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Mordaedil posted:Mysterious Stranger has never been a perk actually worth taking, it's mostly a window dressing that is fun when it happens. It didn't happen often if you picked it in the original Fallouts either. MS appeared at every random encounter you got on the world map in classic Fallout but nowhere else. It wasn't exactly useful since you could just max outdoorsman to skip encounters anyway.
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# ¿ Nov 25, 2015 09:51 |
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# ¿ May 16, 2024 21:44 |
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SplitSoul posted:Yesssssssssss Boo, it just replaces music not add them to the current ones. We have to wait for the big music overhaul mods where we can add our own tracks to the game like in FO3
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# ¿ Nov 26, 2015 21:46 |
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I'm pretty sure there is someone out there right now who is trying to design a new power armor with huge boob windows.
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# ¿ Dec 2, 2015 19:09 |
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LumberingTroll posted:Just a heads up, anyone that thinks previous Fallout content can be "ported" to Fo4 are in for a rude awakening, the version of the engine the design for Skyrim and now Fo4 is very different from the previous Creation engine. This stuff will have to be made from the ground up, its always why we never had Oblivion content directly ported into skyrim. TTW type mods will also be impossible. But... but... but they are using the same engine since Morrowind
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# ¿ Jan 3, 2016 06:12 |
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Paranoid Peanut posted:So, I've been toying with the idea of replacing the hacking mini-game through a mod. It's such a chore to find all the dud removals on every new attempt, and then applying logic to find the correct word through a primitive hot-and-cold. I'd rather have it hang-man style, or even a mini-sudoku. The thing is... could this be possible to do via a mod? If so, how would you guys recommend I start? Any decent tutorials on modding? Pretty sure there was no mod for any Bethesda game that could meaningfully change the minigames, other than completely bypassing them. What I'm curious about is how the new Pipboy works, since you can apparently use terminal things on the pipboy as well, not to mention the video games. I wonder how editable that part will be. Bholder fucked around with this message at 23:35 on Jan 21, 2016 |
# ¿ Jan 21, 2016 23:33 |
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They are releasing official mods as DLC, but they've been doing that since Oblivion.
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# ¿ Feb 16, 2016 19:25 |
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Also nu-survival will have some other features like disease different damage rates and apparently limited saves.
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# ¿ Feb 23, 2016 13:53 |
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Remember all DLC is evil and they take away space from the true and honest expansion packs that were never crash grabs, honest.
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# ¿ Mar 10, 2016 23:52 |
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flatluigi posted:What's the story about the new thread title? It sounds funny
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# ¿ Apr 20, 2016 18:03 |
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So a new patch came out and I'm not sure what it actually did.
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# ¿ Apr 20, 2016 19:40 |
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I like how they are using actual existing mods as examples unlike the Skyrim video where they just made up a bunch of really silly sounding mods that sadly never actually became true.
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# ¿ Apr 26, 2016 19:49 |
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Davoren posted:This is interesting, it seems PC mods are being reuploaded for the consoles, and Bethesda has told modders whose work has been taken that they can file DMCA reports on it. I don't know much about the law involved, but this seems to imply a degree of ownership of the created mod by the modder that I wouldn't expect Bethesda to grant. I love how Nexus people are PISSED about this choice because Bethesda don't just take their word as a proof of ownership.
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# ¿ Jun 7, 2016 21:15 |
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# ¿ May 16, 2024 21:44 |
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This just feels so unnecessarily stupid and petty. Like if somebody can just download a mod and then upload it on Bethesda.net and make it work on consoles then that mod clearly works on consoles, maybe not optimally, so this whole "console limitation" sounds less important than others make it out to be. And if you cannot make it perfect for console use, or you just don't want to, you could always just... I dunno, completely ignore Bethesda.net and its comments? Then again, this is the same community that got mad when somebody bought up a new way to rate mods in a forum they cannot supervise so...
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# ¿ Jun 8, 2016 02:06 |