha setting nowadays is to control gloss, with a 100% alpha being shiny, and the more transparent you go the more matte the map is. Thank you, I will take a look.
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# ¿ Nov 20, 2015 19:30 |
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Tokyo Sexwhale posted:went and did it again, terrible nude mods exist. I'd just avoid the Fallout 4 frontpage/hotfiles listing on Nexus from now on TBH. *guy who turned on auto-showing adult-only mods on his profile spotted*
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# ¿ Nov 21, 2015 15:22 |
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http://www.nexusmods.com/fallout4/mods/1754/ Alternate Start mod is here, in its first early stages. As of right now you load two bat files, one which places you at the end of the vault 111 sequence so you can do your character creation, and then another of your choosing to place you in the alternate start. Future updates will probably go to lengths to make this automatic but that'd likely require the creation tools to do.
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# ¿ Nov 21, 2015 21:00 |
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Pretzel Rod Stewart posted:Here's the thing about an alt start mod for FO4: nearly every line of dialogue audibly contradicts nearly every one of them. How would a modder even begin to fix this? N/A
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# ¿ Nov 21, 2015 21:49 |
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Fallout 4 has the (very slight) benefit of allowing you to say "I have my own reasons for being here" or "I'm just looking around" in a lot of cases. The main plot is still the search for your son, and if you do say you're just looking around the game will act as if you're lying even with an alternate start, but it could be worse.
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# ¿ Nov 21, 2015 21:57 |
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reagan posted:I'm hesitant to read the other threads due to spoilers. Does joining the Brotherhood with Danse lock you out of content with other factions in the future? I've put that quest off for a while, and now I've finally crossed to the other side of the river and I still have yet to talk to Danse. I want vertibirds. It doesn't, no. The game makes it very clear when you're about to lock yourself out of other factions and they all have an explicit "this will make the other factions pissed off at you" point of no return quest.
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# ¿ Nov 22, 2015 16:25 |
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The general idea is that you're supposed to turn off anti aliasing and anisotropic filtering in the ingame options, and then use ENB's more lightweight versions instead (which are on by default). But ENB looks bad, so don't use it.
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# ¿ Nov 22, 2015 19:06 |
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Also it has a bug where it permanently slaps the name/copyright info of the racist, homophobic creator on your character's foreheadCJacobs posted:From 4chan of all places:
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# ¿ Nov 22, 2015 19:13 |
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LumberingTroll posted:Its not true at all, ive been using it a while, since when do people believe stuff that comes out of 4chan? I've seen at least a couple more shots of it happening since I made that post a week or so ago so you can choose to believe it or not, it happens and nobody knows why.
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# ¿ Nov 22, 2015 23:52 |
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SplitSoul posted:Try this, I'm running TAA with the sharpening filter and it looks much better. The solution to overly smooth AA is to add a sharpening filter to remove what the AA just did, huh
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# ¿ Nov 23, 2015 16:40 |
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Fereydun posted:heads up: millenia released a retexture for the double barrel shotgun It begins
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# ¿ Nov 24, 2015 04:16 |
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From 4chan: Someone managed to port a functioning version of the previous games' Chinese Assault Rifle into FO4. Very impressive without the creation kit. Note that it has a number of, uh, issues, but it does work as a weapon over top of whatever they replaced with it.
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# ¿ Nov 24, 2015 04:30 |
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FadedReality posted:If you want to see something real , go look at the comments on the Remove Interior Fog mod. Pages of super mad arguing over a subjective change to visuals. Lol what a stupid thing to act self-righteous about
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# ¿ Nov 30, 2015 23:50 |
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Sure, if you feel that way then that's your view of the game's aesthetic principles. But it's not very kind to say that, and then also say "I only think that because it's the objectively correct thing to believe and everybody else is a loving sheep who likes bad looking video games ".
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# ¿ Dec 1, 2015 00:34 |
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7c Nickel posted:The sole entry for the user pictures continues the She looks more disgruntled than anything, and I would be too if I made the poor decision of getting a wasteland tattoo on my face.
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# ¿ Dec 6, 2015 00:45 |
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CommissarMega posted:I love this mod, just for the long, long description. Dude, what. What does the mod... do?? Is it a mod at all??? Is it a science lesson????
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# ¿ Dec 7, 2015 11:46 |
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I am sure there will be a myriad of mods to make crafting infinitely more tedious and annoying than it already is and I do not look forward to them clogging the nexus.
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# ¿ Dec 17, 2015 17:03 |
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Gestalt Intellect posted:Ok what the gently caress. Just, what, the gently caress. Why doesn't the railway rifle make a choo choo noise after every shot anymore. It choo-choo-s when you reload, not when you fire, this time around. edit: So there is still choo-choo-ing, just not what some would call an adequate amount.
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# ¿ Dec 21, 2015 23:57 |
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Magmarashi posted:REJOICE ye Unwashed Goones, the First Edition of CBBE for Fallout 4 is here and barbie-doll plastic as ever! great. Can't wait for every in-depth clothing model edit and animation replacer that comes out in the future to require it to work just like with NV.
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# ¿ Dec 24, 2015 08:20 |
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Yeah, the green boundary lines themselves don't actually define anything, they're just physical objects that represent where the boundary line is. There are a couple places where you can get objects to poke out of the boundaries because the buildable area is sliiightly bigger, but the actual size of the area is all handled internally. I am looking forward to the first mods that make it so you can build wherever you want, as well as the myriad of things that will break horribly when you do so.
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# ¿ Dec 25, 2015 06:25 |
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# ¿ May 16, 2024 08:27 |
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Gobblecoque posted:It's almost a given that whenever there's a handful of posts saying "this is dumb" that other posters will fall over themselves to say that it's a tidal wave of mouth-frothing rage. It's really helpful in letting you know who to add to your ignore list, God bless their hearts. It's hard not to make fun of people who don't do their research and then complain about an issue that literally does not exist
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# ¿ Dec 30, 2015 07:15 |